X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=f332a7f52a24b539a0e65d9389899b6d5dd08b29;hp=dd0aaed502c801788cf9f087f2ef72324567d6f6;hb=11ed6421771d05113ae1a6510167d8c2557ac20e;hpb=4ee66864e6f96d6de8c4f0b8beed439c0f3508d1 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index dd0aaed..f332a7f 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -22,6 +22,7 @@ #include #include #include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -294,8 +295,8 @@ int UtcDaliVisualFactoryGetColorVisual1(void) Property::Map propertyMap; Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); - propertyMap.Insert("rendererType", "COLOR"); - propertyMap.Insert("mixColor", testColor); + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, testColor); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); @@ -321,8 +322,8 @@ int UtcDaliVisualFactoryGetColorVisual2(void) Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); Dali::Property::Map map; - map[ "rendererType" ] = "COLOR"; - map[ "mixColor" ] = testColor; + map[ Visual::Property::TYPE ] = Visual::COLOR; + map[ ColorVisual::Property::MIX_COLOR ] = testColor; Visual::Base visual = factory.CreateVisual( map ); DALI_TEST_CHECK( visual ); @@ -351,9 +352,9 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) Property::Map propertyMap; Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); float testSize = 5.f; - propertyMap.Insert("rendererType", "BORDER"); - propertyMap.Insert("borderColor", testColor); - propertyMap.Insert("borderSize", testSize); + propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER); + propertyMap.Insert(BorderVisual::Property::COLOR, testColor); + propertyMap.Insert(BorderVisual::Property::SIZE, testSize); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); @@ -399,9 +400,9 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) float testSize = 5.f; Dali::Property::Map propertyMap; - propertyMap[ "rendererType" ] = "BORDER"; - propertyMap[ "borderColor" ] = testColor; - propertyMap[ "borderSize" ] = testSize; + propertyMap[ Visual::Property::TYPE ] = Visual::BORDER; + propertyMap[ BorderVisual::Property::COLOR ] = testColor; + propertyMap[ BorderVisual::Property::SIZE ] = testSize; Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -433,10 +434,10 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) // enable the anti-aliasing Dali::Property::Map map; - map[ "rendererType" ] = "BORDER"; - map[ "borderColor" ] = testColor; - map[ "borderSize" ] = testSize; - map[ "antiAliasing" ] = true; + map[ Visual::Property::TYPE ] = Visual::BORDER; + map[ BorderVisual::Property::COLOR ] = testColor; + map[ BorderVisual::Property::SIZE ] = testSize; + map[ BorderVisual::Property::ANTI_ALIASING ] = true; visual = factory.CreateVisual( map ); visual.SetOnStage( actor ); @@ -457,23 +458,23 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert("rendererType", "GRADIENT"); + propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT); Vector2 start(-1.f, -1.f); Vector2 end(1.f, 1.f); - propertyMap.Insert("startPosition", start); - propertyMap.Insert("endPosition", end); - propertyMap.Insert("spreadMethod", "REPEAT"); + propertyMap.Insert(GradientVisual::Property::START_POSITION, start); + propertyMap.Insert(GradientVisual::Property::END_POSITION, end); + propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT); Property::Array stopOffsets; stopOffsets.PushBack( 0.2f ); stopOffsets.PushBack( 0.8f ); - propertyMap.Insert("stopOffset", stopOffsets); + propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets); Property::Array stopColors; stopColors.PushBack( Color::RED ); stopColors.PushBack( Color::GREEN ); - propertyMap.Insert("stopColor", stopColors); + propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); @@ -497,23 +498,23 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert("rendererType", "GRADIENT"); + propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT); Vector2 center(100.f, 100.f); float radius = 100.f; - propertyMap.Insert("units", "USER_SPACE"); - propertyMap.Insert("center", center); - propertyMap.Insert("radius", radius); + propertyMap.Insert(GradientVisual::Property::UNITS, GradientVisual::Units::USER_SPACE); + propertyMap.Insert(GradientVisual::Property::CENTER, center); + propertyMap.Insert(GradientVisual::Property::RADIUS, radius); Property::Array stopOffsets; stopOffsets.PushBack( 0.0f ); stopOffsets.PushBack( 1.f ); - propertyMap.Insert("stopOffset", stopOffsets); + propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, stopOffsets); Property::Array stopColors; stopColors.PushBack( Color::RED ); stopColors.PushBack( Color::GREEN ); - propertyMap.Insert("stopColor", stopColors); + propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); @@ -542,18 +543,18 @@ int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert("rendererType", "GRADIENT"); + propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT); Vector2 start(-1.f, -1.f); Vector2 end(1.f, 1.f); - propertyMap.Insert("startPosition", start); - propertyMap.Insert("endPosition", end); - propertyMap.Insert("spreadMethod", "REPEAT"); + propertyMap.Insert(GradientVisual::Property::START_POSITION, start); + propertyMap.Insert(GradientVisual::Property::END_POSITION, end); + propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT); Property::Array stopColors; stopColors.PushBack( Color::RED ); stopColors.PushBack( Color::GREEN ); - propertyMap.Insert("stopColor", stopColors); + propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); @@ -577,8 +578,8 @@ int UtcDaliVisualFactoryGetImageVisual1(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "IMAGE" ); - propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME ); + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -659,8 +660,8 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "IMAGE" ); - propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); { tet_infoline( "whole grid" ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -679,7 +680,7 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); } - propertyMap.Insert( "borderOnly", true ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); { tet_infoline( "border only" ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -723,8 +724,8 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "IMAGE" ); - propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); { Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -745,7 +746,7 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); } - propertyMap.Insert( "borderOnly", true ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); { tet_infoline( "border only" ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -885,8 +886,8 @@ int UtcDaliVisualFactoryGetNPatchVisualN2(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", 111 ); - propertyMap.Insert( "url", "ERROR.9.jpg" ); + propertyMap.Insert( Visual::Property::TYPE, 111 ); + propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); @@ -1049,8 +1050,8 @@ int UtcDaliVisualFactoryGetMeshVisual1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1069,10 +1070,10 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", "" ); - propertyMap.Insert( "texturesPath", "" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1090,10 +1091,10 @@ int UtcDaliVisualFactoryGetMeshVisual3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1112,10 +1113,10 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_SIMPLE_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1134,11 +1135,11 @@ int UtcDaliVisualFactoryGetMeshVisual5(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( "shaderType", "DIFFUSE_TEXTURE" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1157,11 +1158,11 @@ int UtcDaliVisualFactoryGetMeshVisual6(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( "shaderType", "TEXTURELESS" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURELESS_WITH_DIFFUSE_LIGHTING ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1179,11 +1180,11 @@ int UtcDaliVisualFactoryGetMeshVisual7(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1202,10 +1203,10 @@ int UtcDaliVisualFactoryGetMeshVisual8(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_SIMPLE_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1223,9 +1224,9 @@ int UtcDaliVisualFactoryGetMeshVisualN1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh doesn't load with these properties, as expected. MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); @@ -1244,10 +1245,10 @@ int UtcDaliVisualFactoryGetMeshVisualN2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); - propertyMap.Insert( "materialUrl", "invalid" ); - propertyMap.Insert( "texturesPath", "also invalid" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" ); //Test to see if mesh doesn't load with these properties, as expected. MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); @@ -1266,10 +1267,10 @@ int UtcDaliVisualFactoryGetMeshVisualN3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "MESH" ); - propertyMap.Insert( "objectUrl", "invalid" ); - propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); - propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh doesn't load with these properties, as expected. MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); @@ -1324,8 +1325,8 @@ int UtcDaliVisualFactoryGetPrimitiveVisual1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "CUBE" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1343,18 +1344,18 @@ int UtcDaliVisualFactoryGetPrimitiveVisual2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "CUBE" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "slices", 10 ); - propertyMap.Insert( "stacks", 20 ); - propertyMap.Insert( "scaleTopRadius", 30.0f ); - propertyMap.Insert( "scaleBottomRadius", 40.0f ); - propertyMap.Insert( "scaleHeight", 50.0f ); - propertyMap.Insert( "scaleRadius", 60.0f ); - propertyMap.Insert( "bevelPercentage", 0.7f ); - propertyMap.Insert( "bevelSmoothness", 0.8f ); - propertyMap.Insert( "lightPosition", Vector3( 0.9, 1.0, 1.1 ) ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1372,11 +1373,11 @@ int UtcDaliVisualFactoryGetPrimitiveVisual3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "SPHERE" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "slices", 10 ); - propertyMap.Insert( "stacks", 20 ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1394,13 +1395,13 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "CONICAL_FRUSTRUM" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "slices", 10 ); - propertyMap.Insert( "scaleTopRadius", 30.0f ); - propertyMap.Insert( "scaleBottomRadius", 40.0f ); - propertyMap.Insert( "scaleHeight", 50.0f ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1418,10 +1419,10 @@ int UtcDaliVisualFactoryGetPrimitiveVisual5(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "BEVELLED_CUBE" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "bevelPercentage", 0.7f ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1439,9 +1440,9 @@ int UtcDaliVisualFactoryGetPrimitiveVisual6(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "OCTAHEDRON" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1459,12 +1460,12 @@ int UtcDaliVisualFactoryGetPrimitiveVisual7(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "CONE" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "slices", 10 ); - propertyMap.Insert( "scaleTopRadius", 30.0f ); - propertyMap.Insert( "scaleHeight", 50.0f ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1482,10 +1483,10 @@ int UtcDaliVisualFactoryGetPrimitiveVisual8(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); - propertyMap.Insert( "shape", "SPHERE" ); - propertyMap.Insert( "shapeColor", Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( "lightPosition", Vector3( 0.0, 1.0, 2.0 ) ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1503,7 +1504,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) //Set up visual properties, without supplying shape. Property::Map propertyMap; - propertyMap.Insert( "rendererType", "PRIMITIVE" ); + propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); //Test to see if shape loads regardless of missing input. TestPrimitiveVisualWithProperties( propertyMap, application );