X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VisualFactory.cpp;h=0b7704c97bd251294c559a61595d1fb3a709b71c;hp=929825ce572e62e5a40b8299079247ea84dd8509;hb=100f0f8554f97295dd52e01a91ef2b868eba3554;hpb=3b0dbb53f9e300e1dfc642d7040cf955b9c4b064 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp index 929825c..0b7704c 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp @@ -181,6 +181,14 @@ int UtcDaliVisualFactoryGetColorVisual1(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetColorVisual1: Request color visual with a Property::Map" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -211,6 +219,14 @@ int UtcDaliVisualFactoryGetColorVisual2(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetColorVisual2: Request color visual with a Vector4" ); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -243,6 +259,15 @@ int UtcDaliVisualFactoryGetBorderVisual1(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetBorderVisual1: Request border visual with a Property::Map" ); + static std::vector customUniforms = + { + UniformData("borderColor", Property::Type::VECTOR4), + UniformData("borderSize", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -291,6 +316,15 @@ int UtcDaliVisualFactoryGetBorderVisual2(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetBorderVisual2: Request border visual with a borderSize and a borderColor" ); + static std::vector customUniforms = + { + UniformData("borderColor", Property::Type::VECTOR4), + UniformData("borderSize", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -353,6 +387,14 @@ int UtcDaliVisualFactoryGetLinearGradientVisual(void) ToolkitTestApplication application; tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual"); + static std::vector customUniforms = + { + UniformData("uAlignmentMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -390,6 +432,14 @@ int UtcDaliVisualFactoryGetRadialGradientVisual(void) ToolkitTestApplication application; tet_infoline("UtcDaliVisualFactoryGetRadialGradientVisual"); + static std::vector customUniforms = + { + UniformData("uAlignmentMatrix", Property::Type::MATRIX3), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + VisualFactory factory = VisualFactory::Get(); DALI_TEST_CHECK( factory ); @@ -1420,6 +1470,13 @@ int UtcDaliVisualFactoryGetMeshVisual1(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual1: Request mesh visual with a valid object file only" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; @@ -1441,6 +1498,14 @@ int UtcDaliVisualFactoryGetMeshVisual2(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual2: Request mesh visual with blank material file and images directory" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1462,6 +1527,14 @@ int UtcDaliVisualFactoryGetMeshVisual3b(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1486,6 +1559,14 @@ int UtcDaliVisualFactoryGetMeshVisual3(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual3: Request mesh visual with all parameters correct" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1510,6 +1591,13 @@ int UtcDaliVisualFactoryGetMeshVisual4(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual4: Request mesh visual with diffuse texture but not normal or gloss." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); //Set up visual properties. Property::Map propertyMap; @@ -1532,6 +1620,14 @@ int UtcDaliVisualFactoryGetMeshVisual5(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual and make it only use diffuse textures." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1558,6 +1654,14 @@ int UtcDaliVisualFactoryGetMeshVisual6(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual6: Request mesh visual and make it not use any textures." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1577,9 +1681,16 @@ int UtcDaliVisualFactoryGetMeshVisual7(void) //Set up test application first, so everything else can be handled. ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualFactoryGetMeshVisual7: Request mesh visual with custom light position." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1603,6 +1714,14 @@ int UtcDaliVisualFactoryGetMeshVisual8(void) tet_infoline( "UtcDaliVisualFactoryGetMeshVisual5: Request mesh visual with normal-less object file." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::MESH ); @@ -1727,6 +1846,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual1(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual1: Request primitive visual with a shape only" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1746,6 +1873,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual2(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual2: Request primitive visual with everything" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1775,6 +1910,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual3(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual3: Request primitive visual to display a sphere" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1797,6 +1940,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual4(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual4: Request primitive visual to display a conic section" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1821,6 +1972,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual5(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual5: Request primitive visual to display a bevelled cube" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1842,6 +2001,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual6(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual6: Request primitive visual to display an octahedron" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1862,6 +2029,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual7(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual7: Request primitive visual to display a cone" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1885,6 +2060,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual8(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual8: Request primitive visual with set light position" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1906,6 +2089,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual9(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual9: Request primitive visual with above-cap slices." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1926,6 +2117,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual10(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual10: Request primitive visual with too few slices." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1946,6 +2145,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual11(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual11: Request primitive visual with too many stacks." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1966,6 +2173,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual12(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual12: Request primitive visual with too few stacks." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -1986,6 +2201,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual13(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual13: Request primitive visual with invalid scale dimensions." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2006,6 +2229,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual14(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual14: Request primitive visual with too low a bevel percentage." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2026,6 +2257,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual15(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual15: Request primitive visual with too high a bevel percentage." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2046,6 +2285,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual16(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual16: Request primitive visual with too low a bevel smoothness." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2066,6 +2313,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual17(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual17: Request primitive visual with too high a bevel smoothness." ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2086,6 +2341,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisual18(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisual18: Request primitive visual to display a conic section" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2110,6 +2373,14 @@ int UtcDaliVisualFactoryGetPrimitiveVisualN1(void) tet_infoline( "UtcDaliVisualFactoryGetPrimitiveVisualN1: Request primitive visual without shape" ); + static std::vector customUniforms = + { + UniformData("uObjectMatrix", Property::Type::MATRIX), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + //Set up visual properties, without supplying shape. Property::Map propertyMap; propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::PRIMITIVE ); @@ -2204,6 +2475,15 @@ int UtcDaliVisualFactoryGetAnimatedImageVisual2(void) ToolkitTestApplication application; tet_infoline( "UtcDaliVisualFactoryGetAnimatedImageVisual2: Request animated image visual with a Property::Map, test custom wrap mode and pixel area" ); + static std::vector customUniforms = + { + UniformData("pixelArea", Property::Type::VECTOR4), + UniformData("wrapMode", Property::Type::VECTOR2), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + const Vector4 pixelArea(-0.5f, -0.5f, 2.f, 2.f); Property::Map propertyMap; propertyMap.Add( Toolkit::Visual::Property::TYPE, Visual::IMAGE )