X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-Visual.cpp;h=5864554a86c9cfd7057e5c6fe120c718ae20870e;hp=a0f5334c469c2030d2bb39db7d6a95a49dd76009;hb=0547e874c936c6837e6e4511a7715cf555b0fb68;hpb=ec503e92aa01bc67f8ea118cf14aa3b1ed9d390e diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp index a0f5334..5864554 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp @@ -502,6 +502,9 @@ int UtcDaliVisualGetPropertyMap1(void) propertyMap.Insert(Visual::Property::MIX_COLOR, Color::BLUE); propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS, 10.0f ); propertyMap.Insert( DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_WIDTH, 20.0f ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_COLOR, Color::RED ); + propertyMap.Insert( DevelVisual::Property::BORDERLINE_OFFSET, -1.0f ); propertyMap.Insert( DevelColorVisual::Property::BLUR_RADIUS, 20.0f ); Visual::Base colorVisual = factory.CreateVisual( propertyMap ); @@ -524,6 +527,18 @@ int UtcDaliVisualGetPropertyMap1(void) DALI_TEST_CHECK( cornerRadiusPolicyValue ); DALI_TEST_CHECK( cornerRadiusPolicyValue->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE ); + Property::Value* borderlineWidthValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( borderlineWidthValue ); + DALI_TEST_CHECK( borderlineWidthValue->Get< float >() == 20.0f ); + + Property::Value* borderlineColorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); + DALI_TEST_CHECK( borderlineColorValue ); + DALI_TEST_CHECK( borderlineColorValue->Get< Vector4 >() == Color::RED ); + + Property::Value* borderlineOffsetValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( borderlineOffsetValue ); + DALI_TEST_CHECK( borderlineOffsetValue->Get< float >() == -1.0f ); + Property::Value* blurRadiusValue = resultMap.Find( DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT ); DALI_TEST_CHECK( blurRadiusValue ); DALI_TEST_CHECK( blurRadiusValue->Get< float >() == 20.0f ); @@ -599,10 +614,23 @@ int UtcDaliVisualGetPropertyMap2(void) DALI_TEST_CHECK( colorValue ); DALI_TEST_CHECK( colorValue->Get() == Color::CYAN ); - colorValue = resultMap.Find( BorderVisual::Property::SIZE, Property::FLOAT ); + sizeValue = resultMap.Find( BorderVisual::Property::SIZE, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 10.f ); + + // Get default value of borderline values here + + sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 0.0f ); + + colorValue = resultMap.Find( DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4 ); DALI_TEST_CHECK( colorValue ); - DALI_TEST_CHECK( colorValue->Get() == 10.f ); + DALI_TEST_CHECK( colorValue->Get() == Color::BLACK ); + sizeValue = resultMap.Find( DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT ); + DALI_TEST_CHECK( sizeValue ); + DALI_TEST_CHECK( sizeValue->Get() == 0.0f ); END_TEST; } @@ -655,6 +683,11 @@ int UtcDaliVisualGetPropertyMap3(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); + float borderlineWidth = 4.0f; + Vector4 cornerRadius(7.0f, 10.0f, 13.0f, 16.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, cornerRadius); + Visual::Base gradientVisual = factory.CreateVisual(propertyMap); Property::Map resultMap; @@ -681,6 +714,14 @@ int UtcDaliVisualGetPropertyMap3(void) DALI_TEST_CHECK( value ); DALI_TEST_EQUALS( value->Get(), end , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( GradientVisual::Property::STOP_OFFSET, Property::ARRAY ); DALI_TEST_CHECK( value ); Property::Array* offsetArray = value->GetArray(); @@ -722,6 +763,11 @@ int UtcDaliVisualGetPropertyMap4(void) stopColors.PushBack( Color::GREEN ); propertyMap.Insert(GradientVisual::Property::STOP_COLOR, stopColors); + float borderlineWidth = 8.0f; + Vector4 cornerRadius(1.0f, 2.0f, 4.0f, 8.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, borderlineWidth); + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, cornerRadius); + Visual::Base gradientVisual = factory.CreateVisual(propertyMap); DALI_TEST_CHECK( gradientVisual ); @@ -749,6 +795,14 @@ int UtcDaliVisualGetPropertyMap4(void) DALI_TEST_CHECK( value ); DALI_TEST_EQUALS( value->Get(), radius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), borderlineWidth , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + + value = resultMap.Find( DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4 ); + DALI_TEST_CHECK( value ); + DALI_TEST_EQUALS( value->Get(), cornerRadius , Math::MACHINE_EPSILON_100, TEST_LOCATION ); + value = resultMap.Find( GradientVisual::Property::STOP_OFFSET, Property::ARRAY ); DALI_TEST_CHECK( value ); Property::Array* offsetArray = value->GetArray(); @@ -3910,6 +3964,361 @@ int UtcDaliVisualRoundedCorner(void) END_TEST; } +int UtcDaliVisualBorderline(void) +{ +#ifdef OLD_GRAPHICS_TEST + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualBorderline" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("cornerRadiusPolicy", Property::Type::FLOAT), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + // image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float cornerRadius = 5.0f; + float borderlineWidth = 30.0f; + Vector4 borderlineColor(1.0f, 0.0f, 0.0f, 1.0f); + float borderlineOffset = 1.0f; + + properties[Visual::Property::TYPE] = Visual::IMAGE; + properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor; + properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); + } + + // color visual 1 + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Vector4 cornerRadius(23.0f, 2.0f, 3.0f, 2.3f); + float borderlineWidth = 30.0f; + Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f); + float borderlineOffset = -0.4f; + + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties["cornerRadius"] = cornerRadius; + properties["borderlineWidth"] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties["borderlineOffset"] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); + } + + // color visual 2, default color, default offset + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float borderlineWidth = 30.0f; + + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + // Default borderline offset is 0.0f. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); + } + + // color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float borderlineWidth = 30.0f; + Vector4 borderlineColor(0.5f, 0.4f, 0.3f, 0.2f); + float borderlineOffset = 37.4f; + + properties[Visual::Property::TYPE] = Visual::COLOR; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties["borderlineWidth"] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties["borderlineOffset"] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + // NOTE : borderlineOffset will clamp in fragment shader. not visual itself + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); + } + + // gradient visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float borderlineWidth = 30.0f; + float cornerRadius = 70.0f; + + properties[Visual::Property::TYPE] = Visual::GRADIENT; + properties[ColorVisual::Property::MIX_COLOR] = Color::BLUE; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[GradientVisual::Property::START_POSITION] = Vector2( 0.5f, 0.5f ); + properties[GradientVisual::Property::END_POSITION] = Vector2( -0.5f, -0.5f ); + properties[GradientVisual::Property::UNITS] = GradientVisual::Units::USER_SPACE; + + Property::Array stopOffsets; + stopOffsets.PushBack( 0.0f ); + stopOffsets.PushBack( 0.6f ); + stopOffsets.PushBack( 1.0f ); + properties[GradientVisual::Property::STOP_OFFSET] = stopOffsets; + + Property::Array stopColors; + stopColors.PushBack( Color::RED ); + stopColors.PushBack( Color::YELLOW ); + stopColors.PushBack( Color::GREEN ); + properties[GradientVisual::Property::STOP_COLOR] = stopColors; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + // Default borderline offset is 0.0f. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); + } + + // animated image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + float borderlineWidth = 24.0f; + float borderlineOffset = -1.0f; + + properties[Visual::Property::TYPE] = Visual::ANIMATED_IMAGE; + properties[ImageVisual::Property::URL] = TEST_GIF_FILE_NAME; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth + 10.0f; // Dummy Input + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties["borderlineOffset"] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + // Default borderline color is BLACK. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); + } + + // vector image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Vector4 cornerRadius(54.0f, 43.0f, 32.0f, 21.0f); + float borderlineWidth = 27.0f; + Vector4 borderlineColor(0.5f, 0.5f, 0.5f, 0.0f); + + properties[Visual::Property::TYPE] = Visual::SVG; + properties[ImageVisual::Property::URL] = TEST_SVG_FILE_NAME; + properties[DevelVisual::Property::CORNER_RADIUS] = cornerRadius; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties[DevelVisual::Property::BORDERLINE_COLOR] = borderlineColor; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + // Default corner radius policy is absolute. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + // Default borderline offset is 0.0. + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); + } + + // animated vector image visual + { + VisualFactory factory = VisualFactory::Get(); + Property::Map properties; + Vector4 cornerRadius(1.3f, 0.0f, 0.4f, 0.2f); + float borderlineWidth = 13.0f; + Vector4 borderlineColor(0.3f, 0.3f, 0.3f, 1.0f); + float borderlineOffset = 13.0f; + + properties[Visual::Property::TYPE] = DevelVisual::ANIMATED_VECTOR_IMAGE; + properties[ImageVisual::Property::URL] = TEST_VECTOR_IMAGE_FILE_NAME; + properties["cornerRadius"] = cornerRadius; + properties[DevelVisual::Property::CORNER_RADIUS_POLICY] = Toolkit::Visual::Transform::Policy::RELATIVE; + properties[DevelVisual::Property::BORDERLINE_WIDTH] = borderlineWidth; + properties["borderlineColor"] = borderlineColor; + properties[DevelVisual::Property::BORDERLINE_OFFSET] = borderlineOffset; + + Visual::Base visual = factory.CreateVisual( properties ); + + // trigger creation through setting on stage + DummyControl dummy = DummyControl::New( true ); + Impl::DummyControl& dummyImpl = static_cast< Impl::DummyControl& >( dummy.GetImplementation() ); + dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual ); + + dummy.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) ); + dummy.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + application.GetScene().Add( dummy ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); + } +#else + tet_result(TET_PASS); +#endif + + END_TEST; +} + + int UtcDaliColorVisualBlurRadius(void) { ToolkitTestApplication application; @@ -4101,6 +4510,9 @@ int UtcDaliVisualGetVisualProperty01(void) UniformData("size", Property::Type::VECTOR2), UniformData("cornerRadius", Property::Type::VECTOR4), UniformData("blurRadius", Property::Type::FLOAT), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), }; TestGraphicsController& graphics = application.GetGraphicsController(); @@ -4113,6 +4525,9 @@ int UtcDaliVisualGetVisualProperty01(void) propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, Vector4(10.0f, 0.0f, 2.0f, 4.0f)); propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS_POLICY, Toolkit::Visual::Transform::Policy::RELATIVE); propertyMap.Insert(DevelColorVisual::Property::BLUR_RADIUS, 20.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 20.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_COLOR, Color::RED); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_OFFSET, 1.0f); Visual::Base colorVisual = factory.CreateVisual(propertyMap); DummyControl dummyControl = DummyControl::New(true); @@ -4130,6 +4545,9 @@ int UtcDaliVisualGetVisualProperty01(void) float targetOpacity = 0.5f; Vector4 targetCornerRadius(0.0f, 0.0f, 0.0f, 0.0f); float targetBlurRadius = 10.0f; + float targetBorderlineWidth = 25.0f; + Vector4 targetBorderlineColor(1.0f, 1.0f, 1.0f, 1.0f); + float targetBorderlineOffset = -1.0f; Animation animation = Animation::New(1.0f); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::MIX_COLOR), targetColor); @@ -4138,6 +4556,9 @@ int UtcDaliVisualGetVisualProperty01(void) animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Transform::Property::SIZE), targetSize); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelColorVisual::Property::BLUR_RADIUS), targetBlurRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); animation.Play(); application.SendNotification(); @@ -4172,12 +4593,27 @@ int UtcDaliVisualGetVisualProperty01(void) DALI_TEST_CHECK(blurRadiusValue); DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + // Test uniform values DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("offset", targetOffset), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("size", targetSize), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("blurRadius", targetBlurRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); // Test not-supported property Property property1 = DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::PREMULTIPLIED_ALPHA); @@ -4203,6 +4639,9 @@ int UtcDaliVisualGetVisualProperty02(void) UniformData("offset", Property::Type::VECTOR2), UniformData("size", Property::Type::VECTOR2), UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineCOlor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), UniformData("blurRadius", Property::Type::FLOAT), }; @@ -4228,6 +4667,9 @@ int UtcDaliVisualGetVisualProperty02(void) Vector2 targetSize(1.1f, 1.1f); float targetOpacity = 0.5f; Vector4 targetCornerRadius(20.0f, 0.0f, 20.0f, 0.0f); + float targetBorderlineWidth = 77.7f; + Vector4 targetBorderlineColor(0.4f, 0.2f, 0.3f, 0.9f); + float targetBorderlineOffset = 1.0f; float targetBlurRadius = 10.0f; // Should work when the properties are not set before @@ -4237,6 +4679,9 @@ int UtcDaliVisualGetVisualProperty02(void) animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "offset"), targetOffset); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "size"), targetSize); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "cornerRadius"), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineWidth"), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineColor"), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "borderlineOffset"), targetBorderlineOffset); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, "blurRadius"), targetBlurRadius); animation.Play(); @@ -4268,6 +4713,18 @@ int UtcDaliVisualGetVisualProperty02(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + Property::Value* blurRadiusValue = resultMap.Find(DevelColorVisual::Property::BLUR_RADIUS, Property::FLOAT); DALI_TEST_CHECK(blurRadiusValue); DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); @@ -4288,11 +4745,14 @@ int UtcDaliVisualGetVisualProperty03(void) { #ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, ImageVisual" ); + tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" ); static std::vector customUniforms = { UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), }; TestGraphicsController& graphics = application.GetGraphicsController(); @@ -4302,6 +4762,10 @@ int UtcDaliVisualGetVisualProperty03(void) Property::Map propertyMap; propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); + //We must set some value because application cannot notify shader changed + propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 1.0f); + propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); + Visual::Base imageVisual = factory.CreateVisual(propertyMap); DummyControl dummyControl = DummyControl::New(true); @@ -4318,10 +4782,16 @@ int UtcDaliVisualGetVisualProperty03(void) float targetOpacity = 0.5f; Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; Animation animation = Animation::New(1.0f); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); animation.Play(); application.SendNotification(); @@ -4340,8 +4810,23 @@ int UtcDaliVisualGetVisualProperty03(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + // Test uniform value DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); #else tet_result(TET_PASS); #endif