X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Visual.cpp;h=d1a2e56ae8e314b69044b29b1a909f89eac1b5a8;hp=a0f5334c469c2030d2bb39db7d6a95a49dd76009;hb=abf5d9bb2bc8c3db867355573bdf8c27389dcf23;hpb=3c6245ad032678461d6df519db63240016f43ed7;ds=sidebyside diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp index a0f5334..d1a2e56 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp @@ -502,6 +502,9 @@ int UtcDaliVisualGetPropertyMap1(void) propertyMap.Insert(Visual::Property::MIX_COLOR, Color::BLUE); propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS, 10.0f ); propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_COLOR, Color::RED ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_OFFSET, -1.0f ); propertyMap.Insert( DevelColorVisual::Property::BLUR_RADIUS, 20.0f ); Visual::Base colorVisual = factory.CreateVisual( propertyMap ); @@ -524,6 +527,18 @@ int UtcDaliVisualGetPropertyMap1(void) DALI_TEST_CHECK( cornerRadiusPolicyValue ); DALI_TEST_CHECK( cornerRadiusPolicyValue->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE ); + Property::Value* borderlineWidthValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( borderlineWidthValue ); + DALI_TEST_CHECK( borderlineWidthValue->Get< float >() == 20.0f ); + + Property::Value* borderlineColorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); + DALI_TEST_CHECK( borderlineColorValue ); + DALI_TEST_CHECK( borderlineColorValue->Get< Vector4 >() == Color::RED ); + + Property::Value* borderlineOffsetValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( borderlineOffsetValue ); + DALI_TEST_CHECK( borderlineOffsetValue->Get< float >() == -1.0f ); + Property::Value* blurRadiusValue = resultMap.Find( DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT ); DALI_TEST_CHECK( blurRadiusValue ); DALI_TEST_CHECK( blurRadiusValue->Get< float >() == 20.0f ); @@ -599,10 +614,23 @@ int UtcDaliVisualGetPropertyMap2(void) DALI_TEST_CHECK( colorValue ); DALI_TEST_CHECK( colorValue->Get() == Color::CYAN ); - colorValue = resultMap.Find( BorderVisual::Property::SIZE, Property::FLOAT ); + sizeValue = resultMap.Find( BorderVisual::Property::SIZE, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 10.f ); + + // Get default value of borderline values here + + sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 0.0f ); + + colorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); DALI_TEST_CHECK( colorValue ); - DALI_TEST_CHECK( colorValue->Get() == 10.f ); + DALI_TEST_CHECK( colorValue->Get() == Color::BLACK ); + sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 0.0f ); END_TEST; } @@ -655,6 +683,11 @@ int UtcDaliVisualGetPropertyMap3(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); + float borderlineWidth = 4.0f; + Vector4 cornerRadius(7.0f, 10.0f, 13.0f, 16.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, cornerRadius); + Visual::Base gradientVisual = factory.CreateVisual(propertyMap); Property::Map resultMap; @@ -681,6 +714,14 @@ int UtcDaliVisualGetPropertyMap3(void) DALI_TEST_CHECK( value ); DALI_TEST_EQUALS( value->Get(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( GradientVisual::Property::STOP_OFFSET, Property::ARRAY ); DALI_TEST_CHECK( value ); Property::Array* offsetArray = value->GetArray(); @@ -722,6 +763,11 @@ int UtcDaliVisualGetPropertyMap4(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); + float borderlineWidth = 8.0f; + Vector4 cornerRadius(1.0f, 2.0f, 4.0f, 8.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, cornerRadius); + Visual::Base gradientVisual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( gradientVisual ); @@ -749,6 +795,14 @@ int UtcDaliVisualGetPropertyMap4(void) DALI_TEST_CHECK( value ); DALI_TEST_EQUALS( value->Get(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( GradientVisual::Property::STOP_OFFSET, Property::ARRAY ); DALI_TEST_CHECK( value ); Property::Array* offsetArray = value->GetArray(); @@ -3609,7 +3663,6 @@ int UtcDaliSvgVisualCustomShader(void) int UtcDaliVisualRoundedCorner(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; tet_infoline( "UtcDaliVisualRoundedCorner" ); @@ -3684,8 +3737,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // color visual 2 @@ -3716,8 +3772,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); +#endif } // color visual 3 - invalid value @@ -3748,9 +3807,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // gradient visual @@ -3795,9 +3857,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // animated image visual @@ -3831,8 +3896,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // vector image visual @@ -3864,9 +3932,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // animated vector image visual @@ -3900,199 +3971,807 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); - } -#else - tet_result(TET_PASS); #endif + } END_TEST; } -int UtcDaliColorVisualBlurRadius(void) +int UtcDaliVisualBorderline(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliColorVisualBlurRadius" ); + tet_infoline( "UtcDaliVisualBorderline" ); static std::vector customUniforms = { - UniformData("blurRadius", Property::Type::FLOAT), + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("cornerRadiusPolicy", Property::Type::FLOAT), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), }; TestGraphicsController& graphics = application.GetGraphicsController(); graphics.AddCustomUniforms(customUniforms); - VisualFactory factory = VisualFactory::Get(); - Property::Map properties; - float blurRadius = 20.0f; - - properties[Visual::Property::TYPE] = Visual::COLOR; - properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; - properties["blurRadius"] = blurRadius; - - Visual::Base visual = factory.CreateVisual( properties ); - - // trigger creation through setting on stage - DummyControl dummy = DummyControl::New( true ); - Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); - dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - - dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); - dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); - application.GetScene().Add( dummy ); + // image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float cornerRadius = 5.0f; + float borderlineWidth = 30.0f; + Vector4 borderlineColor(1.0f, 0.0f, 0.0f, 1.0f); + float borderlineOffset = 1.0f; - application.SendNotification(); - application.Render(); + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor; + properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset; - application.SendNotification(); - application.Render(); + Visual::Base visual = factory.CreateVisual( properties ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "blurRadius", blurRadius ), true, TEST_LOCATION ); + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - END_TEST; -} + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); -int UtcDaliVisualGetType(void) -{ - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetType" ); + application.SendNotification(); + application.Render(); - VisualFactory factory = VisualFactory::Get(); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::BORDER; - Visual::Base visual = factory.CreateVisual( properties ); + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( visual.GetType() == Visual::BORDER ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); } + // color visual 1 { + VisualFactory factory = VisualFactory::Get(); Property::Map properties; + Vector4 cornerRadius(23.0f, 2.0f, 3.0f, 2.3f); + float borderlineWidth = 30.0f; + Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f); + float borderlineOffset = -0.4f; + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties["cornerRadius"] = cornerRadius; + properties["borderlineWidth"] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties["borderlineOffset"] = borderlineOffset; + Visual::Base visual = factory.CreateVisual( properties ); - DALI_TEST_CHECK( visual.GetType() == Visual::COLOR ); - } + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::GRADIENT; - properties[GradientVisual::Property::START_POSITION] = Vector2( -1.f, -1.f ); - properties[GradientVisual::Property::END_POSITION] = Vector2( 1.f, 1.f ); - properties[GradientVisual::Property::STOP_OFFSET] = Vector2(0.f, 1.f); - // propertyMap.Insert( GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT) ; - Property::Array stopColors; - stopColors.PushBack( Color::RED ); - stopColors.PushBack( Color::GREEN ); - properties[GradientVisual::Property::STOP_COLOR] = stopColors; - Visual::Base visual = factory.CreateVisual( properties ); + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); - DALI_TEST_CHECK( visual.GetType() == Visual::GRADIENT ); - } + application.SendNotification(); + application.Render(); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::IMAGE; - properties.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); - Visual::Base visual = factory.CreateVisual( properties ); + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( visual.GetType() == Visual::IMAGE ); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif } + // color visual 2, default color, default offset { + VisualFactory factory = VisualFactory::Get(); Property::Map properties; - properties[Visual::Property::TYPE] = Visual::MESH; - Visual::Base visual = factory.CreateVisual( properties ); + float borderlineWidth = 30.0f; - DALI_TEST_CHECK( visual.GetType() == Visual::MESH ); - } + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::PRIMITIVE; - properties[PrimitiveVisual::Property::SHAPE] = PrimitiveVisual::Shape::CUBE; Visual::Base visual = factory.CreateVisual( properties ); - DALI_TEST_CHECK( visual.GetType() == Visual::PRIMITIVE ); - } + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::WIREFRAME; - Visual::Base visual = factory.CreateVisual( properties ); + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); - DALI_TEST_CHECK( visual.GetType() == Visual::WIREFRAME ); - } + application.SendNotification(); + application.Render(); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::TEXT; - Visual::Base visual = factory.CreateVisual( properties ); + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( visual.GetType() == Visual::TEXT ); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + // Default borderline offset is 0.0f. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif } + // color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway { + VisualFactory factory = VisualFactory::Get(); Property::Map properties; - properties[Visual::Property::TYPE] = Visual::N_PATCH; - properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME; - Visual::Base visual = factory.CreateVisual( properties ); + float borderlineWidth = 30.0f; + Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f); + float borderlineOffset = 37.4f; - DALI_TEST_CHECK( visual.GetType() == Visual::N_PATCH ); - } + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties["borderlineWidth"] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties["borderlineOffset"] = borderlineOffset; - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::SVG; - properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME; Visual::Base visual = factory.CreateVisual( properties ); - DALI_TEST_CHECK( visual.GetType() == Visual::SVG ); - } + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); - { - Property::Map properties; - properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE; - properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME; - Visual::Base visual = factory.CreateVisual( properties ); + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); - DALI_TEST_CHECK( visual.GetType() == Visual::ANIMATED_IMAGE ); - } + application.SendNotification(); + application.Render(); - { - Property::Map properties; - properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_GRADIENT; - Visual::Base visual = factory.CreateVisual( properties ); + application.SendNotification(); + application.Render(); - DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ANIMATED_GRADIENT ) ); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + // NOTE : borderlineOffset will clamp in fragment shader. not visual itself + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif } + // gradient visual { + VisualFactory factory = VisualFactory::Get(); Property::Map properties; - properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE; - properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME; - Visual::Base visual = factory.CreateVisual( properties ); + float borderlineWidth = 30.0f; + float cornerRadius = 70.0f; - DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ANIMATED_VECTOR_IMAGE ) ); - } + properties[Visual::Property::TYPE] = Visual::GRADIENT; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[GradientVisual::Property::START_POSITION] = Vector2( 0.5f, 0.5f ); + properties[GradientVisual::Property::END_POSITION] = Vector2( -0.5f, -0.5f ); + properties[GradientVisual::Property::UNITS] = GradientVisual::Units::USER_SPACE; - { - Property::Map properties; - properties[Visual::Property::TYPE] = DevelVisual::ARC; - Visual::Base visual = factory.CreateVisual( properties ); + Property::Array stopOffsets; + stopOffsets.PushBack( 0.0f ); + stopOffsets.PushBack( 0.6f ); + stopOffsets.PushBack( 1.0f ); + properties[GradientVisual::Property::STOP_OFFSET] = stopOffsets; - DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ARC ) ); - } + Property::Array stopColors; + stopColors.PushBack( Color::RED ); + stopColors.PushBack( Color::YELLOW ); + stopColors.PushBack( Color::GREEN ); + properties[GradientVisual::Property::STOP_COLOR] = stopColors; - END_TEST; -} + Visual::Base visual = factory.CreateVisual( properties ); -int UtcDaliVisualGetVisualProperty01(void) -{ - ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, Visual::Base, ColorVisual" ); + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + // Default borderline offset is 0.0f. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif + } + + // animated image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float borderlineWidth = 24.0f; + float borderlineOffset = -1.0f; + + properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE; + properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth + 10.0f; // Dummy Input + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties["borderlineOffset"] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif + } + + // vector image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Vector4 cornerRadius(54.0f, 43.0f, 32.0f, 21.0f); + float borderlineWidth = 27.0f; + Vector4 borderlineColor(0.5f, 0.5f, 0.5f, 0.0f); + + properties[Visual::Property::TYPE] = Visual::SVG; + properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + // Default borderline offset is 0.0. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif + } + + // animated vector image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Vector4 cornerRadius(1.3f, 0.0f, 0.4f, 0.2f); + float borderlineWidth = 13.0f; + Vector4 borderlineColor(0.3f, 0.3f, 0.3f, 1.0f); + float borderlineOffset = 13.0f; + + properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE; + properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME; + properties["cornerRadius"] = cornerRadius; + properties[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif + } + + END_TEST; +} + +int UtcDaliVisualBorderlineBlendModeTest(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualBorderlineBlendModeTest" ); + VisualFactory factory = VisualFactory::Get(); + + // Case 1 : Test which doesn't support borderline feature. + { + tet_printf("Test Unsupported visual type\n"); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::BORDER); + propertyMap.Insert(BorderVisual::Property::COLOR, Color::BLUE); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); + Visual::Base borderVisual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, borderVisual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(actor); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // Visual::BORDER doesn't support BORDERLINE. BlendMode is AUTO. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + application.GetScene().Remove(actor); + } + + // Case 2 : Test which support borderline feature. + { + tet_printf("Test normal case\n"); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); + Visual::Base colorVisual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(actor); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // Visual::COLOR support BORDERLINE. BlendMode is ON_WITHOUT_CULL. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION ); + + application.GetScene().Remove(actor); + } + + // Case 3 : Test which animated borderline. + { + tet_printf("Test borderline animate case\n"); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE); + Visual::Base colorVisual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(actor); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // BlendMode is AUTO. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); + + Animation animation = Animation::New(0.1f); + animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), 1.0f ); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(101u); // End of animation + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // BlendMode is ON_WITHOUT_CULL. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION ); + + Animation revanimation = Animation::New(0.1f); + revanimation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), 0.0f ); + revanimation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(101u); // End of animation + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // BlendMode is still ON_WITHOUT_CULL. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION ); + + application.GetScene().Remove(actor); + } + + // Case 4 : Test which animated corner radius occur. + { + tet_printf("Test borderline animate case\n"); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(ColorVisual::Property::MIX_COLOR, Color::BLUE); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); + Visual::Base colorVisual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, colorVisual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(actor); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Renderer renderer = actor.GetRendererAt(0); + + Property::Value blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // BlendMode is ON_WITHOUT_CULL. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION ); + + Animation animation = Animation::New(0.1f); + animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), Vector4(1.0f, 1.0f, 1.0f, 1.0f) ); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(101u); // End of animation + + blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); + // BlendMode is ON_WITHOUT_CULL. + DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::ON_WITHOUT_CULL, TEST_LOCATION ); + + application.GetScene().Remove(actor); + } + + END_TEST; +} + +int UtcDaliVisualBorderlineColorAnimateTest(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualBorderlineColorAnimateTest color" ); + + TestGraphicsController& graphics = application.GetGraphicsController(); + static std::vector customUniforms = + { + UniformData("mixColor", Property::Type::VECTOR3), + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("cornerRadiusPolicy", Property::Type::FLOAT), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + graphics.AddCustomUniforms(customUniforms); + + { + const Vector3 INITIAL_MIX_COLOR( 1.0f,0.0f,1.0f ); + const float INITIAL_MIX_OPACITY( 0.5f ); + const Vector4 INITIAL_BORDERLINE_COLOR( 0.0f,1.0f,0.0f,1.0f ); + const float INITIAL_ACTOR_OPACITY( 1.0f ); + const Vector3 TARGET_MIX_COLOR( 1.0f, 0.0f, 0.0f ); + const float TARGET_MIX_OPACITY( 0.8f ); + const Vector4 TARGET_BORDERLINE_COLOR( 1.0f, 0.0f, 1.0f, 0.2f); + const float TARGET_ACTOR_OPACITY( 0.5f ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(Visual::Property::MIX_COLOR, INITIAL_MIX_COLOR); + propertyMap.Insert(Visual::Property::OPACITY, INITIAL_MIX_OPACITY); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_COLOR, INITIAL_BORDERLINE_COLOR); + Visual::Base visual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + actor.SetProperty( Actor::Property::SIZE, Vector2( 2000.f, 2000.f ) ); + actor.SetProperty( Actor::Property::OPACITY, INITIAL_ACTOR_OPACITY ); + actor.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); + application.GetScene().Add(actor); + + DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION); + + Animation animation = Animation::New(4.0f); + animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), TARGET_MIX_COLOR ); + animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), TARGET_MIX_OPACITY); + animation.AnimateTo( DevelControl::GetVisualProperty(actor, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), TARGET_BORDERLINE_COLOR ); + animation.AnimateTo( Property(actor, Actor::Property::OPACITY), TARGET_ACTOR_OPACITY); + animation.Play(); + + TestGlAbstraction& glAbstraction = application.GetGlAbstraction(); + + application.SendNotification(); + application.Render(0); + application.Render(2000u); // halfway point + application.SendNotification(); + + Vector3 halfwayMixColor = (INITIAL_MIX_COLOR + TARGET_MIX_COLOR ) * 0.5f; + float halfwayMixOpacity = (INITIAL_MIX_OPACITY + TARGET_MIX_OPACITY ) * 0.5f; + Vector4 halfwayBorderlineColor = (INITIAL_BORDERLINE_COLOR + TARGET_BORDERLINE_COLOR) * 0.5f; + float halfwayActorOpacity = (INITIAL_ACTOR_OPACITY + TARGET_ACTOR_OPACITY ) * 0.5f; + halfwayMixOpacity *= halfwayActorOpacity; + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("mixColor", halfwayMixColor), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("uColor", Vector4(1.0f, 1.0f, 1.0f, halfwayMixOpacity)), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("uActorColor", Vector4(1.0f, 1.0f, 1.0f, halfwayActorOpacity)), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("borderlineColor", halfwayBorderlineColor), true, TEST_LOCATION ); + + application.Render(2001u); // go past end + application.SendNotification(); // Trigger signals + + DALI_TEST_EQUALS( actor.GetCurrentProperty< Vector4 >( Actor::Property::COLOR ), Vector4(1.0f, 1.0f, 1.0f, TARGET_ACTOR_OPACITY), TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("mixColor", TARGET_MIX_COLOR), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("uColor", Vector4(1.0f, 1.0f, 1.0f, TARGET_MIX_OPACITY * TARGET_ACTOR_OPACITY) ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("uActorColor", Vector4(1.0f, 1.0f, 1.0f, TARGET_ACTOR_OPACITY)), true, TEST_LOCATION ); + DALI_TEST_EQUALS( glAbstraction.CheckUniformValue("borderlineColor", TARGET_BORDERLINE_COLOR ), true, TEST_LOCATION ); + + actor.Unparent(); + } + + END_TEST; +} + +int UtcDaliColorVisualBlurRadius(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliColorVisualBlurRadius" ); + + static std::vector customUniforms = + { + UniformData("blurRadius", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float blurRadius = 20.0f; + + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties["blurRadius"] = blurRadius; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "blurRadius", blurRadius ), true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliVisualGetType(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetType" ); + + VisualFactory factory = VisualFactory::Get(); + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::BORDER; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::BORDER ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::COLOR; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::COLOR ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::GRADIENT; + properties[GradientVisual::Property::START_POSITION] = Vector2( -1.f, -1.f ); + properties[GradientVisual::Property::END_POSITION] = Vector2( 1.f, 1.f ); + properties[GradientVisual::Property::STOP_OFFSET] = Vector2(0.f, 1.f); + // propertyMap.Insert( GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT) ; + Property::Array stopColors; + stopColors.PushBack( Color::RED ); + stopColors.PushBack( Color::GREEN ); + properties[GradientVisual::Property::STOP_COLOR] = stopColors; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::GRADIENT ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME ); + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::IMAGE ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::MESH; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::MESH ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::PRIMITIVE; + properties[PrimitiveVisual::Property::SHAPE] = PrimitiveVisual::Shape::CUBE; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::PRIMITIVE ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::WIREFRAME; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::WIREFRAME ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::TEXT; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::TEXT ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::N_PATCH; + properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::N_PATCH ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::SVG; + properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::SVG ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE; + properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == Visual::ANIMATED_IMAGE ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_GRADIENT; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ANIMATED_GRADIENT ) ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE; + properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ANIMATED_VECTOR_IMAGE ) ); + } + + { + Property::Map properties; + properties[Visual::Property::TYPE] = DevelVisual::ARC; + Visual::Base visual = factory.CreateVisual( properties ); + + DALI_TEST_CHECK( visual.GetType() == static_cast( DevelVisual::ARC ) ); + } + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, Visual::Base, ColorVisual" ); static std::vector customUniforms = { @@ -4101,6 +4780,9 @@ int UtcDaliVisualGetVisualProperty01(void) UniformData("size", Property::Type::VECTOR2), UniformData("cornerRadius", Property::Type::VECTOR4), UniformData("blurRadius", Property::Type::FLOAT), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), }; TestGraphicsController& graphics = application.GetGraphicsController(); @@ -4113,6 +4795,9 @@ int UtcDaliVisualGetVisualProperty01(void) propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, Vector4(10.0f, 0.0f, 2.0f, 4.0f)); propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE); propertyMap.Insert(DevelColorVisual::Property::BLUR_RADIUS, 20.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_COLOR, Color::RED); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_OFFSET, 1.0f); Visual::Base colorVisual = factory.CreateVisual(propertyMap); DummyControl dummyControl = DummyControl::New(true); @@ -4130,6 +4815,9 @@ int UtcDaliVisualGetVisualProperty01(void) float targetOpacity = 0.5f; Vector4 targetCornerRadius(0.0f, 0.0f, 0.0f, 0.0f); float targetBlurRadius = 10.0f; + float targetBorderlineWidth = 25.0f; + Vector4 targetBorderlineColor(1.0f, 1.0f, 1.0f, 1.0f); + float targetBorderlineOffset = -1.0f; Animation animation = Animation::New(1.0f); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), targetColor); @@ -4138,6 +4826,9 @@ int UtcDaliVisualGetVisualProperty01(void) animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Transform::Property::SIZE), targetSize); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::BLUR_RADIUS), targetBlurRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); animation.Play(); application.SendNotification(); @@ -4172,12 +4863,27 @@ int UtcDaliVisualGetVisualProperty01(void) DALI_TEST_CHECK(blurRadiusValue); DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + // Test uniform values DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("offset", targetOffset), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("size", targetSize), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("blurRadius", targetBlurRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); // Test not-supported property Property property1 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::PREMULTIPLIED_ALPHA); @@ -4195,7 +4901,7 @@ int UtcDaliVisualGetVisualProperty01(void) int UtcDaliVisualGetVisualProperty02(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" ); + tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property, ColorVisual" ); static std::vector customUniforms = { @@ -4203,6 +4909,9 @@ int UtcDaliVisualGetVisualProperty02(void) UniformData("offset", Property::Type::VECTOR2), UniformData("size", Property::Type::VECTOR2), UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineCOlor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), UniformData("blurRadius", Property::Type::FLOAT), }; @@ -4228,6 +4937,9 @@ int UtcDaliVisualGetVisualProperty02(void) Vector2 targetSize(1.1f, 1.1f); float targetOpacity = 0.5f; Vector4 targetCornerRadius(20.0f, 0.0f, 20.0f, 0.0f); + float targetBorderlineWidth = 77.7f; + Vector4 targetBorderlineColor(0.4f, 0.2f, 0.3f, 0.9f); + float targetBorderlineOffset = 1.0f; float targetBlurRadius = 10.0f; // Should work when the properties are not set before @@ -4237,6 +4949,9 @@ int UtcDaliVisualGetVisualProperty02(void) animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "offset"), targetOffset); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "size"), targetSize); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "cornerRadius"), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineWidth"), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineColor"), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineOffset"), targetBorderlineOffset); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "blurRadius"), targetBlurRadius); animation.Play(); @@ -4268,11 +4983,24 @@ int UtcDaliVisualGetVisualProperty02(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT); DALI_TEST_CHECK(blurRadiusValue); DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); #ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform values DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("offset", targetOffset), true, TEST_LOCATION); @@ -4286,13 +5014,15 @@ int UtcDaliVisualGetVisualProperty02(void) int UtcDaliVisualGetVisualProperty03(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, ImageVisual" ); + tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" ); static std::vector customUniforms = { UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), }; TestGraphicsController& graphics = application.GetGraphicsController(); @@ -4302,6 +5032,7 @@ int UtcDaliVisualGetVisualProperty03(void) Property::Map propertyMap; propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + Visual::Base imageVisual = factory.CreateVisual(propertyMap); DummyControl dummyControl = DummyControl::New(true); @@ -4318,10 +5049,16 @@ int UtcDaliVisualGetVisualProperty03(void) float targetOpacity = 0.5f; Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; Animation animation = Animation::New(1.0f); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); animation.Play(); application.SendNotification(); @@ -4340,10 +5077,25 @@ int UtcDaliVisualGetVisualProperty03(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform value DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); -#else - tet_result(TET_PASS); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); #endif END_TEST; @@ -4351,9 +5103,8 @@ int UtcDaliVisualGetVisualProperty03(void) int UtcDaliVisualGetVisualProperty04(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" ); + tet_infoline( "UtcDaliVisualGetVisualProperty04: Test animatable property, GradientVisual" ); static std::vector customUniforms = { @@ -4412,11 +5163,287 @@ int UtcDaliVisualGetVisualProperty04(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); +#endif + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty05(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::SVG); + propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME); + + Visual::Base svgVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + svgVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); +#endif + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty06(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME); + + Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + animatedImageVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform value DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); -#else - tet_result(TET_PASS); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); #endif END_TEST; } + +int UtcDaliVisualGetVisualProperty07(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty07: Test animatable property, AnimatedVectorVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, DevelVisual::Type::ANIMATED_VECTOR_IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME); + + Visual::Base animatedVectorVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedVectorVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + animatedVectorVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); +#endif + + END_TEST; +} \ No newline at end of file