X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ToolBar.cpp;h=c4777bc9f29a09cc0263a06e991ec34c85ded557;hp=3bb7da11b0382a921a8f60138c7ba60257209e46;hb=34acf01671928c22fe260fe8aa365ec2d0e05525;hpb=af10e25bb20325d256ba5aa00aae248cbf7c5baa diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ToolBar.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ToolBar.cpp index 3bb7da1..c4777bc 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ToolBar.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ToolBar.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -43,7 +43,7 @@ Actor CreateColorActor( const Vector4& color ) VisualFactory factory = VisualFactory::Get(); Dali::Property::Map map; - map[ Visual::Property::TYPE ] = Visual::COLOR; + map[ Toolkit::Visual::Property::TYPE ] = Visual::COLOR; map[ ColorVisual::Property::MIX_COLOR ] = color; Visual::Base colorVisual = factory.CreateVisual( map ); dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, colorVisual ); @@ -82,7 +82,7 @@ int UtcDaliToolBarNew(void) DALI_TEST_CHECK( toolbar2 == toolbar ); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); DALI_TEST_CHECK( registry ); gObjectCreatedCallBackCalled = false; @@ -93,7 +93,7 @@ int UtcDaliToolBarNew(void) DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); Actor actor = toolbar; - toolbar == ToolBar::DownCast( actor ); + toolbar = ToolBar::DownCast( actor ); DALI_TEST_CHECK( toolbar ); END_TEST; @@ -107,18 +107,18 @@ int UtcDaliToolBarAddControl01(void) try { Actor control1 = CreateColorActor( Color::RED ); - control1.SetSize( Vector2( 100.f, 100.f ) ); + control1.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control2 = CreateColorActor( Color::RED ); - control2.SetSize( Vector2( 100.f, 100.f ) ); + control2.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control3 = CreateColorActor( Color::RED ); - control3.SetSize( Vector2( 100.f, 100.f ) ); + control3.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control4 = CreateColorActor( Color::RED ); - control4.SetSize( Vector2( 100.f, 100.f ) ); + control4.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control5 = CreateColorActor( Color::RED ); - control5.SetSize( Vector2( 100.f, 100.f ) ); + control5.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); ToolBar toolbar = ToolBar::New(); - toolbar.SetSize( Vector2( 600.f, 100.f ) ); + toolbar.SetProperty( Actor::Property::SIZE, Vector2( 600.f, 100.f ) ); application.Render(); application.SendNotification(); @@ -126,26 +126,26 @@ int UtcDaliToolBarAddControl01(void) application.SendNotification(); toolbar.Add( control1 ); - toolbar.AddControl( control2, 0.1f, Alignment::HorizontalLeft, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); - toolbar.AddControl( control3, 0.1f, Alignment::HorizontalCenter, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); - toolbar.AddControl( control4, 0.1f, Alignment::HorizontalCenter, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); - toolbar.AddControl( control5, 0.1f, Alignment::HorizontalRight, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control2, 0.1f, Alignment::HORIZONTAL_LEFT, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control3, 0.1f, Alignment::HORIZONTAL_CENTER, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control4, 0.1f, Alignment::HORIZONTAL_CENTER, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control5, 0.1f, Alignment::HORIZONTAL_RIGHT, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); Actor control6 = CreateColorActor( Color::RED ); - control6.SetSize( Vector2( 100.f, 100.f ) ); + control6.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control7 = CreateColorActor( Color::RED ); - control7.SetSize( Vector2( 100.f, 100.f ) ); + control7.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); Actor control8 = CreateColorActor( Color::RED ); - control8.SetSize( Vector2( 100.f, 100.f ) ); + control8.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); application.Render(); application.SendNotification(); application.Render(); application.SendNotification(); - toolbar.AddControl( control6, 0.4f, Alignment::HorizontalLeft, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); - toolbar.AddControl( control7, 0.2f, Alignment::HorizontalCenter, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); - toolbar.AddControl( control8, 0.2f, Alignment::HorizontalRight, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control6, 0.4f, Alignment::HORIZONTAL_LEFT, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control7, 0.2f, Alignment::HORIZONTAL_CENTER, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); + toolbar.AddControl( control8, 0.2f, Alignment::HORIZONTAL_RIGHT, Alignment::Padding( 1.f, 1.f, 1.f, 1.f ) ); } catch( ... ) { @@ -198,7 +198,7 @@ int UtcDaliToolBarRemoveControl01(void) Actor control = CreateColorActor( Color::RED ); ToolBar toolbar = ToolBar::New(); - toolbar.AddControl( control, 0.1f, Alignment::HorizontalLeft ); + toolbar.AddControl( control, 0.1f, Alignment::HORIZONTAL_LEFT ); toolbar.RemoveControl( control ); } @@ -223,8 +223,8 @@ int UtcDaliToolBarRemoveControl02(void) ToolBar toolbar01 = ToolBar::New(); ToolBar toolbar02 = ToolBar::New(); - toolbar01.AddControl( control01, 0.1f, Alignment::HorizontalLeft ); - toolbar02.AddControl( control02, 0.1f, Alignment::HorizontalLeft ); + toolbar01.AddControl( control01, 0.1f, Alignment::HORIZONTAL_LEFT ); + toolbar02.AddControl( control02, 0.1f, Alignment::HORIZONTAL_LEFT ); toolbar02.RemoveControl( control01 ); } @@ -243,7 +243,7 @@ int UtcDaliToolBarRemoveControl02(void) Actor control = CreateColorActor( Color::RED ); ToolBar toolbar = ToolBar::New(); - toolbar.AddControl( control, 0.1f, Alignment::HorizontalLeft ); + toolbar.AddControl( control, 0.1f, Alignment::HORIZONTAL_LEFT ); toolbar.RemoveControl( control ); toolbar.RemoveControl( control );