X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=dd0aaed502c801788cf9f087f2ef72324567d6f6;hp=657c0cea06a6c0ad616932d8797fa34308e95f18;hb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;hpb=4cd15baa1eaa620c0ef5e94e56d82fad17b888d5 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 657c0ce..dd0aaed 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -175,7 +175,7 @@ Integration::ResourcePointer CustomizeNinePatch( TestApplication& application, void TestVisualRender( ToolkitTestApplication& application, Actor& actor, - Visual& visual, + Visual::Base& visual, std::size_t expectedSamplers = 0, ImageDimensions imageDimensions = ImageDimensions(), Integration::ResourcePointer resourcePtr = Integration::ResourcePointer()) @@ -297,7 +297,7 @@ int UtcDaliVisualFactoryGetColorVisual1(void) propertyMap.Insert("rendererType", "COLOR"); propertyMap.Insert("mixColor", testColor); - Visual visual = factory.CreateVisual(propertyMap); + Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -323,7 +323,7 @@ int UtcDaliVisualFactoryGetColorVisual2(void) Dali::Property::Map map; map[ "rendererType" ] = "COLOR"; map[ "mixColor" ] = testColor; - Visual visual = factory.CreateVisual( map ); + Visual::Base visual = factory.CreateVisual( map ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -355,7 +355,7 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) propertyMap.Insert("borderColor", testColor); propertyMap.Insert("borderSize", testSize); - Visual visual = factory.CreateVisual(propertyMap); + Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -402,7 +402,7 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) propertyMap[ "rendererType" ] = "BORDER"; propertyMap[ "borderColor" ] = testColor; propertyMap[ "borderSize" ] = testSize; - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -475,7 +475,7 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - Visual visual = factory.CreateVisual(propertyMap); + Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler @@ -515,7 +515,7 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - Visual visual = factory.CreateVisual(propertyMap); + Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler @@ -555,7 +555,7 @@ int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert("stopColor", stopColors); - Visual visual = factory.CreateVisual(propertyMap); + Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler @@ -580,7 +580,7 @@ int UtcDaliVisualFactoryGetImageVisual1(void) propertyMap.Insert( "rendererType", "IMAGE" ); propertyMap.Insert( "url", TEST_IMAGE_FILE_NAME ); - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -617,7 +617,7 @@ int UtcDaliVisualFactoryGetImageVisual2(void) DALI_TEST_CHECK( factory ); Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME); - Visual visual = factory.CreateVisual( image ); + Visual::Base visual = factory.CreateVisual( image ); Actor actor = Actor::New(); // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. @@ -663,7 +663,7 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); { tet_infoline( "whole grid" ); - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -682,7 +682,7 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) propertyMap.Insert( "borderOnly", true ); { tet_infoline( "border only" ); - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -726,7 +726,7 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) propertyMap.Insert( "rendererType", "IMAGE" ); propertyMap.Insert( "url", TEST_NPATCH_FILE_NAME ); { - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -748,7 +748,7 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) propertyMap.Insert( "borderOnly", true ); { tet_infoline( "border only" ); - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -785,7 +785,7 @@ int UtcDaliVisualFactoryGetNPatchVisual3(void) stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - Visual visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -824,7 +824,7 @@ int UtcDaliVisualFactoryGetNPatchVisual4(void) stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - Visual visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -852,7 +852,7 @@ int UtcDaliVisualFactoryGetNPatchVisualN1(void) VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - Visual visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -888,7 +888,7 @@ int UtcDaliVisualFactoryGetNPatchVisualN2(void) propertyMap.Insert( "rendererType", 111 ); propertyMap.Insert( "url", "ERROR.9.jpg" ); - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); Actor actor = Actor::New(); @@ -916,7 +916,7 @@ int UtcDaliVisualFactoryGetSvgVisual(void) tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" ); VisualFactory factory = VisualFactory::Get(); - Visual visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -958,7 +958,7 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic DALI_TEST_CHECK( factory ); //Create a mesh visual. - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. @@ -1004,7 +1004,7 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest DALI_TEST_CHECK( factory ); //Create a mesh visual. - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. @@ -1284,7 +1284,7 @@ void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestA DALI_TEST_CHECK( factory ); //Create a primitive visual. - Visual visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual.