X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollView.cpp;h=a6c1e5778885bc6a561eac633c6f73f0adf5cbb5;hp=3e66bf1e93dfe967cbfff5bcd2186ed090d65246;hb=c01b6a044893962dbc4ec47aeca60bf3b5d09766;hpb=b514a4671789bee2f03b0177393b9a21f62ac2c3 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp index 3e66bf1..a6c1e57 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -383,7 +383,7 @@ int UtcDaliToolkitScrollViewScrollToPositionP(void) // Create the ScrollView actor ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); const Vector2 target = Vector2(100.0f, 200.0f); const Vector2 target2 = Vector2(300.0f, 100.0f); @@ -404,7 +404,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP(void) tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithDirectionBiasP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -447,7 +447,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionP(void) // Create the ScrollView actor ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); const Vector2 target = Vector2(100.0f, 200.0f); const Vector2 target2 = Vector2(300.0f, 100.0f); @@ -476,7 +476,7 @@ int UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP(v tet_infoline(" UtcDaliToolkitScrollViewScrollToPositionWithAlphaFunctionAndDirectionBiasP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -524,7 +524,7 @@ int UtcDaliToolkitScrollViewScrollToPageP(void) tet_infoline(" UtcDaliToolkitScrollViewScrollToPageP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -588,25 +588,25 @@ int UtcDaliToolkitScrollModeP1(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true ); - rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, pageSize.width ); - rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, pageSize.width*3 ); + rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, viewPageSize.width ); + rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, viewPageSize.width*3 ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, false ); scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Set up a gesture to perform. Vector2 startPos( 50.0f, 0.0f ); @@ -622,7 +622,7 @@ int UtcDaliToolkitScrollModeP1(void) Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) ); // Confirm the final X coord has not moved more than one page from the start X position. - DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); + DALI_TEST_GREATER( ( startPos.x + viewPageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); // Finish the gesture and wait for the snap. currentPos += direction; @@ -631,7 +631,7 @@ int UtcDaliToolkitScrollModeP1(void) time += Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); // Confirm the final X coord has snapped to exactly one page ahead of the start page. - DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + DALI_TEST_EQUALS( viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); END_TEST; } @@ -645,25 +645,25 @@ int UtcDaliToolkitScrollModeP2(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); - rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); - rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); + rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height ); + rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height*3 ); scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Set up a gesture to perform. Vector2 startPos( 0.0f, 50.0f ); @@ -679,7 +679,7 @@ int UtcDaliToolkitScrollModeP2(void) Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) ); // Confirm the final X coord has not moved more than one page from the start X position. - DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION ); + DALI_TEST_GREATER( ( startPos.y + viewPageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION ); // Finish the gesture and wait for the snap. currentPos += direction; @@ -689,7 +689,7 @@ int UtcDaliToolkitScrollModeP2(void) Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); // Confirm the final Y coord has snapped to exactly one page ahead of the start page. - DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + DALI_TEST_EQUALS( viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION ); END_TEST; } @@ -703,25 +703,25 @@ int UtcDaliToolkitScrollModeP3(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. Property::Map rulerMap; rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, false ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); - rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); - rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); + rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, viewPageSize.height ); + rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, viewPageSize.height*3 ); scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Set up a gesture to perform. Vector2 startPos( 0.0f, 50.0f ); @@ -737,7 +737,7 @@ int UtcDaliToolkitScrollModeP3(void) Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) ); // Confirm the final X coord has not moved more than one page from the start X position. - DALI_TEST_GREATER( ( startPos.y + pageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION ); + DALI_TEST_GREATER( ( startPos.y + viewPageSize.height ), scrollView.GetCurrentScrollPosition().y, TEST_LOCATION ); // Finish the gesture and wait for the snap. currentPos += direction; @@ -746,7 +746,7 @@ int UtcDaliToolkitScrollModeP3(void) Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); // Confirm the final Y coord has snapped to exactly one page ahead of the start page. - DALI_TEST_EQUALS( pageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + DALI_TEST_EQUALS( viewPageSize.height, scrollView.GetCurrentScrollPosition().y, Math::MACHINE_EPSILON_0, TEST_LOCATION ); END_TEST; } @@ -760,12 +760,12 @@ int UtcDaliToolkitScrollModeP4(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); - scrollView.SetParentOrigin( ParentOrigin::TOP_LEFT ); - scrollView.SetAnchorPoint( AnchorPoint::TOP_LEFT ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers - expect Default rulers to be used which don't snap Property::Map rulerMap; @@ -776,7 +776,7 @@ int UtcDaliToolkitScrollModeP4(void) scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); Vector2 START_POSITION = Vector2(10.0f, 10.0f); @@ -817,7 +817,7 @@ int UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP(void) tet_infoline(" UtcDaliToolkitScrollViewScrollToPageWithDirectionBiasP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 200.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -859,16 +859,16 @@ int UtcDaliToolkitScrollViewScrollToActorP(void) tet_infoline(" UtcDaliToolkitScrollViewScrollToActorP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); Actor actorA = Actor::New(); const Vector3 positionA = Vector3(100.0f, 400.0f, 0.0f); - actorA.SetPosition(positionA); + actorA.SetProperty( Actor::Property::POSITION, positionA ); scrollView.Add(actorA); Actor actorB = Actor::New(); const Vector3 positionB = Vector3(500.0f, 200.0f, 0.0f); - actorB.SetPosition(positionB); + actorB.SetProperty( Actor::Property::POSITION, positionB ); scrollView.Add(actorB); Wait(application); @@ -898,7 +898,7 @@ int UtcDaliToolkitScrollViewScrollToSnapPointP(void) tet_infoline(" UtcDaliToolkitScrollViewScrollToSnapPointP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -940,7 +940,7 @@ int UtcDaliToolkitScrollViewSetWrapModeP(void) tet_infoline(" UtcDaliToolkitScrollViewSetWrapModeP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); Actor actor = Actor::New(); scrollView.Add( actor ); @@ -971,7 +971,7 @@ int UtcDaliToolkitScrollViewActorAutoSnap(void) tet_infoline(" UtcDaliToolkitScrollViewActorAutoSnap"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -984,12 +984,12 @@ int UtcDaliToolkitScrollViewActorAutoSnap(void) const Vector3 aPosition = Vector3(200.0f, 50.0f, 0.0f); Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition(aPosition); + a.SetProperty( Actor::Property::POSITION, aPosition ); const Vector3 bPosition = Vector3(600.0f, 600.0f, 0.0f); Actor b = Actor::New(); scrollView.Add(b); - b.SetPosition(bPosition); + b.SetProperty( Actor::Property::POSITION, bPosition ); // Goto a random position, and execute snap (should not move) Vector2 targetScroll = Vector2(500.0f, 500.0f); @@ -1022,7 +1022,7 @@ int UtcDaliToolkitScrollViewSignalsStartComplete(void) gOnScrollCompleteCalled = false; ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1052,11 +1052,11 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void) gOnScrollCompleteCalled = false; ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1070,9 +1070,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate01(void) scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete ); Actor image = Actor::New(); - image.SetSize(stageSize); - image.SetParentOrigin(ParentOrigin::TOP_LEFT); - image.SetAnchorPoint(AnchorPoint::TOP_LEFT); + image.SetProperty( Actor::Property::SIZE, stageSize); + image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); scrollView.Add(image); Wait(application); @@ -1114,11 +1114,11 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void) gOnScrollCompleteCalled = false; ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1136,9 +1136,9 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void) DALI_TEST_CHECK(scrollView.ConnectSignal( &tracker, "scrollCompleted", CallbackFunctor(&scrollCompleted) )); Actor image = Actor::New(); - image.SetSize(stageSize); - image.SetParentOrigin(ParentOrigin::TOP_LEFT); - image.SetAnchorPoint(AnchorPoint::TOP_LEFT); + image.SetProperty( Actor::Property::SIZE, stageSize); + image.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + image.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); scrollView.Add(image); Wait(application); @@ -1168,7 +1168,7 @@ int UtcDaliToolkitScrollViewSignalsUpdate02(void) DALI_TEST_CHECK(scrollUpdated); DALI_TEST_CHECK(scrollCompleted); - Stage::GetCurrent().Remove( scrollView ); + application.GetScene().Remove( scrollView ); END_TEST; } @@ -1181,11 +1181,11 @@ int UtcDaliToolkitScrollViewScrollSensitive(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); scrollView.SetOvershootEnabled(true); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1228,11 +1228,11 @@ int UtcDaliToolkitScrollViewAxisAutoLock(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1333,11 +1333,11 @@ int UtcDaliToolkitScrollViewConstraints(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1352,7 +1352,7 @@ int UtcDaliToolkitScrollViewConstraints(void) gConstraintResult = Vector3::ZERO; Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); Constraint constraint = Constraint::New( scrollView, Actor::Property::POSITION, TestSumConstraint( TEST_CONSTRAINT_OFFSET ) ); @@ -1378,11 +1378,11 @@ int UtcDaliToolkitScrollViewBind(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1398,7 +1398,7 @@ int UtcDaliToolkitScrollViewBind(void) gConstraintResult = Vector3::ZERO; Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); // apply this constraint to scrollview @@ -1439,11 +1439,11 @@ int UtcDaliToolkitScrollViewOvershoot(void) scrollView.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize ); DALI_TEST_EQUALS( scrollView.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get(), overshootSize, TEST_LOCATION ); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1571,11 +1571,11 @@ int UtcDaliToolkitScrollViewSnapStartedSignalP(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1610,7 +1610,7 @@ int UtcDaliToolkitScrollViewGetCurrentPageP(void) tet_infoline(" UtcDaliToolkitScrollViewGetCurrentPageP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) ); RulerPtr rulerY = new FixedRuler( 100.0f ); @@ -1641,11 +1641,11 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -1732,11 +1732,11 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); Vector2 START_POSITION = Vector2(10.0f, 10.0f); @@ -1818,11 +1818,11 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); Vector2 START_POSITION = Vector2(10.0f, 10.0f); uint32_t time = 0; @@ -1882,7 +1882,7 @@ int UtcDaliToolkitScrollViewSetRulerXP(void) tet_infoline(" UtcDaliToolkitScrollViewSetRulerXP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerX = new FixedRuler( 100.0f ); rulerX->SetDomain( RulerDomain(0.0f, 800.0f, true) ); @@ -1910,7 +1910,7 @@ int UtcDaliToolkitScrollViewSetRulerYP(void) tet_infoline(" UtcDaliToolkitScrollViewSetRulerYP"); ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); RulerPtr rulerY = new FixedRuler( 200.0f ); rulerY->SetDomain( RulerDomain(0.0f, 400.0f, true) ); @@ -2641,11 +2641,11 @@ int UtcDaliToolkitScrollViewConstraintsMove(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -2658,7 +2658,7 @@ int UtcDaliToolkitScrollViewConstraintsMove(void) // Add an Actor to ScrollView, Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); const Vector2 target = Vector2(100.0f, 100.0f); @@ -2686,11 +2686,11 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void) // Set up a scrollView... ScrollView scrollView = ScrollView::New(); - Stage::GetCurrent().Add( scrollView ); - Vector2 stageSize = Stage::GetCurrent().GetSize(); - scrollView.SetSize(stageSize); - scrollView.SetParentOrigin(ParentOrigin::TOP_LEFT); - scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); + application.GetScene().Add( scrollView ); + Vector2 stageSize = application.GetScene().GetSize(); + scrollView.SetProperty( Actor::Property::SIZE, stageSize); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); // Position rulers. RulerPtr rulerX = new DefaultRuler(); @@ -2703,7 +2703,7 @@ int UtcDaliToolkitScrollViewConstraintsWrap(void) // Add an Actor to ScrollView, Actor a = Actor::New(); scrollView.Add(a); - a.SetPosition( TEST_ACTOR_POSITION ); + a.SetProperty( Actor::Property::POSITION, TEST_ACTOR_POSITION); Wait(application); const Vector2 target = Vector2(100.0f, 100.0f); @@ -2742,19 +2742,19 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); - scrollView.SetParentOrigin( ParentOrigin::CENTER ); - scrollView.SetAnchorPoint( AnchorPoint::CENTER ); - scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); + scrollView.SetProperty( Actor::Property::SIZE, viewPageSize ); + scrollView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); + scrollView.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); + scrollView.SetProperty( Actor::Property::POSITION, Vector3( 0.0f, 0.0f, 0.0f )); // Position rulers. // We set the X ruler to fixed to give us pages to snap to. - Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width ); + Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( viewPageSize.width ); // Note: The 3x page width is arbitary, but we need enough to show that we are // capping page movement by the page limiter, and not the domain. - rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) ); + rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, viewPageSize.width * 3.0f, false ) ); Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler(); rulerY->Disable(); scrollView.SetRulerX( rulerX ); @@ -2763,7 +2763,7 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); - Stage::GetCurrent().Add( scrollView ); + application.GetScene().Add( scrollView ); // Set up a gesture to perform. Vector2 startPos( 50.0f, 0.0f ); @@ -2779,7 +2779,7 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) ); // Confirm the final X coord has not moved more than one page from the start X position. - DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); + DALI_TEST_GREATER( ( startPos.x + viewPageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); // Finish the gesture and wait for the snap. currentPos += direction; @@ -2788,7 +2788,7 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) time += Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); // Confirm the final X coord has snapped to exactly one page ahead of the start page. - DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + DALI_TEST_EQUALS( viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); END_TEST; }