X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=29c4cc7c09493655aed5f7ed76f0f0e6d9906765;hp=53eee0640d78fca0d33970748aaf6deddae2840d;hb=34acf01671928c22fe260fe8aa365ec2d0e05525;hpb=a78f40873514ba1b4da3dc9737ca1152d1c779ba diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 53eee06..ab67b9d 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,206 +17,97 @@ #include #include #include +#include #include -#include -#include -#include -#include #include +#include +#include +#include +#include +#include +#include "dummy-control.h" + +#include using namespace Dali; using namespace Dali::Toolkit; namespace { -typedef NinePatchImage::StretchRanges StretchRanges; - -const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; -const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.png"; +typedef Toolkit::NPatchUtility::StretchRanges StretchRanges; +const char* TEST_9_PATCH_FILE_NAME = TEST_RESOURCE_DIR "/demo-tile-texture-focused.9.png"; +const char* TEST_NPATCH_FILE_NAME = TEST_RESOURCE_DIR "/heartsframe.9.png"; const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg"; const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj"; const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl"; const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj"; const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl"; +const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png"; +const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg"; -Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat ) -{ - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN ); - Integration::PixelBuffer* pixbuffer = bitmap->GetPackedPixelsProfile()->ReserveBuffer( pixelFormat, imageWidth, imageHeight, imageWidth, imageHeight ); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - memset( pixbuffer, initialColor, imageHeight * imageWidth * bytesPerPixel ); - - return bitmap; -} - -void InitialiseRegionsToZeroAlpha( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, Pixel::Format pixelFormat ) -{ - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - for( unsigned int row = 0; row < imageWidth; ++row ) - { - unsigned int pixelOffset = row * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - pixelOffset += ( imageHeight - 1 ) * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - } - - for ( unsigned int column = 0; column < imageHeight; ++column ) - { - unsigned int pixelOffset = column * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - pixelOffset += ( imageWidth -1 ) * bytesPerPixel; - pixbuffer[ pixelOffset + 3 ] = 0x00; - } -} - -void AddStretchRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const StretchRanges& stretchRangesX, const StretchRanges& stretchRangesY, Pixel::Format pixelFormat ) -{ - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - for(StretchRanges::ConstIterator it = stretchRangesX.Begin(); it != stretchRangesX.End(); ++it) - { - const Uint16Pair& range = *it; - //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space - for( unsigned int column = range.GetX() + 1u; column < range.GetY() + 1u; ++column ) - { - unsigned int pixelOffset = column * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - } +// resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame +const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif"; +// resolution: 34*34, pixel format: RGBA8888 +static const char* gImage_34_RGBA = TEST_RESOURCE_DIR "/icon-edit.png"; - for(StretchRanges::ConstIterator it = stretchRangesY.Begin(); it != stretchRangesY.End(); ++it) - { - const Uint16Pair& range = *it; - //since the stretch range is in the cropped image space, we need to offset by 1 to get it to the uncropped image space - for( unsigned int row = range.GetX() + 1u; row < range.GetY() + 1u; ++row ) - { - unsigned int pixelOffset = row * imageWidth * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - } -} -void AddChildRegionsToImage( Integration::Bitmap* image, unsigned int imageWidth, unsigned int imageHeight, const Vector4& requiredChildRegion, Pixel::Format pixelFormat ) +Property::Map DefaultTransform() { - PixelBuffer* pixbuffer = image->GetBuffer(); - unsigned int bytesPerPixel = GetBytesPerPixel( pixelFormat ); - - Integration::Bitmap::PackedPixelsProfile* srcProfile = image->GetPackedPixelsProfile(); - unsigned int bufferStride = srcProfile->GetBufferStride(); - - // Add bottom child region - for( unsigned int column = requiredChildRegion.x; column < imageWidth - requiredChildRegion.z; ++column ) - { - unsigned int pixelOffset = column * bytesPerPixel; - pixelOffset += ( imageHeight - 1 ) * bufferStride; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } - - // Add right child region - for ( unsigned int row = requiredChildRegion.y; row < imageHeight - requiredChildRegion.w; ++row ) - { - unsigned int pixelOffset = row * bufferStride + ( imageWidth - 1 ) * bytesPerPixel; - pixbuffer[ pixelOffset ] = 0x00; - pixbuffer[ pixelOffset + 1 ] = 0x00; - pixbuffer[ pixelOffset + 2 ] = 0x00; - pixbuffer[ pixelOffset + 3 ] = 0xFF; - } + Property::Map transformMap; + transformMap + .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) ) + .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) ) + .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER ) + .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER ) + .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) ) + .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) ); + return transformMap; } -Integration::ResourcePointer CustomizeNinePatch( TestApplication& application, - unsigned int ninePatchImageWidth, - unsigned int ninePatchImageHeight, - const StretchRanges& stretchRangesX, - const StretchRanges& stretchRangesY, - bool addChildRegion = false, - Vector4 requiredChildRegion = Vector4::ZERO ) +void TestVisualRender( ToolkitTestApplication& application, + DummyControl& actor, + Visual::Base& visual ) { - TestPlatformAbstraction& platform = application.GetPlatform(); - - Pixel::Format pixelFormat = Pixel::RGBA8888; + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - tet_infoline("Create Bitmap"); - platform.SetClosestImageSize(Vector2( ninePatchImageWidth, ninePatchImageHeight)); - Integration::Bitmap* bitmap = CreateBitmap( ninePatchImageWidth, ninePatchImageHeight, 0xFF, pixelFormat ); - - tet_infoline("Clear border regions"); - InitialiseRegionsToZeroAlpha( bitmap, ninePatchImageWidth, ninePatchImageHeight, pixelFormat ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - tet_infoline("Add Stretch regions to Bitmap"); - AddStretchRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY, pixelFormat ); + application.GetScene().Add( actor ); - if( addChildRegion ) - { - tet_infoline("Add Child regions to Bitmap"); - AddChildRegionsToImage( bitmap, ninePatchImageWidth, ninePatchImageHeight, requiredChildRegion, pixelFormat ); - } + application.SendNotification(); + application.Render(); - tet_infoline("Getting resource"); - Integration::ResourcePointer resourcePtr(bitmap); - //platform.SetResourceLoaded( 0, Dali::Integration::ResourceBitmap, resourcePtr ); - platform.SetSynchronouslyLoadedResource( resourcePtr); + application.Render(); + application.SendNotification(); - return resourcePtr; + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); } -void TestVisualRender( ToolkitTestApplication& application, - Actor& actor, - Visual::Base& visual, - std::size_t expectedSamplers = 0, - ImageDimensions imageDimensions = ImageDimensions(), - Integration::ResourcePointer resourcePtr = Integration::ResourcePointer()) +void TestVisualAsynchronousRender( ToolkitTestApplication& application, + DummyControl& actor, + Visual::Base& visual ) { - if( resourcePtr ) - { - // set the image size, for test case, this needs to be set before loading started - application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) ); - } + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2(200.f, 200.f) ); - visual.SetOnStage( actor ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); - if( resourcePtr ) - { - Integration::ResourceRequest* request = application.GetPlatform().GetRequest(); - if(request) - { - application.GetPlatform().SetResourceLoaded(request->GetId(), request->GetType()->id, resourcePtr ); - } - } + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - application.Render(); application.SendNotification(); + application.Render(); - if( resourcePtr ) - { - DALI_TEST_CHECK( application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceFunc) || - application.GetPlatform().WasCalled(TestPlatformAbstraction::LoadResourceSynchronouslyFunc )); - } - - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); } } // namespace @@ -251,7 +142,7 @@ int UtcDaliVisualFactoryGet(void) VisualFactory newFactory = VisualFactory::Get(); DALI_TEST_CHECK( newFactory ); - // Check that renderer factory is a singleton + // Check that visual factory is a singleton DALI_TEST_CHECK(factory == newFactory); END_TEST; @@ -290,6 +181,14 @@ int UtcDaliVisualFactoryGetColorVisual1(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -301,13 +200,16 @@ int UtcDaliVisualFactoryGetColorVisual1(void) Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); TestVisualRender( application, actor, visual ); - Vector4 actualValue(Vector4::ZERO); + Vector3 actualValue(Vector4::ZERO); + Vector4 actualColor(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); + DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); END_TEST; } @@ -317,25 +219,36 @@ int UtcDaliVisualFactoryGetColorVisual2(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); Dali::Property::Map map; - map[ Visual::Property::TYPE ] = Visual::COLOR; + map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR; map[ ColorVisual::Property::MIX_COLOR ] = testColor; Visual::Base visual = factory.CreateVisual( map ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + DummyControl actor = DummyControl::New(true); TestVisualRender( application, actor, visual ); - Vector4 actualValue(Vector4::ZERO); + Vector3 actualValue; + Vector4 actualColor; TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); - DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); + DALI_TEST_CHECK( gl.GetUniformValue( "mixColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "uColor", actualColor ) ); + DALI_TEST_EQUALS( actualValue, Vector3(testColor), TEST_LOCATION ); + DALI_TEST_EQUALS( actualColor.a, testColor.a, TEST_LOCATION ); - visual.SetOffStage( actor ); + application.GetScene().Remove(actor); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -346,6 +259,15 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" ); + static std::vector customUniforms = + { + UniformData("borderColor", Property::Type::VECTOR4), + UniformData("borderSize", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -359,15 +281,16 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) Visual::Base visual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - actor.SetSize(200.f, 200.f); - Stage::GetCurrent().Add( actor ); - visual.SetSize(Vector2(200.f, 200.f)); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f)); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendMode::ON, TEST_LOCATION ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -382,7 +305,7 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; @@ -393,6 +316,15 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" ); + static std::vector customUniforms = + { + UniformData("borderColor", Property::Type::VECTOR4), + UniformData("borderSize", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -400,17 +332,18 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) float testSize = 5.f; Dali::Property::Map propertyMap; - propertyMap[ Visual::Property::TYPE ] = Visual::BORDER; + propertyMap[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER; propertyMap[ BorderVisual::Property::COLOR ] = testColor; propertyMap[ BorderVisual::Property::SIZE ] = testSize; Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - actor.SetSize(200.f, 200.f); - Stage::GetCurrent().Add( actor ); - visual.SetSize(Vector2(200.f, 200.f)); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f)); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); @@ -420,7 +353,7 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) application.Render(0); int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::AUTO, TEST_LOCATION ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendMode::AUTO, TEST_LOCATION ); Vector4 actualColor(Vector4::ZERO); DALI_TEST_CHECK( gl.GetUniformValue( "borderColor", actualColor ) ); @@ -430,21 +363,21 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); - visual.SetOffStage( actor ); + actor.Unparent(); // enable the anti-aliasing Dali::Property::Map map; - map[ Visual::Property::TYPE ] = Visual::BORDER; + map[ Toolkit::Visual::Property::TYPE ] = Visual::BORDER; map[ BorderVisual::Property::COLOR ] = testColor; map[ BorderVisual::Property::SIZE ] = testSize; map[ BorderVisual::Property::ANTI_ALIASING ] = true; visual = factory.CreateVisual( map ); - visual.SetOnStage( actor ); - application.SendNotification(); - application.Render(0); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + application.GetScene().Add( actor ); + blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLEND_MODE ); - DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendMode::ON, TEST_LOCATION ); END_TEST; } @@ -454,6 +387,14 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) ToolkitTestApplication application; tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual"); + static std::vector customUniforms = + { + UniformData("uAlignmentMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -480,11 +421,8 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); - - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); END_TEST; } @@ -494,6 +432,14 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) ToolkitTestApplication application; tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual"); + static std::vector customUniforms = + { + UniformData("uAlignmentMatrix", Property::Type::MATRIX3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -520,8 +466,8 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f ); alignMatrix.Invert(); @@ -560,85 +506,150 @@ int UtcDaliVisualFactoryDefaultOffsetsGradientVisual(void) DALI_TEST_CHECK( visual ); // A lookup texture is generated and pass to shader as sampler - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - visual.SetOffStage( actor ); + application.GetScene().Remove( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliVisualFactoryGetImageVisual1(void) +int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual1: Request image renderer with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad1: Request 9-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); + Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Actor actor = Actor::New(); - // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. - // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - const int width=512; - const int height=513; - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(width, height), - Integration::ResourcePointer( bitmap ) ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } END_TEST; } -int UtcDaliVisualFactoryGetImageVisual2(void) +int UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetImageVisual2: Request image renderer with an image handle" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualSynchronousLoad2: Request 9-patch visual with a Property::Map including border" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - Image image = ResourceImage::New(TEST_IMAGE_FILE_NAME); - Visual::Base visual = factory.CreateVisual( image ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); - Actor actor = Actor::New(); - // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. - // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - const int width=512; - const int height=513; + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(width, height), - Integration::ResourcePointer(bitmap) ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } + + propertyMap.Clear(); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } END_TEST; } @@ -646,38 +657,38 @@ int UtcDaliVisualFactoryGetImageVisual2(void) int UtcDaliVisualFactoryGetNPatchVisual1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch renderer with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual1: Request 9-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false ); { tet_infoline( "whole grid" ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); } propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); @@ -686,17 +697,18 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); } END_TEST; @@ -705,45 +717,35 @@ int UtcDaliVisualFactoryGetNPatchVisual1(void) int UtcDaliVisualFactoryGetNPatchVisual2(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request n-patch renderer with a Property::Map" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual2: Request 9-patch visual with a Property::Map including border" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageWidth = 18; - const unsigned int ninePatchImageHeight = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - stretchRangesX.PushBack( Uint16Pair( 5, 7 ) ); - stretchRangesX.PushBack( Uint16Pair( 12, 15 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - stretchRangesY.PushBack( Uint16Pair( 8, 12 ) ); - stretchRangesY.PushBack( Uint16Pair( 15, 16 ) ); - stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 2, 2, 2, 2 ) ); { + tet_infoline( "whole grid" ); Visual::Base visual = factory.CreateVisual( propertyMap ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); - + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); } propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); @@ -755,16 +757,38 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - Actor actor = Actor::New(); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + } + + propertyMap.Clear(); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); + propertyMap.Insert( ImageVisual::Property::BORDER, Rect< int >( 1, 1, 1, 1 ) ); + { + tet_infoline( "whole grid" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); } END_TEST; @@ -773,33 +797,56 @@ int UtcDaliVisualFactoryGetNPatchVisual2(void) int UtcDaliVisualFactoryGetNPatchVisual3(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request 9-patch renderer with an image url" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual3: Request n-patch visual with a Property::Map" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME ); - Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); - DALI_TEST_CHECK( visual ); + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_NPATCH_FILE_NAME ); + { + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + } + + propertyMap.Insert( ImageVisual::Property::BORDER_ONLY, true ); + { + tet_infoline( "border only" ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + application.GetScene().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + } END_TEST; } @@ -807,122 +854,411 @@ int UtcDaliVisualFactoryGetNPatchVisual3(void) int UtcDaliVisualFactoryGetNPatchVisual4(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request n-patch visual with an image url" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual4: Request 9-patch visual with an image url" ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - const unsigned int ninePatchImageHeight = 18; - const unsigned int ninePatchImageWidth = 28; - StretchRanges stretchRangesX; - stretchRangesX.PushBack( Uint16Pair( 2, 3 ) ); - stretchRangesX.PushBack( Uint16Pair( 5, 7 ) ); - stretchRangesX.PushBack( Uint16Pair( 12, 15 ) ); - StretchRanges stretchRangesY; - stretchRangesY.PushBack( Uint16Pair( 4, 5 ) ); - stretchRangesY.PushBack( Uint16Pair( 8, 12 ) ); - stretchRangesY.PushBack( Uint16Pair( 15, 16 ) ); - stretchRangesY.PushBack( Uint16Pair( 25, 27 ) ); - Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); - - Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( TEST_9_PATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), - ninePatchResource ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + textureTrace.Reset(); + END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisualN1(void) +int UtcDaliVisualFactoryGetNPatchVisual5(void) { - //This should still load but display an error image - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual5: Request n-patch visual with an image url" ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_NPATCH_FILE_NAME ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() ); + Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - - //The testkit still has to load a bitmap for the broken renderer image - Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); - TestGlAbstraction& gl = application.GetGlAbstraction(); TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(), - Integration::ResourcePointer(bitmap) ); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + END_TEST; } -int UtcDaliVisualFactoryGetNPatchVisualN2(void) +int UtcDaliVisualFactoryGetNPatchVisual6(void) { - //This should still load but display an error image - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" ); + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual6: Request n-patch visual with a general image" ); VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); - Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); + { + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( gImage_34_RGBA ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, gImage_34_RGBA ); - Actor actor = Actor::New(); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - //The testkit still has to load a bitmap for the broken renderer image - Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); - bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - TestGlAbstraction& gl = application.GetGlAbstraction(); - TraceCallStack& textureTrace = gl.GetTextureTrace(); - textureTrace.Enable(true); + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); - TestVisualRender( application, actor, visual, 1u, - ImageDimensions(), - Integration::ResourcePointer(bitmap) ); + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); - DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); - END_TEST; -} + application.GetScene().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + } -int UtcDaliVisualFactoryGetNPatchVisualN3(void) -{ - // Passing in an invalid visual type so we should not get a visual + { + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_IMAGE_FILE_NAME ); - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" ); + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth() - 2.0f, imageSize.GetHeight() - 2.0f ), TEST_LOCATION ); + + application.GetScene().Remove( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + } + + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisual7(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual7: Add 9-patch visual on stage and instantly remove it." ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false ); + { + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + application.GetScene().Add( actor ); + actor.Unparent(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + } + + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisual8(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisual8: Add 9-patch visual on stage, instantly remove it and add new 9-patch visual with same propertyMap" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + // Get actual size of test image + ImageDimensions imageSize = Dali::GetClosestImageSize( TEST_9_PATCH_FILE_NAME ); Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, 111 ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, false ); + { + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + Vector2 naturalSize( 0.0f, 0.0f ); + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + application.GetScene().Add( actor ); + actor.Unparent(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + visual.GetNaturalSize( naturalSize ); + DALI_TEST_EQUALS( naturalSize, Vector2( imageSize.GetWidth(), imageSize.GetHeight() ), TEST_LOCATION ); + + actor = DummyControl::New(true); + + DummyControlImpl& dummyImpl2 = static_cast(actor.GetImplementation()); + dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + + application.GetScene().Add( actor ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger(1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = actor.GetRendererAt( 0 ); + auto textures = renderer.GetTextures(); + + DALI_TEST_EQUALS( textures.GetTextureCount(), 1, TEST_LOCATION ); + } + + END_TEST; +} + +int UtcDaliNPatchVisualAuxiliaryImage01(void) +{ + ToolkitTestApplication application; + tet_infoline( "NPatchVisual with aux image" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Property::Map shader; + + Property::Map transformMap; + transformMap["size"] = Vector2( 0.5f, 0.5f ) ; + transformMap["offset"] = Vector2( 20.0f, 0.0f ) ; + transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE ); + transformMap["anchorPoint"] = Align::CENTER; + transformMap["origin"] = Align::CENTER; + properties[Visual::Property::TRANSFORM] = transformMap; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::MIX_COLOR] = Color::BLUE; + properties[Visual::Property::SHADER]=shader; + properties[ImageVisual::Property::URL] = TEST_9_PATCH_FILE_NAME; + properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE; + properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummy.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap ); + dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(dummy); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + Renderer renderer = dummy.GetRendererAt( 0 ); + auto textures = renderer.GetTextures(); + DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION ); + UnparentAndReset(dummy); + + END_TEST; +} + +int UtcDaliNPatchVisualAuxiliaryImage02(void) +{ + ToolkitTestApplication application; + tet_infoline( "Multiple NPatchVisual with aux image coincidentally" ); + + const Property::Value NPATCH_TEST{ + {ImageVisual::Property::URL, TEST_9_PATCH_FILE_NAME}, + {DevelImageVisual::Property::AUXILIARY_IMAGE, TEST_AUX_IMAGE}}; + + ImageView imageView1 = ImageView::New(); + imageView1[ImageView::Property::IMAGE] = NPATCH_TEST; + application.GetScene().Add( imageView1 ); + + ImageView imageView2 = ImageView::New(); + imageView2[ImageView::Property::IMAGE] = NPATCH_TEST; + application.GetScene().Add( imageView2 ); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + Renderer renderer1 = imageView1.GetRendererAt( 0 ); + auto textureSet1 = renderer1.GetTextures(); + + Renderer renderer2 = imageView2.GetRendererAt( 0 ); + auto textureSet2 = renderer2.GetTextures(); + DALI_TEST_EQUALS( textureSet1 != textureSet2, true, TEST_LOCATION ); + + END_TEST; +} + + +int UtcDaliVisualFactoryGetNPatchVisualN1(void) +{ + //This should still load but display an error image + + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid image url" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Visual::Base visual = factory.CreateVisual( "ERROR.9.jpg", ImageDimensions() ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + { + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + UnparentAndReset(actor); + } + + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisualN2(void) +{ + //This should still load but display an error image + + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid URL" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::N_PATCH ); + propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + TraceCallStack& drawTrace = gl.GetDrawTrace(); + drawTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + TestVisualAsynchronousRender( application, actor, visual ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliVisualFactoryGetNPatchVisualN3(void) +{ + // Passing in an invalid visual type so we should not get a visual + + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetNPatchVisualN: Request n-patch visual with an invalid visual type" ); + + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, 111 ); propertyMap.Insert( ImageVisual::Property::URL, "ERROR.9.jpg" ); Visual::Base visual = factory.CreateVisual( propertyMap ); @@ -944,22 +1280,55 @@ int UtcDaliVisualFactoryGetSvgVisual(void) TraceCallStack& textureTrace = gl.GetTextureTrace(); textureTrace.Enable(true); - Actor actor = Actor::New(); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2(200.f, 200.f) ); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + + // Either application.SendNotification() or the trigger can now complete the task. application.SendNotification(); application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - EventThreadCallback* eventTrigger = EventThreadCallback::Get(); - CallbackBase* callback = eventTrigger->GetCallback(); + // waiting for the resource uploading + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliVisualFactoryGetSvgVisualLarge(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with a svg url" ); - eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. - CallbackBase::Execute( *callback ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base visual = factory.CreateVisual( TEST_SVG_FILE_NAME, ImageDimensions( 2000, 2000 ) ); + DALI_TEST_CHECK( visual ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + actor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Only rasterizes when it knows control size. + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + application.GetScene().Add( actor ); + + // Either application.SendNotification() or the trigger can now complete the task. + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // renderer is added to actor DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); // waiting for the resource uploading @@ -971,7 +1340,51 @@ int UtcDaliVisualFactoryGetSvgVisual(void) END_TEST; } -//Creates a mesh renderer from the given propertyMap and tries to load it on stage in the given application. +int UtcDaliVisualFactoryGetSvgVisualAtlas(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetSvgVisual: Request svg visual with enabled atlas" ); + + VisualFactory factory = VisualFactory::Get(); + + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME ); + propertyMap.Insert( ImageVisual::Property::ATLASING, true ); + + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2(200.f, 200.f) ); + + // Either application.SendNotification() or the trigger can now complete the task. + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + // waiting for the resource uploading + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + END_TEST; +} + +//Creates a mesh visual from the given propertyMap and tries to load it on stage in the given application. //This is expected to succeed, which will then pass the test. void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplication& application ) { @@ -983,11 +1396,12 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. - Actor actor = Actor::New(); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); //Ensure set on stage. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); @@ -996,10 +1410,6 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic application.SendNotification(); application.Render( 0 ); - //Tell the platform abstraction that the required resources have been loaded. - TestPlatformAbstraction& platform = application.GetPlatform(); - platform.SetAllResourceRequestsAsLoaded(); - //Render again to upload the now-loaded textures. application.SendNotification(); application.Render( 0 ); @@ -1013,7 +1423,7 @@ void MeshVisualLoadsCorrectlyTest( Property::Map& propertyMap, ToolkitTestApplic DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); } @@ -1029,11 +1439,12 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest DALI_TEST_CHECK( visual ); //Create an actor on stage to house the visual. - Actor actor = Actor::New(); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); //Ensure set on stage. DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); @@ -1042,10 +1453,6 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest application.SendNotification(); application.Render( 0 ); - //Tell the platform abstraction that the required resources have been loaded. - TestPlatformAbstraction& platform = application.GetPlatform(); - platform.SetAllResourceRequestsAsLoaded(); - //Render again to upload the now-loaded textures. application.SendNotification(); application.Render( 0 ); @@ -1055,7 +1462,7 @@ void MeshVisualDoesNotLoadCorrectlyTest( Property::Map& propertyMap, ToolkitTest DALI_TEST_CHECK( !application.GetGlAbstraction().GetUniformValue( "uObjectMatrix", scaleMatrix ) ); //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); + actor.Unparent(); DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); } @@ -1067,10 +1474,17 @@ int UtcDaliVisualFactoryGetMeshVisual1(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); //Test to see if mesh loads correctly. @@ -1088,9 +1502,17 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "" ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "" ); @@ -1101,6 +1523,38 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) END_TEST; } +//Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location, but duff optional parameters +int UtcDaliVisualFactoryGetMeshVisual3b(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, Color::GREEN ); // Test that wrong property types don't prevent the object load + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, 1.0f ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, 1.0f ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh loads correctly. + MeshVisualLoadsCorrectlyTest( propertyMap, application ); + + END_TEST; +} + //Test if mesh loads correctly when supplied with all main parameters, an object file, a material file and a directory location. int UtcDaliVisualFactoryGetMeshVisual3(void) { @@ -1109,11 +1563,22 @@ int UtcDaliVisualFactoryGetMeshVisual3(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::USE_MIPMAPPING, false ); + propertyMap.Insert( MeshVisual::Property::USE_SOFT_NORMALS, false ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3::XAXIS ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); //Test to see if mesh loads correctly. @@ -1130,10 +1595,17 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_SIMPLE_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1141,7 +1613,6 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); - END_TEST; } @@ -1153,13 +1624,24 @@ int UtcDaliVisualFactoryGetMeshVisual5(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); - propertyMap.Insert( MeshVisual::Property::SHADING_MODE, MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME ); + propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME ); + propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( "useMipmapping", false ); + propertyMap.Insert( "useSoftNormals", false ); + propertyMap.Insert( "lightPosition", Vector3::ZAXIS ); + propertyMap.Insert( "shadingMode", MeshVisual::ShadingMode::TEXTURED_WITH_SPECULAR_LIGHTING ); //Test to see if mesh loads correctly. MeshVisualLoadsCorrectlyTest( propertyMap, application ); @@ -1176,9 +1658,17 @@ int UtcDaliVisualFactoryGetMeshVisual6(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); @@ -1195,158 +1685,483 @@ int UtcDaliVisualFactoryGetMeshVisual7(void) //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); - //Test to see if mesh loads correctly. - MeshVisualLoadsCorrectlyTest( propertyMap, application ); + //Test to see if mesh loads correctly. + MeshVisualLoadsCorrectlyTest( propertyMap, application ); + + END_TEST; +} + +//Test if mesh visual loads correctly when supplied an object file without face normals or texture points. +//Note that this notably tests object loader functionality. +int UtcDaliVisualFactoryGetMeshVisual8(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh loads correctly. + MeshVisualLoadsCorrectlyTest( propertyMap, application ); + + END_TEST; +} + +//Test if mesh visual handles the case of lacking an object file. +int UtcDaliVisualFactoryGetMeshVisualN1(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" ); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh doesn't load with these properties, as expected. + MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + + + END_TEST; +} + +//Test if mesh visual handles the case of being passed invalid material and images urls. +int UtcDaliVisualFactoryGetMeshVisualN2(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" ); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" ); + + //Test to see if mesh doesn't load with these properties, as expected. + MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + + + END_TEST; +} + +//Test if mesh visual handles the case of being passed an invalid object url +int UtcDaliVisualFactoryGetMeshVisualN3(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" ); + + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); + propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" ); + propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); + propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + + //Test to see if mesh doesn't load with these properties, as expected. + MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + + END_TEST; +} + +//Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application. +void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application ) +{ + VisualFactory factory = VisualFactory::Get(); + DALI_TEST_CHECK( factory ); + + //Create a primitive visual. + Visual::Base visual = factory.CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); + + //Create an actor on stage to house the visual. + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + visual.SetTransformAndSize(DefaultTransform(), Vector2( 200.f, 200.f ) ); + + //Ensure set on stage. + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + + //Tell test application to load the visual. + application.SendNotification(); + application.Render(0); + + Matrix testScaleMatrix; + testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); + Matrix actualScaleMatrix; + + //Test to see if the object has been successfully loaded. + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); + DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + //Finish by setting off stage, and ensuring this was successful. + actor.Unparent(); + DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); +} + +//Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use. +int UtcDaliVisualFactoryGetPrimitiveVisual1(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); + + END_TEST; +} + +//Test if primitive shape loads correctly when supplied with all possible parameters +int UtcDaliVisualFactoryGetPrimitiveVisual2(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); + + END_TEST; +} + +//Test if primitive shape loads a sphere correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual3(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); + + END_TEST; +} + +//Test if primitive shape loads a conic section correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual4(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); + + END_TEST; +} + +//Test if primitive shape loads a bevelled cube correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual5(void) +{ + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; + + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); + + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); END_TEST; } -//Test if mesh visual loads correctly when supplied an object file without face normals or texture points. -//Note that this notably tests object loader functionality. -int UtcDaliVisualFactoryGetMeshVisual8(void) +//Test if primitive shape loads an octahedron correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual6(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_SIMPLE_OBJ_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - //Test to see if mesh loads correctly. - MeshVisualLoadsCorrectlyTest( propertyMap, application ); + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); END_TEST; } -//Test if mesh visual handles the case of lacking an object file. -int UtcDaliVisualFactoryGetMeshVisualN1(void) +//Test if primitive shape loads a cone correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual7(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN1: Request mesh visual without object file" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); - - //Test to see if mesh doesn't load with these properties, as expected. - MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); END_TEST; } -//Test if mesh visual handles the case of being passed invalid material and images urls. -int UtcDaliVisualFactoryGetMeshVisualN2(void) +//Test if primitive shape loads correctly when light position is manually set. +int UtcDaliVisualFactoryGetPrimitiveVisual8(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN2: Request mesh visual with invalid material and images urls" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, TEST_OBJ_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, "invalid" ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, "also invalid" ); - - //Test to see if mesh doesn't load with these properties, as expected. - MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); END_TEST; } -//Test if mesh visual handles the case of being passed an invalid object url -int UtcDaliVisualFactoryGetMeshVisualN3(void) +//Test if primitive shape loads correctly when told to use too many slices. +int UtcDaliVisualFactoryGetPrimitiveVisual9(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisualN3: Request mesh visual with invalid object url" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::MESH ); - propertyMap.Insert( MeshVisual::Property::OBJECT_URL, "invalid" ); - propertyMap.Insert( MeshVisual::Property::MATERIAL_URL, TEST_MTL_FILE_NAME ); - propertyMap.Insert( MeshVisual::Property::TEXTURES_PATH, TEST_RESOURCE_DIR "/" ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 1000000 ) ); - //Test to see if mesh doesn't load with these properties, as expected. - MeshVisualDoesNotLoadCorrectlyTest( propertyMap, application ); + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); END_TEST; } -//Creates a primitive visual with the given property map and tests to see if it correctly loads in the given application. -void TestPrimitiveVisualWithProperties( Property::Map& propertyMap, ToolkitTestApplication& application ) +//Test if primitive shape loads correctly when told to use too few slices. (2 slices or less.) +int UtcDaliVisualFactoryGetPrimitiveVisual10(void) { - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); - - //Create a primitive visual. - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + //Set up test application first, so everything else can be handled. + ToolkitTestApplication application; - //Create an actor on stage to house the visual. - Actor actor = Actor::New(); - actor.SetSize( 200.f, 200.f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.f, 200.f ) ); - visual.SetOnStage( actor ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." ); - //Ensure set on stage. - DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; - //Tell test application to load the visual. - application.SendNotification(); - application.Render(0); + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); - Matrix testScaleMatrix; - testScaleMatrix.SetIdentityAndScale( Vector3( 1.0, -1.0, 1.0 ) ); - Matrix actualScaleMatrix; + //Set up visual properties. + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, Property::Value( 2 ) ); - //Test to see if the object has been successfully loaded. - DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue( "uObjectMatrix", actualScaleMatrix ) ); - DALI_TEST_EQUALS( actualScaleMatrix, testScaleMatrix, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + //Test to see if shape loads correctly. + TestPrimitiveVisualWithProperties( propertyMap, application ); - //Finish by setting off stage, and ensuring this was successful. - visual.SetOffStage( actor ); - DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION ); + END_TEST; } -//Test if primitive shape loads correctly when supplied with only the bare minimum requirements, the shape to use. -int UtcDaliVisualFactoryGetPrimitiveVisual1(void) +//Test if primitive shape loads correctly when told to use too many stacks. +int UtcDaliVisualFactoryGetPrimitiveVisual11(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1000000 ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1354,28 +2169,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual1(void) END_TEST; } -//Test if primitive shape loads correctly when supplied with all possible parameters -int UtcDaliVisualFactoryGetPrimitiveVisual2(void) +//Test if primitive shape loads correctly when told to use too few stacks. (1 stack or less.) +int UtcDaliVisualFactoryGetPrimitiveVisual12(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CUBE ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); - propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_RADIUS, 60.0f ); - propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); - propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, 0.8f ); - propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.9, 1.0, 1.1 ) ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::STACKS, Property::Value( 1 ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1383,21 +2197,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual2(void) END_TEST; } -//Test if primitive shape loads a sphere correctly. -int UtcDaliVisualFactoryGetPrimitiveVisual3(void) +//Test if primitive shape loads correctly when told to use invalid (zero or negative) dimensions. +int UtcDaliVisualFactoryGetPrimitiveVisual13(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); - propertyMap.Insert( PrimitiveVisual::Property::STACKS, 20 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_DIMENSIONS, Vector3::ZERO ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1405,23 +2225,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual3(void) END_TEST; } -//Test if primitive shape loads a conic section correctly. -int UtcDaliVisualFactoryGetPrimitiveVisual4(void) +//Test if primitive shape loads correctly when told to use too low a bevel percentage. +int UtcDaliVisualFactoryGetPrimitiveVisual14(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTRUM ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( -1.0f ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1429,20 +2253,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void) END_TEST; } -//Test if primitive shape loads a bevelled cube correctly. -int UtcDaliVisualFactoryGetPrimitiveVisual5(void) +//Test if primitive shape loads correctly when told to use too high a bevel percentage. +int UtcDaliVisualFactoryGetPrimitiveVisual15(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::BEVELLED_CUBE ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, 0.7f ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_PERCENTAGE, Property::Value( 2.0f ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1450,19 +2281,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual5(void) END_TEST; } -//Test if primitive shape loads an octahedron correctly. -int UtcDaliVisualFactoryGetPrimitiveVisual6(void) +//Test if primitive shape loads correctly when told to use too low a bevel smoothness. +int UtcDaliVisualFactoryGetPrimitiveVisual16(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::OCTAHEDRON ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( -1.0f ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1470,22 +2309,27 @@ int UtcDaliVisualFactoryGetPrimitiveVisual6(void) END_TEST; } -//Test if primitive shape loads a cone correctly. -int UtcDaliVisualFactoryGetPrimitiveVisual7(void) +//Test if primitive shape loads correctly when told to use too high a bevel smoothness. +int UtcDaliVisualFactoryGetPrimitiveVisual17(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONE ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); - propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); + propertyMap.Insert( PrimitiveVisual::Property::BEVEL_SMOOTHNESS, Property::Value( 2.0f ) ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1493,20 +2337,31 @@ int UtcDaliVisualFactoryGetPrimitiveVisual7(void) END_TEST; } -//Test if primitive shape loads correctly when light position is manually set. -int UtcDaliVisualFactoryGetPrimitiveVisual8(void) +//Test if primitive shape loads a conic section correctly. +int UtcDaliVisualFactoryGetPrimitiveVisual18(void) { //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" ); + tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" ); + + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); - propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::SPHERE ); - propertyMap.Insert( PrimitiveVisual::Property::COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); - propertyMap.Insert( MeshVisual::Property::LIGHT_POSITION, Vector3( 0.0, 1.0, 2.0 ) ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( PrimitiveVisual::Property::SHAPE, PrimitiveVisual::Shape::CONICAL_FRUSTUM ); + propertyMap.Insert( PrimitiveVisual::Property::MIX_COLOR, Vector4( 0.5, 0.5, 0.5, 1.0 ) ); + propertyMap.Insert( PrimitiveVisual::Property::SLICES, 10 ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_TOP_RADIUS, 30.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS, 40.0f ); + propertyMap.Insert( PrimitiveVisual::Property::SCALE_HEIGHT, 50.0f ); //Test to see if shape loads correctly. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1514,7 +2369,7 @@ int UtcDaliVisualFactoryGetPrimitiveVisual8(void) END_TEST; } -//Test if primitive shape renderer handles the case of not being passed a specific shape to use. +//Test if primitive shape visual handles the case of not being passed a specific shape to use. int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) { //Set up test application first, so everything else can be handled. @@ -1522,9 +2377,17 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties, without supplying shape. Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::PRIMITIVE ); + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); //Test to see if shape loads regardless of missing input. TestPrimitiveVisualWithProperties( propertyMap, application ); @@ -1532,109 +2395,161 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) END_TEST; } -int UtcDaliVisualFactoryGetBatchImageVisual1(void) +int UtcDaliVisualFactoryGetAnimatedImageVisual1(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual1: Request a Batch Image visual with a Property::Map" ); - - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual1: Request animated image visual with a gif url" ); - Property::Map propertyMap; - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); - Visual::Base visual = factory.CreateVisual( propertyMap ); + VisualFactory factory = VisualFactory::Get(); + Visual::Base visual = factory.CreateVisual( TEST_GIF_FILE_NAME, ImageDimensions() ); DALI_TEST_CHECK( visual ); - Actor actor = Actor::New(); - - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.0f, 200.0f ) ); - - // Test SetOnStage(). - visual.SetOnStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); application.SendNotification(); application.Render(); - // Test SetOffStage(). - visual.SetOffStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); - END_TEST; -} + application.SendNotification(); + application.Render(); -int UtcDaliVisualFactoryGetBatchImageVisual2(void) -{ - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual2: Request Batch Image visual from an Image Visual with batchingEnabled set" ); + // renderer is added to actor + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); - Property::Map propertyMap; - // Create a normal Image Visual. - propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE ); - // Instruct the factory to change Image Visuals to Batch-Image Visuals. - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); + // Force the timer used by the animatedImageVisual to tick, + Dali::Timer timer = Timer::New( 0 ); + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); - // Properties for the Batch-Image Visual. - propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - Visual::Base visual = factory.CreateVisual( propertyMap ); - DALI_TEST_CHECK( visual ); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); - // Check that a Batch-Image visual was created instead of an Image visual. - Property::Map resultMap; - visual.CreatePropertyMap( resultMap ); + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); - Property::Value* value = resultMap.Find( Visual::Property::TYPE, Property::INTEGER ); - DALI_TEST_CHECK( value ); - DALI_TEST_EQUALS( value->Get(), (int)Visual::IMAGE, TEST_LOCATION ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - Actor actor = Actor::New(); + application.SendNotification(); + application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); - actor.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( actor ); - visual.SetSize( Vector2( 200.0f, 200.0f ) ); + // Force the timer used by the animatedImageVisual to tick, + timer.MockEmitSignal(); + application.SendNotification(); + application.Render(); - // Test SetOnStage(). - visual.SetOnStage( actor ); - DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); application.SendNotification(); application.Render(); + DALI_TEST_EQUALS( textureTrace.FindMethod("GenTextures"), true, TEST_LOCATION ); + textureTrace.Reset(); - // Test SetOffStage(). - visual.SetOffStage( actor ); + // Test SetOffScene(). + actor.Unparent(); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; } -int UtcDaliVisualFactoryGetBatchImageVisual3(void) +int UtcDaliVisualFactoryGetAnimatedImageVisual2(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetBatchImageVisual3: Create an ImageView that uses a batched visual internally" ); + tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" ); - VisualFactory factory = VisualFactory::Get(); - DALI_TEST_CHECK( factory ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + UniformData("wrapMode", Property::Type::VECTOR2), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); - // Create a property-map that enables batching. + const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); Property::Map propertyMap; - propertyMap.Insert( Dali::Toolkit::ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - propertyMap.Insert( ImageVisual::Property::BATCHING_ENABLED, true ); + propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE ) + .Add( ImageVisual::Property::URL, TEST_GIF_FILE_NAME ) + .Add( ImageVisual::Property::PIXEL_AREA, pixelArea ) + .Add( ImageVisual::Property::WRAP_MODE_U, WrapMode::MIRRORED_REPEAT ) + .Add( ImageVisual::Property::WRAP_MODE_V, WrapMode::REPEAT ); + + Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap ); + DALI_TEST_CHECK( visual ); - // Create an ImageView, passing the property-map in to instruct it to use batching. - Toolkit::ImageView imageView = Toolkit::ImageView::New(); - imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, propertyMap ); + TestGlAbstraction& gl = application.GetGlAbstraction(); + TraceCallStack& textureTrace = gl.GetTextureTrace(); + textureTrace.Enable(true); + TraceCallStack& texParameterTrace = gl.GetTexParameterTrace(); + texParameterTrace.Enable( true ); + + DummyControl actor = DummyControl::New(true); + DummyControlImpl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + application.GetScene().Add( actor ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION ); - imageView.SetSize( 200.0f, 200.0f ); - Stage::GetCurrent().Add( imageView ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + + DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION ); + + // For animated image visual, the wrapping is handled manually in shader, so the following gl function should not be called + std::stringstream out; + out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_S << ", " << GL_MIRRORED_REPEAT; + DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); + out.str(""); + out << GL_TEXTURE_2D << ", " << GL_TEXTURE_WRAP_T << ", " << GL_REPEAT; + DALI_TEST_CHECK( !texParameterTrace.FindMethodAndParams("TexParameteri", out.str()) ); + + // test the uniforms which used to handle the wrap mode + Renderer renderer = actor.GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + + Property::Value pixelAreaValue = renderer.GetProperty( renderer.GetPropertyIndex( "pixelArea" ) ); + DALI_TEST_EQUALS( pixelAreaValue.Get(), pixelArea, TEST_LOCATION ); + Vector4 pixelAreaUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "pixelArea", pixelAreaUniform ) ); + DALI_TEST_EQUALS( pixelArea, pixelAreaUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + Property::Value wrapModeValue = renderer.GetProperty( renderer.GetPropertyIndex( "wrapMode" ) ); + Vector2 wrapMode( WrapMode::MIRRORED_REPEAT-1, WrapMode::REPEAT-1 ); + DALI_TEST_EQUALS( wrapModeValue.Get(), wrapMode, TEST_LOCATION ); + Vector2 wrapModeUniform; + DALI_TEST_CHECK( gl.GetUniformValue( "wrapMode", wrapModeUniform ) ); + DALI_TEST_EQUALS( wrapMode, wrapModeUniform, Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + actor.Unparent( ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); END_TEST; }