X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=build%2Ftizen%2FCMakeLists.txt;h=31cfe9f7526902ff48d5417007ad470222c9694d;hp=8be262546e22a68d616a90c27aab6cf81fa49934;hb=0255ba0039cf628d8dbc82d8898000da98833532;hpb=4b07a3e6b14fc40cf7e7bf5dc8a2045b21a3c180 diff --git a/build/tizen/CMakeLists.txt b/build/tizen/CMakeLists.txt index 8be2625..31cfe9f 100644 --- a/build/tizen/CMakeLists.txt +++ b/build/tizen/CMakeLists.txt @@ -286,13 +286,52 @@ ENDIF() # Generate source files for shaders SET(SHADER_SOURCE_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/shaders/") SET(SHADER_GENERATED_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/generated") -EXECUTE_PROCESS( COMMAND bash -c "${CMAKE_CURRENT_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}" ) SET(GENERATED_SHADER_DIR ${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/) SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES "${GENERATED_SHADER_DIR}/generated/" "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h") +SET(SHADER_GENERATOR_NAME dali-shader-generator) +SET(SHADER_GENERATOR_SOURCES ${ROOT_SRC_DIR}/dali-toolkit/shader-generator/shader-generator.cpp) + +IF( WIN32) + # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set + IF( NOT CMAKE_BUILD_TYPE ) + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/Debug/${SHADER_GENERATOR_NAME}) + ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME}) + ENDIF() +ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME}) +ENDIF() + +IF(NOT ANDROID) + ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES}) + TARGET_LINK_LIBRARIES( ${SHADER_GENERATOR_NAME} ${COVERAGE} ) + INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin) +ELSE() + # Need to build dali-shader-generator using the host compiler, not the android cross-compiler so + # that it can be run on the host machine + OPTION(ANDROID_HOST_COMPILER "Provide the host compiler used by Android (Mandatory)") + IF(${ANDROID_HOST_COMPILER} STREQUAL "OFF") + MESSAGE(FATAL_ERROR "-DANDROID_HOST_COMPILER=\"Compiler\" must be set") + ENDIF() + + ADD_CUSTOM_COMMAND(OUTPUT ${SHADER_GENERATOR_NAME} + COMMAND ${ANDROID_HOST_COMPILER} -o ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} -std=c++17 ${SHADER_GENERATOR_SOURCES}) + INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} + PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE + DESTINATION bin) +ENDIF() + +SET(BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp") +ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP} + DEPENDS ${SHADER_GENERATOR_NAME} + COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) + +SET(SOURCES ${SOURCES} ${BUILT_IN_SHADER_GEN_CPP}) + IF( WIN32 OR APPLE ) SET( DALICORE_LDFLAGS "${DALICORE_LDFLAGS}" @@ -337,7 +376,7 @@ TARGET_LINK_LIBRARIES( ${name} ) IF( ANDROID ) - TARGET_LINK_LIBRARIES( ${name} log ) + TARGET_LINK_LIBRARIES( ${name} log GLESv3 EGL) ENDIF() SET_TARGET_PROPERTIES( ${name}