X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene3d%2Fpublic-api%2Floader%2Fblend-shape-details.h;h=e2db2a0fad3240154b93dace21897a1ffddf82ab;hp=168fb09bea48c80bc88be5d913a273f8a1e064a2;hb=e4c8362431523550a745b190c67c0c8e3f25ac4d;hpb=0f929964d685cbd4ac90ac3d7981d8ca4cbfa0e4 diff --git a/dali-scene3d/public-api/loader/blend-shape-details.h b/dali-scene3d/public-api/loader/blend-shape-details.h index 168fb09..e2db2a0 100644 --- a/dali-scene3d/public-api/loader/blend-shape-details.h +++ b/dali-scene3d/public-api/loader/blend-shape-details.h @@ -54,15 +54,15 @@ struct DALI_SCENE3D_API BlendShapes }; // shader properties - animatable (uniforms) - static const std::string NUMBER_OF_BLEND_SHAPES; ///< Integer number of blend shapes loaded. - static const std::string UNNORMALIZE_FACTOR; ///< Scalar(s) for position components of blend shapes; Version 1.0: float array (1 per blend shape); Version 2.0: single float. - static const std::string COMPONENT_SIZE; ///< Integer offset from one component (positions / normals / tangents) of a blend shape to the next. + static const char* NUMBER_OF_BLEND_SHAPES; ///< Integer number of blend shapes loaded. + static const char* UNNORMALIZE_FACTOR; ///< Scalar(s) for position components of blend shapes; Version 1.0: float array (1 per blend shape); Version 2.0: single float. + static const char* COMPONENT_SIZE; ///< Integer offset from one component (positions / normals / tangents) of a blend shape to the next. // shader properties - read-only (not available as uniforms) - static const std::string COMPONENTS; ///< Integer bitmask of the blend shape components that the shader uses; refer to the Components enum. + static const char* COMPONENTS; ///< Integer bitmask of the blend shape components that the shader uses; refer to the Components enum. // actor property (instance) - animatable (uniforms) - static const std::string WEIGHTS_UNIFORM; ///< The weight of each blend shape in a float array + static const char* WEIGHTS_UNIFORM; ///< The weight of each blend shape in a float array /** * @brief Registers properties based on the mesh definition (and geometry) and identified by the above string constants,