X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=faae3fe5ca14d1364116ece538841cf39042f600;hp=ad0dc437592195754ef4eca7bc037096ea1a7646;hb=6c57cc54ac64c8387338bb4236984883b6204929;hpb=2038d8cd8f472a8264498556ff949446313b57c3 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index ad0dc43..faae3fe 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -1131,9 +1131,9 @@ int UtcDaliVisualFactoryGetSvgVisual(void) application.GetScene().Add( actor ); visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + // Either application.SendNotification() or the trigger can now complete the task. application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor @@ -1167,9 +1167,9 @@ int UtcDaliVisualFactoryGetSvgVisualLarge(void) dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); application.GetScene().Add( actor ); + // Either application.SendNotification() or the trigger can now complete the task. application.SendNotification(); application.Render(); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor @@ -1210,12 +1210,10 @@ int UtcDaliVisualFactoryGetSvgVisualAtlas(void) application.GetScene().Add( actor ); visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + // Either application.SendNotification() or the trigger can now complete the task. + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); application.SendNotification(); application.Render(); - - // renderer is not added to actor until the rasterization is completed. - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); - DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor