X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TransitionData.cpp;h=42ca88e55cde3c3b7d2005fa9cf1521aadfc2877;hp=49d62abf570fc36585d471fee80210f3f3306bee;hb=5e351965bad7e1de2e94027548b022bac692603c;hpb=24ea337df1049251ab2e47c556edc6e8458f9c93 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp index 49d62abf..42ca88e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TransitionData.cpp @@ -22,7 +22,6 @@ #include #include #include -#include #include "dummy-control.h" using namespace Dali; @@ -255,14 +254,14 @@ int UtcDaliTransitionDataMap1P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -270,13 +269,13 @@ int UtcDaliTransitionDataMap1P(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); application.Render(500); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); END_TEST; } @@ -324,14 +323,14 @@ int UtcDaliTransitionDataMap2P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -340,13 +339,13 @@ int UtcDaliTransitionDataMap2P(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); application.Render(500); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); END_TEST; } @@ -397,14 +396,14 @@ int UtcDaliTransitionDataMap2Pb(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, PrimitiveVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); anim.Play(); @@ -413,13 +412,13 @@ int UtcDaliTransitionDataMap2Pb(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA+Color::RED)*0.5f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); application.Render(500); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::RED), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION); END_TEST; } @@ -535,7 +534,7 @@ int UtcDaliTransitionDataMap4P(void) application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(sizeIndex), Vector2(10.0f, 10.0f), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(10.0f, 10.0f), TEST_LOCATION); anim.Play(); @@ -544,11 +543,11 @@ int UtcDaliTransitionDataMap4P(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(60.0f, 60.0f), TEST_LOCATION); application.Render(500); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector2 >( renderer, sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector2 >( sizeIndex ), Vector2(110.0f, 110.0f), TEST_LOCATION ); END_TEST; } @@ -594,7 +593,7 @@ int UtcDaliTransitionDataMap5P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); @@ -602,9 +601,9 @@ int UtcDaliTransitionDataMap5P(void) DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 0.0f, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( renderer.GetProperty(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); anim.Play(); @@ -612,15 +611,15 @@ int UtcDaliTransitionDataMap5P(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); application.Render(501); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::AUTO, TEST_LOCATION ); END_TEST; } @@ -666,20 +665,20 @@ int UtcDaliTransitionDataMap6P(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIndex = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIndex = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); application.SendNotification(); application.Render(0); DALI_TEST_EQUALS( renderer.GetProperty(mixColorIndex), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); DALI_TEST_EQUALS( renderer.GetProperty(opacityIndex), 1.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 1.0f, 0.001f, TEST_LOCATION ); // Note, This should be testing for AUTO // this is the same problem as C# target value being set before Play is called. // @todo How was this solved? DALI_TEST_EQUALS( renderer.GetProperty(Renderer::Property::BLEND_MODE), (int)BlendMode::ON, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); anim.Play(); @@ -687,15 +686,15 @@ int UtcDaliTransitionDataMap6P(void) application.Render(500); // Start animation application.Render(500); // Halfway thru anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.5f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); application.Render(500); // End of anim application.SendNotification(); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< Vector3 >( renderer, mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< float >( renderer, opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); - DALI_TEST_EQUALS( DevelHandle::GetCurrentProperty< int >( renderer, Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< Vector3 >( mixColorIndex ), Vector3(Color::MAGENTA), TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< float >( opacityIndex ), 0.0f, 0.001f, TEST_LOCATION ); + DALI_TEST_EQUALS( renderer.GetCurrentProperty< int >( Renderer::Property::BLEND_MODE ), (int)BlendMode::ON, TEST_LOCATION ); END_TEST; } @@ -819,7 +818,7 @@ int UtcDaliTransitionDataMapN4(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); tet_printf( "Test that the property has been set to target value\n"); DALI_TEST_EQUALS(renderer.GetProperty(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION); @@ -923,7 +922,7 @@ int UtcDaliTransitionDataMapN6(void) Renderer renderer = actor.GetRendererAt(0); Property::Index mixColorIdx = DevelHandle::GetPropertyIndex( renderer, ColorVisual::Property::MIX_COLOR ); - Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, DevelVisual::Property::OPACITY ); + Property::Index opacityIdx = DevelHandle::GetPropertyIndex( renderer, Visual::Property::OPACITY ); tet_printf( "Test that the property has been set to target value\n"); DALI_TEST_EQUALS(renderer.GetProperty(mixColorIdx), Vector3(Color::RED), 0.001, TEST_LOCATION);