X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=dali-scene-loader%2Fpublic-api%2Fenvironment-definition.cpp;h=9b09b650a900b402346ae4ad7918f33af9e3fd72;hp=c95883fb2ef6b1ad9d5d33b320687db1ff0a00b0;hb=66ac5f38e4fc285c159381c80e5f1f25f07fba6d;hpb=f2039d47f9bed8104575da80a2ecf0bb6e37ff8d diff --git a/dali-scene-loader/public-api/environment-definition.cpp b/dali-scene-loader/public-api/environment-definition.cpp index c95883f..9b09b65 100644 --- a/dali-scene-loader/public-api/environment-definition.cpp +++ b/dali-scene-loader/public-api/environment-definition.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,14 +15,33 @@ * */ +// EXTERNAL INCLUDES +#include +#include + // INTERNAL INCLUDES #include "dali-scene-loader/public-api/environment-definition.h" #include "dali-scene-loader/public-api/utils.h" +#include "dali-scene-loader/public-api/cube-map-loader.h" + +namespace +{ +#define TOKEN_STRING(x) #x +std::string GetDaliImagePath() +{ + return (nullptr == DALI_IMAGE_DIR) ? Dali::EnvironmentVariable::GetEnvironmentVariable(TOKEN_STRING(DALI_IMAGE_DIR)) : DALI_IMAGE_DIR; +} +} // unnamed namespace namespace Dali { namespace SceneLoader { +namespace +{ +const std::string PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME = "brdfLUT.png"; +} + EnvironmentDefinition::RawData EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const { @@ -44,6 +63,15 @@ EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const loadFn(mDiffuseMapPath, raw.mDiffuse); loadFn(mSpecularMapPath, raw.mSpecular); + + if(mUseBrdfTexture) + { + Devel::PixelBuffer pixelBuffer = LoadImageFromFile(GetDaliImagePath() + PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME); + if(pixelBuffer) + { + raw.mBrdf = Devel::PixelBuffer::Convert(pixelBuffer); + } + } return raw; } @@ -62,6 +90,12 @@ EnvironmentDefinition::Textures EnvironmentDefinition::Load(RawData&& raw) const { textures.mSpecular = raw.mSpecular.CreateTexture(); } + + if(raw.mBrdf) + { + textures.mBrdf = Texture::New(TextureType::TEXTURE_2D, raw.mBrdf.GetPixelFormat(), raw.mBrdf.GetWidth(), raw.mBrdf.GetHeight()); + textures.mBrdf.Upload(raw.mBrdf); + } return textures; }