X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=45550c24cc20faaa417170b32669bd1c424d1f1d;hp=6707da64305365fd65fa6c369b8b5ced253b20c4;hb=a2de9cf491172cd5da9dc9ed60b17683dab6d7bc;hpb=a9e64686388c10743bf66a9c5d6e0aa06e198c70 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index 6707da6..45550c2 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -19,7 +19,7 @@ #include #include #include -#include +#include #include #include @@ -187,7 +187,6 @@ void TestControlRendererRender( ToolkitTestApplication& application, controlRenderer.SetOnStage( actor ); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == expectedSamplers ); application.SendNotification(); application.Render(); @@ -915,8 +914,6 @@ int UtcDaliRendererFactoryGetSvgRenderer(void) application.Render(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - // texture is not added until the rasterization completed. - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 ); EventThreadCallback* eventTrigger = EventThreadCallback::Get(); CallbackBase* callback = eventTrigger->GetCallback(); @@ -925,8 +922,6 @@ int UtcDaliRendererFactoryGetSvgRenderer(void) CallbackBase::Execute( *callback ); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); - // waiting for the resource uploading application.SendNotification(); @@ -1040,7 +1035,6 @@ int UtcDaliRendererFactoryResetRenderer3(void) application.Render(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); // reset the renderer to renderer a svg image factory.ResetRenderer( controlRenderer, actor, TEST_SVG_FILE_NAME, ImageDimensions( 100, 100 ) ); @@ -1048,8 +1042,6 @@ int UtcDaliRendererFactoryResetRenderer3(void) application.Render(); DALI_TEST_CHECK( actor.GetRendererCount() == 1u ); - // texture is not added until the rasterization completed. - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 0 ); EventThreadCallback* eventTrigger = EventThreadCallback::Get(); CallbackBase* callback = eventTrigger->GetCallback(); @@ -1057,7 +1049,5 @@ int UtcDaliRendererFactoryResetRenderer3(void) eventTrigger->WaitingForTrigger( 1 );// waiting until the svg image is rasterized. CallbackBase::Execute( *callback ); - DALI_TEST_CHECK( actor.GetRendererAt(0u).GetMaterial().GetNumberOfTextures() == 1 ); - END_TEST; }