X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=base%2Fdali-toolkit%2Fpublic-api%2Fcontrols%2Fscrollable%2Fitem-view%2Froll-layout.cpp;h=966b6654e8db5670446d85ca2f60ad762bf8a53b;hp=65986dbf7de51fddbaf488f4acffe4586b020b76;hb=refs%2Fchanges%2F51%2F30051%2F8;hpb=fbcadb5a9144d2ebe1d25ba2aa5e63bf6d2f61aa diff --git a/base/dali-toolkit/public-api/controls/scrollable/item-view/roll-layout.cpp b/base/dali-toolkit/public-api/controls/scrollable/item-view/roll-layout.cpp index 65986db..966b665 100644 --- a/base/dali-toolkit/public-api/controls/scrollable/item-view/roll-layout.cpp +++ b/base/dali-toolkit/public-api/controls/scrollable/item-view/roll-layout.cpp @@ -24,7 +24,6 @@ using namespace Dali; using namespace Dali::Toolkit; -using namespace std; namespace // unnamed namespace { @@ -69,13 +68,13 @@ struct RollPositionConstraint0 } else { - float yStep = max(50.0f, min(itemSize.y, scrollSpeedFactor)); + float yStep = std::max(50.0f, std::min(itemSize.y, scrollSpeedFactor)); y = adjustedLayoutPosition < Math::MACHINE_EPSILON_0 ? adjustedLayoutPosition * yStep : (layoutSize.height * 0.5f + adjustedRowSpacing) + (adjustedLayoutPosition - 1.0f) * yStep; y += itemSize.y * 0.5f - layoutSize.height * 0.5f; } float z = adjustedLayoutPosition * (10.0f + scrollSpeedFactor); - z -= min(3000.0f, scrollSpeedFactor * 2.0f); + z -= std::min(3000.0f, scrollSpeedFactor * 2.0f); return Vector3(itemSize.x * 0.5f - layoutSize.x * 0.5f, y, z); } @@ -112,13 +111,13 @@ struct RollPositionConstraint90 } else { - float xStep = max(50.0f, min(itemSize.y, scrollSpeedFactor)); + float xStep = std::max(50.0f, std::min(itemSize.y, scrollSpeedFactor)); x = adjustedLayoutPosition < Math::MACHINE_EPSILON_0 ? adjustedLayoutPosition * xStep : (layoutSize.width * 0.5f + adjustedRowSpacing) + (adjustedLayoutPosition - 1.0f) * xStep; x += itemSize.y * 0.5f - layoutSize.width * 0.5f; } float z = adjustedLayoutPosition * (10.0f + scrollSpeedFactor); - z -= min(3000.0f, scrollSpeedFactor * 2.0f); + z -= std::min(3000.0f, scrollSpeedFactor * 2.0f); return Vector3(x, itemSize.x * 0.5f - layoutSize.y * 0.5f, z); } @@ -155,13 +154,13 @@ struct RollPositionConstraint180 } else { - float yStep = max(50.0f, min(itemSize.y, scrollSpeedFactor)); + float yStep = std::max(50.0f, std::min(itemSize.y, scrollSpeedFactor)); y = adjustedLayoutPosition < Math::MACHINE_EPSILON_0 ? adjustedLayoutPosition * yStep : (layoutSize.height * 0.5f + adjustedRowSpacing) + (adjustedLayoutPosition - 1.0f) * yStep; y += itemSize.y * 0.5f - layoutSize.height * 0.5f; } float z = adjustedLayoutPosition * (10.0f + scrollSpeedFactor); - z -= min(3000.0f, scrollSpeedFactor * 2.0f); + z -= std::min(3000.0f, scrollSpeedFactor * 2.0f); return Vector3(-(itemSize.x * 0.5f - layoutSize.x * 0.5f), @@ -201,13 +200,13 @@ struct RollPositionConstraint270 } else { - float xStep = max(50.0f, min(itemSize.y, scrollSpeedFactor)); + float xStep = std::max(50.0f, std::min(itemSize.y, scrollSpeedFactor)); x = adjustedLayoutPosition < Math::MACHINE_EPSILON_0 ? adjustedLayoutPosition * xStep : (layoutSize.width * 0.5f + adjustedRowSpacing) + (adjustedLayoutPosition - 1.0f) * xStep; x += itemSize.y * 0.5f - layoutSize.width * 0.5f; } float z = adjustedLayoutPosition * (10.0f + scrollSpeedFactor); - z -= min(3000.0f, scrollSpeedFactor * 2.0f); + z -= std::min(3000.0f, scrollSpeedFactor * 2.0f); return Vector3(-x, itemSize.x * 0.5f - layoutSize.y * 0.5f, @@ -267,10 +266,10 @@ struct RollScaleConstraint factor = adjustedLayoutPosition - 1.0f; } - float scale = min(1.0f, max(0.1f, 1.0f - 0.1f * factor)); + float scale = std::min(1.0f, std::max(0.1f, 1.0f - 0.1f * factor)); if(scrollSpeed > 0.0f) { - scale *= min(1.0f, max(0.1f, 1.0f / (scrollSpeed * 0.05f))); + scale *= std::min(1.0f, std::max(0.1f, 1.0f / (scrollSpeed * 0.05f))); } return Vector3(scale, scale, scale); @@ -293,8 +292,8 @@ struct RollColorConstraint factor = adjustedLayoutPosition - 1.0f; } - float darkness = min(1.0f, max(0.5f, 1.0f - 0.5f * factor)); - float alpha = min(1.0f, max(0.0f, 1.0f - 0.9f * factor)); + float darkness = std::min(1.0f, std::max(0.5f, 1.0f - 0.5f * factor)); + float alpha = std::min(1.0f, std::max(0.0f, 1.0f - 0.9f * factor)); return Vector4(darkness, darkness, darkness, alpha); } };