X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollView.cpp;h=99613a508659d5b5baf3fff63ab7d51657281e5c;hp=55a9ff6a30ad5d2c041a3371a166ed990ad2dabd;hb=83dd0b674417c4b93d920a9c56c8839d6bef6cc6;hpb=49156a77e39850cdb7f77143dc54ed2701c476ca diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp index 55a9ff6..99613a5 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp @@ -18,12 +18,9 @@ #include #include #include -#include #include #include #include -#include -#include using namespace Dali; using namespace Toolkit; @@ -252,8 +249,8 @@ static float TestOvershootSnapDuration(ToolkitTestApplication &application, Scro int timeToReachOrigin = -1; for(int i = 0;i( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty( scrollView, ScrollView::Property::OVERSHOOT_Y ); + float overshootXValue = scrollView.GetCurrentProperty( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty( ScrollView::Property::OVERSHOOT_Y ); if(overshootXValue == 0.0f && overshootYValue == 0.0f) { break; @@ -647,7 +644,7 @@ int UtcDaliToolkitScrollModeP1(void) rulerMap.Add( ScrollMode::X_AXIS_SNAP_TO_INTERVAL, pageSize.width ); rulerMap.Add( ScrollMode::X_AXIS_SCROLL_BOUNDARY, pageSize.width*3 ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, false ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -703,7 +700,7 @@ int UtcDaliToolkitScrollModeP2(void) rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -759,7 +756,7 @@ int UtcDaliToolkitScrollModeP3(void) rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SNAP_TO_INTERVAL, pageSize.height ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_BOUNDARY, pageSize.height*3 ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -813,7 +810,7 @@ int UtcDaliToolkitScrollModeP4(void) Property::Map rulerMap; rulerMap.Add( ScrollMode::X_AXIS_SCROLL_ENABLED, true ); rulerMap.Add( ScrollMode::Y_AXIS_SCROLL_ENABLED, true ); - scrollView.SetProperty( DevelScrollView::Property::SCROLL_MODE, rulerMap); + scrollView.SetProperty( ScrollView::Property::SCROLL_MODE, rulerMap); scrollView.SetWrapMode( false ); scrollView.SetScrollSensitive( true ); @@ -1439,9 +1436,9 @@ int UtcDaliToolkitScrollViewOvershoot(void) // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch) Vector2 currentPos = Vector2(100.0f, 100.0f); currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false); - float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); - Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION ); + float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); + Vector2 positionValue = scrollView.GetCurrentProperty< Vector2 >( ScrollView::Property::SCROLL_POSITION ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION); @@ -1638,15 +1635,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch) Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false); - float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION); // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch) currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot. // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105. float correctOvershootValue = 50.0f / 105.f; @@ -1655,8 +1652,8 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch) currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION); @@ -1665,15 +1662,15 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) Wait(application); // Check that overshoot should be now around 0.8. - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f); DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f); // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch) currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION);