X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TextEditor.cpp;h=b3decd1d1edf333a9c23892ceb9692a2cafab5a8;hp=59925df7e6c9e984963c3b601e42c76648a2f740;hb=a97787d5b7db865cea0b003db309a619877b0144;hpb=4cfc161e92f47722b38d58987ac8f8773bad13c5 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp index 59925df..b3decd1 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,13 +20,14 @@ #include #include #include +#include +#include #include #include -#include -#include #include #include #include +#include using namespace Dali; using namespace Toolkit; @@ -97,33 +98,37 @@ const char* const PROPERTY_NAME_PLACEHOLDER_TEXT = "placehol const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor"; const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection"; const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder"; +const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection"; +const char* const PROPERTY_NAME_ENABLE_GRAB_HANDLE = "enableGrabHandle"; +const char* const PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION = "matchSystemLanguageDirection"; +const char* const PROPERTY_NAME_MAX_LENGTH = "maxLength"; -const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND; const Vector4 PLACEHOLDER_TEXT_COLOR( 0.8f, 0.8f, 0.8f, 0.8f ); const Dali::Vector4 LIGHT_BLUE( 0.75f, 0.96f, 1.f, 1.f ); // The text highlight color. -const unsigned int CURSOR_BLINK_INTERVAL = 500u; // Cursor blink interval -const float TO_MILLISECONDS = 1000.f; -const float TO_SECONDS = 1.f / TO_MILLISECONDS; const float RENDER_FRAME_INTERVAL = 16.66f; -const float SCROLL_THRESHOLD = 10.f; -const float SCROLL_SPEED = 300.f; - const unsigned int DEFAULT_FONT_SIZE = 1152u; const std::string DEFAULT_FONT_DIR( "/resources/fonts" ); const int KEY_A_CODE = 38; const int KEY_D_CODE = 40; +const int KEY_C_CODE = 54; +const int KEY_V_CODE = 55; +const int KEY_X_CODE = 53; const int KEY_WHITE_SPACE_CODE = 65; +const int KEY_SHIFT_MODIFIER = 257; +const int KEY_CONTROL_MODIFIER = 258; + const char* HANDLE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/insertpoint-icon.png"; const std::string DEFAULT_DEVICE_NAME("hwKeyboard"); static bool gTextChangedCallBackCalled; static bool gInputStyleChangedCallbackCalled; +static bool gMaxCharactersCallBackCalled; static Dali::Toolkit::TextEditor::InputStyle::Mask gInputStyleMask; struct CallbackFunctor @@ -155,108 +160,39 @@ static void TestInputStyleChangedCallback( TextEditor control, TextEditor::Input gInputStyleMask = mask; } -// Generate a TapGestureEvent to send to Core. -Integration::TapGestureEvent GenerateTap( - Gesture::State state, - unsigned int numberOfTaps, - unsigned int numberOfTouches, - Vector2 point) -{ - Integration::TapGestureEvent tap( state ); - - tap.numberOfTaps = numberOfTaps; - tap.numberOfTouches = numberOfTouches; - tap.point = point; - - return tap; -} - -// Generate a PanGestureEvent to send to Core -Integration::PanGestureEvent GeneratePan( Gesture::State state, - const Vector2& previousPosition, - const Vector2& currentPosition, - unsigned long timeDelta, - unsigned int numberOfTouches = 1u ) +static void TestMaxLengthReachedCallback( TextEditor control ) { - Integration::PanGestureEvent pan(state); + tet_infoline(" TestMaxLengthReachedCallback"); - pan.previousPosition = previousPosition; - pan.currentPosition = currentPosition; - pan.timeDelta = timeDelta; - pan.numberOfTouches = numberOfTouches; - - return pan; + gMaxCharactersCallBackCalled = true; } // Generate a KeyEvent to send to Core. Integration::KeyEvent GenerateKey( const std::string& keyName, + const std::string& logicalKey, const std::string& keyString, int keyCode, int keyModifier, unsigned long timeStamp, const Integration::KeyEvent::State& keyState, + const std::string& compose = "", const std::string& deviceName = DEFAULT_DEVICE_NAME, - const DevelDevice::Class::Type& deviceClass = DevelDevice::Class::NONE, - const DevelDevice::Subclass::Type& deviceSubclass = DevelDevice::Subclass::NONE ) + const Device::Class::Type& deviceClass = Device::Class::NONE, + const Device::Subclass::Type& deviceSubclass = Device::Subclass::NONE ) { return Integration::KeyEvent( keyName, + logicalKey, keyString, keyCode, keyModifier, timeStamp, keyState, + compose, deviceName, deviceClass, deviceSubclass ); } -/** - * Helper to generate PanGestureEvent - * - * @param[in] application Application instance - * @param[in] state The Gesture State - * @param[in] pos The current position of touch. - */ -static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos) -{ - static Vector2 last; - - if( (state == Gesture::Started) || - (state == Gesture::Possible) ) - { - last.x = pos.x; - last.y = pos.y; - } - - application.ProcessEvent( GeneratePan( state, last, pos, 16 ) ); - - last.x = pos.x; - last.y = pos.y; -} - -/* - * Simulate time passed by. - * - * @note this will always process at least 1 frame (1/60 sec) - * - * @param application Test application instance - * @param duration Time to pass in milliseconds. - * @return The actual time passed in milliseconds - */ -static int Wait(ToolkitTestApplication& application, int duration = 0) -{ - int time = 0; - - for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) - { - application.SendNotification(); - application.Render(RENDER_FRAME_INTERVAL); - time += RENDER_FRAME_INTERVAL; - } - - return time; -} - Dali::Integration::Point GetPointDownInside( Vector2& pos ) { Dali::Integration::Point point; @@ -281,18 +217,64 @@ bool DaliTestCheckMaps( const Property::Map& fontStyleMapGet, const Property::Ma { const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index ); - Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey ); + Property::Value* valueSet = NULL; + if ( valueGet.first.type == Property::Key::INDEX ) + { + valueSet = fontStyleMapSet.Find( valueGet.first.indexKey ); + } + else + { + // Get Key is a string so searching Set Map for a string key + valueSet = fontStyleMapSet.Find( valueGet.first.stringKey ); + } + if( NULL != valueSet ) { - if( valueGet.second.Get() != valueSet->Get() ) + if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get().c_str(), valueSet->Get().c_str() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get() != valueSet->Get() ) ) { - tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get().c_str(), valueSet->Get().c_str() ); + tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get() != valueSet->Get() ) ) + { + tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get(), valueSet->Get() ); + return false; + } + else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get() != valueSet->Get() ) ) + { + Vector2 vector2Get = valueGet.second.Get(); + Vector2 vector2Set = valueSet->Get(); + tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y ); + return false; + } + else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get() != valueSet->Get() ) ) + { + Vector4 vector4Get = valueGet.second.Get(); + Vector4 vector4Set = valueSet->Get(); + tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a ); return false; } } else { - tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() ); + if ( valueGet.first.type == Property::Key::INDEX ) + { + tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey ); + } + else + { + tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() ); + } return false; } } @@ -310,13 +292,13 @@ public: { } - void Callback( TextEditor editor, DevelTextEditor::Scroll::Type type ) + void Callback( TextEditor editor, TextEditor::Scroll::Type type ) { - if( type == DevelTextEditor::Scroll::STARTED ) + if( type == TextEditor::Scroll::STARTED ) { mStartedCalled = true; } - else if( type == DevelTextEditor::Scroll::FINISHED ) + else if( type == TextEditor::Scroll::FINISHED ) { mFinishedCalled = true; } @@ -418,7 +400,7 @@ int UtcDaliTextEditorGetPropertyP(void) DALI_TEST_CHECK( editor ); // Check Property Indices are correct - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == TextEditor::Property::RENDERING_BACKEND ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_RENDERING_BACKEND ) == DevelTextEditor::Property::RENDERING_BACKEND ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT ) == TextEditor::Property::TEXT ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_TEXT_COLOR ) == TextEditor::Property::TEXT_COLOR ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_FONT_FAMILY ) == TextEditor::Property::FONT_FAMILY ); @@ -459,17 +441,21 @@ int UtcDaliTextEditorGetPropertyP(void) DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_EMBOSS ) == TextEditor::Property::INPUT_EMBOSS ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_OUTLINE ) == TextEditor::Property::OUTLINE ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_INPUT_OUTLINE ) == TextEditor::Property::INPUT_OUTLINE ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == DevelTextEditor::Property::SMOOTH_SCROLL ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == DevelTextEditor::Property::ENABLE_SCROLL_BAR ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == DevelTextEditor::Property::PIXEL_SIZE ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == DevelTextEditor::Property::LINE_COUNT ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL ) == TextEditor::Property::SMOOTH_SCROLL ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SMOOTH_SCROLL_DURATION ) == TextEditor::Property::SMOOTH_SCROLL_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SCROLL_BAR ) == TextEditor::Property::ENABLE_SCROLL_BAR ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_SHOW_DURATION ) == TextEditor::Property::SCROLL_BAR_SHOW_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_SCROLL_BAR_FADE_DURATION ) == TextEditor::Property::SCROLL_BAR_FADE_DURATION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PIXEL_SIZE ) == TextEditor::Property::PIXEL_SIZE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_LINE_COUNT) == TextEditor::Property::LINE_COUNT ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextEditor::Property::ENABLE_SELECTION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT ); DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == DevelTextEditor::Property::ENABLE_SELECTION ); - DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == DevelTextEditor::Property::PLACEHOLDER ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_GRAB_HANDLE ) == DevelTextEditor::Property::ENABLE_GRAB_HANDLE ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MATCH_SYSTEM_LANGUAGE_DIRECTION ) == DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ); + DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_MAX_LENGTH ) == DevelTextEditor::Property::MAX_LENGTH ); END_TEST; } @@ -499,13 +485,13 @@ int UtcDaliTextEditorSetPropertyP(void) tet_infoline(" UtcDaliToolkitTextEditorSetPropertyP"); TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); // Note - we can't check the defaults since the stylesheets are platform-specific // Check the render backend property. - editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS ); - DALI_TEST_EQUALS( (Text::RenderingType)editor.GetProperty( TextEditor::Property::RENDERING_BACKEND ), Text::RENDERING_SHARED_ATLAS, TEST_LOCATION ); + editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS ); + DALI_TEST_EQUALS( (DevelText::RenderingType)editor.GetProperty( DevelTextEditor::Property::RENDERING_BACKEND ), DevelText::RENDERING_SHARED_ATLAS, TEST_LOCATION ); // Check text property. editor.SetProperty( TextEditor::Property::TEXT, "Setting Text" ); @@ -692,9 +678,9 @@ int UtcDaliTextEditorSetPropertyP(void) Property::Map underlineMapSet; Property::Map underlineMapGet; - underlineMapSet.Insert( "enable", "true" ); - underlineMapSet.Insert( "color", "red" ); - underlineMapSet.Insert( "height", "1" ); + underlineMapSet.Insert( "enable", true ); + underlineMapSet.Insert( "color", Color::RED ); + underlineMapSet.Insert( "height", 1 ); editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet ); @@ -710,8 +696,9 @@ int UtcDaliTextEditorSetPropertyP(void) Property::Map shadowMapSet; Property::Map shadowMapGet; - shadowMapSet.Insert( "color", "green" ); - shadowMapSet.Insert( "offset", "2 2" ); + shadowMapSet.Insert( "color", Color::GREEN ); + shadowMapSet.Insert( "offset", Vector2(2.0f, 2.0f) ); + shadowMapSet.Insert( "blurRadius", 3.0f ); editor.SetProperty( TextEditor::Property::SHADOW, shadowMapSet ); @@ -732,6 +719,13 @@ int UtcDaliTextEditorSetPropertyP(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_EMBOSS ), std::string("Emboss input properties"), TEST_LOCATION ); // Check the outline property + + // Test string type first + // This is purely to maintain backward compatibility, but we don't support string as the outline property type. + editor.SetProperty( TextEditor::Property::OUTLINE, "Outline properties" ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::OUTLINE ), std::string("Outline properties"), TEST_LOCATION ); + + // Then test the property map type Property::Map outlineMapSet; Property::Map outlineMapGet; @@ -740,8 +734,6 @@ int UtcDaliTextEditorSetPropertyP(void) editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet ); - outlineMapSet["color"] = "red"; - outlineMapSet["width"] = "2"; outlineMapGet = editor.GetProperty( TextEditor::Property::OUTLINE ); DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION ); DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION ); @@ -751,27 +743,27 @@ int UtcDaliTextEditorSetPropertyP(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::INPUT_OUTLINE ), std::string("Outline input properties"), TEST_LOCATION ); // Check the smooth scroll property - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION ); - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), false, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); // Check the smooth scroll duration property - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); // Check the scroll bar property - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION ); - editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), false, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); - editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); - editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); // Check the pixel size of font - editor.SetProperty( DevelTextEditor::Property::PIXEL_SIZE, 20.f ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::PIXEL_SIZE, 20.f ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::PIXEL_SIZE ), 20.f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); // Check placeholder text properties. editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT, "Setting Placeholder Text" ); @@ -782,74 +774,100 @@ int UtcDaliTextEditorSetPropertyP(void) DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR ), Color::RED, TEST_LOCATION ); // Check the enable selection property - editor.SetProperty( DevelTextEditor::Property::ENABLE_SELECTION, false ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::ENABLE_SELECTION, false ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SELECTION ), false, TEST_LOCATION ); // Check the placeholder property with pixel size Property::Map placeholderPixelSizeMapSet; Property::Map placeholderPixelSizeMapGet; Property::Map placeholderFontstyleMap; - placeholderPixelSizeMapSet["placeholderText"] = "Setting Placeholder Text"; - placeholderPixelSizeMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused"; - placeholderPixelSizeMapSet["placeholderColor"] = Color::BLUE; - placeholderPixelSizeMapSet["placeholderFontFamily"] = "Arial"; - placeholderPixelSizeMapSet["placeholderPixelSize"] = 15.0f; + placeholderPixelSizeMapSet["text"] = "Setting Placeholder Text"; + placeholderPixelSizeMapSet["textFocused"] = "Setting Placeholder Text Focused"; + placeholderPixelSizeMapSet["color"] = Color::BLUE; + placeholderPixelSizeMapSet["fontFamily"] = "Arial"; + placeholderPixelSizeMapSet["pixelSize"] = 15.0f; placeholderFontstyleMap.Insert( "weight", "bold" ); - placeholderPixelSizeMapSet["placeholderFontStyle"] = placeholderFontstyleMap; - editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet ); + placeholderPixelSizeMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderPixelSizeMapSet ); - placeholderPixelSizeMapGet = editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER ); + placeholderPixelSizeMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); DALI_TEST_EQUALS( placeholderPixelSizeMapGet.Count(), placeholderPixelSizeMapSet.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderPixelSizeMapSet ), true, TEST_LOCATION ); + + tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value"); + Property::Map placeholderConversionMap; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderPixelSizeMapSet["text"]; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderPixelSizeMapSet["textFocused"] ; + placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderPixelSizeMapSet["color"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderPixelSizeMapSet["fontFamily"]; + placeholderConversionMap[ Text::PlaceHolder::Property::PIXEL_SIZE ] = placeholderPixelSizeMapSet["pixelSize"]; + + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderPixelSizeMapGet, placeholderConversionMap ), true, TEST_LOCATION ); // Check the placeholder property with point size Property::Map placeholderMapSet; Property::Map placeholderMapGet; - placeholderMapSet["placeholderText"] = "Setting Placeholder Text"; - placeholderMapSet["placeholderTextFocused"] = "Setting Placeholder Text Focused"; - placeholderMapSet["placeholderColor"] = Color::RED; - placeholderMapSet["placeholderFontFamily"] = "Arial"; - placeholderMapSet["placeholderPointSize"] = 12.0f; - + placeholderMapSet["text"] = "Setting Placeholder Text"; + placeholderMapSet["textFocused"] = "Setting Placeholder Text Focused"; + placeholderMapSet["color"] = Color::RED; + placeholderMapSet["fontFamily"] = "Arial"; + placeholderMapSet["pointSize"] = 12.0f; // Check the placeholder font style property placeholderFontstyleMap.Clear(); placeholderFontstyleMap.Insert( "weight", "bold" ); placeholderFontstyleMap.Insert( "width", "condensed" ); placeholderFontstyleMap.Insert( "slant", "italic" ); - placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap; - editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); - placeholderMapGet = editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER ); + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION ); + + tet_infoline("Test Placeholder settings set as strings is converted correctly to Property Index key and holds set value"); + placeholderConversionMap.Clear(); + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT ] = placeholderMapSet["text"]; + placeholderConversionMap[ Text::PlaceHolder::Property::TEXT_FOCUSED ] = placeholderMapSet["textFocused"] ; + placeholderConversionMap[ Text::PlaceHolder::Property::COLOR ] = placeholderMapSet["color"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderPixelSizeMapSet["fontStyle"]; + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_FAMILY ] = placeholderMapSet["fontFamily"]; + placeholderConversionMap[ Text::PlaceHolder::Property::POINT_SIZE ] = placeholderMapSet["pointSize"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); // Reset font style. placeholderFontstyleMap.Clear(); placeholderFontstyleMap.Insert( "weight", "normal" ); placeholderFontstyleMap.Insert( "slant", "oblique" ); - placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap; - editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); - placeholderMapGet = editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER ); + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION ); + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); placeholderFontstyleMap.Clear(); placeholderFontstyleMap.Insert( "slant", "roman" ); - placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap; - editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet ); + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); - placeholderMapGet = editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER ); + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); placeholderFontstyleMap.Clear(); - placeholderMapSet["placeholderFontStyle"] = placeholderFontstyleMap; + placeholderMapSet["fontStyle"] = placeholderFontstyleMap; - editor.SetProperty( DevelTextEditor::Property::PLACEHOLDER, placeholderMapSet ); - placeholderMapGet = editor.GetProperty( DevelTextEditor::Property::PLACEHOLDER ); + editor.SetProperty( TextEditor::Property::PLACEHOLDER, placeholderMapSet ); + placeholderMapGet = editor.GetProperty( TextEditor::Property::PLACEHOLDER ); DALI_TEST_EQUALS( placeholderMapGet.Count(), placeholderMapSet.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderMapSet ), true, TEST_LOCATION ); + placeholderConversionMap[ Text::PlaceHolder::Property::FONT_STYLE ] = placeholderMapSet["fontStyle"]; + DALI_TEST_EQUALS( DaliTestCheckMaps( placeholderMapGet, placeholderConversionMap ), true, TEST_LOCATION ); + + editor.SetProperty( Actor::Property::LAYOUT_DIRECTION, LayoutDirection::RIGHT_TO_LEFT ); + DALI_TEST_EQUALS( editor.GetProperty( Actor::Property::LAYOUT_DIRECTION ), static_cast( LayoutDirection::RIGHT_TO_LEFT ), TEST_LOCATION ); + + application.SendNotification(); + application.Render(); END_TEST; } @@ -868,12 +886,12 @@ int utcDaliTextEditorAtlasRenderP(void) application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); try { // Render some text with the shared atlas backend - editor.SetProperty( TextEditor::Property::RENDERING_BACKEND, Text::RENDERING_SHARED_ATLAS ); + editor.SetProperty( DevelTextEditor::Property::RENDERING_BACKEND, DevelText::RENDERING_SHARED_ATLAS ); application.SendNotification(); application.Render(); } @@ -892,7 +910,7 @@ int utcDaliTextEditorTextChangedP(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); // connect to the text changed signal. ConnectionTracker* testTracker = new ConnectionTracker(); @@ -910,7 +928,7 @@ int utcDaliTextEditorTextChangedP(void) editor.SetKeyInputFocus(); gTextChangedCallBackCalled = false; - application.ProcessEvent( GenerateKey( "D", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "D", "", "D", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "D", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); DALI_TEST_CHECK( gTextChangedCallBackCalled ); END_TEST; @@ -918,15 +936,13 @@ int utcDaliTextEditorTextChangedP(void) int utcDaliTextEditorInputStyleChanged01(void) { - ToolkitTestApplication application; - tet_infoline(" utcDaliTextEditorInputStyleChanged01"); - // The text-editor emits signals when the input style changes. These changes of style are // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals // can't be emitted during the size negotiation as the callbacks may update the UI. // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation. - // This creates an implementation of the adaptor stub and a queue of idle callbacks. - application.CreateAdaptor(); + // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks. + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorInputStyleChanged01"); // Load some fonts. @@ -944,9 +960,9 @@ int utcDaliTextEditorInputStyleChanged01(void) DALI_TEST_CHECK( editor ); - editor.SetSize( 300.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true ); editor.SetProperty( TextEditor::Property::TEXT, "Hello world demo" ); @@ -957,7 +973,7 @@ int utcDaliTextEditorInputStyleChanged01(void) bool inputStyleChangedSignal = false; editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); // Render and notify application.SendNotification(); @@ -971,8 +987,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 18.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 18.f, 25.f ) ) ); + TestGenerateTap( application, 18.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -999,8 +1014,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) ); + TestGenerateTap( application, 30.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1017,8 +1031,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 43.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 43.f, 25.f ) ) ); + TestGenerateTap( application, 43.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1042,8 +1055,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 88.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 88.f, 25.f ) ) ); + TestGenerateTap( application, 88.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1076,8 +1088,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 115.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 115.f, 25.f ) ) ); + TestGenerateTap( application, 115.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1094,8 +1105,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 164.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 164.f, 25.f ) ) ); + TestGenerateTap( application, 164.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1123,8 +1133,7 @@ int utcDaliTextEditorInputStyleChanged01(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 191.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 191.f, 25.f ) ) ); + TestGenerateTap( application, 191.0f, 25.0f ); // Render and notify application.SendNotification(); @@ -1141,15 +1150,13 @@ int utcDaliTextEditorInputStyleChanged01(void) int utcDaliTextEditorInputStyleChanged02(void) { - ToolkitTestApplication application; - tet_infoline(" utcDaliTextEditorInputStyleChanged02"); - // The text-editor emits signals when the input style changes. These changes of style are // detected during the relayout process (size negotiation), i.e after the cursor has been moved. Signals // can't be emitted during the size negotiation as the callbacks may update the UI. // The text-editor adds an idle callback to the adaptor to emit the signals after the size negotiation. - // This creates an implementation of the adaptor stub and a queue of idle callbacks. - application.CreateAdaptor(); + // The ToolkitTestApplication creates an implementation of the adaptor stub and a queue of idle callbacks. + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorInputStyleChanged02"); // Load some fonts. @@ -1167,9 +1174,9 @@ int utcDaliTextEditorInputStyleChanged02(void) DALI_TEST_CHECK( editor ); - editor.SetSize( 300.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); editor.SetProperty( TextEditor::Property::ENABLE_MARKUP, true ); editor.SetProperty( TextEditor::Property::TEXT, "He llo world demo" ); @@ -1180,7 +1187,7 @@ int utcDaliTextEditorInputStyleChanged02(void) bool inputStyleChangedSignal = false; editor.ConnectSignal( testTracker, "inputStyleChanged", CallbackFunctor(&inputStyleChangedSignal) ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); // Render and notify application.SendNotification(); @@ -1194,10 +1201,8 @@ int utcDaliTextEditorInputStyleChanged02(void) inputStyleChangedSignal = false; // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 53.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 53.f, 25.f ) ) ); + TestGenerateTap( application, 53.0f, 25.0f, 100 ); + TestGenerateTap( application, 53.0f, 25.0f, 200 ); // Render and notify application.SendNotification(); @@ -1230,7 +1235,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1255,7 +1260,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1271,7 +1276,7 @@ int utcDaliTextEditorInputStyleChanged02(void) gInputStyleMask = TextEditor::InputStyle::NONE; inputStyleChangedSignal = false; - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1312,7 +1317,7 @@ int utcDaliTextEditorInputStyleChanged02(void) editor.SetProperty( TextEditor::Property::INPUT_EMBOSS, "emboss" ); editor.SetProperty( TextEditor::Property::INPUT_OUTLINE, "outline" ); - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1325,8 +1330,7 @@ int utcDaliTextEditorInputStyleChanged02(void) DALI_TEST_CHECK( !inputStyleChangedSignal ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 63.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 63.f, 25.f ) ) ); + TestGenerateTap( application, 63.0f, 25.0f, 900 ); // Render and notify application.SendNotification(); @@ -1368,8 +1372,7 @@ int utcDaliTextEditorInputStyleChanged02(void) editor.SetProperty( TextEditor::Property::FONT_STYLE, fontStyleMapSet ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 30.f, 25.f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 30.f, 25.f ) ) ); + TestGenerateTap( application, 30.0f, 25.0f, 1500 ); // Render and notify application.SendNotification(); @@ -1406,11 +1409,11 @@ int utcDaliTextEditorEvent01(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); - editor.SetSize( 300.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1420,7 +1423,7 @@ int utcDaliTextEditorEvent01(void) application.Render(); // Add a key event but as the text editor has not the focus it should do nothing. - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1429,16 +1432,15 @@ int utcDaliTextEditorEvent01(void) DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::TEXT ), std::string(""), TEST_LOCATION ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); + TestGenerateTap( application, 150.0f, 25.0f ); // Render and notify application.SendNotification(); application.Render(); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1449,28 +1451,27 @@ int utcDaliTextEditorEvent01(void) // Create a second text editor and send key events to it. TextEditor editor2 = TextEditor::New(); - editor2.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor2.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - editor2.SetSize( 100.f, 100.f ); - editor2.SetPosition( 100.f, 100.f ); + editor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + editor2.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); + editor2.SetProperty( Actor::Property::POSITION, Vector2( 100.f, 100.f )); - Stage::GetCurrent().Add( editor2 ); + application.GetScene().Add( editor2 ); // Render and notify application.SendNotification(); application.Render(); // Create a tap event on the second text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 125.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 125.0f ) ) ); + TestGenerateTap( application, 150.0f, 125.0f ); // Render and notify application.SendNotification(); application.Render(); // The second text editor has the focus. It should handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1493,11 +1494,11 @@ int utcDaliTextEditorEvent02(void) editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); - editor.SetSize( 300.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1512,22 +1513,21 @@ int utcDaliTextEditorEvent02(void) Actor stencil = editor.GetChildAt( 0u ); // Create a tap event to touch the text editor. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 150.0f, 25.0f ) ) ); + TestGenerateTap( application, 150.0f, 25.0f, 100 ); // Render and notify application.SendNotification(); application.Render(); Actor layer = editor.GetChildAt( 1u ); - DALI_TEST_CHECK( layer.IsLayer() ); + DALI_TEST_CHECK( layer.GetProperty< bool >( Actor::Property::IS_LAYER ) ); DALI_TEST_EQUALS( layer.GetChildCount(), 1u, TEST_LOCATION ); // The cursor. DALI_TEST_EQUALS( stencil.GetChildCount(), 0u, TEST_LOCATION ); // Now the text editor has the focus, so it can handle the key events. - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "a", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1549,60 +1549,58 @@ int utcDaliTextEditorEvent02(void) } // Move the cursor and check the position changes. - Vector3 position1 = cursor.GetCurrentPosition(); + Vector3 position1 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); application.Render(); - Vector3 position2 = cursor.GetCurrentPosition(); + Vector3 position2 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); DALI_TEST_CHECK( position2.x < position1.x ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); application.Render(); - Vector3 position3 = cursor.GetCurrentPosition(); + Vector3 position3 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); DALI_TEST_EQUALS( position1, position3, TEST_LOCATION ); // Should be in the same position1. // Send some taps and check the cursor positions. // Try to tap at the beginning. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 1.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 1.f, 25.0f ) ) ); + TestGenerateTap( application, 1.0f, 25.0f, 700 ); // Render and notify application.SendNotification(); application.Render(); // Cursor position should be the same than position1. - Vector3 position4 = cursor.GetCurrentPosition(); + Vector3 position4 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); DALI_TEST_EQUALS( position2, position4, TEST_LOCATION ); // Should be in the same position2. // Tap away from the start position. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 16.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 16.0f, 25.0f ) ) ); + TestGenerateTap( application, 16.0f, 25.0f, 1400 ); // Render and notify application.SendNotification(); application.Render(); - Vector3 position5 = cursor.GetCurrentPosition(); + Vector3 position5 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); DALI_TEST_CHECK( position5.x > position4.x ); // Remove all the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); editor.SetProperty( TextEditor::Property::TEXT, "" ); // Render and notify @@ -1610,7 +1608,7 @@ int utcDaliTextEditorEvent02(void) application.Render(); // Cursor position should be the same than position2. - Vector3 position6 = cursor.GetCurrentPosition(); + Vector3 position6 = cursor.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ); DALI_TEST_EQUALS( position2, position6, TEST_LOCATION );// Should be in the same position2. @@ -1630,13 +1628,13 @@ int utcDaliTextEditorEvent03(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); - editor.SetSize( 30.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1648,8 +1646,7 @@ int utcDaliTextEditorEvent03(void) // Send some taps and check text controller with clipboard window Dali::Clipboard clipboard = Clipboard::Get(); clipboard.ShowClipboard(); - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 100 ); clipboard.HideClipboard(); // Render and notify @@ -1657,16 +1654,14 @@ int utcDaliTextEditorEvent03(void) application.Render(); // Tap first to get the focus. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 1000 ); // Render and notify application.SendNotification(); application.Render(); // Double tap to select a word. - application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 1100 ); // Render and notify application.SendNotification(); @@ -1688,8 +1683,8 @@ int utcDaliTextEditorEvent03(void) } // Double tap out of bounds - application.ProcessEvent( GenerateTap( Gesture::Possible, 2u, 1u, Vector2( 29.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 2u, 1u, Vector2( 29.f, 25.0f ) ) ); + TestGenerateTap( application, 29.0f, 25.0f, 1700 ); + TestGenerateTap( application, 29.0f, 25.0f, 1800 ); // Render and notify application.SendNotification(); @@ -1706,6 +1701,13 @@ int utcDaliTextEditorEvent03(void) DALI_TEST_CHECK( renderer ); } + // Long Press + TestGenerateLongPress(application, 1.0f, 25.0f); + + // Render and notify + application.SendNotification(); + application.Render(); + END_TEST; } @@ -1719,13 +1721,13 @@ int utcDaliTextEditorEvent04(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); - editor.SetSize( 100.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1735,16 +1737,15 @@ int utcDaliTextEditorEvent04(void) application.Render(); // Tap on the text editor - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f ); // Render and notify application.SendNotification(); application.Render(); // Move at the end of the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1752,8 +1753,8 @@ int utcDaliTextEditorEvent04(void) for( unsigned int index = 0u; index < 10u; ++index ) { - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1761,7 +1762,7 @@ int utcDaliTextEditorEvent04(void) } // Add a character - application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1770,8 +1771,8 @@ int utcDaliTextEditorEvent04(void) DALI_TEST_EQUALS( "Hello\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); // Add some key events - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1779,8 +1780,8 @@ int utcDaliTextEditorEvent04(void) for( unsigned int index = 0u; index < 10u; ++index ) { - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1788,7 +1789,7 @@ int utcDaliTextEditorEvent04(void) } // Add a character - application.ProcessEvent( GenerateKey( " ", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( " ", "", " ", KEY_WHITE_SPACE_CODE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1809,18 +1810,18 @@ int utcDaliTextEditorEvent05(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworl" ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); - editor.SetSize( 50.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); - editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true ); - editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); - editor.SetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.2f ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION, 0.3f ); + editor.SetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION, 0.2f ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1830,16 +1831,15 @@ int utcDaliTextEditorEvent05(void) application.Render(); // Tap on the text editor - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f ); // Render and notify application.SendNotification(); application.Render(); // Move at the end of the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1848,32 +1848,32 @@ int utcDaliTextEditorEvent05(void) for( unsigned int index = 0u; index < 10u; ++index ) { // Add a character - application.ProcessEvent( GenerateKey( "d", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); application.Render(); } // Modify duration after scroll is enabled - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION, 0.1f ); // Continuous scroll left to increase coverage for( unsigned int index = 0u; index < 10u; ++index ) { - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); application.Render(); } - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); - DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL_DURATION ), 0.1f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SMOOTH_SCROLL ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::ENABLE_SCROLL_BAR ), true, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_SHOW_DURATION ), 0.3f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::SCROLL_BAR_FADE_DURATION ), 0.2f, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); // Press Escape to increase coverage - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_ESCAPE, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); application.SendNotification(); application.Render(); @@ -1892,13 +1892,13 @@ int utcDaliTextEditorEvent06(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); - editor.SetSize( 100.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1908,15 +1908,14 @@ int utcDaliTextEditorEvent06(void) application.Render(); // Tap on the text editor - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f ); // Render and notify application.SendNotification(); application.Render(); // Move to seconds line of the text. - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Render and notify application.SendNotification(); @@ -1926,12 +1925,12 @@ int utcDaliTextEditorEvent06(void) // Add another script characters ( glyph height is defferent ) - application.ProcessEvent( GenerateKey( "d", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "d", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "d", "", "ㅁ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ㅁ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "d", "", "ኢ", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "ኢ", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); // Delete characters - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_BACKSPACE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); DALI_TEST_EQUALS( layoutHeight, editor.GetHeightForWidth( 100.f ), TEST_LOCATION ); @@ -1942,25 +1941,377 @@ int utcDaliTextEditorEvent06(void) DALI_TEST_EQUALS( "Hello\nworld\nHello world", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); // For coverage - application.ProcessEvent( GenerateKey( "", "", 0, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); application.SendNotification(); application.Render(); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); application.SendNotification(); application.Render(); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_UP, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_DELETE, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); application.SendNotification(); application.Render(); - application.ProcessEvent( GenerateKey( "", "", DALI_KEY_VOLUME_DOWN, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, DevelDevice::Class::NONE, DevelDevice::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.SendNotification(); + application.Render(); + + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); application.SendNotification(); application.Render(); END_TEST; } +int utcDaliTextEditorEvent07(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent07"); + + // Checks if the highlight actor is created. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + application.GetScene().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "Hello\nworld\nHello world" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move to second line of the text. + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Cut the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nld\nHello world", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "",DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Copy the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Move the cursor to the third line + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_DOWN, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Paste the selected text at the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "v", "", "v", KEY_V_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "v", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + + // Disable Shift Selection + editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Cut the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )' + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Copy the selected text + application.ProcessEvent( GenerateKey( "", "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )' + DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + +int utcDaliTextEditorEvent08(void) +{ + ToolkitTestApplication application; + tet_infoline(" utcDaliTextEditorEvent08"); + + // Checks if the highlight actor is released correctly. + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + application.GetScene().Add( editor ); + + editor.SetProperty( TextEditor::Property::TEXT, "DALi" ); + editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + + // Avoid a crash when core load gl resources. + application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Tap on the text editor + TestGenerateTap( application, 3.0f, 25.0f ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // When the left selection handle and the right selection handle are at the same position, the highlight box should be deactivated. + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to the left selection handle position and the right selection handle position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to select full text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to release the current full text selection + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test to move the current cursor position correctly + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "d", "", "d", KEY_D_CODE, 0, 0, Integration::KeyEvent::Down, "d", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DdALi", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with right arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with left arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the right of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with left arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "x", "", "x", KEY_X_CODE, 0, 0, Integration::KeyEvent::Down, "x", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcxdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + // Test to select some text in the left of the current cursor position + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Test the cursor position with right arrow key + application.ProcessEvent( GenerateKey( "", "", "", DALI_KEY_CURSOR_RIGHT, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Add a character + application.ProcessEvent( GenerateKey( "c", "", "c", KEY_C_CODE, 0, 0, Integration::KeyEvent::Down, "c", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + // Render and notify + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( "DcxcdALci", editor.GetProperty( TextEditor::Property::TEXT ), TEST_LOCATION ); + + END_TEST; +} + int utcDaliTextEditorHandles(void) { ToolkitTestApplication application; @@ -1969,16 +2320,26 @@ int utcDaliTextEditorHandles(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::TEXT, "This is a long text for the size of the text-editor." ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); editor.SetProperty( TextEditor::Property::GRAB_HANDLE_IMAGE, HANDLE_IMAGE_FILE_NAME ); - editor.SetProperty( DevelTextEditor::Property::SMOOTH_SCROLL, true ); + editor.SetProperty( TextEditor::Property::SMOOTH_SCROLL, true ); - editor.SetSize( 30.f, 500.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + Property::Map imagePropertyMap; + imagePropertyMap["type"] = "BufferImage"; + imagePropertyMap["width"] = 40; + imagePropertyMap["height"] = 40; + + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_LEFT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_IMAGE_RIGHT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT, imagePropertyMap ); + editor.SetProperty( TextEditor::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT, imagePropertyMap ); + + editor.SetProperty( Actor::Property::SIZE, Vector2( 30.f, 500.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); // Avoid a crash when core load gl resources. application.GetGlAbstraction().SetCheckFramebufferStatusResult( GL_FRAMEBUFFER_COMPLETE ); @@ -1988,16 +2349,14 @@ int utcDaliTextEditorHandles(void) application.Render(); // Tap first to get the focus. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 100 ); // Render and notify application.SendNotification(); application.Render(); // Tap to create the grab handle. - application.ProcessEvent( GenerateTap( Gesture::Possible, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); - application.ProcessEvent( GenerateTap( Gesture::Started, 1u, 1u, Vector2( 3.f, 25.0f ) ) ); + TestGenerateTap( application, 3.0f, 25.0f, 700 ); // Render and notify application.SendNotification(); @@ -2008,7 +2367,7 @@ int utcDaliTextEditorHandles(void) // Get the handle's actor. Actor handle = activeLayer.GetChildAt( 1u ); - handle.SetSize( 100.f, 100.f ); + handle.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); // Render and notify application.SendNotification(); @@ -2025,23 +2384,41 @@ int utcDaliTextEditorHandles(void) application.SendNotification(); application.Render(); - // drag grab handle right - SendPan(application, Gesture::Possible, touchPos); - SendPan(application, Gesture::Started, touchPos); - touchPos.x += 5.0f; - Wait(application, 100); + // Release the grab handle. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointUpInside( touchPos ) ); + application.ProcessEvent( event ); - for(int i = 0;i<20;i++) - { - SendPan(application, Gesture::Continuing, touchPos); - touchPos.x += 5.0f; - Wait(application); - } + // Render and notify + application.SendNotification(); + application.Render(); - SendPan(application, Gesture::Finished, touchPos); - Wait(application); + // Tap first to get the focus. + TestGenerateTap( application, 3.0f, 25.0f, 1400 ); - // Release the grab handle. + // Render and notify + application.SendNotification(); + application.Render(); + + // Double tap to select a word and create the selection handles. + TestGenerateTap( application, 3.0f, 25.0f, 1500 ); + + // Render and notify + application.SendNotification(); + application.Render(); + + touchPos = Vector2( 10.0f, 50.0f ); + + // Touch the left selection handle to set it as pressed. + event = Dali::Integration::TouchEvent(); + event.AddPoint( GetPointDownInside( touchPos ) ); + application.ProcessEvent( event ); + + // Render and notify + application.SendNotification(); + application.Render(); + + // Release the left selection handle. event = Dali::Integration::TouchEvent(); event.AddPoint( GetPointUpInside( touchPos ) ); application.ProcessEvent( event ); @@ -2053,7 +2430,6 @@ int utcDaliTextEditorHandles(void) END_TEST; } - int utcDaliTextEditorUnderPropertyStringP(void) { ToolkitTestApplication application; @@ -2063,7 +2439,7 @@ int utcDaliTextEditorUnderPropertyStringP(void) std::string underlineSettings1( "{\"enable\":\"true\",\"color\":\"red\",\"height\":\"1\"}" ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::UNDERLINE, underlineSettings1 ); DALI_TEST_EQUALS( editor.GetProperty( TextEditor::Property::UNDERLINE ), underlineSettings1, TEST_LOCATION ); @@ -2072,9 +2448,9 @@ int utcDaliTextEditorUnderPropertyStringP(void) // Check the input underline property Property::Map underlineMapSet; Property::Map underlineMapGet; - underlineMapSet.Insert( "enable", "true" ); - underlineMapSet.Insert( "color", "blue" ); - underlineMapSet.Insert( "height", "2" ); + underlineMapSet.Insert( "enable", true ); + underlineMapSet.Insert( "color", Color::BLUE ); + underlineMapSet.Insert( "height", 2 ); editor.SetProperty( TextEditor::Property::UNDERLINE, underlineMapSet ); underlineMapGet = editor.GetProperty( TextEditor::Property::UNDERLINE ); @@ -2105,11 +2481,11 @@ int utcDaliTextEditorShadowPropertyStringP(void) TextEditor editor = TextEditor::New(); - std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\"}" ); + std::string shadowSettings( "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); - editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\"}" ); + editor.SetProperty( TextEditor::Property::SHADOW, "{\"color\":\"green\",\"offset\":\"2 2\",\"blurRadius\":\"0\"}" ); Property::Value value = editor.GetProperty( TextEditor::Property::SHADOW ); std::string result; @@ -2129,7 +2505,7 @@ int utcDaliTextEditorFontStylePropertyStringP(void) std::string fontStyleSettings( "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::FONT_STYLE, "{\"weight\":\"bold\",\"width\":\"condensed\",\"slant\":\"italic\"}" ); @@ -2155,14 +2531,14 @@ int utcDaliTextEditorGetPropertyLinecountP(void) editor.SetProperty( TextEditor::Property::TEXT, "TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST "); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); - editor.SetSize( 100.0f, 100.0f ); - lineCount = editor.GetProperty( DevelTextEditor::Property::LINE_COUNT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 100.f, 100.f ) ); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); DALI_TEST_EQUALS( lineCount, 14, TEST_LOCATION ); - editor.SetSize( 50.0f, 100.0f ); - lineCount = editor.GetProperty( DevelTextEditor::Property::LINE_COUNT ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 100.f ) ); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); DALI_TEST_EQUALS( lineCount, 28, TEST_LOCATION ); END_TEST; @@ -2177,20 +2553,20 @@ int utcDaliTextEditorScrollStateChangedSignalTest(void) TextEditor editor = TextEditor::New(); DALI_TEST_CHECK( editor ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); editor.SetProperty( TextEditor::Property::POINT_SIZE, 10.f ); - editor.SetSize( 50.f, 50.f ); - editor.SetParentOrigin( ParentOrigin::TOP_LEFT ); - editor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - editor.SetProperty( DevelTextEditor::Property::ENABLE_SCROLL_BAR, true ); - editor.SetKeyboardFocusable(true); + editor.SetProperty( Actor::Property::SIZE, Vector2( 50.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + editor.SetProperty( TextEditor::Property::ENABLE_SCROLL_BAR, true ); + editor.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true); bool startedCalled = false; bool finishedCalled = false; ScrollStateChangeCallback callback( startedCalled, finishedCalled ); - DevelTextEditor::ScrollStateChangedSignal( editor ).Connect( &callback, &ScrollStateChangeCallback::Callback ); + editor.ScrollStateChangedSignal().Connect( &callback, &ScrollStateChangeCallback::Callback ); KeyboardFocusManager::Get().SetCurrentFocusActor( editor ); @@ -2208,7 +2584,8 @@ int utcDaliTextEditorScrollStateChangedSignalTest(void) END_TEST; } -int UtcDaliToolkitTextEditorTextWarpMode(void) + +int UtcDaliToolkitTextEditorTextWrapMode(void) { ToolkitTestApplication application; tet_infoline(" UtcDaliToolkitTextEditorTextWarpMode"); @@ -2216,29 +2593,207 @@ int UtcDaliToolkitTextEditorTextWarpMode(void) int lineCount =0 ; TextEditor editor = TextEditor::New(); - editor.SetSize( 150.0f, 300.f ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 150.0f, 300.f ) ); editor.SetProperty( TextEditor::Property::TEXT, "Hello world Hello world" ); - Stage::GetCurrent().Add( editor ); + application.GetScene().Add( editor ); - editor.SetProperty( DevelTextEditor::Property::LINE_WRAP_MODE, "WORD" ); + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "WORD" ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION ); application.SendNotification(); application.Render(); - lineCount = editor.GetProperty( DevelTextEditor::Property::LINE_COUNT ); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION ); + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, "CHARACTER" ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION ); + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION ); - editor.SetProperty( DevelTextEditor::Property::LINE_WRAP_MODE, "CHARACTER" ); + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::WORD ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::WORD ), TEST_LOCATION ); application.SendNotification(); application.Render(); + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); + DALI_TEST_EQUALS( lineCount, 4, TEST_LOCATION ); + + editor.SetProperty( TextEditor::Property::LINE_WRAP_MODE, Text::LineWrap::CHARACTER ); + DALI_TEST_EQUALS( editor.GetProperty< int >( TextEditor::Property::LINE_WRAP_MODE ), static_cast< int >( Text::LineWrap::CHARACTER ), TEST_LOCATION ); - lineCount = editor.GetProperty( DevelTextEditor::Property::LINE_COUNT ); + application.SendNotification(); + application.Render(); + + lineCount = editor.GetProperty( TextEditor::Property::LINE_COUNT ); DALI_TEST_EQUALS( lineCount, 3, TEST_LOCATION ); END_TEST; } + +int UtcDaliTextEditorSetPaddingProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorSetPaddingProperty\n"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + application.GetScene().Add( editor ); + + application.SendNotification(); + application.Render(); + + Vector3 originalSize = editor.GetNaturalSize(); + + editor.SetProperty( Toolkit::Control::Property::PADDING, Extents( 10, 10, 10, 10 ) ); + + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( editor.GetProperty( Toolkit::Control::Property::PADDING ), Extents( 10, 10, 10, 10 ), TEST_LOCATION ); + + Vector3 paddingAddedSize = editor.GetNaturalSize(); + + DALI_TEST_EQUALS( originalSize.width + 10 + 10 , paddingAddedSize.width, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + DALI_TEST_EQUALS( originalSize.height + 10 + 10 , paddingAddedSize.height, Math::MACHINE_EPSILON_1000, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliTextEditorEnableShiftSelectionProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + application.GetScene().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of ENABLE_SHIFT_SELECTION is 'true'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION ); + + // Check the enable shift selection property + editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorEnableGrabHandleProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorEnableGrabHandleProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + application.GetScene().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of ENABLE_GRAB_HANDLE is 'true'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), true, TEST_LOCATION ); + + // Check the enable grab handle property + editor.SetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE, false ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::ENABLE_GRAB_HANDLE ), false, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorMatchSystemLanguageDirectionProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorMatchSystemLanguageDirectionProperty"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + editor.SetProperty( Actor::Property::SIZE, Vector2( 300.f, 50.f ) ); + editor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + editor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + application.GetScene().Add( editor ); + + application.SendNotification(); + application.Render(); + + // The default value of MATCH_SYSTEM_LANGUAGE_DIRECTION is 'false'. + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), false, TEST_LOCATION ); + + // Check the enable match system language direction property + editor.SetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION, true ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::MATCH_SYSTEM_LANGUAGE_DIRECTION ), true, TEST_LOCATION ); + + application.SendNotification(); + application.Render(); + + END_TEST; +} + +int UtcDaliTextEditorGetInputMethodContext(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliTextEditorGetInputMethodContext"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( DevelTextEditor::GetInputMethodContext( editor ) ); + + END_TEST; +} + +int utcDaliTextEditorMaxCharactersReached(void) +{ + ToolkitTestApplication application; + tet_infoline("utcDaliTextEditorMaxCharactersReached"); + + TextEditor editor = TextEditor::New(); + DALI_TEST_CHECK( editor ); + + application.GetScene().Add( editor ); + + const int maxNumberOfCharacters = 1; + editor.SetProperty( DevelTextEditor::Property::MAX_LENGTH, maxNumberOfCharacters ); + DALI_TEST_EQUALS( editor.GetProperty( DevelTextEditor::Property::MAX_LENGTH ), maxNumberOfCharacters, TEST_LOCATION ); + + editor.SetKeyInputFocus(); + + // connect to the text changed signal. + ConnectionTracker* testTracker = new ConnectionTracker(); + DevelTextEditor::MaxLengthReachedSignal( editor ).Connect(&TestMaxLengthReachedCallback); + bool maxLengthReachedSignal = false; + editor.ConnectSignal( testTracker, "maxLengthReached", CallbackFunctor(&maxLengthReachedSignal) ); + + gMaxCharactersCallBackCalled = false; + + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + application.ProcessEvent( GenerateKey( "a", "", "a", KEY_A_CODE, 0, 0, Integration::KeyEvent::Down, "a", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) ); + + DALI_TEST_CHECK( gMaxCharactersCallBackCalled ); + DALI_TEST_CHECK( maxLengthReachedSignal ); + + END_TEST; +}