X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Ffocus-manager%2Ffocus-finder.cpp;h=c52bf57375a9d4a38d93f8a3cc0081087a2711c0;hp=952c2615fe7b08fff1589322a68d37f9f7eab9c5;hb=ffe7cacc35f4f2333cef2c4796ec2c26b1dacab2;hpb=9b2486f5998dccbc50c3da9c63953a80df15e762 diff --git a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp index 952c261..c52bf57 100644 --- a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp +++ b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp @@ -37,6 +37,8 @@ namespace FocusFinder { namespace { +static constexpr float FULLY_TRANSPARENT(0.01f); ///< Alpha values must rise above this, before an object is considered to be visible. + static int MajorAxisDistanceRaw(Dali::Toolkit::Control::KeyboardFocus::Direction direction, Dali::Rect source, Dali::Rect dest) { switch(direction) @@ -127,17 +129,15 @@ static int MinorAxisDistance(Dali::Toolkit::Control::KeyboardFocus::Direction di case Dali::Toolkit::Control::KeyboardFocus::RIGHT: { // the distance between the center verticals - return std::abs( - (((source.top + source.bottom) * 0.5f) - - (((dest.top + dest.bottom) * 0.5f)))); + return std::abs((source.top + (source.bottom - source.top) * 0.5f) - + (dest.top + (dest.bottom - dest.top) * 0.5f)); } case Dali::Toolkit::Control::KeyboardFocus::UP: case Dali::Toolkit::Control::KeyboardFocus::DOWN: { // the distance between the center horizontals - return std::abs( - (((source.left + source.right) * 0.5f) - - (((dest.left + dest.right) * 0.5f)))); + return std::abs((source.left + (source.right - source.left) * 0.5f) - + (dest.left + (dest.right - dest.left) * 0.5f)); } default: { @@ -340,17 +340,24 @@ bool IsBetterCandidate(Toolkit::Control::KeyboardFocus::Direction direction, Rec MinorAxisDistance(direction, focusedRect, bestCandidateRect))); } +bool IsFocusable(Actor& actor) +{ + return (actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && + actor.GetProperty(Actor::Property::VISIBLE) && + actor.GetProperty(Actor::Property::WORLD_COLOR).a > FULLY_TRANSPARENT); +} + Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, Rect& bestCandidateRect, Toolkit::Control::KeyboardFocus::Direction direction) { Actor nearestActor; - if(actor) + if(actor && actor.GetProperty(Actor::Property::VISIBLE) && actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)) { // Recursively children const auto childCount = actor.GetChildCount(); - for(auto i = 0u; i < childCount; ++i) + for(auto i = childCount; i > 0u; --i) { - Dali::Actor child = actor.GetChildAt(i); - if(child && child != focusedActor && child.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE)) + Dali::Actor child = actor.GetChildAt(i-1); + if(child && child != focusedActor && IsFocusable(child)) { Rect candidateRect = DevelActor::CalculateScreenExtents(child); @@ -375,10 +382,10 @@ Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, } // unnamed namespace -Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) +Actor GetNearestFocusableActor(Actor rootActor, Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) { Actor nearestActor; - if(!focusedActor) + if(!focusedActor || !rootActor) { return nearestActor; } @@ -419,13 +426,7 @@ Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFoc ConvertCoordinate(bestCandidateRect); ConvertCoordinate(focusedRect); - - Integration::SceneHolder window = Integration::SceneHolder::Get(focusedActor); - if(window) - { - Actor rootActor = window.GetRootLayer(); - nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); - } + nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); return nearestActor; }