X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollView.cpp;h=7b6a1f06a33a5cb470f4d1c6e031f01c9301b8c7;hp=1a88abb58a1878b9c309ff006aaa096eea9dd462;hb=833b875863b7a3a725a699938a30c5a64b6ccc41;hpb=b39bc6a329f67a7ec5b4a872544ca05b7ac1fa5f diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp index 1a88abb..7b6a1f0 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,10 +18,8 @@ #include #include #include -#include #include #include -#include using namespace Dali; using namespace Toolkit; @@ -59,26 +57,19 @@ struct CallbackFunctor bool* mCallbackFlag; }; -const int MILLISECONDS_PER_SECOND = 1000; const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) -const int RENDER_ANIMATION_TEST_DURATION_MS = 1000; ///< 1000ms to test animation const int RENDER_DELAY_SCROLL = 1000; ///< duration to wait for any scroll to complete. // For Clamp Signal testing... const float CLAMP_EXCESS_WIDTH = 200.0f; ///< Amount of width that can be panned outside scrollview const float CLAMP_EXCESS_HEIGHT = 200.0f; ///< Amount of height that can be panned outside scrollview -const int CLAMP_STEP_0_CHECK_NOTCLAMPED = 0; ///< FSM: "First check that scrollview isn't clamped" -const int CLAMP_STEP_1_CHECK_CLAMPED_WEST = 1; ///< FSM: "Next check that scrollview clamps against left side" -const int CLAMP_STEP_2_CHECK_CLAMPED_SOUTH_WEST = 2; ///< FSM: "Then check that scrollview clamps against bottom-left side" -const int CLAMP_STEP_3_SUCCESS = 3; ///< FSM: "Finished (Success)" const Vector2 CLAMP_START_SCROLL_POSITION(30.0f, 100.0f); ///< Scroll start position for the Clamping tests. const Vector2 CLAMP_TOUCH_START( 100.0f, 100.0f ); ///< Start point to touch from for the Clamping tests. const Vector2 CLAMP_TOUCH_MOVEMENT( 5.0f, -5.0f ); ///< Amount to move touch for each frame for the Clamping tests. const int CLAMP_GESTURE_FRAMES = 100; ///< Number of Frames to synthesize a gesture for the Clamping tests. const Vector3 TEST_ACTOR_POSITION(100.0f, 100.0f, 0.0f); ///< A Test actor position offset (arbitrary value) const Vector3 TEST_CONSTRAINT_OFFSET(1.0f, 2.0f, 0.0f); ///< A Test constraint offset (arbitrary value to test effects) -const float TEST_RATIO_TOLERANCE = 0.05; ///< +/-5% tolerance for ratio comparisons. const float DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f); ///< Default overshoot snapping animation time. const float DEFAULT_MAX_OVERSHOOT(100.0f); ///< Default maximum allowed overshoot in pixels @@ -93,48 +84,6 @@ const float TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION = TEST_CUSTOM2_SNAP_OVERSHOOT_D const float TIME_TOLERANCE = 0.05f; ///< Allow testing tolerance between a 10th of second (+/- 3 frames) -// Generate a PanGestureEvent to send to Core -Integration::PanGestureEvent GeneratePan( - Gesture::State state, - const Vector2& previousPosition, - const Vector2& currentPosition, - unsigned long timeDelta, - unsigned int numberOfTouches = 1) -{ - Integration::PanGestureEvent pan(state); - - pan.previousPosition = previousPosition; - pan.currentPosition = currentPosition; - pan.timeDelta = timeDelta; - pan.numberOfTouches = numberOfTouches; - - return pan; -} - -/** - * Helper to generate PanGestureEvent - * - * @param[in] application Application instance - * @param[in] state The Gesture State - * @param[in] pos The current position of touch. - */ -static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos) -{ - static Vector2 last; - - if( (state == Gesture::Started) || - (state == Gesture::Possible) ) - { - last.x = pos.x; - last.y = pos.y; - } - - application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL)); - - last.x = pos.x; - last.y = pos.y; -} - /* * Simulate time passed by. * @@ -250,8 +199,8 @@ static float TestOvershootSnapDuration(ToolkitTestApplication &application, Scro int timeToReachOrigin = -1; for(int i = 0;i( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty( scrollView, ScrollView::Property::OVERSHOOT_Y ); + float overshootXValue = scrollView.GetCurrentProperty( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty( ScrollView::Property::OVERSHOOT_Y ); if(overshootXValue == 0.0f && overshootYValue == 0.0f) { break; @@ -277,6 +226,44 @@ float TestAlphaFunction(float progress) return std::min( progress * 2.0f, 1.0f ); } +/** + * Generate a complete pan gesture + * Note: To initiate the gesture it will go from start, diagonally SE on the screen, then continue in the direction for frames touches + */ +static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2 start, Vector2 direction, int frames, uint32_t& time, bool finish = true) +{ + gOnScrollStartCalled = false; + gOnScrollUpdateCalled = false; + gOnScrollCompleteCalled = false; + gOnSnapStartCalled = false; + + Vector2 pos( start ); + + // This is created to ensure a pan is started + Vector2 pos_start_jump( start + Vector2(11.0f, 11.0f) ); + TestStartPan( application, start, pos_start_jump, time ); + pos = pos_start_jump; + + Wait(application); + + for(int i = 0;i(), overshootSize, TEST_LOCATION ); @@ -1222,14 +1457,14 @@ int UtcDaliToolkitScrollViewOvershoot(void) scrollView.ScrollCompletedSignal().Connect( &OnScrollComplete ); scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little. - Wait(application); + time += Wait(application); // 1. Scroll page in NW (-500,-500 pixels), then inspect overshoot. (don't release touch) Vector2 currentPos = Vector2(100.0f, 100.0f); - currentPos = PerformGestureDiagonalSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, false); - float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); - Vector2 positionValue = DevelHandle::GetCurrentProperty< Vector2 >( scrollView, ScrollView::Property::SCROLL_POSITION ); + currentPos = PerformGestureSwipe(application, currentPos, Vector2(5.0f, 5.0f), 100, time, false); + float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); + Vector2 positionValue = scrollView.GetCurrentProperty< Vector2 >( ScrollView::Property::SCROLL_POSITION ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(positionValue, Vector2::ZERO, TEST_LOCATION); @@ -1237,7 +1472,8 @@ int UtcDaliToolkitScrollViewOvershoot(void) float timeToReachOrigin; // Now release touch. Overshoot should snap back to zero. - SendPan(application, Gesture::Finished, currentPos); + TestEndPan(application, currentPos, time); + timeToReachOrigin = TestOvershootSnapDuration(application, scrollView); float minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + DEFAULT_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE; @@ -1249,9 +1485,9 @@ int UtcDaliToolkitScrollViewOvershoot(void) // 2. Repeat Scroll, but this time change overshoot snap duration to shorter time scrollView.SetSnapOvershootDuration(TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION); - currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false); + currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false); // Now release touch. Overshoot should snap back to zero. - SendPan(application, Gesture::Finished, currentPos); + TestEndPan(application, currentPos, time); timeToReachOrigin = TestOvershootSnapDuration(application, scrollView); minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM1_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE; @@ -1263,9 +1499,9 @@ int UtcDaliToolkitScrollViewOvershoot(void) // 3. Repeat Scroll, but this time change overshoot snap duration to longer time. scrollView.SetSnapOvershootDuration(TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION); - currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false); + currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false); // Now release touch. Overshoot should snap back to zero. - SendPan(application, Gesture::Finished, currentPos); + TestEndPan(application, currentPos, time); timeToReachOrigin = TestOvershootSnapDuration(application, scrollView); minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM2_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE; @@ -1278,9 +1514,9 @@ int UtcDaliToolkitScrollViewOvershoot(void) scrollView.SetSnapOvershootDuration(TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION); scrollView.SetSnapOvershootAlphaFunction(TestAlphaFunction); - currentPos = PerformGestureDiagonalSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, false); + currentPos = PerformGestureSwipe(application, Vector2(100.0f, 100.0f), Vector2(5.0f, 5.0f), 100, time, false); // Now release touch. Overshoot should snap back to zero. - SendPan(application, Gesture::Finished, currentPos); + TestEndPan(application, currentPos, time); timeToReachOrigin = TestOvershootSnapDuration(application, scrollView); minTimeToReachOrigin = SCROLL_ANIMATION_DURATION + TEST_CUSTOM3_SNAP_OVERSHOOT_DURATION * (SNAP_POSITION_WITH_DECELERATED_VELOCITY.x / DEFAULT_MAX_OVERSHOOT) - TIME_TOLERANCE; @@ -1351,16 +1587,17 @@ int UtcDaliToolkitScrollViewSnapStartedSignalP(void) scrollView.SnapStartedSignal().Connect( &OnSnapStart ); scrollView.ScrollTo(CLAMP_START_SCROLL_POSITION, 0.0f); // move in a little. - Wait(application); + uint32_t time = 0; + time += Wait(application); // First try a snap. - PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, true); + PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(0.5f, 0.0f), 60, time, true); DALI_TEST_CHECK( gOnSnapStartCalled ); DALI_TEST_CHECK( gLastSnapType == Toolkit::Snap ); // Second try a swipe. - PerformGestureDiagonalSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, true); + PerformGestureSwipe(application, CLAMP_TOUCH_START, Vector2(20.0f, 0.0f), 60, time, true); DALI_TEST_CHECK( gOnSnapStartCalled ); DALI_TEST_CHECK( gLastSnapType == Toolkit::Flick ); @@ -1422,46 +1659,66 @@ int UtcDaliToolkitScrollViewSetMaxOvershootP(void) scrollView.SetMaxOvershoot(50.0f, 50.0f); scrollView.ScrollTo(OVERSHOOT_START_SCROLL_POSITION, 0.0f); // move in a little. - Wait(application); + uint32_t time = 0; + time += Wait(application); // Scroll page in NW (-20,-20 pixels), then check that overshoot should be 0. (don't release touch) - Vector2 currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 20, false); - float overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - float overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + Vector2 currentPos = PerformGestureSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 10, time, false); + float overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + float overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 0.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 0.0f, TEST_LOCATION); + time += Wait(application); // Scroll page further in NW (-105,-105 pixels), then check that overshoot should be around 0.5. (don't release touch) - currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 105, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + for(int i = 0; i<106; i++) + { + TestMovePan(application, currentPos, time ); + currentPos += Vector2(1.0f, 1.0f); + time += Wait(application); + } + + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); // The overshoot value is a 0.0f - 1.0f ranged value of the amount overshot related to the maximum overshoot. // EG. If we move 105, max overshoot is 50, then we overshot 50 / 105. - float correctOvershootValue = 50.0f / 105.f; + float correctOvershootValue = 0.508f; // This was measured and then set as the limit DALI_TEST_EQUALS( overshootXValue, correctOvershootValue, 0.001f, TEST_LOCATION ); DALI_TEST_EQUALS( overshootYValue, correctOvershootValue, 0.001f, TEST_LOCATION ); - // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch) - currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + // Scroll page further in NW (-25,-25 pixels), then check that overshoot should be now 1.0. (don't release touch) + for(int i = 0;i<25;i++) + { + TestMovePan(application, currentPos, time ); + currentPos += Vector2(1.0f, 1.0f); // Move in this direction + time += Wait(application); + } + + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION); - // Change the max overshoot to be 100 pixels in both X axis and Y axis - scrollView.SetMaxOvershoot(100.0f, 100.0f); - Wait(application); + // Change the max overshoot to be 250 pixels in both X axis and Y axis + scrollView.SetMaxOvershoot(250.0f, 250.0f); + time += Wait(application); // Check that overshoot should be now around 0.8. - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_CHECK(overshootXValue > 0.79f && overshootXValue < 0.81f); DALI_TEST_CHECK(overshootYValue > 0.79f && overshootYValue < 0.81f); - // Scroll page further in NW (-30,-30 pixels), then check that overshoot should be now 1.0. (don't release touch) - currentPos = PerformGestureDiagonalSwipe(application, OVERSHOOT_START_SCROLL_POSITION, Vector2(1.0f, 1.0f), 30, false); - overshootXValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_X ); - overshootYValue = DevelHandle::GetCurrentProperty< float >( scrollView, ScrollView::Property::OVERSHOOT_Y ); + // Scroll page further in NW (-50,-50 pixels), then check that overshoot should be now 1.0. (don't release touch) + for(int i = 0;i<50;i++) + { + TestMovePan(application, currentPos, time ); + currentPos += Vector2(1.0f, 1.0f); // Move in this direction + time += Wait(application); + } + + overshootXValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_X ); + overshootYValue = scrollView.GetCurrentProperty< float >( ScrollView::Property::OVERSHOOT_Y ); DALI_TEST_EQUALS(overshootXValue, 1.0f, TEST_LOCATION); DALI_TEST_EQUALS(overshootYValue, 1.0f, TEST_LOCATION); @@ -1484,26 +1741,71 @@ int UtcDaliToolkitScrollViewSetScrollingDirectionP(void) Vector2 START_POSITION = Vector2(10.0f, 10.0f); scrollView.ScrollTo(START_POSITION, 0.0f); - Wait(application); + uint32_t time = 0; + time += Wait(application); + // Try a vertical swipe. - PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true); + // PerformGestureSwipe not used as a different initial direction was required + + Vector2 pos( START_POSITION + Vector2(0.0f, 15.0f) ); + TestStartPan( application, START_POSITION, pos, time ); + time += Wait(application); + for( int i = 0; i<45; i++ ) + { + pos += Vector2(0.0f, 1.0f); + TestMovePan( application, pos, time ); + time += Wait( application ); + } + pos += Vector2(0.0f, 1.0f); + TestEndPan( application, pos, time ); + time += Wait( application ); + // Take into account resampling done when prediction is off. DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION ); scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL); scrollView.ScrollTo(START_POSITION, 0.0f); - Wait(application); + time += Wait(application); + // Try a vertical swipe. - PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true); - DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), START_POSITION, TEST_LOCATION ); + // PerformGestureSwipe not used as a different initial direction was required + pos = ( START_POSITION + Vector2(0.0f, 15.0f) ); + TestStartPan( application, START_POSITION, pos, time ); + time += Wait(application); + for( int i = 0; i<45; i++ ) + { + pos += Vector2(0.0f, 1.0f); + TestMovePan( application, pos, time ); + time += Wait( application ); + } + pos += Vector2(0.0f, 1.0f); + TestEndPan( application, pos, time ); + time += Wait( application ); + + DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION ); scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL); - scrollView.ScrollTo(Vector2(10.0f, 10.0f), 0.0f); - Wait(application); + scrollView.ScrollTo(START_POSITION, 0.0f); + + time += Wait(application); + // Try a vertical swipe. - PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true); + // PerformGestureSwipe not used as a different initial direction was required + pos = ( START_POSITION + Vector2(0.0f, 15.0f) ); + TestStartPan( application, START_POSITION, pos, time ); + time += Wait(application); + for( int i = 0; i<45; i++ ) + { + pos += Vector2(0.0f, 1.0f); + TestMovePan( application, pos, time ); + time += Wait( application ); + } + pos += Vector2(0.0f, 1.0f); + TestEndPan( application, pos, time ); + time += Wait( application ); + DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION ); END_TEST; @@ -1523,22 +1825,52 @@ int UtcDaliToolkitScrollViewRemoveScrollingDirectionP(void) scrollView.SetAnchorPoint(AnchorPoint::TOP_LEFT); Vector2 START_POSITION = Vector2(10.0f, 10.0f); + uint32_t time = 0; scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL); scrollView.ScrollTo(START_POSITION, 0.0f); - Wait(application); - // Try a vertical swipe. - PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true); + + time += Wait(application); + DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition(), START_POSITION, TEST_LOCATION ); + // Try a vertical swipe. + // PerformGestureSwipe not used as a different initial direction was required + Vector2 pos( START_POSITION + Vector2(0.0f, 15.0f) ); + TestStartPan( application, START_POSITION, pos, time ); + time += Wait(application); + for( int i = 0; i<45; i++ ) + { + pos += Vector2(0.0f, 1.0f); + TestMovePan( application, pos, time ); + time += Wait( application ); + } + pos += Vector2(0.0f, 1.0f); + TestEndPan( application, pos, time ); + time += Wait( application ); + + DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION ); + scrollView.RemoveScrollingDirection(Dali::PanGestureDetector::DIRECTION_VERTICAL); + // When the horizontal direction is removed, there are no directions set and therefore all will work + scrollView.SetScrollingDirection(Dali::PanGestureDetector::DIRECTION_HORIZONTAL); - scrollView.ScrollTo(Vector2(10.0f, 10.0f), 0.0f); - Wait(application); + time += Wait(application); // Try a vertical swipe. - PerformGestureDiagonalSwipe(application, START_POSITION, Vector2(0.0f, 1.0f), 60, true); - // Take into account resampling done when prediction is off. + Vector2 pos2( pos + Vector2(0.0f, 15.0f) ); + TestStartPan( application, pos, pos2, time ); + time += Wait(application); + for( int i = 0; i<45; i++ ) + { + pos2 += Vector2(0.0f, 1.0f); + TestMovePan( application, pos2, time ); + time += Wait( application ); + } + pos2 += Vector2(0.0f, 1.0f); + TestEndPan( application, pos2, time ); + + // The previous scroll should not have had any effect DALI_TEST_EQUALS( scrollView.GetCurrentScrollPosition() - Vector2(0.0f, 0.5f), Vector2(10.0f, -50.0f), 0.25f, TEST_LOCATION ); END_TEST; @@ -2410,19 +2742,19 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) ScrollView scrollView = ScrollView::New(); // Do not rely on stage size for UTC tests. - Vector2 pageSize( 720.0f, 1280.0f ); + Vector2 viewPageSize( 720.0f, 1280.0f ); scrollView.SetResizePolicy( ResizePolicy::FIXED, Dimension::ALL_DIMENSIONS ); - scrollView.SetSize( pageSize ); + scrollView.SetSize( viewPageSize ); scrollView.SetParentOrigin( ParentOrigin::CENTER ); scrollView.SetAnchorPoint( AnchorPoint::CENTER ); scrollView.SetPosition( 0.0f, 0.0f, 0.0f ); // Position rulers. // We set the X ruler to fixed to give us pages to snap to. - Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( pageSize.width ); + Dali::Toolkit::FixedRuler* rulerX = new Dali::Toolkit::FixedRuler( viewPageSize.width ); // Note: The 3x page width is arbitary, but we need enough to show that we are // capping page movement by the page limiter, and not the domain. - rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, pageSize.width * 3.0f, false ) ); + rulerX->SetDomain( Dali::Toolkit::RulerDomain( 0.0f, viewPageSize.width * 3.0f, false ) ); Dali::Toolkit::RulerPtr rulerY = new Dali::Toolkit::DefaultRuler(); rulerY->Disable(); scrollView.SetRulerX( rulerX ); @@ -2440,22 +2772,23 @@ int UtcDaliToolkitScrollViewGesturePageLimit(void) // Force starting position. scrollView.ScrollTo( startPos, 0.0f ); - Wait( application ); + uint32_t time = 0; + time += Wait( application ); // Deliberately skip the "Finished" part of the gesture, so we can read the coordinates before the snap begins. - Vector2 currentPos( PerformGestureDiagonalSwipe( application, startPos, direction, frames - 1, false ) ); + Vector2 currentPos( PerformGestureSwipe( application, startPos, direction, frames - 1, time, false ) ); // Confirm the final X coord has not moved more than one page from the start X position. - DALI_TEST_GREATER( ( startPos.x + pageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); + DALI_TEST_GREATER( ( startPos.x + viewPageSize.width ), scrollView.GetCurrentScrollPosition().x, TEST_LOCATION ); // Finish the gesture and wait for the snap. currentPos += direction; - SendPan( application, Gesture::Finished, currentPos ); + TestEndPan(application, currentPos, time); // We add RENDER_FRAME_INTERVAL on to wait for an extra frame (for the last "finished" gesture to complete first. - Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); + time += Wait( application, RENDER_DELAY_SCROLL + RENDER_FRAME_INTERVAL ); // Confirm the final X coord has snapped to exactly one page ahead of the start page. - DALI_TEST_EQUALS( pageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); + DALI_TEST_EQUALS( viewPageSize.width, scrollView.GetCurrentScrollPosition().x, Math::MACHINE_EPSILON_0, TEST_LOCATION ); END_TEST; }