X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=build%2Ftizen%2Fdali-scene-loader%2FCMakeLists.txt;h=dcab4a3a0a440b5821e6db54e6671422b7a7dcab;hp=2e2cc381f3335d2a141bc0a5976a1dce5ee927b0;hb=ff4a7ae4121b58d8a4201b49699819c61ec17120;hpb=7f124c3bd2cba06591097f29234f9f2678008e66;ds=sidebyside diff --git a/build/tizen/dali-scene-loader/CMakeLists.txt b/build/tizen/dali-scene-loader/CMakeLists.txt index 2e2cc38..dcab4a3 100644 --- a/build/tizen/dali-scene-loader/CMakeLists.txt +++ b/build/tizen/dali-scene-loader/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 2.6) +CMAKE_MINIMUM_REQUIRED(VERSION 3.8.2) set(name "dali2-scene-loader") project(${name} CXX) @@ -144,7 +144,49 @@ if( ANDROID ) target_link_libraries(${name} log) endif() -install(TARGETS ${name} DESTINATION ${LIB_DIR}) +IF( INSTALL_CMAKE_MODULES ) + SET_TARGET_PROPERTIES( ${name} + PROPERTIES + VERSION ${DALI_SCENE_LOADER_VERSION} + SOVERSION ${${name}_VERSION_MAJOR} + CLEAN_DIRECT_OUPUT 1 + ) + + IF( ENABLE_DEBUG ) + SET( BIN_DIR "${BIN_DIR}/debug" ) + SET( LIB_DIR "${LIB_DIR}/debug" ) + ENDIF() + + # Install the library files. + INSTALL( TARGETS ${name} + EXPORT ${name}-targets + LIBRARY DESTINATION ${LIB_DIR} + ARCHIVE DESTINATION ${LIB_DIR} + RUNTIME DESTINATION ${BIN_DIR} + ) + + # Install the cmake modules. + INSTALL( + EXPORT ${name}-targets + NAMESPACE ${name}:: + FILE ${name}-targets.cmake + DESTINATION share/${name} + ) + + FILE(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${name}-config.cmake " + include(CMakeFindDependencyMacro) + include(\${CMAKE_CURRENT_LIST_DIR}/${name}-targets.cmake) + ") + install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${name}-config.cmake DESTINATION share/${name}) + + # Install the pdb file. + IF( ENABLE_DEBUG AND WIN32 ) + install( FILES ${CMAKE_CURRENT_BINARY_DIR}/Debug/${name}.pdb DESTINATION ${BIN_DIR} ) + ENDIF() +ELSE() + # Install the library so file and symlinks + INSTALL( TARGETS ${name} DESTINATION ${LIB_DIR} ) +ENDIF() file(GLOB scene_loader_include_files ${scene_loader_public_api_dir}) install(DIRECTORY ${scene_loader_include_files}