X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Visual.cpp;h=c135c9f0c1e8bc738ceba2e5d48a528c67fb2f47;hp=fde1197002af208534b68d1d8e9d402c340ffa2e;hb=798ef5fa1591aa78851e9e3d08fe37411192176a;hpb=5352461cce9d31badf2c916da4b8bceaacfbeb86 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp index fde1197..c135c9f 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp @@ -3934,3 +3934,261 @@ int UtcDaliVisualGetType(void) END_TEST; } + +int UtcDaliVisualGetVisualProperty01(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, Visual::Base, ColorVisual" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + propertyMap.Insert(Visual::Property::MIX_COLOR, Color::BLUE); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 10.0f); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE); + propertyMap.Insert(DevelColorVisual::Property::BLUR_RADIUS, 20.0f); + Visual::Base colorVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, colorVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + Vector3 targetColor(1.0f, 1.0f, 1.0f); + float targetOpacity = 0.5f; + float targetCornerRadius = 20.0f; + float targetBlurRadius = 10.0f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), targetColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::BLUR_RADIUS), targetBlurRadius); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + colorVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(ColorVisual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(targetColor.r, targetColor.g, targetColor.b, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(blurRadiusValue); + DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); + + // Test uniform values + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("blurRadius", targetBlurRadius), true, TEST_LOCATION); + + // Test not-supported property + Property property1 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::PREMULTIPLIED_ALPHA); + DALI_TEST_CHECK(!property1.object); + DALI_TEST_CHECK(property1.propertyIndex == Property::INVALID_INDEX); + + // Test not-supported property + Property property2 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::RENDER_IF_TRANSPARENT); + DALI_TEST_CHECK(!property2.object); + DALI_TEST_CHECK(property2.propertyIndex == Property::INVALID_INDEX); + + // Test unregistered visual + Property property3 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL2, Visual::Property::MIX_COLOR); + DALI_TEST_CHECK(!property3.object); + DALI_TEST_CHECK(property3.propertyIndex == Property::INVALID_INDEX); + + // Test after the control is unparented + dummyControl.Unparent(); + + Property property4 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR); + DALI_TEST_CHECK(!property4.object); + DALI_TEST_CHECK(property4.propertyIndex == Property::INVALID_INDEX); + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty02(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR); + Visual::Base colorVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, colorVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + Vector3 targetColor(1.0f, 1.0f, 1.0f); + float targetOpacity = 0.5f; + float targetCornerRadius = 20.0f; + float targetBlurRadius = 10.0f; + + // Should work when the properties are not set before + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "mixColor"), targetColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "opacity"), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "cornerRadius"), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "blurRadius"), targetBlurRadius); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + colorVisual.CreatePropertyMap(resultMap); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(ColorVisual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(targetColor.r, targetColor.g, targetColor.b, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(blurRadiusValue); + DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); + + // Test uniform values + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("blurRadius", targetBlurRadius), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty03(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, ImageVisual" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + Visual::Base imageVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, imageVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + float targetCornerRadius = 20.0f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + imageVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION); + + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty04(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" ); + + Vector2 start(-1.f, -1.f); + Vector2 end(1.f, 1.f); + Property::Array stopColors; + stopColors.PushBack( Color::RED ); + stopColors.PushBack( Color::GREEN ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::GRADIENT); + propertyMap.Insert(GradientVisual::Property::START_POSITION, start); + propertyMap.Insert(GradientVisual::Property::END_POSITION, end); + propertyMap.Insert(GradientVisual::Property::STOP_OFFSET, Vector2(0.f, 1.f)); + propertyMap.Insert(GradientVisual::Property::SPREAD_METHOD, GradientVisual::SpreadMethod::REPEAT); + propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); + Visual::Base gradientVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, gradientVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + float targetCornerRadius = 20.0f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + gradientVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::FLOAT); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< float >(), targetCornerRadius, TEST_LOCATION); + + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + + END_TEST; +}