X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=a173f2105c540c3b114e9e552ac3adfc09604be6;hp=d052c630dd6667f860b8fc26e7eb72a0fc0aed7c;hb=6386529919293a632327b5f867ca25ce03fa94c8;hpb=4bf366c7c657eacb5cf150fa52e34263ca16218f diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index d052c63..a173f21 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -17,6 +17,7 @@ #include #include #include +#include #include #include #include @@ -32,6 +33,8 @@ typedef NinePatchImage::StretchRanges StretchRanges; const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; const char* TEST_NPATCH_FILE_NAME = "gallery_image_01.9.jpg"; +const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg"; + Integration::Bitmap* CreateBitmap( unsigned int imageWidth, unsigned int imageHeight, unsigned int initialColor, Pixel::Format pixelFormat ) { Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_RETAIN ); @@ -165,8 +168,19 @@ Integration::ResourcePointer CustomizeNinePatch( TestApplication& application, return resourcePtr; } -void TestControlRendererRender( ToolkitTestApplication& application, Actor& actor, ControlRenderer& controlRenderer, Integration::ResourcePointer resourcePtr = Integration::ResourcePointer(), std::size_t expectedSamplers = 0) +void TestControlRendererRender( ToolkitTestApplication& application, + Actor& actor, + ControlRenderer& controlRenderer, + std::size_t expectedSamplers = 0, + ImageDimensions imageDimensions = ImageDimensions(), + Integration::ResourcePointer resourcePtr = Integration::ResourcePointer()) { + if( resourcePtr ) + { + // set the image size, for test case, this needs to be set before loading started + application.GetPlatform().SetClosestImageSize( Vector2(imageDimensions.GetWidth(), imageDimensions.GetHeight()) ); + } + actor.SetSize( 200.f, 200.f ); Stage::GetCurrent().Add( actor ); controlRenderer.SetSize( Vector2(200.f, 200.f) ); @@ -275,7 +289,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void) Property::Map propertyMap; Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); - propertyMap.Insert("rendererType", "colorRenderer"); + propertyMap.Insert("rendererType", "color"); propertyMap.Insert("blendColor", testColor); ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); @@ -286,7 +300,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); END_TEST; @@ -309,7 +323,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); controlRenderer.SetOffStage( actor ); @@ -329,7 +343,7 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) Property::Map propertyMap; Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); float testSize = 5.f; - propertyMap.Insert("rendererType", "borderRenderer"); + propertyMap.Insert("rendererType", "border"); propertyMap.Insert("borderColor", testColor); propertyMap.Insert("borderSize", testSize); @@ -343,6 +357,8 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) controlRenderer.SetOnStage( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); TestGlAbstraction& gl = application.GetGlAbstraction(); @@ -350,11 +366,11 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) application.Render(0); Vector4 actualColor(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderColor", actualColor ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderColor", actualColor ) ); DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION ); float actualSize = 0.f; - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderSize", actualSize ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); controlRenderer.SetOffStage( actor ); @@ -371,10 +387,10 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) RendererFactory factory = RendererFactory::Get(); DALI_TEST_CHECK( factory ); - Vector4 testColor( 1.f, 0.5f, 0.3f, 0.2f ); + Vector4 testColor( 1.f, 0.5f, 0.3f, 1.f ); float testSize = 5.f; - ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor); + ControlRenderer controlRenderer = factory.GetControlRenderer(testSize, testColor ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); @@ -390,18 +406,31 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) application.SendNotification(); application.Render(0); + int blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::AUTO, TEST_LOCATION ); + Vector4 actualColor(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderColor", actualColor ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderColor", actualColor ) ); DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION ); float actualSize = 0.f; - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderSize", actualSize ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); + controlRenderer.SetOffStage( actor ); + + // enable the anti-aliasing + controlRenderer = factory.GetControlRenderer(testSize, testColor, true ); + controlRenderer.SetOnStage( actor ); + + application.SendNotification(); + application.Render(0); + blendMode = actor.GetRendererAt(0u).GetProperty( Renderer::Property::BLENDING_MODE ); + DALI_TEST_EQUALS( static_cast(blendMode), BlendingMode::ON, TEST_LOCATION ); + END_TEST; } - int UtcDaliRendererFactoryGetLinearGradientRenderer(void) { ToolkitTestApplication application; @@ -411,30 +440,30 @@ int UtcDaliRendererFactoryGetLinearGradientRenderer(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert("rendererType", "gradientRenderer"); + propertyMap.Insert("rendererType", "gradient"); Vector2 start(-1.f, -1.f); Vector2 end(1.f, 1.f); - propertyMap.Insert("gradientStartPosition", start); - propertyMap.Insert("gradientEndPosition", end); - propertyMap.Insert("gradientSpreadMethod", "repeat"); + propertyMap.Insert("startPosition", start); + propertyMap.Insert("endPosition", end); + propertyMap.Insert("spreadMethod", "repeat"); Property::Array stopOffsets; stopOffsets.PushBack( 0.2f ); stopOffsets.PushBack( 0.8f ); - propertyMap.Insert("gradientStopOffset", stopOffsets); + propertyMap.Insert("stopOffset", stopOffsets); Property::Array stopColors; stopColors.PushBack( Color::RED ); stopColors.PushBack( Color::GREEN ); - propertyMap.Insert("gradientStopColor", stopColors); + propertyMap.Insert("stopColor", stopColors); ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); // A lookup texture is generated and pass to shader as sampler Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u ); controlRenderer.SetOffStage( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); @@ -451,30 +480,30 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert("rendererType", "gradientRenderer"); + propertyMap.Insert("rendererType", "gradient"); Vector2 center(100.f, 100.f); float radius = 100.f; - propertyMap.Insert("gradientUnits", "userSpace"); - propertyMap.Insert("gradientCenter", center); - propertyMap.Insert("gradientRadius", radius); + propertyMap.Insert("units", "userSpace"); + propertyMap.Insert("center", center); + propertyMap.Insert("radius", radius); Property::Array stopOffsets; stopOffsets.PushBack( 0.0f ); stopOffsets.PushBack( 1.f ); - propertyMap.Insert("gradientStopOffset", stopOffsets); + propertyMap.Insert("stopOffset", stopOffsets); Property::Array stopColors; stopColors.PushBack( Color::RED ); stopColors.PushBack( Color::GREEN ); - propertyMap.Insert("gradientStopColor", stopColors); + propertyMap.Insert("stopColor", stopColors); ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); DALI_TEST_CHECK( controlRenderer ); // A lookup texture is generated and pass to shader as sampler Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(), 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u ); Matrix3 alignMatrix( radius, 0.f, 0.f, 0.f, radius, 0.f, center.x, center.y, 1.f ); alignMatrix.Invert(); @@ -487,6 +516,41 @@ int UtcDaliRendererFactoryGetRadialGradientRenderer(void) END_TEST; } +int UtcDaliRendererFactoryDefaultOffsetsGradientRenderer(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliRendererFactoryGetRadialGradientRenderer"); + + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + Property::Map propertyMap; + propertyMap.Insert("rendererType", "gradient"); + + Vector2 start(-1.f, -1.f); + Vector2 end(1.f, 1.f); + propertyMap.Insert("startPosition", start); + propertyMap.Insert("endPosition", end); + propertyMap.Insert("spreadMethod", "repeat"); + + Property::Array stopColors; + stopColors.PushBack( Color::RED ); + stopColors.PushBack( Color::GREEN ); + propertyMap.Insert("stopColor", stopColors); + + ControlRenderer controlRenderer = factory.GetControlRenderer(propertyMap); + DALI_TEST_CHECK( controlRenderer ); + + // A lookup texture is generated and pass to shader as sampler + Actor actor = Actor::New(); + TestControlRendererRender( application, actor, controlRenderer, 1u ); + + controlRenderer.SetOffStage( actor ); + DALI_TEST_CHECK( actor.GetRendererCount() == 0u ); + + END_TEST; +} + int UtcDaliRendererFactoryGetImageRenderer1(void) { ToolkitTestApplication application; @@ -496,14 +560,25 @@ int UtcDaliRendererFactoryGetImageRenderer1(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "imageRenderer" ); + propertyMap.Insert( "rendererType", "image" ); propertyMap.Insert( "imageUrl", TEST_IMAGE_FILE_NAME ); ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u ); + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + const int width=512; + const int height=513; + + Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); + bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(width, height), + Integration::ResourcePointer( bitmap ) ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -528,7 +603,18 @@ int UtcDaliRendererFactoryGetImageRenderer2(void) ControlRenderer controlRenderer = factory.GetControlRenderer( image ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u ); + // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied. + // Image with a size smaller than 512*512 will be uploaded as a part of the atlas. + + const int width=512; + const int height=513; + + Integration::Bitmap* bitmap = Integration::Bitmap::New( Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD ); + bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, width, height,width, height ); + + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(width, height), + Integration::ResourcePointer(bitmap) ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -555,7 +641,7 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatchRenderer" ); + propertyMap.Insert( "rendererType", "nPatch" ); propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME ); { tet_infoline( "whole grid" ); @@ -563,7 +649,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -578,7 +666,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer1(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -611,14 +701,16 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void) Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatchRenderer" ); + propertyMap.Insert( "rendererType", "nPatch" ); propertyMap.Insert( "imageUrl", TEST_NPATCH_FILE_NAME ); { ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -636,7 +728,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer2(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -670,7 +764,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer3(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -705,7 +801,9 @@ int UtcDaliRendererFactoryGetNPatchRenderer4(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); - TestControlRendererRender( application, actor, controlRenderer, ninePatchResource, 1u ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(ninePatchImageWidth, ninePatchImageHeight), + ninePatchResource ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -729,8 +827,13 @@ int UtcDaliRendererFactoryGetNPatchRendererN1(void) DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); + //The testkit still has to load a bitmap for the broken renderer image - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u ); + Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); + bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(), + Integration::ResourcePointer(bitmap) ); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -751,15 +854,62 @@ int UtcDaliRendererFactoryGetNPatchRendererN2(void) DALI_TEST_CHECK( factory ); Property::Map propertyMap; - propertyMap.Insert( "rendererType", "nPatchRenderer" ); + propertyMap.Insert( "rendererType", "nPatch" ); propertyMap.Insert( "imageUrl", 111 ); ControlRenderer controlRenderer = factory.GetControlRenderer( propertyMap ); DALI_TEST_CHECK( controlRenderer ); Actor actor = Actor::New(); + //The testkit still has to load a bitmap for the broken renderer image - TestControlRendererRender( application, actor, controlRenderer, Integration::ResourcePointer(Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD)), 1u ); + Integration::Bitmap* bitmap = Integration::Bitmap::New(Integration::Bitmap::BITMAP_2D_PACKED_PIXELS, ResourcePolicy::OWNED_DISCARD); + bitmap->GetPackedPixelsProfile()->ReserveBuffer( Pixel::RGBA8888, 100, 100, 100, 100 ); + TestControlRendererRender( application, actor, controlRenderer, 1u, + ImageDimensions(), + Integration::ResourcePointer(bitmap) ); + + TestGlAbstraction& gl = application.GetGlAbstraction(); + int textureUnit = -1; + DALI_TEST_CHECK( gl.GetUniformValue< int >( "sTexture", textureUnit ) ); + DALI_TEST_EQUALS( textureUnit, 0, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliRendererFactoryGetSvgRenderer(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryGetSvgRenderer: Request svg renderer with a svg url" ); + + RendererFactory factory = RendererFactory::Get(); + ControlRenderer controlRenderer = factory.GetControlRenderer( TEST_SVG_FILE_NAME ); + DALI_TEST_CHECK( controlRenderer ); + + Actor actor = Actor::New(); + actor.SetSize( 200.f, 200.f ); + Stage::GetCurrent().Add( actor ); + controlRenderer.SetSize( Vector2(200.f, 200.f) ); + controlRenderer.SetOnStage( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + // texture is not added until the rasterization completed. + DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 ); + + EventThreadCallback* eventTrigger = EventThreadCallback::Get(); + CallbackBase* callback = eventTrigger->GetCallback(); + + eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. + CallbackBase::Execute( *callback ); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); + + // waiting for the resource uploading + application.SendNotification(); + application.Render(); TestGlAbstraction& gl = application.GetGlAbstraction(); int textureUnit = -1; @@ -785,13 +935,13 @@ int UtcDaliRendererFactoryResetRenderer1(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); factory.ResetRenderer( controlRenderer, actor, Color::GREEN ); application.SendNotification(); application.Render(0); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION ); Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); @@ -845,8 +995,51 @@ int UtcDaliRendererFactoryResetRenderer2(void) application.SendNotification(); application.Render(0); Vector4 actualValue(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); END_TEST; } + +int UtcDaliRendererFactoryResetRenderer3(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliRendererFactoryResetRenderer3" ); + + Actor actor = Actor::New(); + actor.SetSize(200.f, 200.f); + Stage::GetCurrent().Add( actor ); + RendererFactory factory = RendererFactory::Get(); + DALI_TEST_CHECK( factory ); + + // Get renderer for rendering a resource image + Image resourceImage = ResourceImage::New(TEST_IMAGE_FILE_NAME); + ControlRenderer controlRenderer = factory.GetControlRenderer( resourceImage ); + DALI_TEST_CHECK( controlRenderer ); + controlRenderer.SetSize(Vector2(200.f, 200.f)); + controlRenderer.SetOnStage( actor ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); + + // reset the renderer to renderer a svg image + factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) ); + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); + // texture is not added until the rasterization completed. + DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 ); + + EventThreadCallback* eventTrigger = EventThreadCallback::Get(); + CallbackBase* callback = eventTrigger->GetCallback(); + + eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. + CallbackBase::Execute( *callback ); + + DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); + + END_TEST; +}