X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene3d%2Fpublic-api%2Floader%2Fscene-definition.cpp;h=f41422e1580265f632f7c2c82ed779c3cf97dc12;hp=3241769a9ab8dd6f20b53116cc3d53de0a9c7112;hb=e4c8362431523550a745b190c67c0c8e3f25ac4d;hpb=0f929964d685cbd4ac90ac3d7981d8ca4cbfa0e4 diff --git a/dali-scene3d/public-api/loader/scene-definition.cpp b/dali-scene3d/public-api/loader/scene-definition.cpp index 3241769..f41422e 100644 --- a/dali-scene3d/public-api/loader/scene-definition.cpp +++ b/dali-scene3d/public-api/loader/scene-definition.cpp @@ -45,7 +45,7 @@ namespace Loader { namespace { -const std::string JOINT_MATRIX{"jointMatrix"}; +const char* JOINT_MATRIX{"jointMatrix"}; const std::map sConstraintFactory = { {Property::Type::BOOLEAN, @@ -305,7 +305,7 @@ void ConfigureBoneMatrix(const Matrix& ibm, Actor joint, Shader& shader, Index& { // Register bone transform on shader. char propertyNameBuffer[32]; - snprintf(propertyNameBuffer, sizeof(propertyNameBuffer), "%s[%d]", Skinning::BONE_UNIFORM_NAME.c_str(), boneIdx); + snprintf(propertyNameBuffer, sizeof(propertyNameBuffer), "%s[%d]", Skinning::BONE_UNIFORM_NAME, boneIdx); DALI_ASSERT_DEBUG(shader.GetPropertyIndex(propertyNameBuffer) == Property::INVALID_INDEX); auto propBoneXform = shader.RegisterProperty(propertyNameBuffer, Matrix{false});