X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-TableView.cpp;h=3a8ce2038b3b6875d3057e9b6d0fe77b85abeae7;hp=6254e7adc16114903b20e93aa62ad79882c4a5bd;hb=5e351965bad7e1de2e94027548b022bac692603c;hpb=36a298758d1b6244b7846a0102b528d76002dbda diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TableView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TableView.cpp index 6254e7a..3a8ce20 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TableView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TableView.cpp @@ -39,9 +39,9 @@ namespace const char* const PROPERTY_NAME_ROWS = "rows"; const char* const PROPERTY_NAME_COLUMNS = "columns"; -const char* const PROPERTY_NAME_CELL_PADDING = "cell-padding"; -const char* const PROPERTY_NAME_LAYOUT_ROWS = "layout-rows"; -const char* const PROPERTY_NAME_LAYOUT_COLUMNS = "layout-columns"; +const char* const PROPERTY_NAME_CELL_PADDING = "cellPadding"; +const char* const PROPERTY_NAME_LAYOUT_ROWS = "layoutRows"; +const char* const PROPERTY_NAME_LAYOUT_COLUMNS = "layoutColumns"; const Vector2 CELL_SIZE( 10, 10 ); static bool gObjectCreatedCallBackCalled; @@ -188,6 +188,23 @@ int UtcDaliTableViewMetricsFit(void) DALI_TEST_EQUALS( actor1.GetCurrentPosition(), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION ); DALI_TEST_EQUALS( actor2.GetCurrentPosition(), Vector3(10.0f, 0.0f, 0.0f), TEST_LOCATION ); DALI_TEST_EQUALS( actor3.GetCurrentPosition(), Vector3(0.0f, 10.0f, 0.0f), TEST_LOCATION ); + + tableView.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor1.GetCurrentPosition(), Vector3(90.0f, 0.0f, 0.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( actor2.GetCurrentPosition(), Vector3(80.0f, 0.0f, 0.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( actor3.GetCurrentPosition(), Vector3(90.0f, 10.0f, 0.0f), TEST_LOCATION ); + + tableView.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT ); + application.SendNotification(); + application.Render(); + + DALI_TEST_EQUALS( actor1.GetCurrentPosition(), Vector3(0.0f, 0.0f, 0.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( actor2.GetCurrentPosition(), Vector3(10.0f, 0.0f, 0.0f), TEST_LOCATION ); + DALI_TEST_EQUALS( actor3.GetCurrentPosition(), Vector3(0.0f, 10.0f, 0.0f), TEST_LOCATION ); + END_TEST; } @@ -595,20 +612,20 @@ int UtcDaliTableViewSetGetProperty(void) // Test "rows" property DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_ROWS ) == TableView::Property::ROWS ); - tableView.SetProperty( TableView::Property::ROWS, 4u ); + tableView.SetProperty( TableView::Property::ROWS, 4 ); DALI_TEST_CHECK( tableView.GetRows() == 4u ); - DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::ROWS).Get() == 4u ); + DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::ROWS).Get() == 4 ); // Test "columns" property DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_COLUMNS ) == TableView::Property::COLUMNS ); - tableView.SetProperty( TableView::Property::COLUMNS, 5u ); + tableView.SetProperty( TableView::Property::COLUMNS, 5 ); DALI_TEST_CHECK( tableView.GetColumns() == 5u ); - DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::COLUMNS).Get() == 5u ); + DALI_TEST_CHECK( tableView.GetProperty(TableView::Property::COLUMNS).Get() == 5 ); - // Test "cell-padding" property + // Test "cellPadding" property DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_CELL_PADDING ) == TableView::Property::CELL_PADDING ); tableView.SetProperty( TableView::Property::CELL_PADDING, Size( 6.f, 8.f ) ); @@ -625,11 +642,11 @@ int UtcDaliTableViewSetGetProperty(void) item2[ "policy" ] = "relative"; item2[ "value" ] = 0.2f; - // Test "layout-rows" property + // Test "layoutRows" property DALI_TEST_CHECK( tableView.GetPropertyIndex(PROPERTY_NAME_LAYOUT_ROWS) == TableView::Property::LAYOUT_ROWS ); /* - * "layout-rows": + * "layoutRows": * { * "1": { "policy": "fixed", "value": 30 }, * "3": { "policy": "relative", "value": 0.2 } @@ -655,11 +672,11 @@ int UtcDaliTableViewSetGetProperty(void) DALI_TEST_CHECK( childMap->Find( "policy" )->Get().compare("relative") == 0 ); DALI_TEST_EQUALS( childMap->Find( "value" )->Get(), 0.2f, TEST_LOCATION ); - // Test "layout-columns" property + // Test "layoutColumns" property DALI_TEST_CHECK( tableView.GetPropertyIndex( PROPERTY_NAME_LAYOUT_COLUMNS ) == TableView::Property::LAYOUT_COLUMNS ); /* - * "layout-columns": + * "layoutColumns": * { * "2": { "policy": "relative", "value": 0.2 }, * "3": { "policy": "fixed", "value": 30 } @@ -686,20 +703,21 @@ int UtcDaliTableViewSetGetProperty(void) END_TEST; } -int UtcDaliTableViewCustomProperties(void) +int UtcDaliTableViewChildProperties(void) { ToolkitTestApplication application; - tet_infoline("UtcDaliTableViewCustomProperties"); + tet_infoline("UtcDaliTableViewChildProperties"); // Create a 10x10 table-view TableView tableView = TableView::New(10,10); - Constraint constraint = Constraint::New( tableView, Actor::Property::SIZE, Constraint100() ); - constraint.Apply(); + Stage::GetCurrent().Add( tableView ); + tableView.SetSize( Dali::Vector2( 100.0f, 100.0f ) ); + DALI_TEST_CHECK( tableView ); // Create a child actor with the custom properties Actor child1 = Actor::New(); - child1.RegisterProperty( TableView::CELL_INDICES_PROPERTY_NAME, Vector2( 3, 4 ) ); + child1.SetProperty( TableView::ChildProperty::CELL_INDEX, Vector2( 3, 4 ) ); tableView.Add( child1 ); // Check for actors at actual positions. DALI_TEST_CHECK( tableView.GetChildAt(TableView::CellPosition(3,4)) == child1); @@ -708,9 +726,9 @@ int UtcDaliTableViewCustomProperties(void) Actor child2 = Actor::New(); float rowSpan = 3.f; float columnSpan = 2.f; - child2.RegisterProperty( TableView::CELL_INDICES_PROPERTY_NAME, Vector2( 6, 1 ) ); - child2.RegisterProperty( TableView::ROW_SPAN_PROPERTY_NAME, rowSpan ); - child2.RegisterProperty( TableView::COLUMN_SPAN_PROPERTY_NAME, columnSpan ); + child2.SetProperty( TableView::ChildProperty::CELL_INDEX, Vector2( 6, 1 ) ); + child2.SetProperty( TableView::ChildProperty::ROW_SPAN, rowSpan ); + child2.SetProperty( TableView::ChildProperty::COLUMN_SPAN, columnSpan ); tableView.Add( child2 ); // Check for actors at actual positions. for( int i=0; i