X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=build%2Ftizen%2Fdali-scene-loader%2FCMakeLists.txt;h=f900b5a66aab1b1f0fbcf91ed25467a54b62528f;hp=7789dda93d7aa6152f702408f208b0e86c694271;hb=dbc1933c465f3612e4576c11f96ae2c660593a7e;hpb=dacbd89dae18b6e32bf97f3d26d379eee2c9013b diff --git a/build/tizen/dali-scene-loader/CMakeLists.txt b/build/tizen/dali-scene-loader/CMakeLists.txt index 7789dda..f900b5a 100644 --- a/build/tizen/dali-scene-loader/CMakeLists.txt +++ b/build/tizen/dali-scene-loader/CMakeLists.txt @@ -14,6 +14,8 @@ if(CMAKE_BUILD_TYPE MATCHES Debug) add_definitions("-DDEBUG_ENABLED") endif() +ADD_DEFINITIONS( "-DBUILDING_DALI_SCENE_LOADER" ) + foreach(flag ${PKGS_CFLAGS}) set(extra_flags "${extra_flags} ${flag}") endforeach(flag) @@ -62,7 +64,7 @@ if (ENABLE_PKG_CONFIGURE) set(PREFIX ${prefix}) set(EXEC_PREFIX ${CMAKE_INSTALL_PREFIX}) - set(DEV_INCLUDE_PATH ${repo_root_dir}) + set(DEV_INCLUDE_PATH ${INCLUDE_DIR}) set(core_pkg_cfg_file dali2-scene-loader.pc) configure_file(${CMAKE_CURRENT_LIST_DIR}/${core_pkg_cfg_file}.in ${core_pkg_cfg_file} @ONLY) @@ -86,10 +88,21 @@ SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES "${GENERATED_SHADER_DIR}/generated/" "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h") +IF( WIN32) + # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set + IF( NOT CMAKE_BUILD_TYPE ) + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../Debug/${SHADER_GENERATOR_NAME}) + ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME}) + ENDIF() +ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME}) +ENDIF() + SET( BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp") ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP} - DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME} - COMMAND ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) + DEPENDS ${SHADER_GENERATOR_BINARY} + COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) SET( scene_loader_src_files ${scene_loader_src_files} ${BUILT_IN_SHADER_GEN_CPP} )