X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene3d%2Fpublic-api%2Fcontrols%2Fscene-view%2Fscene-view.h;h=b1923c303ea5397468a1d89e060e50b86d4b733c;hp=0e4f10ec2691d58169fbd9d6bd1712b3a465b005;hb=352af592adca3b68694d0d10552f490044005043;hpb=c3fca0844bdad8df8008e23b08ddbf409f9932c2 diff --git a/dali-scene3d/public-api/controls/scene-view/scene-view.h b/dali-scene3d/public-api/controls/scene-view/scene-view.h index 0e4f10e..b1923c3 100644 --- a/dali-scene3d/public-api/controls/scene-view/scene-view.h +++ b/dali-scene3d/public-api/controls/scene-view/scene-view.h @@ -91,7 +91,7 @@ class SceneView; * sceneView.SetProperty(Dali::Actor::Property::SIZE, Vector2(400, 400)); * mWindow.Add(sceneView); * - * Dali::Scene3D::ModelView model = Dali::Scene3D::ModelView::New(...); + * Dali::Scene3D::Model model = Dali::Scene3D::Model::New(...); * sceneView.Add(model); * * CameraActor cameraActor = CameraActor::New(); @@ -243,11 +243,11 @@ public: * If SceneView has IBL, IBL of newly added Model is also overridden. * To set indivisual IBL for each Model, the Model's IBL should be set after the SceneView's IBL. * - * @param[in] diffuse cube map that can be used as a diffuse IBL source. - * @param[in] specular cube map that can be used as a specular IBL source. + * @param[in] diffuseUrl cube map that can be used as a diffuse IBL source. + * @param[in] specularUrl cube map that can be used as a specular IBL source. * @param[in] scaleFactor scale factor that controls light source intensity in [0.0f, 1.0f]. Default value is 1.0f. */ - void SetImageBasedLightSource(const std::string& diffuse, const std::string& specular, float scaleFactor = 1.0f); + void SetImageBasedLightSource(const std::string& diffuseUrl, const std::string& specularUrl, float scaleFactor = 1.0f); /** * @brief Sets Scale Factor of Image Based Light Source.