X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollViewEffect.cpp;h=02d0df1a3ed78c66656570b2459738dbe40c5cb2;hp=f0b6215eda576afbeb8ae4721df92b0ee505e710;hb=b5d9f1a0d6f33823cd19b5505ffe72d61a0735c6;hpb=fa6279fb2830427d5ab569ca14e6ade1557ef2fa diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollViewEffect.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollViewEffect.cpp index f0b6215..02d0df1 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollViewEffect.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollViewEffect.cpp @@ -1,18 +1,19 @@ -// -// Copyright (c) 2014 Samsung Electronics Co., Ltd. -// -// Licensed under the Flora License, Version 1.0 (the License); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://floralicense.org/license/ -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an AS IS BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. -// +/* + * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ #include #include @@ -41,12 +42,6 @@ void utc_dali_toolkit_scroll_view_effect_cleanup(void) namespace { -static bool gObjectCreatedCallBackCalled; - -static void TestCallback(BaseHandle handle) -{ - gObjectCreatedCallBackCalled = true; -} const int MILLISECONDS_PER_SECOND = 1000; const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) @@ -99,10 +94,6 @@ RulerPtr CreateRuler(float gridSize = 0.0f) static bool gOnScrollStartCalled; ///< Whether the OnScrollStart signal was invoked. static bool gOnScrollUpdateCalled; ///< Whether the OnScrollUpdate signal was invoked. static bool gOnScrollCompleteCalled; ///< Whether the OnScrollComplete signal was invoked. -static bool gOnScrollClampedCalled; ///< Whether the OnScrollClamped signal was invoked. -static bool gOnSnapStartCalled; ///< Whether the OnSnapStart signal was invoked. -static ClampState3 gLastClampPosition; ///< Clamping information from OnScrollClampedEvent. -static SnapType gLastSnapType; ///< Snaping information from SnapEvent. static Vector3 gConstraintResult; ///< Result from constraint. static ActorContainer gPages; ///< Keeps track of all the pages for applying effects. @@ -144,28 +135,6 @@ static void OnScrollComplete( const Vector3& position ) gOnScrollCompleteCalled = true; } -/** - * Invoked when scrolling clamped. - * - * @param[in] event The position/scale/rotation axes that were clamped. - */ -static void OnScrollClamped( const ScrollView::ClampEvent& event ) -{ - gOnScrollClampedCalled = true; - gLastClampPosition = event.position; -} - -/** - * Invoked when a snap or flick started. - * - * @param[in] event The type of snap and the target position/scale/rotation. - */ -static void OnSnapStart( const ScrollView::SnapEvent& event ) -{ - gOnSnapStartCalled = true; - gLastSnapType = event.type; -} - ScrollView SetupTestScrollView(int rows, int columns, Vector2 size) { ScrollView scrollView = ScrollView::New(); @@ -173,9 +142,7 @@ ScrollView SetupTestScrollView(int rows, int columns, Vector2 size) scrollView.SetAnchorPoint(AnchorPoint::CENTER); scrollView.SetParentOrigin(ParentOrigin::CENTER); scrollView.ApplyConstraint( Constraint::New( Dali::Actor::SIZE, Dali::ParentSource( Dali::Actor::SIZE ), Dali::EqualToConstraint() ) ); - // Disable Refresh signal (TET environment cannot use adaptor's Timer) scrollView.SetWrapMode(false); - scrollView.SetRefreshInterval(0); scrollView.ScrollStartedSignal().Connect( &OnScrollStart ); scrollView.ScrollUpdatedSignal().Connect( &OnScrollUpdate ); scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete ); @@ -340,24 +307,6 @@ int UtcDaliScrollViewSlideEffectSetup(void) END_TEST; } -int UtcDaliScrollViewTwistEffectSetup(void) -{ - tet_infoline(" UtcDaliScrollViewTwistEffectSetup"); - - ScrollViewTwistEffect effect; - - DALI_TEST_CHECK( !effect ); - - BaseHandle handle = ScrollViewTwistEffect::New(); - - DALI_TEST_CHECK( handle ); - - effect = ScrollViewTwistEffect::DownCast(handle); - - DALI_TEST_CHECK( effect ); - END_TEST; -} - int UtcDaliScrollViewCubeEffectTest(void) { ToolkitTestApplication application; @@ -473,46 +422,6 @@ int UtcDaliScrollViewSlideEffectTest(void) END_TEST; } -int UtcDaliScrollViewTwistEffectTest(void) -{ - ToolkitTestApplication application; - tet_infoline(" UtcDaliScrollViewTwistEffectTest"); - - Vector2 size = Stage::GetCurrent().GetSize(); - - ScrollView scrollView = SetupTestScrollView(1, 3, size); - Actor testPage = gPages[1]; - Wait(application, 500); - - ScrollViewTwistEffect effect = ScrollViewTwistEffect::New(); - float shrinkDist = 0.2f; - effect.SetMinimumDistanceForShrink(shrinkDist); - DALI_TEST_CHECK((shrinkDist - effect.GetMinimumDistanceForShrink()) < Math::MACHINE_EPSILON_0); - effect.EnableEffect(true); - scrollView.ApplyEffect(effect); - - Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3); - Wait(application); - Vector3 actorPrePosition = actor.GetCurrentPosition(); - - effect.ApplyToActor( actor, - true, - Vector2(Math::PI_2, Math::PI_2), - 0.0f); - - scrollView.ScrollTo(1); - while(!gOnScrollCompleteCalled) - { - Wait(application); - } - // test that the first page has reached centre of screen - Vector3 actorPostPosition = actor.GetCurrentPosition(); - // just check the actor has moved - DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1); - CleanupTest(); - END_TEST; -} - int UtcDaliScrollViewCustomEffectTest(void) { ToolkitTestApplication application;