X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-toolkit%2Fdevel-api%2Fcontrols%2Fbubble-effect%2Fbubble-emitter.cpp;h=506e12d68f576a2279ffc6c38b7e03fc2ed66cf3;hp=c45063793d204eb13af7591982e4b3c49e553e6d;hb=8d7a2d639ced5d2eb3ce4321653ad4d8b55b0b95;hpb=f58b8383147de70affa1e3949cf1c6757d705d3c diff --git a/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp b/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp index c450637..506e12d 100644 --- a/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp +++ b/dali-toolkit/devel-api/controls/bubble-effect/bubble-emitter.cpp @@ -48,11 +48,11 @@ BubbleEmitter::BubbleEmitter(Dali::Internal::CustomActor* internal) } BubbleEmitter BubbleEmitter::New( const Vector2& winSize, - Image shapeImage, + Dali::Texture shapeTexture, unsigned int maximumNumberOfBubble, const Vector2& bubbleSizeRange ) { - return Internal::BubbleEmitter::New( winSize, shapeImage, maximumNumberOfBubble, bubbleSizeRange ); + return Internal::BubbleEmitter::New( winSize, shapeTexture, maximumNumberOfBubble, bubbleSizeRange ); } BubbleEmitter::BubbleEmitter( const BubbleEmitter& handle ) @@ -79,14 +79,14 @@ Actor BubbleEmitter::GetRootActor() return GetImpl(*this).GetRootActor(); } -void BubbleEmitter::SetBackground( Image bgImage, const Vector3& hsvDelta ) +void BubbleEmitter::SetBackground( Dali::Texture bgTexture, const Vector3& hsvDelta ) { - GetImpl(*this).SetBackground( bgImage, hsvDelta ); + GetImpl(*this).SetBackground( bgTexture, hsvDelta ); } -void BubbleEmitter::SetShapeImage( Image shapeImage ) +void BubbleEmitter::SetBubbleShape( Dali::Texture shapeTexture ) { - GetImpl(*this).SetShapeImage( shapeImage ); + GetImpl(*this).SetBubbleShape( shapeTexture ); } void BubbleEmitter::SetBubbleScale( float scale ) @@ -99,21 +99,11 @@ void BubbleEmitter::SetBubbleDensity( unsigned int density ) GetImpl(*this).SetBubbleDensity( density ); } -void BubbleEmitter::SetBlendMode( bool enable ) -{ - GetImpl(*this).SetBlendMode( enable ); -} - void BubbleEmitter::EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement ) { GetImpl(*this).EmitBubble( animation, emitPosition, direction, displacement ); } -void BubbleEmitter::StartExplosion( float duration, float multiple ) -{ - GetImpl(*this).StartExplosion( duration, multiple ); -} - void BubbleEmitter::Restore() { GetImpl(*this).Restore();