X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=99479c3ebde86a4b5d676a11f294b5ac0fba9429;hp=849cf7e41cb2a6cbbb199a69d926147e41d0cb8d;hb=d89ca5c663fa01a5b2e083f4141d90683e0a716a;hpb=f480580f722af6a08c05ddc2a338fb26a03daf73 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 849cf7e..99479c3 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -316,12 +316,12 @@ int UtcDaliVisualFactoryGetColorVisual1(void) TestVisualRender( application, actor, visual ); Vector3 actualValue(Vector4::ZERO); - float opacity=0.0f; + Vector4 actualColor(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_CHECK( gl.GetUniformValue( "opacity", opacity ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); - DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); END_TEST; } @@ -345,12 +345,12 @@ int UtcDaliVisualFactoryGetColorVisual2(void) TestVisualRender( application, actor, visual ); Vector3 actualValue; - float opacity; + Vector4 actualColor; TestGlAbstraction& gl = application.GetGlAbstraction(); DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_CHECK( gl.GetUniformValue( "opacity", opacity ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); - DALI_TEST_EQUALS( opacity, testColor.a, TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); Stage::GetCurrent().Remove(actor); DALI_TEST_CHECK( actor.GetRendererCount() == 0u );