X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene3d%2Finternal%2Floader%2Fgltf2-util.h;h=3bd2c9a1ffdaf99fc9dca7977323dd03fa52479f;hp=909ae597ccc92210374ddab9e81a44c9726a7e44;hb=79e32f78772ed6b601a7ccac98ed7066551fb589;hpb=58eb86326bc3d945a3f77a72845733e0441f371a diff --git a/dali-scene3d/internal/loader/gltf2-util.h b/dali-scene3d/internal/loader/gltf2-util.h index 909ae59..3bd2c9a 100644 --- a/dali-scene3d/internal/loader/gltf2-util.h +++ b/dali-scene3d/internal/loader/gltf2-util.h @@ -37,12 +37,12 @@ namespace Gltf2Util { struct NodeMapping { - Index gltfIdx; - Index runtimeIdx; + Index gltfIndex; + Index runtimeIndex; - bool operator<(Index gltfIdx) const + bool operator<(Index gltfIndex) const { - return this->gltfIdx < gltfIdx; + return this->gltfIndex < gltfIndex; } }; @@ -53,24 +53,24 @@ public: NodeIndexMapper(const NodeIndexMapper&) = delete; NodeIndexMapper& operator=(const NodeIndexMapper&) = delete; - ///@brief Registers a mapping of the @a gltfIdx of a node to its @a runtimeIdx . + ///@brief Registers a mapping of the @a gltfIndex of a node to its @a runtimeIndex . ///@note If the indices are the same, the registration is omitted, in order to /// save growing a vector. - void RegisterMapping(Index gltfIdx, Index runtimeIdx) + void RegisterMapping(Index gltfIndex, Index runtimeIndex) { - if(gltfIdx != runtimeIdx) + if(gltfIndex != runtimeIndex) { - auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx); - DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIdx != gltfIdx); - mNodes.insert(iInsert, NodeMapping{gltfIdx, runtimeIdx}); + auto iInsert = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIndex); + DALI_ASSERT_DEBUG(iInsert == mNodes.end() || iInsert->gltfIndex != gltfIndex); + mNodes.insert(iInsert, NodeMapping{gltfIndex, runtimeIndex}); } } - ///@brief Retrieves the runtime index of a Node, mapped to the given @a gltfIdx. - Index GetRuntimeId(Index gltfIdx) const + ///@brief Retrieves the runtime index of a Node, mapped to the given @a gltfIndex. + Index GetRuntimeId(Index gltfIndex) const { - auto iFind = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIdx); // using custom operator< - return (iFind != mNodes.end() && iFind->gltfIdx == gltfIdx) ? iFind->runtimeIdx : gltfIdx; + auto iFind = std::lower_bound(mNodes.begin(), mNodes.end(), gltfIndex); // using custom operator< + return (iFind != mNodes.end() && iFind->gltfIndex == gltfIndex) ? iFind->runtimeIndex : gltfIndex; } private: @@ -88,23 +88,23 @@ struct ConversionContext NodeIndexMapper mNodeIndices; }; -void ConvertBuffers(const gt::Document& doc, ConversionContext& context); +void ConvertBuffers(const gt::Document& document, ConversionContext& context); -void ConvertMaterials(const gt::Document& doc, ConversionContext& context); +void ConvertMaterials(const gt::Document& document, ConversionContext& context); -void ConvertMeshes(const gt::Document& doc, ConversionContext& context); +void ConvertMeshes(const gt::Document& document, ConversionContext& context); -void ConvertCamera(const gt::Camera& camera, CameraParameters& camParams); +void ConvertCamera(const gt::Camera& camera, CameraParameters& cameraParameters); -void ConvertNodes(const gt::Document& doc, ConversionContext& context, bool isMRendererModel); +void ConvertNodes(const gt::Document& document, ConversionContext& context, bool isMRendererModel); -void ConvertAnimations(const gt::Document& doc, ConversionContext& context); +void ConvertAnimations(const gt::Document& document, ConversionContext& context); -void ProcessSkins(const gt::Document& doc, ConversionContext& context); +void ProcessSkins(const gt::Document& document, ConversionContext& context); void ProduceShaders(ShaderDefinitionFactory& shaderFactory, SceneDefinition& scene); -void SetDefaultEnvironmentMap(const gt::Document& doc, ConversionContext& context); +void SetDefaultEnvironmentMap(const gt::Document& document, ConversionContext& context); const std::string_view GetRendererModelIdentification();