X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-RendererFactory.cpp;h=31ac72597460debf936f5bf3f38bf815de80d32b;hp=374ec6a537debb8871863a1494aa2ce08257ca1a;hb=a4246093982a7c45fd622253d8245e447878a1af;hpb=00a82ee18b8b96362eb83cd84141e02ab3221702 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp index 374ec6a..31ac725 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-RendererFactory.cpp @@ -297,7 +297,7 @@ int UtcDaliRendererFactoryGetColorRenderer1(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); END_TEST; @@ -320,7 +320,7 @@ int UtcDaliRendererFactoryGetColorRenderer2(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, testColor, TEST_LOCATION ); controlRenderer.SetOffStage( actor ); @@ -361,11 +361,11 @@ int UtcDaliRendererFactoryGetBorderRenderer1(void) application.Render(0); Vector4 actualColor(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderColor", actualColor ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderColor", actualColor ) ); DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION ); float actualSize = 0.f; - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderSize", actualSize ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); controlRenderer.SetOffStage( actor ); @@ -402,11 +402,11 @@ int UtcDaliRendererFactoryGetBorderRenderer2(void) application.Render(0); Vector4 actualColor(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderColor", actualColor ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderColor", actualColor ) ); DALI_TEST_EQUALS( actualColor, testColor, TEST_LOCATION ); float actualSize = 0.f; - DALI_TEST_CHECK( gl.GetUniformValue( "uBorderSize", actualSize ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "borderSize", actualSize ) ); DALI_TEST_EQUALS( actualSize, testSize, TEST_LOCATION ); END_TEST; @@ -820,13 +820,13 @@ int UtcDaliRendererFactoryResetRenderer1(void) Vector4 actualValue(Vector4::ZERO); TestGlAbstraction& gl = application.GetGlAbstraction(); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); factory.ResetRenderer( controlRenderer, actor, Color::GREEN ); application.SendNotification(); application.Render(0); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::GREEN, TEST_LOCATION ); Image bufferImage = CreateBufferImage( 100, 200, Vector4( 1.f, 1.f, 1.f, 1.f ) ); @@ -880,7 +880,7 @@ int UtcDaliRendererFactoryResetRenderer2(void) application.SendNotification(); application.Render(0); Vector4 actualValue(Vector4::ZERO); - DALI_TEST_CHECK( gl.GetUniformValue( "uBlendColor", actualValue ) ); + DALI_TEST_CHECK( gl.GetUniformValue( "blendColor", actualValue ) ); DALI_TEST_EQUALS( actualValue, Color::RED, TEST_LOCATION ); END_TEST;