X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-VideoView.cpp;h=d082f072343ae18957cefe3f10f73a85f00a235d;hp=983ac7762643600635b1b00fc9dd065862483e3f;hb=ebff9233f12c27457984dc08581f51ba8a102d23;hpb=cb3456e0afbf5fca76c0d8cd682e8977d5fc0800 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-VideoView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-VideoView.cpp index 983ac77..d082f07 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-VideoView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-VideoView.cpp @@ -31,6 +31,34 @@ const char* const VOLUME_LEFT( "volumeLeft" ); const char* const VOLUME_RIGHT( "volumeRight" ); const char* const RENDERING_TYPE( "renderingTarget" ); +const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( + attribute mediump vec2 aPosition;\n + varying mediump vec2 vTexCoord;\n + uniform mediump mat4 uMvpMatrix;\n + uniform mediump vec3 uSize;\n + \n + void main()\n + {\n + mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n + vertexPosition.xyz *= uSize;\n + vertexPosition = uMvpMatrix * vertexPosition;\n + \n + vTexCoord = aPosition + vec2(0.5);\n + gl_Position = vertexPosition;\n + }\n +); + +const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( + varying mediump vec2 vTexCoord;\n + uniform sampler2D sTexture;\n + uniform lowp vec4 uColor;\n + \n + void main()\n + {\n + gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n + }\n +); + } void video_view_startup(void) @@ -312,3 +340,28 @@ int UtcDaliVideoViewMethodsForRenderType(void) END_TEST; } + +int UtcDaliVideoViewCustomShaderForCoverage(void) +{ + ToolkitTestApplication application; + VideoView videoView = VideoView::New(); + DALI_TEST_CHECK( videoView ); + Stage::GetCurrent().Add( videoView ); + videoView.SetProperty( VideoView::Property::VIDEO, "testvideo" ); + + Property::Map customShader; + customShader.Insert( "vertexShader", VERTEX_SHADER ); + customShader.Insert( "fragmentShader", FRAGMENT_SHADER ); + + Property::Map map; + map.Insert( "shader", customShader ); + + videoView.SetProperty( VideoView::Property::VIDEO, map ); + + Property::Map map2; + Property::Value value = videoView.GetProperty( VideoView::Property::VIDEO ); + + DALI_TEST_CHECK( !value.Get( map2 ) ); + + END_TEST; +}