X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=c7f4282da5ef0e539d1a6c5f406933f59f5c1d75;hp=3fe52b4d3da3f67b8c684e776733a519eeaee571;hb=071b25e591f0fff83d85087e3963fbe6387b7551;hpb=f4c1e7f52d49c3ce033b9ee4c3c7414b06a22d45 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 3fe52b4..c7f4282 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,212 +17,96 @@ #include #include #include -#include +#include #include -#include -#include -#include -#include -#include #include +#include +#include +#include +#include +#include "dummy-control.h" + +#include using namespace Dali; using namespace Dali::Toolkit; namespace { -typedef NinePatchImage::StretchRanges StretchRanges; +typedef Toolkit::Internal::NPatchLoader::StretchRanges StretchRanges; -const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; -const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png"; +const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png"; +const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png"; const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg"; const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj"; const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl"; const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj"; const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl"; +const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png"; +const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; + +// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame +const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif"; // resolution: 34*34, pixel format: RGBA8888 static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; -// resolution: 600*600, pixel format: RGB888 -static const char* gImage_600_RGB = TEST_RESOURCE_DIR "/test-image-600.jpg"; - -Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat ) -{ - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN ); - Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight ); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel ); - - return bitmap; -} - -void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat ) -{ - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - for( unsigned int row = 0; row < imageWidth; ++row ) - { - unsigned int pixelOffset = row * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - } - - for ( unsigned int column = 0; column < imageHeight; ++column ) - { - unsigned int pixelOffset = column * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - pixelOffset += ( imageWidth -1 ) * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - } -} - -void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat ) -{ - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it) - { - const Uint16Pair& range = *it; - //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space - for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column ) - { - unsigned int pixelOffset = column * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - } - - - for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it) - { - const Uint16Pair& range = *it; - //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space - for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row ) - { - unsigned int pixelOffset = row * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - } -} -void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat ) +Property::Map DefaultTransform() { - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile(); - unsigned int bufferStride = srcProfile->GetBufferStride(); - - // Add bottom child region - for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column ) - { - unsigned int pixelOffset = column * bytesPerPixel; - pixelOffset += ( imageHeight - 1 ) * bufferStride; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - - // Add right child region - for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row ) - { - unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } + Property::Map transformMap; + transformMap + .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) + .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) + .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) + .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) + .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) ) + .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) ); + return transformMap; } -Integration::ResourcePointer CustomizeNinePatch( TestApplication& application, - unsigned int ninePatchImageWidth, - unsigned int ninePatchImageHeight, - const StretchRanges& stretchRangesX, - const StretchRanges& stretchRangesY, - bool addChildRegion = false, - Vector4 requiredChildRegion = Vector4::ZERO ) +void TestVisualRender( ToolkitTestApplication& application, + DummyControl& actor, + Visual::Base& visual ) { - TestPlatformAbstraction& platform = application.GetPlatform(); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - Pixel::Format pixelFormat = Pixel::RGBA8888; - - tet_infoline("Create Bitmap"); - platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight)); - Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat ); - - tet_infoline("Clear border regions"); - InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat ); + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - tet_infoline("Add Stretch regions to Bitmap"); - AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat ); + Stage::GetCurrent().Add( actor ); - if( addChildRegion ) - { - tet_infoline("Add Child regions to Bitmap"); - AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat ); - } + application.SendNotification(); + application.Render(); - tet_infoline("Getting resource"); - Integration::ResourcePointer resourcePtr(bitmap); - //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr ); - platform.SetSynchronouslyLoadedResource( resourcePtr); + application.Render(); + application.SendNotification(); - return resourcePtr; + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); } -void TestVisualRender( ToolkitTestApplication& application, - Actor& actor, - Visual::Base& visual, - std::size_t expectedSamplers = 0, - ImageDimensions imageDimensions = ImageDimensions(), - Integration::ResourcePointer resourcePtr = Integration::ResourcePointer()) +void TestVisualAsynchronousRender( ToolkitTestApplication& application, + DummyControl& actor, + Visual::Base& visual ) { - if( resourcePtr ) - { - // set the image size, for test case, this needs to be set before loading started - application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) ); - } + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2(200.f, 200.f) ); - visual.SetOnStage( actor ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Stage::GetCurrent().Add( actor ); application.SendNotification(); application.Render(); - if( resourcePtr ) - { - Integration::ResourceRequest* request = application.GetPlatform().GetRequest(); - if(request) - { - application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr ); - } - } + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - application.Render(); application.SendNotification(); + application.Render(); - if( resourcePtr ) - { - DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) || - application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc )); - } - - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); } } // namespace @@ -307,13 +191,16 @@ int UtcDaliVisualFactoryGetColorVisual1(void) Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); TestVisualRender( application, actor, visual ); - Vector4 actualValue(Vector4::ZERO); + Vector3 actualValue(Vector4::ZERO); + Vector4 actualColor(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); + DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); END_TEST; } @@ -328,20 +215,23 @@ int UtcDaliVisualFactoryGetColorVisual2(void) Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); Dali::Property::Map map; - map[ Visual::Property::TYPE ] = Visual::COLOR; + map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR; map[ ColorVisual::Property::MIX_COLOR ] = testColor; Visual::Base visual = factory.CreateVisual( map ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); TestVisualRender( application, actor, visual ); - Vector4 actualValue(Vector4::ZERO); + Vector3 actualValue; + Vector4 actualColor; TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); + DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); - visual.SetOffStage( actor ); + Stage::GetCurrent().Remove(actor); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -365,11 +255,12 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize(200.f, 200.f); Stage::GetCurrent().Add( actor ); - visual.SetSize(Vector2(200.f, 200.f)); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f)); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); @@ -388,7 +279,7 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -406,17 +297,18 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) float testSize = 5.f; Dali::Property::Map propertyMap; - propertyMap[ Visual::Property::TYPE ] = Visual::BORDER; + propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER; propertyMap[ BorderVisual::Property::COLOR ] = testColor; propertyMap[ BorderVisual::Property::SIZE ] = testSize; Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize(200.f, 200.f); Stage::GetCurrent().Add( actor ); - visual.SetSize(Vector2(200.f, 200.f)); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f)); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -436,19 +328,19 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); - visual.SetOffStage( actor ); + actor.Unparent(); // enable the anti-aliasing Dali::Property::Map map; - map[ Visual::Property::TYPE ] = Visual::BORDER; + map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER; map[ BorderVisual::Property::COLOR ] = testColor; map[ BorderVisual::Property::SIZE ] = testSize; map[ BorderVisual::Property::ANTI_ALIASING ] = true; visual = factory.CreateVisual( map ); - visual.SetOnStage( actor ); - application.SendNotification(); - application.Render(0); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + Stage::GetCurrent().Add( actor ); + blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( static_cast(blendMode), BlendMode::ON, TEST_LOCATION ); @@ -486,11 +378,8 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); - - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); END_TEST; } @@ -526,8 +415,8 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f ); alignMatrix.Invert(); @@ -566,449 +455,597 @@ int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - visual.SetOffStage( actor ); + Stage::GetCurrent().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliVisualFactoryGetImageVisual1(void) +int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image visual with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); + Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Actor actor = Actor::New(); - // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. - // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - const int width=512; - const int height=513; - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(width, height), - Integration::ResourcePointer( bitmap ) ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } END_TEST; } -int UtcDaliVisualFactoryGetImageVisual2(void) +int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image visual with an image handle" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME); - Visual::Base visual = factory.CreateVisual( image ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); - Actor actor = Actor::New(); - // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. - // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - const int width=512; - const int height=513; + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(width, height), - Integration::ResourcePointer(bitmap) ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } + + propertyMap.Clear(); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } END_TEST; } -int UtcDaliVisualFactoryGetImageVisual3(void) +int UtcDaliVisualFactoryGetNPatchVisual1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual3: Request image visual with a Property::Map, test custom wrap mode and pixel area with atlasing" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - // Test wrap mode with atlasing. Image with a size smaller than 512*512 will be uploaded as a part of the atlas. - const int width=34; - const int height=34; - const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); - propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width ); - propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height ); - propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); - propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea ); - propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT ); - propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); - Actor actor = Actor::New(); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); - TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); - texParameterTrace.Enable( true ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); - // loading started - application.SendNotification(); - application.Render(); - application.Render(); - application.SendNotification(); - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( loader ); - loader.WaitForLoading();// waiting until the image to be loaded - DALI_TEST_CHECK( loader.IsLoaded() ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - // WITH atlasing, the wrapping is handled manually in shader, so the following gl function should not be called - std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; - DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); - out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; - DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - // test the uniforms which used to handle the wrap mode - Renderer renderer = actor.GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); - DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelArea, TEST_LOCATION ); - Vector4 pixelAreaUniform; - DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); - DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) ); - Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 ); - DALI_TEST_EQUALS( wrapModeValue.Get(), wrapMode, TEST_LOCATION ); - Vector2 wrapModeUniform; - DALI_TEST_CHECK( gl.GetUniformValue( "wrapMode", wrapModeUniform ) ); - DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisual2(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } + + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } + + propertyMap.Clear(); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } END_TEST; } -int UtcDaliVisualFactoryGetImageVisual4(void) +int UtcDaliVisualFactoryGetNPatchVisual3(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual4: Request image visual with a Property::Map, test custom wrap mode and pixel area without atlasing" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - // Test wrap mode without atlasing. Image with a size bigger than 512*512 will NOT be uploaded as a part of the atlas. - const int width=600; - const int height=600; - const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, gImage_600_RGB ); - propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, width ); - propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, height ); - propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); - propertyMap.Insert( ImageVisual::Property::PIXEL_AREA, pixelArea ); - propertyMap.Insert( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT ); - propertyMap.Insert( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); + { + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Actor actor = Actor::New(); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); - TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); - texParameterTrace.Enable( true ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetOnStage( actor ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - // loading started - application.SendNotification(); - application.Render(); - application.Render(); - application.SendNotification(); - BitmapLoader loader = BitmapLoader::GetLatestCreated(); - DALI_TEST_CHECK( loader ); - loader.WaitForLoading();// waiting until the image to be loaded - DALI_TEST_CHECK( loader.IsLoaded() ); + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } + + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + } + + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisual4(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - // WITHOUT atlasing, the wrapping is handled by setting gl texture parameters - std::stringstream out; - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; - DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); - out.str(""); - out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; - DALI_TEST_CHECK( texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); - // test the uniforms which used to handle the wrap mode - Renderer renderer = actor.GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + textureTrace.Reset(); - Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); - DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelArea, TEST_LOCATION ); - Vector4 pixelAreaUniform; - DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); - DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + ResourceImage image = ResourceImage::New( TEST_9_PATCH_FILE_NAME ); + Visual::Base nPatchVisual = factory.CreateVisual( image ); - Property::Index wrapModeIndex = renderer.GetPropertyIndex( "wrapMode" ); - DALI_TEST_CHECK(wrapModeIndex == Property::INVALID_INDEX); + DummyControl actor1 = DummyControl::New(true); + TestVisualRender( application, actor1, nPatchVisual ); - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.CountMethod("BindTexture"), 0, TEST_LOCATION ); // The same texture should be used with the first visual. + + naturalSize = Vector2( 0.0f, 0.0f ); + nPatchVisual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisual1(void) +int UtcDaliVisualFactoryGetNPatchVisual5(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - - Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); - { - tet_infoline( "whole grid" ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); - - Actor actor = Actor::New(); - - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); - - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); - - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - } - - propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); - { - tet_infoline( "border only" ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); + DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - } + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisual2(void) +int UtcDaliVisualFactoryGetNPatchVisual6(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch visual with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageWidth = 18; - const unsigned int ninePatchImageHeight = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - stretchRangesX.PushBack( Uint16Pair( 5, 7 ) ); - stretchRangesX.PushBack( Uint16Pair( 12, 15 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - stretchRangesY.PushBack( Uint16Pair( 8, 12 ) ); - stretchRangesY.PushBack( Uint16Pair( 15, 16 ) ); - stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - - Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); { + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); - + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - visual.SetOffStage( actor ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); } - propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); { - tet_infoline( "border only" ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - visual.SetOffStage( actor ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + Stage::GetCurrent().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); } END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisual3(void) +int UtcDaliVisualFactoryGetNPatchVisual7(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch visual with an image url" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); - Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); - DALI_TEST_CHECK( visual ); + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false ); + { + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize( 200.f, 200.f ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + Stage::GetCurrent().Add( actor ); + actor.Unparent(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + } END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisual4(void) +int UtcDaliNPatchVisualAuxiliaryImage(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" ); + tet_infoline( "NPatchVisual with aux image" ); VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); - - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - stretchRangesX.PushBack( Uint16Pair( 5, 7 ) ); - stretchRangesX.PushBack( Uint16Pair( 12, 15 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - stretchRangesY.PushBack( Uint16Pair( 8, 12 ) ); - stretchRangesY.PushBack( Uint16Pair( 15, 16 ) ); - stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - - Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); - DALI_TEST_CHECK( visual ); + Property::Map properties; + Property::Map shader; + + Property::Map transformMap; + transformMap["size"] = Vector2( 0.5f, 0.5f ) ; + transformMap["offset"] = Vector2( 20.0f, 0.0f ) ; + transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE ); + transformMap["anchorPoint"] = Align::CENTER; + transformMap["origin"] = Align::CENTER; + properties[Visual::Property::TRANSFORM] = transformMap; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::MIX_COLOR] = Color::BLUE; + properties[Visual::Property::SHADER]=shader; + properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME; + properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE; + properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummy.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap ); + dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); + dummy.SetParentOrigin(ParentOrigin::CENTER); + Stage::GetCurrent().Add(dummy); - Actor actor = Actor::New(); + application.SendNotification(); + application.Render(); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + application.SendNotification(); + application.Render(); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + Renderer renderer = dummy.GetRendererAt( 0 ); + auto textures = renderer.GetTextures(); + DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION ); END_TEST; } + int UtcDaliVisualFactoryGetNPatchVisualN1(void) { //This should still load but display an error image @@ -1022,19 +1059,12 @@ int UtcDaliVisualFactoryGetNPatchVisualN1(void) Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - - //The testkit still has to load a bitmap for the broken renderer image - Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); - TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(), - Integration::ResourcePointer(bitmap) ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); @@ -1052,25 +1082,20 @@ int UtcDaliVisualFactoryGetNPatchVisualN2(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - - //The testkit still has to load a bitmap for the broken renderer image - Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); - TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); + TraceCallStack& drawTrace = gl.GetDrawTrace(); + drawTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(), - Integration::ResourcePointer(bitmap) ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); @@ -1088,7 +1113,7 @@ int UtcDaliVisualFactoryGetNPatchVisualN3(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, 111 ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 ); propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -1110,22 +1135,20 @@ int UtcDaliVisualFactoryGetSvgVisual(void) TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2(200.f, 200.f) ); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + application.SendNotification(); application.Render(); // renderer is not added to actor until the rasterization is completed. DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); - EventThreadCallback* eventTrigger = EventThreadCallback::Get(); - CallbackBase* callback = eventTrigger->GetCallback(); - - eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. - CallbackBase::Execute( *callback ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -1152,20 +1175,65 @@ int UtcDaliVisualFactoryGetSvgVisualLarge(void) TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size. + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); Stage::GetCurrent().Add( actor ); - visual.SetOnStage( actor ); + application.SendNotification(); application.Render(); // renderer is not added to actor until the rasterization is completed. DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); - EventThreadCallback* eventTrigger = EventThreadCallback::Get(); - CallbackBase* callback = eventTrigger->GetCallback(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + // waiting for the resource uploading + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliVisualFactoryGetSvgVisualAtlas(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" ); + + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::ATLASING, true ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + + application.SendNotification(); + application.Render(); + + // renderer is not added to actor until the rasterization is completed. + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); - eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. - CallbackBase::Execute( *callback ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -1191,11 +1259,12 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); //Ensure set on stage. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); @@ -1204,10 +1273,6 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic application.SendNotification(); application.Render( 0 ); - //Tell the platform abstraction that the required resources have been loaded. - TestPlatformAbstraction& platform = application.GetPlatform(); - platform.SetAllResourceRequestsAsLoaded(); - //Render again to upload the now-loaded textures. application.SendNotification(); application.Render( 0 ); @@ -1221,7 +1286,7 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); } @@ -1237,11 +1302,12 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); //Ensure set on stage. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); @@ -1250,10 +1316,6 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest application.SendNotification(); application.Render( 0 ); - //Tell the platform abstraction that the required resources have been loaded. - TestPlatformAbstraction& platform = application.GetPlatform(); - platform.SetAllResourceRequestsAsLoaded(); - //Render again to upload the now-loaded textures. application.SendNotification(); application.Render( 0 ); @@ -1263,7 +1325,7 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue( "uObjectMatrix", scaleMatrix ) ); //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); } @@ -1278,7 +1340,7 @@ int UtcDaliVisualFactoryGetMeshVisual1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); //Test to see if mesh loads correctly. @@ -1298,7 +1360,7 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" ); @@ -1309,6 +1371,30 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) END_TEST; } +//Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters +int UtcDaliVisualFactoryGetMeshVisual3b(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh loads correctly. + MeshVisualLoadsCorrectlyTest( propertyMap, application ); + + END_TEST; +} + //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location. int UtcDaliVisualFactoryGetMeshVisual3(void) { @@ -1319,9 +1405,12 @@ int UtcDaliVisualFactoryGetMeshVisual3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false ); + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. @@ -1341,7 +1430,7 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1349,7 +1438,6 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); - END_TEST; } @@ -1363,11 +1451,14 @@ int UtcDaliVisualFactoryGetMeshVisual5(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( "useMipmapping", false ); + propertyMap.Insert( "useSoftNormals", false ); + propertyMap.Insert( "lightPosition", Vector3::ZAXIS ); + propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1386,7 +1477,7 @@ int UtcDaliVisualFactoryGetMeshVisual6(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1408,7 +1499,7 @@ int UtcDaliVisualFactoryGetMeshVisual7(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1431,7 +1522,7 @@ int UtcDaliVisualFactoryGetMeshVisual8(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1452,7 +1543,7 @@ int UtcDaliVisualFactoryGetMeshVisualN1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1473,7 +1564,7 @@ int UtcDaliVisualFactoryGetMeshVisualN2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" ); @@ -1495,7 +1586,7 @@ int UtcDaliVisualFactoryGetMeshVisualN3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1517,11 +1608,13 @@ void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestA DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); //Ensure set on stage. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); @@ -1539,7 +1632,7 @@ void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestA DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); } @@ -1553,7 +1646,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual1(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); //Test to see if shape loads correctly. @@ -1572,7 +1665,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual2(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); @@ -1601,7 +1694,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual3(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); @@ -1623,7 +1716,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); @@ -1647,7 +1740,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual5(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); @@ -1668,7 +1761,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual6(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); @@ -1688,7 +1781,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual7(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); @@ -1711,7 +1804,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual8(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); @@ -1732,7 +1825,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual9(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) ); @@ -1752,7 +1845,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual10(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) ); @@ -1772,7 +1865,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual11(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) ); @@ -1792,7 +1885,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual12(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) ); @@ -1812,7 +1905,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual13(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO ); @@ -1832,7 +1925,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual14(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) ); @@ -1852,7 +1945,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual15(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) ); @@ -1872,7 +1965,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual16(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) ); @@ -1892,7 +1985,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual17(void) //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) ); @@ -1902,6 +1995,30 @@ int UtcDaliVisualFactoryGetPrimitiveVisual17(void) END_TEST; } +//Test if primitive shape loads a conic section correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual18(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" ); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); + + END_TEST; +} + //Test if primitive shape visual handles the case of not being passed a specific shape to use. int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) { @@ -1912,7 +2029,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) //Set up visual properties, without supplying shape. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); //Test to see if shape loads regardless of missing input. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1920,109 +2037,128 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) END_TEST; } -int UtcDaliVisualFactoryGetBatchImageVisual1(void) +int UtcDaliVisualFactoryGetAnimatedImageVisual1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual1: Request a Batch Image visual with a Property::Map" ); - - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" ); - Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Visual::Base visual = factory.CreateVisual( propertyMap ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); actor.SetSize( 200.0f, 200.0f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.0f, 200.0f ) ); - // Test SetOnStage(). - visual.SetOnStage( actor ); + application.SendNotification(); + application.Render(); + + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + // Force the timer used by the animatedImageVisual to tick, + Dali::Timer timer = Timer::New( 0 ); + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + + + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); application.SendNotification(); application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); // Test SetOffStage(). - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliVisualFactoryGetBatchImageVisual2(void) +int UtcDaliVisualFactoryGetAnimatedImageVisual2(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual2: Request Batch Image visual from an Image Visual with batchingEnabled set" ); - - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" ); + const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); Property::Map propertyMap; - // Create a normal Image Visual. - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - // Instruct the factory to change Image Visuals to Batch-Image Visuals. - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); - - // Properties for the Batch-Image Visual. - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE ) + .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME ) + .Add( ImageVisual::Property::PIXEL_AREA, pixelArea ) + .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT ) + .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT ); - Visual::Base visual = factory.CreateVisual( propertyMap ); + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - // Check that a Batch-Image visual was created instead of an Image visual. - Property::Map resultMap; - visual.CreatePropertyMap( resultMap ); - - Property::Value* value = resultMap.Find( Visual::Property::TYPE, Property::INTEGER ); - DALI_TEST_CHECK( value ); - DALI_TEST_EQUALS( value->Get(), (int)Visual::IMAGE, TEST_LOCATION ); - - Actor actor = Actor::New(); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); + texParameterTrace.Enable( true ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); actor.SetSize( 200.0f, 200.0f ); Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.0f, 200.0f ) ); - - // Test SetOnStage(). - visual.SetOnStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); application.SendNotification(); application.Render(); - // Test SetOffStage(). - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - END_TEST; -} + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); -int UtcDaliVisualFactoryGetBatchImageVisual3(void) -{ - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual3: Create an ImageView that uses a batched visual internally" ); + // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called + std::stringstream out; + out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); + out.str(""); + out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + // test the uniforms which used to handle the wrap mode + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); - // Create a property-map that enables batching. - Property::Map propertyMap; - propertyMap.Insert( Dali::Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); + Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelArea, TEST_LOCATION ); + Vector4 pixelAreaUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); - // Create an ImageView, passing the property-map in to instruct it to use batching. - Toolkit::ImageView imageView = Toolkit::ImageView::New(); - imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, propertyMap ); + Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) ); + Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 ); + DALI_TEST_EQUALS( wrapModeValue.Get(), wrapMode, TEST_LOCATION ); + Vector2 wrapModeUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "wrapMode", wrapModeUniform ) ); + DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); - imageView.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( imageView ); + actor.Unparent( ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; }