X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=base%2Fdali-toolkit%2Finternal%2Fcontrols%2Ftable-view%2Ftable-view-impl.h;h=e5eeb43d63ff800db245a47bc911b38a6d04cb90;hp=974f1de748c1e6e921bcc955cd83afd10c0c871d;hb=d5e3ed5f5b1c8fdba3ae97ead8729620f54b3836;hpb=a881757839b7abb008873a68c67e17b3ba39669b diff --git a/base/dali-toolkit/internal/controls/table-view/table-view-impl.h b/base/dali-toolkit/internal/controls/table-view/table-view-impl.h index 974f1de..e5eeb43 100644 --- a/base/dali-toolkit/internal/controls/table-view/table-view-impl.h +++ b/base/dali-toolkit/internal/controls/table-view/table-view-impl.h @@ -36,7 +36,7 @@ namespace Internal * TableView is a custom control for laying out actors in a table layout * @see Dali::Toolkit:TableView for more details */ -class TableView : public ControlImpl +class TableView : public Control { public: @@ -187,32 +187,32 @@ public: */ unsigned int GetColumns(); -private: // From ControlImpl +private: // From Control /** - * @copydoc Toolkit::ControlImpl::OnControlChildAdd(Actor& child) + * @copydoc Control::OnControlChildAdd(Actor& child) */ virtual void OnControlChildAdd(Actor& child); /** - * @copydoc Toolkit::ControlImpl::OnControlChildRemove(Actor& child) + * @copydoc Control::OnControlChildRemove(Actor& child) */ virtual void OnControlChildRemove(Actor& child); /** - * @copydoc Toolkit::ControlImpl::OnRelaidOut + * @copydoc Control::OnRelaidOut */ virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container ); /** - * @copydoc Toolkit::ControlImpl::OnInitialize() + * @copydoc Control::OnInitialize() */ virtual void OnInitialize(); /** - * @copydoc Toolkit::ControlImpl::GetNextKeyboardFocusableActor + * @copydoc Control::GetNextKeyboardFocusableActor */ - virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Control::KeyboardFocusNavigationDirection direction, bool loopEnabled); + virtual Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled); private: // Implementation