X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Visual.cpp;h=a88c76383ca1b0d021b0e275c36479637cad5d2b;hp=ae541f9ceeea80bd56cfa2a42692d5f64f7155e4;hb=83dd0b674417c4b93d920a9c56c8839d6bef6cc6;hpb=71f0932efe2c993f7866949767019d170ced9938 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp index ae541f9..a88c763 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp @@ -18,6 +18,7 @@ #include #include +#include #include #include #include @@ -396,7 +397,7 @@ int UtcDaliVisualSize(void) int UtcDaliVisualSetOnOffStage(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualSetDepthIndex" ); + tet_infoline( "UtcDaliVisualSetOnOffStage" ); VisualFactory factory = VisualFactory::Get(); Property::Map propertyMap; @@ -429,6 +430,64 @@ int UtcDaliVisualSetOnOffStage(void) END_TEST; } +int UtcDaliVisualSetOnOffStage2(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualSetOnOffStage2" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::SVG ); + propertyMap.Insert( ImageVisual::Property::URL, TEST_SVG_FILE_NAME ); + Visual::Base visual = factory.CreateVisual( propertyMap ); + + DummyControl actor = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(actor.GetImplementation()); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + actor.SetSize(200.f, 200.f); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + // First on/off + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + Renderer renderer = actor.GetRendererAt( 0 ); + auto textures = renderer.GetTextures(); + DALI_TEST_CHECK( textures.GetTextureCount() != 0u ); + + Stage::GetCurrent().Remove( actor ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + // Second on/off + Stage::GetCurrent().Add( actor ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + renderer = actor.GetRendererAt( 0 ); + textures = renderer.GetTextures(); + DALI_TEST_CHECK( textures.GetTextureCount() != 0u ); + + Stage::GetCurrent().Remove( actor ); + + application.SendNotification(); + application.Render(0); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + int UtcDaliVisualGetPropertyMap1(void) { ToolkitTestApplication application; @@ -1715,7 +1774,7 @@ int UtcDaliVisualAnimateBorderVisual01(void) Property::Map map; map["target"] = "testVisual"; map["property"] = "mixColor"; - map["targetValue"] = Vector4(1,1,1,0); + map["targetValue"] = Vector4(1,1,1,0.1); map["animator"] = Property::Map() .Add("alphaFunction", "LINEAR") .Add("timePeriod", Property::Map() @@ -1754,10 +1813,13 @@ int UtcDaliVisualAnimateBorderVisual01(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("borderColor", testColor ), true, TEST_LOCATION ); color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex ); - testColor = Vector4( 1,1,1,0.4f ); + testColor = Vector4( 1,1,1,0.45f ); DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), 0.0001f, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(testColor) ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", testColor.a ) , true, TEST_LOCATION ); + + Vector4 uColor; + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) ); + DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION ); application.Render(2000u); @@ -1765,11 +1827,13 @@ int UtcDaliVisualAnimateBorderVisual01(void) DALI_TEST_EQUALS( color, Color::WHITE, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("borderColor", Color::WHITE ), true, TEST_LOCATION ); - color = renderer.GetCurrentProperty< Vector4 >( mixColorIndex ); - testColor = Vector4(1,1,1,0); - DALI_TEST_EQUALS( color, testColor, TEST_LOCATION ); + color = renderer.GetCurrentProperty< Vector3 >( mixColorIndex ); + testColor = Vector4(1,1,1,0.1); + DALI_TEST_EQUALS( Vector3(color), Vector3(testColor), TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(testColor) ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", testColor.a ), true, TEST_LOCATION ); + + DALI_TEST_CHECK( application.GetGlAbstraction().GetUniformValue< Vector4 >( "uColor", uColor ) ); + DALI_TEST_EQUALS( uColor.a, testColor.a, TEST_LOCATION ); END_TEST; } @@ -1930,19 +1994,16 @@ int UtcDaliVisualAnimatePrimitiveVisual(void) application.Render(2000u); // halfway point application.SendNotification(); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4(0.5f, 0.5f, 0.5f, 1.0f )), true, TEST_LOCATION ); - Vector4 halfwayColor = (INITIAL_MIX_COLOR + TARGET_MIX_COLOR)*0.5; + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4(0.5f, 0.5f, 0.5f, halfwayColor.a )), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(halfwayColor) ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", halfwayColor.a ), true, TEST_LOCATION ); application.Render(2001u); // go past end application.SendNotification(); // Trigger signals DALI_TEST_EQUALS( actor.GetCurrentColor(), Color::WHITE, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Color::WHITE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("uColor", Vector4( 1.0f, 1.0f, 1.0f, TARGET_MIX_COLOR.a ) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("mixColor", Vector3(TARGET_MIX_COLOR) ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue("opacity", TARGET_MIX_COLOR.a ), true, TEST_LOCATION ); blendModeValue = renderer.GetProperty( Renderer::Property::BLEND_MODE ); DALI_TEST_EQUALS( blendModeValue.Get(), (int)BlendMode::AUTO, TEST_LOCATION ); @@ -3453,3 +3514,51 @@ int UtcDaliColorVisualRenderIfTransparentProperty(void) END_TEST; } + +int UtcDaliSvgVisualCustomShader(void) +{ + ToolkitTestApplication application; + tet_infoline( "SvgVisual with custom shader" ); + + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Property::Map shader; + const std::string vertexShader = "Foobar"; + const std::string fragmentShader = "Foobar"; + shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader; + shader[Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER] = vertexShader; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[Visual::Property::SHADER] = shader; + properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetSize( 200.f, 200.f ); + dummy.SetParentOrigin( ParentOrigin::CENTER ); + Stage::GetCurrent().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + Renderer renderer = dummy.GetRendererAt( 0 ); + Shader shader2 = renderer.GetShader(); + Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM ); + Property::Map* map = value.GetMap(); + DALI_TEST_CHECK( map ); + + Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp + DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION ); + + Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp + DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION ); + + END_TEST; +}