X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=capi%2Fdali-toolkit%2Fpublic-api%2Fshader-effects%2Firis-effect.h;h=b9b3653c306873d1a6bb25c105320fc7c5ea1c2f;hp=9f8b33a07bef9524b9611db8f0ebcbed000d22e3;hb=aa19ec23c1186efea1585ed2dc19587714063e39;hpb=ae1982a116aae1d8e25837fa553ba2e37bc062a7 diff --git a/capi/dali-toolkit/public-api/shader-effects/iris-effect.h b/capi/dali-toolkit/public-api/shader-effects/iris-effect.h index 9f8b33a..b9b3653 100644 --- a/capi/dali-toolkit/public-api/shader-effects/iris-effect.h +++ b/capi/dali-toolkit/public-api/shader-effects/iris-effect.h @@ -18,7 +18,7 @@ // /** - * @addtogroup CAPI_DALI_FRAMEWORK + * @addtogroup CAPI_DALI_TOOLKIT_SHADER_EFFECTS_MODULE * @{ */ @@ -32,7 +32,7 @@ namespace Toolkit { /** - * IrisEffect is a custom shader effect to achieve iris effects in Image actors + * @brief IrisEffect is a custom shader effect to achieve iris effects in Image actors */ class IrisEffect : public ShaderEffect { @@ -40,26 +40,28 @@ class IrisEffect : public ShaderEffect public: /** - * Create an uninitialized IrisEffect; this can be initialized with IrisEffect::New() + * @brief Create an uninitialized IrisEffect; this can be initialized with IrisEffect::New(). + * * Calling member functions with an uninitialized Dali::Object is not allowed. */ IrisEffect(); /** - * Virtual destructor. + * @brief Virtual destructor. */ virtual ~IrisEffect(); /** - * Create an initialized IrisEffect + * @brief Create an initialized IrisEffect. + * * @return A handle to a newly allocated Dali resource. */ static IrisEffect New(); /** - * Set the radius of the iris effect (in texture coordinate distance, + * @brief Set the radius of the iris effect in texture coordinate distance, * i.e. 0.0 (no circle) to 1.0 (complete circle), to > 1.0 (extending - * outside of texture) + * outside of texture). * * @note For Atlas Textures results may be unpredictable. * @@ -68,7 +70,7 @@ public: void SetRadius(float radius); /** - * Set the blend factor of the iris effect. + * @brief Set the blend factor of the iris effect. * * The lower the value, the larger the blending portion * (between Opaque & Transparent) @@ -81,27 +83,29 @@ public: void SetBlendFactor(float value); /** - * Sets the center point of the iris (in texture coordinates) + * @brief Sets the center point of the iris (in texture coordinates). * * @param[in] center The center point. */ void SetCenter( const Vector2& center ); /** - * Get the name for the radius property - * which can be used in Animation API's + * @brief Get the name for the radius property which can be used in Animation APIs. + * * @return A std::string containing the property name */ const std::string& GetRadiusPropertyName() const; /** - * Get the name for the blend factor property + * @brief Get the name for the blend factor property. + * * @return A std::string containing the property name */ const std::string& GetBlendFactorPropertyName() const; /** - * Get the name for the center property + * @brief Get the name for the center property. + * * @return A std::string containing the property name */ const std::string& GetCenterPropertyName() const;