X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ShaderEffects.cpp;h=336efb5dba2c25c8ad7ac9b9bfafacdd219fa747;hp=62f368dd48871e3d97c23840b4f9ced71f66bcc1;hb=5e351965bad7e1de2e94027548b022bac692603c;hpb=da0b26956ee6258765ff541e1b8057557a37144b diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp index 62f368d..336efb5 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ShaderEffects.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,316 +20,306 @@ #include #include +#include +#include +#include +#include +#include +#include + using namespace Dali; +using namespace Dali::Toolkit; int UtcDaliCreateAlphaDiscardEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateAlphaDiscardEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateAlphaDiscardEffect(); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateBendyEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - ShaderEffect effect = Toolkit::CreateBendyEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( !vertexShaderValue ); - END_TEST; -} + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( fragmentShaderValue ); -int UtcDaliCreateBlindEffect(void) -{ - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateBlindEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; -} - -int UtcDaliCreateBouncingEffect(void) -{ - ToolkitTestApplication application; + std::string fragmentShader; + DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) ); + DALI_TEST_CHECK( !fragmentShader.empty() ); - Vector4 color(1.0f,1.0f,1.0f,1.0f); + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( !gridXValue ); - ShaderEffect effect = Toolkit::CreateBouncingEffect(color); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_Y ); + DALI_TEST_CHECK( !gridYValue ); - Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uAssignedColor")); - DALI_TEST_EQUALS( value.Get(), color, TEST_LOCATION ); + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( !hintsValue ); END_TEST; } -int UtcDaliCreateCarouselEffect(void) +int UtcDaliCreateDissolveEffect( bool highPrecision ) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateCarouselEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateDissolveEffect( highPrecision ); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateDisplacementEffectDisplaced(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_DISPLACED); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( vertexShaderValue ); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK( vertexShaderValue->Get( vertexShader ) ); + DALI_TEST_CHECK( !vertexShader.empty() ); -int UtcDaliCreateDisplacementEffectFixed(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( fragmentShaderValue ); - ShaderEffect effect = Toolkit::CreateDisplacementEffect(Toolkit::DISPLACEMENT_EFFECT_FIXED); - DALI_TEST_CHECK( effect ); + std::string fragmentShader; + DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) ); + DALI_TEST_CHECK( !fragmentShader.empty() ); - END_TEST; -} + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( gridXValue ); -int UtcDaliCreateDissolveEffect(void) -{ - ToolkitTestApplication application; + int gridX = 0; + DALI_TEST_CHECK( gridXValue->Get( gridX ) ); + DALI_TEST_CHECK( gridX > 1 ); - ShaderEffect effect = Toolkit::CreateDissolveEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_Y ); + DALI_TEST_CHECK( gridYValue ); - END_TEST; -} + int gridY = 0; + DALI_TEST_CHECK( gridYValue->Get( gridY ) ); + DALI_TEST_CHECK( gridY > 1 ); -int UtcDaliCreateDissolveEffectMediumPrecision(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( hintsValue ); - ShaderEffect effect = Toolkit::CreateDissolveEffect(false); - DALI_TEST_CHECK( effect ); + int hints;; + DALI_TEST_CHECK( hintsValue->Get( hints ) ); + DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT ); - END_TEST; -} - -int UtcDaliCreateDissolveLocalEffect(void) -{ - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateDissolveLocalEffect(0); - DALI_TEST_CHECK( effect ); + Actor actor = Actor::New(); + Toolkit::DissolveEffectSetCentralLine( actor, Vector2::ONE, Vector2::ONE, 0.0f ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uPercentage" ) != Property::INVALID_INDEX ); END_TEST; } -int UtcDaliCreateDistanceFieldEffect(void) +int UtcDaliCreateDissolveEffectHighPrecision(void) { - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateDistanceFieldEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; + return UtcDaliCreateDissolveEffect(true); } -int UtcDaliCreateImageRegionEffect(void) +int UtcDaliCreateDissolveEffectMediumPrecision(void) { - ToolkitTestApplication application; - - ShaderEffect effect = Toolkit::CreateImageRegionEffect(); - DALI_TEST_CHECK( effect ); - - END_TEST; + return UtcDaliCreateDissolveEffect(false); } -int UtcDaliCreateIrisEffect(void) +int UtcDaliCreateDissolveEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateIrisEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateDistanceFieldEffect(); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateMaskEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateMaskEffect(image); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( !vertexShaderValue ); - END_TEST; -} + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( fragmentShaderValue ); -int UtcDaliCreateMirrorEffect(void) -{ - ToolkitTestApplication application; + std::string fragmentShader; + DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) ); + DALI_TEST_CHECK( !fragmentShader.empty() ); - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateMirrorEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( !gridXValue ); - END_TEST; -} - -int UtcDaliCreateMotionBlurEffect(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( hintsValue ); - unsigned int sampleCount(4); - ShaderEffect effect = Toolkit::CreateMotionBlurEffect(sampleCount); - DALI_TEST_CHECK( effect ); - - Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uNumSamples")); - DALI_TEST_EQUALS( value.Get(), (float)sampleCount, TEST_LOCATION ); + int hints;; + DALI_TEST_CHECK( hintsValue->Get( hints ) ); + DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT ); END_TEST; } -int UtcDaliCreateMotionStretchEffect(void) +int UtcDaliCreateImageRegionEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateMotionStretchEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateImageRegionEffect(); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateOverlayEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - BufferImage image = CreateBufferImage(); - ShaderEffect effect = Toolkit::CreateOverlayEffect(image); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( vertexShaderValue ); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK( vertexShaderValue->Get( vertexShader ) ); + DALI_TEST_CHECK( !vertexShader.empty() ); -int UtcDaliCreateQuadraticBezier(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( !fragmentShaderValue ); - ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,false); - DALI_TEST_CHECK( effect ); + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( !gridXValue ); - END_TEST; -} - -int UtcDaliCreateQuadraticBezierFilled(void) -{ - ToolkitTestApplication application; + Property::Value* gridYValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_Y ); + DALI_TEST_CHECK( !gridYValue ); - ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,true); - DALI_TEST_CHECK( effect ); + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( !hintsValue ); END_TEST; } -int UtcDaliCreateRipple2DEffect(void) +int UtcDaliCreateMotionBlurEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateRipple2DEffect(); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateMotionBlurEffect(); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateRippleEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - ShaderEffect effect = Toolkit::CreateRippleEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( vertexShaderValue ); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK( vertexShaderValue->Get( vertexShader ) ); + DALI_TEST_CHECK( !vertexShader.empty() ); -int UtcDaliCreateShearEffect(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( fragmentShaderValue ); - ShaderEffect effect = Toolkit::CreateShearEffect(); - DALI_TEST_CHECK( effect ); + std::string fragmentShader; + DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) ); + DALI_TEST_CHECK( !fragmentShader.empty() ); - END_TEST; -} + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( gridXValue ); -int UtcDaliSoftButtonEffectElliptical(void) -{ - ToolkitTestApplication application; + int gridX = 0; + DALI_TEST_CHECK( gridXValue->Get( gridX ) ); + DALI_TEST_CHECK( gridX > 1 ); - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_ELLIPTICAL); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_Y ); + DALI_TEST_CHECK( gridYValue ); - END_TEST; -} + int gridY = 0; + DALI_TEST_CHECK( gridYValue->Get( gridY ) ); + DALI_TEST_CHECK( gridY > 1 ); -int UtcDaliSoftButtonEffectRectangular(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( hintsValue ); - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_RECTANGULAR); - DALI_TEST_CHECK( effect ); + int hints;; + DALI_TEST_CHECK( hintsValue->Get( hints ) ); + DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT ); + + unsigned int sampleCount( 4 ); + Actor actor = Actor::New(); + Toolkit::SetMotionBlurProperties( actor, sampleCount ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uBlurTexCoordScale" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uGeometryStretchFactor" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uSpeedScalingFactor" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeStart" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeEnd" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uAlphaScale" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uNumSamples" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uModelLastFrame" ) != Property::INVALID_INDEX ); END_TEST; } -int UtcDaliSoftButtonEffectFixed(void) +int UtcDaliCreateMotionStretchEffect(void) { ToolkitTestApplication application; - ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_FIXED); - DALI_TEST_CHECK( effect ); + Property::Map effect = Toolkit::CreateMotionStretchEffect(); + DALI_TEST_CHECK( !effect.Empty() ); - END_TEST; -} + Property::Value* customShaderValue = effect.Find( Toolkit::Visual::Property::SHADER ); + DALI_TEST_CHECK( customShaderValue ); -int UtcDaliCreateSpotEffect(void) -{ - ToolkitTestApplication application; + Property::Map customShader; + DALI_TEST_CHECK( customShaderValue->Get( customShader ) ); - ShaderEffect effect = Toolkit::CreateSpotEffect(); - DALI_TEST_CHECK( effect ); + Property::Value* vertexShaderValue = customShader.Find( Visual::Shader::Property::VERTEX_SHADER ); + DALI_TEST_CHECK( vertexShaderValue ); - END_TEST; -} + std::string vertexShader; + DALI_TEST_CHECK( vertexShaderValue->Get( vertexShader ) ); + DALI_TEST_CHECK( !vertexShader.empty() ); -int UtcDaliCreateSquareDissolveEffect(void) -{ - ToolkitTestApplication application; + Property::Value* fragmentShaderValue = customShader.Find( Visual::Shader::Property::FRAGMENT_SHADER ); + DALI_TEST_CHECK( fragmentShaderValue ); - ShaderEffect effect = Toolkit::CreateSquareDissolveEffect(); - DALI_TEST_CHECK( effect ); + std::string fragmentShader; + DALI_TEST_CHECK( fragmentShaderValue->Get( fragmentShader ) ); + DALI_TEST_CHECK( !fragmentShader.empty() ); - END_TEST; -} + Property::Value* gridXValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_X ); + DALI_TEST_CHECK( gridXValue ); -int UtcDaliSwirlEffect(void) -{ - ToolkitTestApplication application; + int gridX = 0; + DALI_TEST_CHECK( gridXValue->Get( gridX ) ); + DALI_TEST_CHECK( gridX > 1 ); - ShaderEffect effect = Toolkit::CreateSwirlEffect(false); - DALI_TEST_CHECK( effect ); + Property::Value* gridYValue = customShader.Find( Visual::Shader::Property::SUBDIVIDE_GRID_Y ); + DALI_TEST_CHECK( gridYValue ); - END_TEST; -} + int gridY = 0; + DALI_TEST_CHECK( gridYValue->Get( gridY ) ); + DALI_TEST_CHECK( gridY > 1 ); -int UtcDaliSwirlEffectWrap(void) -{ - ToolkitTestApplication application; + Property::Value* hintsValue = customShader.Find( Visual::Shader::Property::HINTS ); + DALI_TEST_CHECK( hintsValue ); + + int hints;; + DALI_TEST_CHECK( hintsValue->Get( hints ) ); + DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT ); - ShaderEffect effect = Toolkit::CreateSwirlEffect(true); - DALI_TEST_CHECK( effect ); + Actor actor = Actor::New(); + Toolkit::SetMotionStretchProperties( actor ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uGeometryStretchFactor" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uSpeedScalingFactor" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeStart" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeEnd" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uAlphaScale" ) != Property::INVALID_INDEX ); + DALI_TEST_CHECK( actor.GetPropertyIndex( "uModelLastFrame" ) != Property::INVALID_INDEX ); END_TEST; }