X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TextField.cpp;h=4c126be732df03f2411afbd3fda9fc08c3178a59;hp=893d26ab2ba0bbcd763e4ec35113fff6bcd5be01;hb=f7afcaf3b5cd7cd9aa3c937b680a525ecbbc8332;hpb=3436b4b2c6ef52b92efe05bedbb5399cb414b0cc diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp index 893d26a..4c126be 100755 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp @@ -102,6 +102,7 @@ const char* const PROPERTY_NAME_ELLIPSIS = "ellipsis const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection"; const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle"; const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection"; +const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE_POPUP = "enableGrabHandlePopup"; const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f ); const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. @@ -539,6 +540,7 @@ int UtcDaliTextFieldGetPropertyP(void) DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextField::Property::ENABLE_SHIFT_SELECTION ); DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextField::Property::ENABLE_GRAB_HANDLE ); DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextField::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ); + DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE_POPUP ) == DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP ); END_TEST; } @@ -993,6 +995,11 @@ int UtcDaliTextFieldSetPropertyP(void) field.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); DALI_TEST_EQUALS( field.GetProperty( Actor::Property::LAYOUT_DIRECTION ), static_cast( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + // Test the ENABLE_GRAB_HANDLE_POPUP property + DALI_TEST_CHECK( field.GetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP ) ); + field.SetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP, false ); + DALI_TEST_CHECK( !field.GetProperty( DevelTextField::Property::ENABLE_GRAB_HANDLE_POPUP ) ); + application.SendNotification(); application.Render(); @@ -2927,7 +2934,6 @@ int utcDaliTextFieldLayoutDirectionCoverage(void) END_TEST; } - int UtcDaliTextFieldGetInputMethodContext(void) { ToolkitTestApplication application; @@ -2939,3 +2945,54 @@ int UtcDaliTextFieldGetInputMethodContext(void) END_TEST; } +int UtcDaliTextFieldSelectWholeText(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliTextFieldSelectWholeText "); + + TextField textField = TextField::New(); + + Stage::GetCurrent().Add( textField ); + + textField.SetSize( 300.f, 50.f ); + textField.SetParentOrigin( ParentOrigin::TOP_LEFT ); + textField.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION ); + + DevelTextField::SelectWholeText( textField ); + + application.SendNotification(); + application.Render(); + + // Nothing should have been selected. The number of children is still 1 + DALI_TEST_EQUALS( 1u, textField.GetChildCount(), TEST_LOCATION ); + + textField.SetProperty( TextField::Property::TEXT, "Hello world" ); + + application.SendNotification(); + application.Render(); + + DevelTextField::SelectWholeText( textField ); + + application.SendNotification(); + application.Render(); + + // Should be 2 children, the stencil and the layer + DALI_TEST_EQUALS( 2u, textField.GetChildCount(), TEST_LOCATION ); + + // The offscreen root actor should have two actors: the renderer and the highlight actor. + Actor stencil = textField.GetChildAt( 0u ); + + // The highlight actor is drawn first, so is the first actor in the list + Renderer highlight = stencil.GetChildAt( 0u ).GetRendererAt( 0u ); + DALI_TEST_CHECK( highlight ); + + END_TEST; +}