X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=a3d65a7bc073cefaf0c88174de3a60d3eadc0112;hp=3b603b0f5c6bda82972a23e6a16748814fc0ae0d;hb=6da8438e9ac7350d9cc6f69b35cbcc4ab3987da1;hpb=aae67693a392087235a203195366691f2dc9f91f diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index 3b603b0..a3d65a7 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -788,16 +788,14 @@ int UtcDaliRendererFactoryResetRenderer1(void) DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); - bool isNewRenderer = factory.ResetRenderer( controlRenderer, Color::GREEN ); - DALI_TEST_CHECK( !isNewRenderer ); + factory.ResetRenderer( controlRenderer, actor, Color::GREEN ); application.SendNotification(); application.Render(0); DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION ); Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); - isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage ); - DALI_TEST_CHECK( isNewRenderer ); + factory.ResetRenderer( controlRenderer, actor, bufferImage ); Actor actor2 = Actor::New(); actor2.SetSize(200.f, 200.f); @@ -832,13 +830,11 @@ int UtcDaliRendererFactoryResetRenderer2(void) application.Render(0); Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); - bool isNewRenderer = factory.ResetRenderer( controlRenderer, bufferImage ); - DALI_TEST_CHECK( !isNewRenderer ); + factory.ResetRenderer( controlRenderer, actor, bufferImage ); application.SendNotification(); application.Render(0); - isNewRenderer = factory.ResetRenderer( controlRenderer, Color::RED ); - DALI_TEST_CHECK( isNewRenderer ); + factory.ResetRenderer( controlRenderer, actor, Color::RED ); Actor actor2 = Actor::New(); actor2.SetSize(200.f, 200.f);