X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Ffocus-manager%2Ffocus-finder.cpp;h=c52bf57375a9d4a38d93f8a3cc0081087a2711c0;hp=2679dda7208495a4542444035b6a5c416b3d939e;hb=ffe7cacc35f4f2333cef2c4796ec2c26b1dacab2;hpb=39226bbcd693e4f1c1de3003b8c4b78b6a9d823a diff --git a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp index 2679dda..c52bf57 100644 --- a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp +++ b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp @@ -350,13 +350,13 @@ bool IsFocusable(Actor& actor) Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, Rect& bestCandidateRect, Toolkit::Control::KeyboardFocus::Direction direction) { Actor nearestActor; - if(actor && actor.GetProperty(Actor::Property::VISIBLE)) + if(actor && actor.GetProperty(Actor::Property::VISIBLE) && actor.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)) { // Recursively children const auto childCount = actor.GetChildCount(); - for(auto i = 0u; i < childCount; ++i) + for(auto i = childCount; i > 0u; --i) { - Dali::Actor child = actor.GetChildAt(i); + Dali::Actor child = actor.GetChildAt(i-1); if(child && child != focusedActor && IsFocusable(child)) { Rect candidateRect = DevelActor::CalculateScreenExtents(child); @@ -382,10 +382,10 @@ Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, } // unnamed namespace -Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) +Actor GetNearestFocusableActor(Actor rootActor, Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) { Actor nearestActor; - if(!focusedActor) + if(!focusedActor || !rootActor) { return nearestActor; } @@ -426,13 +426,7 @@ Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFoc ConvertCoordinate(bestCandidateRect); ConvertCoordinate(focusedRect); - - Integration::SceneHolder window = Integration::SceneHolder::Get(focusedActor); - if(window) - { - Actor rootActor = window.GetRootLayer(); - nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); - } + nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); return nearestActor; }