X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ScrollBar.cpp;h=c287c5e9555f7e94bd880ae7f23acc20e15020e8;hp=609621af320769aea492c87b1b106777b6c345ac;hb=HEAD;hpb=3a2dfe800fe4ec8214f42b28b3851ea8b8ffc72b diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp index 609621a..c5ebbd9 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScrollBar.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,14 +15,16 @@ * */ -#include #include +#include #include + #include #include "dali-toolkit-test-utils/toolkit-timer.h" + #include -#include #include +#include using namespace Dali; using namespace Toolkit; @@ -39,8 +41,7 @@ void dali_scrollbar_cleanup(void) namespace { - -const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) +const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) /* * Simulate time passed by. @@ -55,7 +56,7 @@ int Wait(ToolkitTestApplication& application, int duration = 0) { int time = 0; - for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) + for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++) { application.SendNotification(); application.Render(RENDER_FRAME_INTERVAL); @@ -68,7 +69,7 @@ int Wait(ToolkitTestApplication& application, int duration = 0) // Callback probes. static bool gOnPanFinishedCalled; ///< Whether the PanFinished signal was invoked. -static bool gOnScrollPositionIntervalReachedSignalCalled; ///< Whether the ScrollPositionIntervalReached signal was invoked. +static bool gOnScrollPositionIntervalReachedSignalCalled; ///< Whether the ScrollPositionIntervalReached signal was invoked. /** * Invoked when pan gesture is finished on the scroll indicator. @@ -81,7 +82,7 @@ static void OnPanFinished() struct CallbackFunctor { CallbackFunctor(bool* callbackFlag) - : mCallbackFlag( callbackFlag ) + : mCallbackFlag(callbackFlag) { } @@ -98,7 +99,7 @@ struct CallbackFunctor * * @param[in] position The current scroll position. */ -static void OnScrollPositionIntervalReached( float position ) +static void OnScrollPositionIntervalReached(float position) { gOnScrollPositionIntervalReachedSignalCalled = true; } @@ -108,10 +109,10 @@ static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2 gOnPanFinishedCalled = false; // Now do a pan starting from (start) and heading (direction) - Vector2 pos( start + ( direction * 15 ) ); + Vector2 pos(start + (direction * 15)); uint32_t time = start_time; - TestStartPan( application, start, pos, time ); + TestStartPan(application, start, pos, time); Wait(application); @@ -121,13 +122,13 @@ static Vector2 PerformGestureSwipe(ToolkitTestApplication& application, Vector2 pos += direction; // Move in this direction time += RENDER_FRAME_INTERVAL; - TestMovePan( application, pos, time); + TestMovePan(application, pos, time); Wait(application); } pos += direction; // Move in this direction. time += RENDER_FRAME_INTERVAL; - TestEndPan(application, pos, time ); + TestEndPan(application, pos, time); Wait(application); return pos; @@ -140,7 +141,7 @@ int UtcDaliToolkitScrollBarConstructorP(void) ToolkitTestApplication application; ScrollBar scrollBar; - DALI_TEST_CHECK( !scrollBar ); + DALI_TEST_CHECK(!scrollBar); END_TEST; } @@ -149,11 +150,11 @@ int UtcDaliToolkitScrollBarCopyConstructorP(void) ToolkitTestApplication application; ScrollBar scrollBar = ScrollBar::New(); - scrollBar.SetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT, 38.2f ); + scrollBar.SetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT, 38.2f); - ScrollBar copy( scrollBar ); - DALI_TEST_CHECK( copy ); - DALI_TEST_CHECK( copy.GetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT ) == scrollBar.GetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT ) ); + ScrollBar copy(scrollBar); + DALI_TEST_CHECK(copy); + DALI_TEST_CHECK(copy.GetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT) == scrollBar.GetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT)); END_TEST; } @@ -162,11 +163,11 @@ int UtcDaliToolkitScrollBarAssignmentOperatorP(void) ToolkitTestApplication application; ScrollBar scrollBar = ScrollBar::New(); - scrollBar.SetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT, 38.2f ); + scrollBar.SetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT, 38.2f); ScrollBar copy = scrollBar; - DALI_TEST_CHECK( copy ); - DALI_TEST_CHECK( copy.GetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT ) == scrollBar.GetProperty( ScrollBar::Property::INDICATOR_FIXED_HEIGHT ) ); + DALI_TEST_CHECK(copy); + DALI_TEST_CHECK(copy.GetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT) == scrollBar.GetProperty(ScrollBar::Property::INDICATOR_FIXED_HEIGHT)); END_TEST; } @@ -177,7 +178,7 @@ int UtcDaliScrollBarDestructorP(void) ScrollBar* scrollBar = new ScrollBar(); delete scrollBar; - DALI_TEST_CHECK( true ); + DALI_TEST_CHECK(true); END_TEST; } @@ -186,23 +187,23 @@ int UtcDaliToolkitScrollBarNewP(void) ToolkitTestApplication application; ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); END_TEST; - ScrollBar vertical = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( vertical ); - DALI_TEST_CHECK( vertical.GetScrollDirection() == ScrollBar::Vertical ); + ScrollBar vertical = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(vertical); + DALI_TEST_CHECK(vertical.GetScrollDirection() == ScrollBar::VERTICAL); - Property::Value value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION); - std::string scrollDirection = value.Get(); - DALI_TEST_EQUALS( scrollDirection, "Vertical", TEST_LOCATION ); + Property::Value value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION); + std::string scrollDirection = value.Get(); + DALI_TEST_EQUALS(scrollDirection, "VERTICAL", TEST_LOCATION); - ScrollBar horizontal = ScrollBar::New(ScrollBar::Horizontal); - DALI_TEST_CHECK( horizontal ); - DALI_TEST_CHECK( horizontal.GetScrollDirection() == ScrollBar::Horizontal ); - value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION); + ScrollBar horizontal = ScrollBar::New(ScrollBar::HORIZONTAL); + DALI_TEST_CHECK(horizontal); + DALI_TEST_CHECK(horizontal.GetScrollDirection() == ScrollBar::HORIZONTAL); + value = vertical.GetProperty(ScrollBar::Property::SCROLL_DIRECTION); scrollDirection = value.Get(); - DALI_TEST_EQUALS( scrollDirection, "Horizontal", TEST_LOCATION ); + DALI_TEST_EQUALS(scrollDirection, "HORIZONTAL", TEST_LOCATION); END_TEST; } @@ -212,28 +213,28 @@ int UtcDaliToolkitScrollBarCreateP(void) ToolkitTestApplication application; TypeRegistry typeRegistry = TypeRegistry::Get(); - DALI_TEST_CHECK( typeRegistry ); + DALI_TEST_CHECK(typeRegistry); - TypeInfo typeInfo = typeRegistry.GetTypeInfo( "ScrollBar" ); - DALI_TEST_CHECK( typeInfo ); + TypeInfo typeInfo = typeRegistry.GetTypeInfo("ScrollBar"); + DALI_TEST_CHECK(typeInfo); BaseHandle handle = typeInfo.CreateInstance(); - DALI_TEST_CHECK( handle ); + DALI_TEST_CHECK(handle); - ScrollBar scrollBar = ScrollBar::DownCast( handle ); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::DownCast(handle); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "Vertical"); - scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "Fixed"); + scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "VERTICAL"); + scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "FIXED"); - DALI_TEST_EQUALS( scrollBar.GetScrollDirection(), Toolkit::ScrollBar::Vertical, TEST_LOCATION ); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Fixed, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetScrollDirection(), Toolkit::ScrollBar::VERTICAL, TEST_LOCATION); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::FIXED, TEST_LOCATION); - scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "Horizontal"); - scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "Variable"); + scrollBar.SetProperty(ScrollBar::Property::SCROLL_DIRECTION, "HORIZONTAL"); + scrollBar.SetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY, "VARIABLE"); - DALI_TEST_EQUALS( scrollBar.GetScrollDirection(), Toolkit::ScrollBar::Horizontal, TEST_LOCATION ); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Variable, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetScrollDirection(), Toolkit::ScrollBar::HORIZONTAL, TEST_LOCATION); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::VARIABLE, TEST_LOCATION); END_TEST; } @@ -242,14 +243,14 @@ int UtcDaliToolkitScrollBarDownCastP(void) { ToolkitTestApplication application; - ScrollBar scrollBar1 = ScrollBar::New(); - BaseHandle object( scrollBar1 ); + ScrollBar scrollBar1 = ScrollBar::New(); + BaseHandle object(scrollBar1); - ScrollBar scrollBar2 = ScrollBar::DownCast( object ); - DALI_TEST_CHECK( scrollBar2 ); + ScrollBar scrollBar2 = ScrollBar::DownCast(object); + DALI_TEST_CHECK(scrollBar2); - ScrollBar scrollBar3 = DownCast< ScrollBar >( object ); - DALI_TEST_CHECK( scrollBar3 ); + ScrollBar scrollBar3 = DownCast(object); + DALI_TEST_CHECK(scrollBar3); END_TEST; } @@ -258,11 +259,11 @@ int UtcDaliToolkitScrollBarDownCastN(void) ToolkitTestApplication application; BaseHandle uninitializedObject; - ScrollBar scrollBar1 = ScrollBar::DownCast( uninitializedObject ); - DALI_TEST_CHECK( !scrollBar1 ); + ScrollBar scrollBar1 = ScrollBar::DownCast(uninitializedObject); + DALI_TEST_CHECK(!scrollBar1); - ScrollBar scrollBar2 = DownCast< ScrollBar >( uninitializedObject ); - DALI_TEST_CHECK( !scrollBar2 ); + ScrollBar scrollBar2 = DownCast(uninitializedObject); + DALI_TEST_CHECK(!scrollBar2); END_TEST; } @@ -271,28 +272,28 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); - DALI_TEST_CHECK( scrollBar.GetScrollDirection() == ScrollBar::Vertical ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); + DALI_TEST_CHECK(scrollBar.GetScrollDirection() == ScrollBar::VERTICAL); float scrollBarHeight = 100.0f; - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); - Stage::GetCurrent().Add( scrollBar ); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f)); + application.GetScene().Add(scrollBar); // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 100.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 500.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 100.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 500.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -302,75 +303,75 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceP(void) application.Render(); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Check that the indicator size should be: scroll bar size * (scroll bar size / content size). // i.e. The bigger the content size, the smaller the indicator size - float indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION ); + float indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION); // Decrease the content length - sourceActor.SetProperty( propertyScrollContentSize, 250.0f ); + sourceActor.SetProperty(propertyScrollContentSize, 250.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator size is changed accordingly - indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, scrollBarHeight * scrollBarHeight / 250.0f, TEST_LOCATION ); + indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, scrollBarHeight * scrollBarHeight / 250.0f, TEST_LOCATION); // As scroll position is 0, check that the indicator position should be 0.0f. - float indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, 0.0f, TEST_LOCATION ); + float indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, 0.0f, TEST_LOCATION); // Set the scroll position to the middle - sourceActor.SetProperty( propertyScrollPosition, -50.0f ); + sourceActor.SetProperty(propertyScrollPosition, -50.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator should be in the middle of the scroll bar - indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.5f, TEST_LOCATION ); + indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.5f, TEST_LOCATION); // Set the scroll position to the maximum - sourceActor.SetProperty( propertyScrollPosition, -100.0f ); + sourceActor.SetProperty(propertyScrollPosition, -100.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator should be in the end of the scroll bar - indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, scrollBarHeight - indicatorHeight, TEST_LOCATION ); + indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, scrollBarHeight - indicatorHeight, TEST_LOCATION); // Increase the maximum scroll position to double - sourceActor.SetProperty( propertyMaxScrollPosition, 200.0f ); + sourceActor.SetProperty(propertyMaxScrollPosition, 200.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator should be now in the middle of the scroll bar - indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.5f, TEST_LOCATION ); + indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.5f, TEST_LOCATION); // Create another source actor Actor newSourceActor = Actor::New(); - Stage::GetCurrent().Add( newSourceActor ); + application.GetScene().Add(newSourceActor); // Register the scroll properties - Property::Index newPropertyScrollPosition = newSourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index newPropertyMinScrollPosition = newSourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index newPropertyMaxScrollPosition = newSourceActor.RegisterProperty( "sourcePositionMax", 200.0f ); - Property::Index newPropertyScrollContentSize = newSourceActor.RegisterProperty( "sourceContentSize", 400.0f ); + Property::Index newPropertyScrollPosition = newSourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index newPropertyMinScrollPosition = newSourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index newPropertyMaxScrollPosition = newSourceActor.RegisterProperty("sourcePositionMax", 200.0f); + Property::Index newPropertyScrollContentSize = newSourceActor.RegisterProperty("sourceContentSize", 400.0f); - DALI_TEST_EQUALS( newSourceActor.GetPropertyIndex( "sourcePosition" ), newPropertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( newSourceActor.GetPropertyIndex( "sourcePositionMin" ), newPropertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( newSourceActor.GetPropertyIndex( "sourcePositionMax" ), newPropertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( newSourceActor.GetPropertyIndex( "sourceContentSize" ), newPropertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(newSourceActor.GetPropertyIndex("sourcePosition"), newPropertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(newSourceActor.GetPropertyIndex("sourcePositionMin"), newPropertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(newSourceActor.GetPropertyIndex("sourcePositionMax"), newPropertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(newSourceActor.GetPropertyIndex("sourceContentSize"), newPropertyScrollContentSize, TEST_LOCATION); // Change the source of the scroll position properties to be the new source actor. scrollBar.SetScrollPropertySource(newSourceActor, newPropertyScrollPosition, newPropertyMinScrollPosition, newPropertyMaxScrollPosition, newPropertyScrollContentSize); @@ -380,23 +381,23 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceP(void) application.Render(); // Check that the indicator size is changed accordingly - indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, scrollBarHeight * scrollBarHeight / 400.0f, TEST_LOCATION ); + indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, scrollBarHeight * scrollBarHeight / 400.0f, TEST_LOCATION); // Check that the indicator position goes back to the beginning of the scroll bar - indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, 0.0f, TEST_LOCATION ); + indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, 0.0f, TEST_LOCATION); // Set the scroll position to one fifth of the maximum - newSourceActor.SetProperty( propertyScrollPosition, -40.0f ); + newSourceActor.SetProperty(propertyScrollPosition, -40.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator should be in one fifth from the beginning of the scroll bar - indicatorPosition = indicator.GetCurrentProperty< Vector3 >( Actor::Property::POSITION ).y; - DALI_TEST_EQUALS( indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.2f, TEST_LOCATION ); + indicatorPosition = indicator.GetCurrentProperty(Actor::Property::POSITION).y; + DALI_TEST_EQUALS(indicatorPosition, (scrollBarHeight - indicatorHeight) * 0.2f, TEST_LOCATION); END_TEST; } @@ -407,13 +408,13 @@ int UtcDaliToolkitScrollBarSetScrollPropertySourceN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); // Set empty handle of source object and invalid source property index. Actor sourceActor; scrollBar.SetScrollPropertySource(sourceActor, Property::INVALID_INDEX, Property::INVALID_INDEX, Property::INVALID_INDEX, Property::INVALID_INDEX); - DALI_TEST_CHECK( true ); + DALI_TEST_CHECK(true); END_TEST; } @@ -423,24 +424,24 @@ int UtcDaliToolkitScrollBarSetScrollIndicatorP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Set a new indicator Actor newIndicator = Actor::New(); scrollBar.SetScrollIndicator(newIndicator); // Check that the new indicator is successfully set - DALI_TEST_CHECK( indicator != scrollBar.GetScrollIndicator() ); - DALI_TEST_CHECK( newIndicator == scrollBar.GetScrollIndicator() ); + DALI_TEST_CHECK(indicator != scrollBar.GetScrollIndicator()); + DALI_TEST_CHECK(newIndicator == scrollBar.GetScrollIndicator()); // Check that the new control indicator is successfully set Control controlIndicator = Control::New(); scrollBar.SetScrollIndicator(controlIndicator); - DALI_TEST_CHECK( controlIndicator == Control::DownCast( scrollBar.GetScrollIndicator() ) ); + DALI_TEST_CHECK(controlIndicator == Control::DownCast(scrollBar.GetScrollIndicator())); END_TEST; } @@ -450,18 +451,18 @@ int UtcDaliToolkitScrollBarSetScrollIndicatorN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Try to set an uninitialized actor as the indicator Actor uninitializedIndicator; scrollBar.SetScrollIndicator(uninitializedIndicator); // Check that the uninitialized actor can not be set as the indicator - DALI_TEST_CHECK( indicator == scrollBar.GetScrollIndicator() ); - DALI_TEST_CHECK( uninitializedIndicator != scrollBar.GetScrollIndicator() ); + DALI_TEST_CHECK(indicator == scrollBar.GetScrollIndicator()); + DALI_TEST_CHECK(uninitializedIndicator != scrollBar.GetScrollIndicator()); END_TEST; } @@ -472,19 +473,19 @@ int UtcDaliToolkitScrollBarGetScrollIndicatorP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Set a new indicator Actor newIndicator = Actor::New(); scrollBar.SetScrollIndicator(newIndicator); // Check that the new indicator is successfully set - DALI_TEST_CHECK( scrollBar.GetScrollIndicator() ); - DALI_TEST_CHECK( indicator != scrollBar.GetScrollIndicator() ); - DALI_TEST_CHECK( newIndicator == scrollBar.GetScrollIndicator() ); + DALI_TEST_CHECK(scrollBar.GetScrollIndicator()); + DALI_TEST_CHECK(indicator != scrollBar.GetScrollIndicator()); + DALI_TEST_CHECK(newIndicator == scrollBar.GetScrollIndicator()); END_TEST; } @@ -495,18 +496,18 @@ int UtcDaliToolkitScrollBarGetScrollIndicatorN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Try to set an uninitialized actor as the indicator Actor uninitializedIndicator; scrollBar.SetScrollIndicator(uninitializedIndicator); // Check that the indicator has not been changed - DALI_TEST_CHECK( indicator == scrollBar.GetScrollIndicator() ); - DALI_TEST_CHECK( uninitializedIndicator != scrollBar.GetScrollIndicator() ); + DALI_TEST_CHECK(indicator == scrollBar.GetScrollIndicator()); + DALI_TEST_CHECK(uninitializedIndicator != scrollBar.GetScrollIndicator()); END_TEST; } @@ -516,17 +517,17 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); + scrollBar.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f)); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); // Connect to the ScrollPositionIntervalReached signal - scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached ); + scrollBar.ScrollPositionIntervalReachedSignal().Connect(&OnScrollPositionIntervalReached); // Render and notify application.SendNotification(); @@ -534,18 +535,18 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 800.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 2000.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 800.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 2000.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -556,9 +557,9 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) // Set the values to get notified when the scroll positions of the source actor goes above or below these values Dali::Vector positionIntervals; - for( size_t i = 0; i != 10; ++i ) + for(size_t i = 0; i != 10; ++i) { - positionIntervals.PushBack( -80.0f * i ); // should get notified for each 80 pixels + positionIntervals.PushBack(-80.0f * i); // should get notified for each 80 pixels } scrollBar.SetScrollPositionIntervals(positionIntervals); @@ -566,31 +567,31 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) Dali::Vector results = scrollBar.GetScrollPositionIntervals(); // Check that the result is the same as the list previously set. - DALI_TEST_EQUALS( positionIntervals.Count(), results.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[0], results[0], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[1], results[1], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[2], results[2], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[3], results[3], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[4], results[4], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[5], results[5], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[6], results[6], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[7], results[7], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[8], results[8], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[9], results[9], TEST_LOCATION ); + DALI_TEST_EQUALS(positionIntervals.Count(), results.Count(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[0], results[0], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[1], results[1], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[2], results[2], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[3], results[3], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[4], results[4], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[5], results[5], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[6], results[6], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[7], results[7], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[8], results[8], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[9], results[9], TEST_LOCATION); // Reset the flag gOnScrollPositionIntervalReachedSignalCalled = false; // Animate the scroll position to cross the specified value Animation animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -85.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -85.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); // Reset the flag gOnScrollPositionIntervalReachedSignalCalled = false; @@ -601,14 +602,14 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) // Animate the scroll position to cross another specified value animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -170.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -170.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); // Reset the flag gOnScrollPositionIntervalReachedSignalCalled = false; @@ -619,14 +620,14 @@ int UtcDaliToolkitScrollBarSetScrollPositionIntervalsP(void) // Animate the scroll position back to the previous value animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -85.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -85.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); END_TEST; } @@ -636,14 +637,14 @@ int UtcDaliToolkitScrollBarGetScrollPositionIntervalsP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); // Set the values to get notified when the scroll positions of the source actor goes above or below these values Dali::Vector positionIntervals; - for( size_t i = 0; i != 10; ++i ) + for(size_t i = 0; i != 10; ++i) { - positionIntervals.PushBack( -80.0f * i ); // should get notified for each 80 pixels + positionIntervals.PushBack(-80.0f * i); // should get notified for each 80 pixels } scrollBar.SetScrollPositionIntervals(positionIntervals); @@ -651,31 +652,31 @@ int UtcDaliToolkitScrollBarGetScrollPositionIntervalsP(void) Dali::Vector results = scrollBar.GetScrollPositionIntervals(); // Check that the result is the same as the list previously set. - DALI_TEST_EQUALS( positionIntervals.Count(), results.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[0], results[0], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[1], results[1], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[2], results[2], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[3], results[3], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[4], results[4], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[5], results[5], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[6], results[6], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[7], results[7], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[8], results[8], TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[9], results[9], TEST_LOCATION ); + DALI_TEST_EQUALS(positionIntervals.Count(), results.Count(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[0], results[0], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[1], results[1], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[2], results[2], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[3], results[3], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[4], results[4], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[5], results[5], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[6], results[6], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[7], results[7], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[8], results[8], TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[9], results[9], TEST_LOCATION); Property::Array resultArray = scrollBar.GetProperty(Toolkit::ScrollBar::Property::SCROLL_POSITION_INTERVALS); - DALI_TEST_EQUALS( positionIntervals.Count(), resultArray.Count(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[0], resultArray[0].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[1], resultArray[1].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[2], resultArray[2].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[3], resultArray[3].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[4], resultArray[4].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[5], resultArray[5].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[6], resultArray[6].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[7], resultArray[7].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[8], resultArray[8].Get(), TEST_LOCATION ); - DALI_TEST_EQUALS( positionIntervals[9], resultArray[9].Get(), TEST_LOCATION ); + DALI_TEST_EQUALS(positionIntervals.Count(), resultArray.Count(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[0], resultArray[0].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[1], resultArray[1].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[2], resultArray[2].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[3], resultArray[3].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[4], resultArray[4].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[5], resultArray[5].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[6], resultArray[6].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[7], resultArray[7].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[8], resultArray[8].Get(), TEST_LOCATION); + DALI_TEST_EQUALS(positionIntervals[9], resultArray[9].Get(), TEST_LOCATION); END_TEST; } @@ -685,13 +686,13 @@ int UtcDaliToolkitScrollBarGetScrollDirectionP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); - DALI_TEST_CHECK( scrollBar.GetScrollDirection() == ScrollBar::Vertical ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); + DALI_TEST_CHECK(scrollBar.GetScrollDirection() == ScrollBar::VERTICAL); // Change the direction of scroll bar to horizontal - scrollBar.SetScrollDirection(ScrollBar::Horizontal); - DALI_TEST_CHECK( scrollBar.GetScrollDirection() == ScrollBar::Horizontal ); + scrollBar.SetScrollDirection(ScrollBar::HORIZONTAL); + DALI_TEST_CHECK(scrollBar.GetScrollDirection() == ScrollBar::HORIZONTAL); END_TEST; } @@ -702,26 +703,26 @@ int UtcDaliToolkitScrollBarSetIndicatorHeightPolicyP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); float scrollBarHeight = 100.0f; - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); - Stage::GetCurrent().Add( scrollBar ); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f)); + application.GetScene().Add(scrollBar); // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 100.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 500.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 100.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 500.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -731,40 +732,40 @@ int UtcDaliToolkitScrollBarSetIndicatorHeightPolicyP(void) application.Render(); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Check that the indicator size should be: scroll bar size * (scroll bar size / content size). // i.e. The bigger the content size, the smaller the indicator size - float indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION ); + float indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION); // Set the indicator height to be fixed to 50.0f - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::FIXED); scrollBar.SetIndicatorFixedHeight(50.0f); Property::Value value = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY); - DALI_TEST_EQUALS(value.Get(), "Fixed", TEST_LOCATION ); + DALI_TEST_EQUALS(value.Get(), "FIXED", TEST_LOCATION); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator size should be 50.0f - indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, 50.0f, TEST_LOCATION ); + indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, 50.0f, TEST_LOCATION); // Set the indicator height to be variable - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Variable); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::VARIABLE); value = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HEIGHT_POLICY); - DALI_TEST_EQUALS(value.Get(), "Variable", TEST_LOCATION ); + DALI_TEST_EQUALS(value.Get(), "VARIABLE", TEST_LOCATION); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator size should be: scroll bar size * (scroll bar size / content size). - indicatorHeight = indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y; - DALI_TEST_EQUALS( indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION ); + indicatorHeight = indicator.GetCurrentProperty(Actor::Property::SIZE).y; + DALI_TEST_EQUALS(indicatorHeight, scrollBarHeight * scrollBarHeight / 500.0f, TEST_LOCATION); END_TEST; } @@ -775,15 +776,15 @@ int UtcDaliToolkitScrollBarGetIndicatorHeightPolicyP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); // Set the indicator height to be fixed - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Fixed, TEST_LOCATION ); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::FIXED); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::FIXED, TEST_LOCATION); // Set the indicator height to be variable - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Variable); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::Variable, TEST_LOCATION ); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::VARIABLE); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHeightPolicy(), Toolkit::ScrollBar::VARIABLE, TEST_LOCATION); END_TEST; } @@ -794,17 +795,17 @@ int UtcDaliToolkitScrollBarSetIndicatorFixedHeightP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); float scrollBarHeight = 100.0f; - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f) ); - Stage::GetCurrent().Add( scrollBar ); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, scrollBarHeight, 0.0f)); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Set the indicator height to be fixed to 50.0f - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::FIXED); scrollBar.SetIndicatorFixedHeight(50.0f); // Render and notify @@ -812,7 +813,7 @@ int UtcDaliToolkitScrollBarSetIndicatorFixedHeightP(void) application.Render(); // Check that the indicator size should be 50.0f - DALI_TEST_EQUALS( indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y, 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::SIZE).y, 50.0f, TEST_LOCATION); // Set the indicator height to be fixed to 25.0f scrollBar.SetIndicatorFixedHeight(25.0f); @@ -822,7 +823,7 @@ int UtcDaliToolkitScrollBarSetIndicatorFixedHeightP(void) application.Render(); // Check that the indicator size should be 25.0f - DALI_TEST_EQUALS( indicator.GetCurrentProperty< Vector3 >( Actor::Property::SIZE ).y, 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::SIZE).y, 25.0f, TEST_LOCATION); END_TEST; } @@ -833,19 +834,19 @@ int UtcDaliToolkitScrollBarGetIndicatorFixedHeightP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); // Set the fixed indicator height to be 50.0f scrollBar.SetIndicatorFixedHeight(50.0f); // Check that the indicator size should be 50.0f - DALI_TEST_EQUALS( scrollBar.GetIndicatorFixedHeight(), 50.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorFixedHeight(), 50.0f, TEST_LOCATION); // Set the indicator height to be fixed to 25.0f scrollBar.SetIndicatorFixedHeight(25.0f); // Check that the indicator size should be 50.0f - DALI_TEST_EQUALS( scrollBar.GetIndicatorFixedHeight(), 25.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorFixedHeight(), 25.0f, TEST_LOCATION); END_TEST; } @@ -856,26 +857,26 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Set the duration to show the indicator to be 0.35 second scrollBar.SetIndicatorShowDuration(0.35); - DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Show the indicator scrollBar.ShowIndicator(); @@ -888,21 +889,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Set the duration to show the indicator to be 0.75 second scrollBar.SetIndicatorShowDuration(0.75); - DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Show the indicator scrollBar.ShowIndicator(); @@ -915,7 +916,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is not fully visible yet - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 1.0f ); + DALI_TEST_CHECK(indicator.GetCurrentProperty(Actor::Property::OPACITY) != 1.0f); // Wait for another 0.4 second Wait(application, 400); @@ -925,7 +926,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationP(void) application.Render(); // Check that the indicator is now fully visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); END_TEST; } @@ -936,28 +937,28 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to show the indicator float duration = scrollBar.GetIndicatorShowDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Show the indicator scrollBar.ShowIndicator(); @@ -970,21 +971,21 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Now set the duration to show the indicator to be a negative value (which should be ignored and therefore means instant) scrollBar.SetIndicatorShowDuration(-0.25f); - DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), -0.25f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorShowDuration(), -0.25f, TEST_LOCATION); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Show the indicator scrollBar.ShowIndicator(); @@ -994,7 +995,7 @@ int UtcDaliToolkitScrollBarSetIndicatorShowDurationN(void) application.Render(); // Check that the indicator becomes instantly visible in the next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); END_TEST; } @@ -1005,19 +1006,19 @@ int UtcDaliToolkitScrollBarGetIndicatorShowDurationP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); // Set the duration to show the indicator to be 0.35 second scrollBar.SetIndicatorShowDuration(0.35f); // Check that the duration to show the indicator is 0.35 second - DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorShowDuration(), 0.35f, TEST_LOCATION); // Set the duration to show the indicator to be 0.75 second scrollBar.SetIndicatorShowDuration(0.75f); // Check that the duration to show the indicator is 0.75 second - DALI_TEST_EQUALS( scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorShowDuration(), 0.75f, TEST_LOCATION); END_TEST; } @@ -1028,26 +1029,26 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Set the duration to hide the indicator to be 0.15 second scrollBar.SetIndicatorHideDuration(0.15f); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1060,21 +1061,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Set the duration to hide the indicator to be 0.65 second scrollBar.SetIndicatorHideDuration(0.65f); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1087,7 +1088,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is not fully invisible yet - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) != 0.0f ); + DALI_TEST_CHECK(indicator.GetCurrentProperty(Actor::Property::OPACITY) != 0.0f); // Wait for another 0.5 second Wait(application, 500); @@ -1097,7 +1098,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationP(void) application.Render(); // Check that the indicator is now fully invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1108,28 +1109,28 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator float duration = scrollBar.GetIndicatorHideDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1142,21 +1143,21 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Now set the duration to hide the indicator to be a negative value (which should be ignored and therefore means instant) scrollBar.SetIndicatorHideDuration(-0.25f); - DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), -0.25f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHideDuration(), -0.25f, TEST_LOCATION); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1166,7 +1167,7 @@ int UtcDaliToolkitScrollBarSetIndicatorHideDurationN(void) application.Render(); // Check that the indicator becomes instantly invisible in the next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1177,19 +1178,19 @@ int UtcDaliToolkitScrollBarGetIndicatorHideDurationP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); // Set the duration to hide the indicator to be 0.15 second scrollBar.SetIndicatorHideDuration(0.15f); // Check that the duration to hide the indicator is 0.15 second - DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHideDuration(), 0.15f, TEST_LOCATION); // Set the duration to hide the indicator to be 0.65 second scrollBar.SetIndicatorHideDuration(0.65f); // Check that the duration to hide the indicator is 0.65 second - DALI_TEST_EQUALS( scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION ); + DALI_TEST_EQUALS(scrollBar.GetIndicatorHideDuration(), 0.65f, TEST_LOCATION); END_TEST; } @@ -1200,28 +1201,28 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to show the indicator float duration = scrollBar.GetIndicatorShowDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Show the indicator scrollBar.ShowIndicator(); @@ -1234,7 +1235,7 @@ int UtcDaliToolkitScrollBarShowIndicatorP(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); END_TEST; } @@ -1245,28 +1246,28 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Make the indicator initially visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is initially visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Get the default duration to show the indicator float duration = scrollBar.GetIndicatorShowDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Show the indicator scrollBar.ShowIndicator(); @@ -1276,7 +1277,7 @@ int UtcDaliToolkitScrollBarShowIndicatorN(void) application.Render(); // Check that the indicator is still visible in the very next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); END_TEST; } @@ -1287,28 +1288,28 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator float duration = scrollBar.GetIndicatorHideDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1321,7 +1322,7 @@ int UtcDaliToolkitScrollBarHideIndicatorP(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1332,28 +1333,28 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Make the indicator initially invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is initially invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Get the default duration to hide the indicator float duration = scrollBar.GetIndicatorHideDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Hide the indicator scrollBar.HideIndicator(); @@ -1363,7 +1364,7 @@ int UtcDaliToolkitScrollBarHideIndicatorN(void) application.Render(); // Check that the indicator is still invisible in the very next frame - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1374,32 +1375,32 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator - float duration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION ); + float duration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_SHOW_DURATION); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Do the "ShowIndicator" action Property::Map emptyMap; - scrollBar.DoAction( "ShowIndicator", emptyMap ); + scrollBar.DoAction("ShowIndicator", emptyMap); // Wait for the specified duration Wait(application, duration * 1000); @@ -1409,7 +1410,7 @@ int UtcDaliToolkitScrollBarActionShowIndicator(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); END_TEST; } @@ -1420,32 +1421,32 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator - float duration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); + float duration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HIDE_DURATION); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Do the "HideIndicator" action Property::Map emptyMap; - scrollBar.DoAction( "HideIndicator", emptyMap ); + scrollBar.DoAction("HideIndicator", emptyMap); // Wait for the specified duration Wait(application, duration * 1000); @@ -1455,7 +1456,7 @@ int UtcDaliToolkitScrollBarActionHideIndicator(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1466,32 +1467,32 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator - float duration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION ); + float duration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_SHOW_DURATION); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); // Do the "ShowIndicator" action Property::Map emptyMap; - scrollBar.DoAction( "ShowTransientIndicator", emptyMap ); + scrollBar.DoAction("ShowTransientIndicator", emptyMap); // Wait for the specified duration Wait(application, duration * 1000); @@ -1501,15 +1502,15 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Get the default duration to hide the indicator - float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); - float transientDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_TRANSIENT_DURATION ); + float hideDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HIDE_DURATION); + float transientDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_TRANSIENT_DURATION); float totalVisibleDuration = hideDuration + transientDuration; // Check that the default duration is greater than 0 - DALI_TEST_CHECK( totalVisibleDuration > 0.0f ); + DALI_TEST_CHECK(totalVisibleDuration > 0.0f); // Wait for the specified duration Wait(application, totalVisibleDuration * 1000); @@ -1519,7 +1520,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicator(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1530,20 +1531,20 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Make the indicator invisible - indicator.SetProperty( Actor::Property::OPACITY,0.0f); + indicator.SetProperty(Actor::Property::OPACITY, 0.0f); // Don't use a show animation; the indicator should appear immediately - scrollBar.SetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION, 0.0f ); - float duration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION ); - DALI_TEST_EQUALS( duration, 0.0f, TEST_LOCATION ); + scrollBar.SetProperty(ScrollBar::Property::INDICATOR_SHOW_DURATION, 0.0f); + float duration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_SHOW_DURATION); + DALI_TEST_EQUALS(duration, 0.0f, TEST_LOCATION); // Render and notify application.SendNotification(); @@ -1551,7 +1552,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) // Do the "ShowIndicator" action Property::Map emptyMap; - scrollBar.DoAction( "ShowTransientIndicator", emptyMap ); + scrollBar.DoAction("ShowTransientIndicator", emptyMap); // Wait for the specified duration Wait(application); @@ -1561,15 +1562,15 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Get the default duration to hide the indicator - float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); - float transientDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_TRANSIENT_DURATION ); + float hideDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HIDE_DURATION); + float transientDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_TRANSIENT_DURATION); float totalVisibleDuration = hideDuration + transientDuration; // Check that the default duration is greater than 0 - DALI_TEST_CHECK( totalVisibleDuration > 0.0f ); + DALI_TEST_CHECK(totalVisibleDuration > 0.0f); // Wait for the specified duration Wait(application, totalVisibleDuration * 1000); @@ -1579,7 +1580,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1590,28 +1591,28 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) // Create a scroll bar ScrollBar scrollBar = ScrollBar::New(); - DALI_TEST_CHECK( scrollBar ); + DALI_TEST_CHECK(scrollBar); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); Actor indicator = scrollBar.GetScrollIndicator(); - DALI_TEST_CHECK( indicator ); + DALI_TEST_CHECK(indicator); // Get the default duration to hide the indicator float duration = scrollBar.GetIndicatorHideDuration(); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Make the indicator visible - indicator.SetProperty( Actor::Property::OPACITY,1.0f); + indicator.SetProperty(Actor::Property::OPACITY, 1.0f); // Render and notify application.SendNotification(); application.Render(); // Check that the indicator is visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Hide the indicator scrollBar.HideIndicator(); @@ -1624,19 +1625,19 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now partially hidden - DALI_TEST_CHECK( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ) < 1.0f ); + DALI_TEST_CHECK(indicator.GetCurrentProperty(Actor::Property::OPACITY) < 1.0f); // Now interrupt the Hide with a DoAction( "ShowTransientIndicator" ) // Get the default duration to hide the indicator - duration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION ); + duration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_SHOW_DURATION); // Check that the default duration is greater than 0 - DALI_TEST_CHECK( duration > 0.0f ); + DALI_TEST_CHECK(duration > 0.0f); // Do the "ShowIndicator" action Property::Map emptyMap; - scrollBar.DoAction( "ShowTransientIndicator", emptyMap ); + scrollBar.DoAction("ShowTransientIndicator", emptyMap); // Wait for the specified duration Wait(application, duration * 1000); @@ -1646,15 +1647,15 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now visible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 1.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 1.0f, TEST_LOCATION); // Get the default duration to hide the indicator - float hideDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_HIDE_DURATION ); - float transientDuration = scrollBar.GetProperty( ScrollBar::Property::INDICATOR_TRANSIENT_DURATION ); + float hideDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_HIDE_DURATION); + float transientDuration = scrollBar.GetProperty(ScrollBar::Property::INDICATOR_TRANSIENT_DURATION); float totalVisibleDuration = hideDuration + transientDuration; // Check that the default duration is greater than 0 - DALI_TEST_CHECK( totalVisibleDuration > 0.0f ); + DALI_TEST_CHECK(totalVisibleDuration > 0.0f); // Wait for the specified duration Wait(application, totalVisibleDuration * 1000); @@ -1664,7 +1665,7 @@ int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void) application.Render(); // Check that the indicator is now invisible - DALI_TEST_EQUALS( indicator.GetCurrentProperty< float >( Actor::Property::OPACITY ), 0.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(indicator.GetCurrentProperty(Actor::Property::OPACITY), 0.0f, TEST_LOCATION); END_TEST; } @@ -1674,24 +1675,24 @@ int UtcDaliToolkitScrollBarPanFinishedSignalP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); + scrollBar.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f)); // Set the indicator height to be fixed to 50.0f - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::FIXED); scrollBar.SetIndicatorFixedHeight(50.0f); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); // Connect the pan finished signal ConnectionTracker connectionTracker; - bool panFinished = false; - scrollBar.PanFinishedSignal().Connect( &OnPanFinished ); - scrollBar.ConnectSignal( &connectionTracker, "panFinished", CallbackFunctor(&panFinished)); + bool panFinished = false; + scrollBar.PanFinishedSignal().Connect(&OnPanFinished); + scrollBar.ConnectSignal(&connectionTracker, "panFinished", CallbackFunctor(&panFinished)); // Render and notify application.SendNotification(); @@ -1699,18 +1700,18 @@ int UtcDaliToolkitScrollBarPanFinishedSignalP(void) // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 100.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 500.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 100.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 500.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -1721,8 +1722,8 @@ int UtcDaliToolkitScrollBarPanFinishedSignalP(void) // Perform a swipe gesture on the indicator PerformGestureSwipe(application, Vector2(1.0f, 1.0f), Vector2(Vector2::YAXIS * 1.0f), 1, 500); - DALI_TEST_EQUALS( gOnPanFinishedCalled, true, TEST_LOCATION ); - DALI_TEST_EQUALS( panFinished, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnPanFinishedCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(panFinished, true, TEST_LOCATION); END_TEST; } @@ -1732,24 +1733,24 @@ int UtcDaliToolkitScrollBarPanFinishedSignalN(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); + scrollBar.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f)); // Set the indicator height to be fixed to 50.0f - scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::Fixed); + scrollBar.SetIndicatorHeightPolicy(Toolkit::ScrollBar::FIXED); scrollBar.SetIndicatorFixedHeight(50.0f); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); // Connect the pan finished signal ConnectionTracker connectionTracker; - bool panFinished = false; - scrollBar.PanFinishedSignal().Connect( &OnPanFinished ); - scrollBar.ConnectSignal( &connectionTracker, "panFinished", CallbackFunctor(&panFinished)); + bool panFinished = false; + scrollBar.PanFinishedSignal().Connect(&OnPanFinished); + scrollBar.ConnectSignal(&connectionTracker, "panFinished", CallbackFunctor(&panFinished)); // Render and notify application.SendNotification(); @@ -1757,22 +1758,22 @@ int UtcDaliToolkitScrollBarPanFinishedSignalN(void) // Perform a vertical swipe gesture on the indicator when there is no source object set on the scroll bar PerformGestureSwipe(application, Vector2(1.0f, 1.0f), Vector2(Vector2::YAXIS * 1.0f), 20, 500); - DALI_TEST_EQUALS( gOnPanFinishedCalled, false, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnPanFinishedCalled, false, TEST_LOCATION); // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 100.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 500.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 100.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 500.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -1783,13 +1784,13 @@ int UtcDaliToolkitScrollBarPanFinishedSignalN(void) // Perform a swipe gesture on the scroll bar but not on the indicator PerformGestureSwipe(application, Vector2(1.0f, 780.0f), Vector2(Vector2::YAXIS * -1.0f), 20, 2000); - DALI_TEST_EQUALS( gOnPanFinishedCalled, false, TEST_LOCATION ); - DALI_TEST_EQUALS( panFinished, false, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnPanFinishedCalled, false, TEST_LOCATION); + DALI_TEST_EQUALS(panFinished, false, TEST_LOCATION); // Perform a swipe gesture on the indicator PerformGestureSwipe(application, Vector2(1.0f, 1.0f), Vector2(Vector2::YAXIS * 1.0f), 20, 4000); - DALI_TEST_EQUALS( gOnPanFinishedCalled, true, TEST_LOCATION ); - DALI_TEST_EQUALS( panFinished, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnPanFinishedCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(panFinished, true, TEST_LOCATION); END_TEST; } @@ -1799,20 +1800,20 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); + scrollBar.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f)); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); ConnectionTracker connectionTracker; // Connect to the ScrollPositionIntervalReached signal bool intervalReached = false; - scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached ); - scrollBar.ConnectSignal( &connectionTracker, "scrollPositionIntervalReached", CallbackFunctor(&intervalReached)); + scrollBar.ScrollPositionIntervalReachedSignal().Connect(&OnScrollPositionIntervalReached); + scrollBar.ConnectSignal(&connectionTracker, "scrollPositionIntervalReached", CallbackFunctor(&intervalReached)); // Render and notify application.SendNotification(); @@ -1820,18 +1821,18 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 800.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 2000.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 800.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 2000.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -1842,9 +1843,9 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) // Set the values to get notified when the scroll positions of the source actor goes above or below these values Dali::Vector positionIntervals; - for( size_t i = 0; i != 10; ++i ) + for(size_t i = 0; i != 10; ++i) { - positionIntervals.PushBack( -80.0f * i ); // should get notified for each 80 pixels + positionIntervals.PushBack(-80.0f * i); // should get notified for each 80 pixels } scrollBar.SetScrollPositionIntervals(positionIntervals); @@ -1857,19 +1858,19 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) // Animate the scroll position to cross the specified value Animation animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -85.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -85.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); - DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(intervalReached, true, TEST_LOCATION); // Reset the flag gOnScrollPositionIntervalReachedSignalCalled = false; - intervalReached = false; + intervalReached = false; // Rest and clear the animation animation.Clear(); @@ -1877,19 +1878,19 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) // Animate the scroll position to cross another specified value animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -170.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -170.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); - DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(intervalReached, true, TEST_LOCATION); // Reset the flag gOnScrollPositionIntervalReachedSignalCalled = false; - intervalReached = false; + intervalReached = false; // Rest and clear the animation animation.Clear(); @@ -1897,15 +1898,15 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalP(void) // Animate the scroll position back to the previous value animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -85.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -85.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); - DALI_TEST_EQUALS( intervalReached, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); + DALI_TEST_EQUALS(intervalReached, true, TEST_LOCATION); END_TEST; } @@ -1915,17 +1916,17 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) ToolkitTestApplication application; // Create a vertical scroll bar - ScrollBar scrollBar = ScrollBar::New(ScrollBar::Vertical); - DALI_TEST_CHECK( scrollBar ); + ScrollBar scrollBar = ScrollBar::New(ScrollBar::VERTICAL); + DALI_TEST_CHECK(scrollBar); - scrollBar.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); - scrollBar.SetProperty( Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f) ); + scrollBar.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + scrollBar.SetProperty(Actor::Property::SIZE, Vector3(20.0f, 800.0f, 0.0f)); - Stage::GetCurrent().Add( scrollBar ); + application.GetScene().Add(scrollBar); // Connect to the ScrollPositionIntervalReached signal - scrollBar.ScrollPositionIntervalReachedSignal().Connect( &OnScrollPositionIntervalReached ); + scrollBar.ScrollPositionIntervalReachedSignal().Connect(&OnScrollPositionIntervalReached); // Render and notify application.SendNotification(); @@ -1933,18 +1934,18 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) // Create a source actor that owns the scroll properties required by the scroll bar Actor sourceActor = Actor::New(); - Stage::GetCurrent().Add( sourceActor ); + application.GetScene().Add(sourceActor); // Register the scroll properties - Property::Index propertyScrollPosition = sourceActor.RegisterProperty( "sourcePosition", 0.0f ); - Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty( "sourcePositionMin", 0.0f ); - Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty( "sourcePositionMax", 800.0f ); - Property::Index propertyScrollContentSize = sourceActor.RegisterProperty( "sourceContentSize", 2000.0f ); + Property::Index propertyScrollPosition = sourceActor.RegisterProperty("sourcePosition", 0.0f); + Property::Index propertyMinScrollPosition = sourceActor.RegisterProperty("sourcePositionMin", 0.0f); + Property::Index propertyMaxScrollPosition = sourceActor.RegisterProperty("sourcePositionMax", 800.0f); + Property::Index propertyScrollContentSize = sourceActor.RegisterProperty("sourceContentSize", 2000.0f); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePosition" ), propertyScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMin" ), propertyMinScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourcePositionMax" ), propertyMaxScrollPosition, TEST_LOCATION ); - DALI_TEST_EQUALS( sourceActor.GetPropertyIndex( "sourceContentSize" ), propertyScrollContentSize, TEST_LOCATION ); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePosition"), propertyScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMin"), propertyMinScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourcePositionMax"), propertyMaxScrollPosition, TEST_LOCATION); + DALI_TEST_EQUALS(sourceActor.GetPropertyIndex("sourceContentSize"), propertyScrollContentSize, TEST_LOCATION); // Set the source of the scroll position properties. scrollBar.SetScrollPropertySource(sourceActor, propertyScrollPosition, propertyMinScrollPosition, propertyMaxScrollPosition, propertyScrollContentSize); @@ -1955,9 +1956,9 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) // Set the values to get notified when the scroll positions of the source actor goes above or below these values Dali::Vector positionIntervals; - for( size_t i = 0; i != 10; ++i ) + for(size_t i = 0; i != 10; ++i) { - positionIntervals.PushBack( -80.0f * i ); // should get notified for each 80 pixels + positionIntervals.PushBack(-80.0f * i); // should get notified for each 80 pixels } scrollBar.SetScrollPositionIntervals(positionIntervals); @@ -1970,14 +1971,14 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) // Animate the scroll position not to cross the specified value Animation animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -70.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -70.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is not called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, false, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, false, TEST_LOCATION); // Rest and clear the animation animation.Clear(); @@ -1985,14 +1986,14 @@ int UtcDaliToolkitScrollBarScrollPositionIntervalReachedSignalN(void) // Animate the scroll position to cross another specified value animation = Animation::New(0.1f); - animation.AnimateTo( Property( sourceActor, propertyScrollPosition ), -85.0f ); + animation.AnimateTo(Property(sourceActor, propertyScrollPosition), -85.0f); animation.Play(); // Wait for 0.1 second Wait(application, 100); // Check that the signal callback is called - DALI_TEST_EQUALS( gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION ); + DALI_TEST_EQUALS(gOnScrollPositionIntervalReachedSignalCalled, true, TEST_LOCATION); END_TEST; }