X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fcontrols%2Fcontrol-devel.h;h=a12b52d68cd41bd737895d425520ef077d981d59;hp=da4b730cbe420cb351d1d9df6291ef8b076fa6f1;hb=8a647e87a01c5c78451653c1264a9eea81ac9b20;hpb=04807c7be2d762bb23e3865fd2642ace1b3f1855 diff --git a/dali-toolkit/devel-api/controls/control-devel.h b/dali-toolkit/devel-api/controls/control-devel.h index da4b730..a12b52d 100644 --- a/dali-toolkit/devel-api/controls/control-devel.h +++ b/dali-toolkit/devel-api/controls/control-devel.h @@ -18,6 +18,7 @@ * */ // EXTERNAL INCLUDES +#include #include // INTERNAL INCLUDES @@ -37,6 +38,27 @@ class Base; namespace DevelControl { +/// @brief AccessibilityActivate signal type. +typedef Signal< void ( ) > AccessibilityActivateSignalType; + +/// @brief AccessibilityReadingSkipped signal type. +typedef Signal< void ( ) > AccessibilityReadingSkippedSignalType; + +/// @brief AccessibilityReadingCancelled signal type. +typedef Signal< void ( ) > AccessibilityReadingCancelledSignalType; + +/// @brief AccessibilityReadingStopped signal type. +typedef Signal< void ( ) > AccessibilityReadingStoppedSignalType; + +/// @brief AccessibilityGetName signal type. +typedef Signal< void ( std::string& ) > AccessibilityGetNameSignalType; + +/// @brief AccessibilityGetDescription signal type. +typedef Signal< void ( std::string& ) > AccessibilityGetDescriptionSignalType; + +/// @brief AccessibilityDoGesture signal type. +typedef Signal< void ( std::pair& ) > AccessibilityDoGestureSignalType; + enum State { NORMAL, @@ -115,7 +137,52 @@ enum * @brief The shadow of the control. * @details Name "shadow", type Property::MAP. */ - SHADOW = PADDING + 8 + SHADOW = PADDING + 8, + + /** + * @brief The name of object visible in accessibility tree. + * @details Name "accessibilityName", type Property::STRING. + */ + ACCESSIBILITY_NAME, + + /** + * @brief The description of object visible in accessibility tree. + * @details Name "accessibilityDescription", type Property::STRING. + */ + ACCESSIBILITY_DESCRIPTION, + + /** + * @brief Current translation domain for accessibility clients. + * @details Name "accessibilityTranslationDomain", type Property::STRING. + */ + ACCESSIBILITY_TRANSLATION_DOMAIN, + + /** + * @brief Role being performed in accessibility hierarchy. + * @details Name "accessibilityRole", type Property::INTEGER. + * @note Property is stored as INTEGER, however its interpretaton + * depend on enumeration Dali::Accessibility::Role and should be read and written + * with usage of enumerated values. + * @see Dali::Accessibility::Role + */ + ACCESSIBILITY_ROLE, + /** + * @brief Mark of able to highlight object. + * @details Name "accessibilityHighlightable", type Property::BOOLEAN. + */ + ACCESSIBILITY_HIGHLIGHTABLE, + /** + * @brief Set of accessibility attributes describing object in accessibility hierarchy + * @details Name "accessibilityAttributes", type Property::MAP + */ + ACCESSIBILITY_ATTRIBUTES, + + /** + * @brief Boolean flag describing object as animated + * @details Name "accessibilityAnimated", type Property::BOOLEAN + * @note Flag set to true will prevent BoundChanged accessibility signal from emiting + */ + ACCESSIBILITY_ANIMATED }; } // namespace Property @@ -284,6 +351,200 @@ using VisualEventSignalType = Signal> GetAccessibilityRelations( Dali::Actor control ); + +/** + * @brief The method removes all previously appended relations + * + * @param control object to append attribute to + */ +DALI_TOOLKIT_API void ClearAccessibilityRelations( Dali::Actor control ); + +/** + * @brief The method allows to add or modify value matched with given key. + * Modification take place if key was previously set. + * + * @param control object to append attribute to + * @param key std::string value + * @param value std::string value + */ +DALI_TOOLKIT_API void AppendAccessibilityAttribute( Dali::Actor control, const std::string& key, const std::string value ); + +/** + * @brief The method erases key with its value from accessibility attributes + * @param control object to append attribute to + * @param key std::string value + */ +DALI_TOOLKIT_API void RemoveAccessibilityAttribute( Dali::Actor control, const std::string& key ); + +/** + * @brief The method clears accessibility attributes + * + * @param control object to append attribute to + */ +DALI_TOOLKIT_API void ClearAccessibilityAttributes( Dali::Actor control ); + +/** + * @brief The method inserts reading information of an accessible object into attributes + * + * @param control object to append attribute to + * @param types Reading information types + */ +DALI_TOOLKIT_API void SetAccessibilityReadingInfoType( Dali::Actor control, const Dali::Accessibility::ReadingInfoTypes types ); + +/** + * @brief The method returns reading information of an accessible object + * + * @param control object to append attribute to + * @return Reading information types + */ +DALI_TOOLKIT_API Dali::Accessibility::ReadingInfoTypes GetAccessibilityReadingInfoType( Dali::Actor control ); + +/** + * @brief The method erases highlight. + * + * @param control object to append attribute to + * @return bool value, false when it is not possible or something went wrong, at the other way true. + */ +DALI_TOOLKIT_API bool ClearAccessibilityHighlight( Dali::Actor control ); + +/** + * @brief The method grabs highlight. + * + * @param control object to append attribute to + * @return bool value, false when it is not possible or something went wrong, at the other way true. + */ +DALI_TOOLKIT_API bool GrabAccessibilityHighlight( Dali::Actor control ); + +/** + * @brief The metod presents bitset of control's states. + * + * @param control object to append attribute to + * @return Dali::Accessibility::States is vector of enumerated State. + */ +DALI_TOOLKIT_API Dali::Accessibility::States GetAccessibilityStates( Dali::Actor control ); + +/** + * @brief The method force sending notifications about current states to accessibility clients + * + * @param control object to append attribute to + * @param states mask with states expected to broadcast + * @param doRecursive flag pointing if notifications of children's state would be sent + */ +DALI_TOOLKIT_API void NotifyAccessibilityStateChange( Dali::Actor control, Dali::Accessibility::States states, bool doRecursive ); + +/** + * The method allows to set specific constructor for creating accessibility structure + * + * Thank to this method hierarchy of accessibility objects can be based on internal hierarchy of Actors. + * It prevents from necessity of keeping two trees synchronized. + * The method should be called inside constructors of all classes inheriting from Control. + * + * Possible usage can be as follows: + * @code + * SetAccessibilityConstructor( []( Dali::Actor actor ) { + return std::unique_ptr< Dali::Accessibility::Accessible >( + new AccessibleImpl( actor, Dali::Accessibility::Role::DIALOG, true ) ); + } ); + * @endcode + * + * param constructor callback creating Accessible object + */ +DALI_TOOLKIT_API void SetAccessibilityConstructor( Dali::Actor control, std::function(Dali::Actor)> constructor); + +/** + * Returns accessibility object bound to actor, if any + * + * This method won't bound new accessibility object. Use Dali::Accessibility::Accessible::Get in that case. + */ +DALI_TOOLKIT_API Dali::Accessibility::Accessible *GetBoundAccessibilityObject( Dali::Actor control ); + } // namespace DevelControl } // namespace Toolkit