X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-KeyboardFocusManager.cpp;h=a759616a055e2d8ac16e77335c2eb66c289c2e55;hp=054aaad0d8a45de9d815ce238739ca60b16c7f0e;hb=7dbe383e1d72909ceb2ef46e33b880243911df7e;hpb=c67661e5069476a5ce720a31bb0b06e6c4be793e diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp old mode 100644 new mode 100755 index 054aaad..a759616 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,6 +24,7 @@ #include #include +#include #include using namespace Dali; @@ -43,6 +44,47 @@ void utc_dali_toolkit_keyboard_focus_manager_cleanup(void) namespace { +const std::string DEFAULT_DEVICE_NAME("hwKeyboard"); + +// Functors to test whether GetNextFocusableActor() method of CustomAlgorithmInterface is called when the keyboard focus is about to change +class CustomAlgorithm : public Dali::Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface +{ +public: + CustomAlgorithm(bool& interfaceVerified) + : mInterfaceVerified(interfaceVerified), + mCurrentFocusedActor(), + mProposedActorToFocus(), + mDirection(Control::KeyboardFocus::LEFT) + { + } + + Actor GetNextFocusableActor(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction) + { + tet_infoline("Verifying CustomAlgorithm()"); + + mInterfaceVerified = true; + + mCurrentFocusedActor = currentFocusedActor; + mProposedActorToFocus = proposedActorToFocus; + mDirection = direction; + + return mProposedActorToFocus; + } + + void Reset() + { + mInterfaceVerified = false; + mCurrentFocusedActor = Actor(); + mProposedActorToFocus = Actor(); + mDirection = Control::KeyboardFocus::LEFT; + } + + bool& mInterfaceVerified; + Actor mCurrentFocusedActor; + Actor mProposedActorToFocus; + Control::KeyboardFocus::Direction mDirection; +}; + // Functors to test whether PreFocusChange signal is emitted when the keyboard focus is about to change class PreFocusChangeCallback : public Dali::ConnectionTracker { @@ -175,6 +217,34 @@ public: Actor mActivatedActor; }; +class KeyEventCallback : public Dali::ConnectionTracker +{ +public: + /** + * Constructor + * @param[in] returnValue Set return value of KeyEvent callback. + * */ + KeyEventCallback( bool consumed ) + : mConsumed( consumed ), + mIsCalled( false ) + { + } + + bool Callback( Control control, const KeyEvent& keyEvent ) + { + mIsCalled = true; + return mConsumed; + } + + void Callback( const KeyEvent& keyEvent ) + { + mIsCalled = true; + } + + bool mConsumed; + bool mIsCalled; +}; + // Used to connect to signals via the ConnectSignal Handle method struct CallbackFunctor { @@ -434,6 +504,222 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) END_TEST; } +int UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); + DALI_TEST_CHECK( type ); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK( handle ); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback ); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(first); + + // Create the second actor and add it to the stage + Actor second = Actor::New(); + second.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(second); + + // Move the focus to the right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + preFocusChangeCallback.Reset(); + + bool customAlgorithmInterfaceVerified = false; + CustomAlgorithm customAlgorithm(customAlgorithmInterfaceVerified); + Toolkit::DevelKeyboardFocusManager::SetCustomAlgorithm(manager, customAlgorithm); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and the first actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::RIGHT); + customAlgorithm.Reset(); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and the first actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == first); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::RIGHT); + customAlgorithm.Reset(); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == false); + + // Because no layout control in the stage and no actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == second); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::UP); + customAlgorithm.Reset(); + DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + + END_TEST; +} +int UtcDaliKeyboardFocusManagerFocusablePropertiesMoveFocus(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); + DALI_TEST_CHECK( type ); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK( handle ); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + button1.SetKeyboardFocusable(true); + button2.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(button1); + Stage::GetCurrent().Add(button2); + + // Set the focus to the button1 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // set the navigation properties of button1 + button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetId())); + button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetId())); + button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetId())); + button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetId())); + + // set the navigation properties of button2 + button2.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetId())); + button2.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetId())); + button2.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetId())); + button2.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetId())); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards down + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Create a 1x1 table view and try to move focus inside it + TableView tableView = TableView::New( 1, 1 ); + Stage::GetCurrent().Add(tableView); + + PushButton button = PushButton::New(); + button.SetKeyboardFocusable(true); + tableView.AddChild(button, TableView::CellPosition(0, 0)); + + // set the navigation properties of button3 + button.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetId())); + + // Set the focus to the button + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button); + focusChangedCallback.Reset(); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + END_TEST; +} + int UtcDaliKeyboardFocusManagerClearFocus(void) { ToolkitTestApplication application; @@ -607,7 +893,11 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void) FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified); manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback ); - Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up); + Integration::KeyEvent returnEvent( "Return", "", "", 0, 0, 0, Integration::KeyEvent::Up, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(returnEvent); // Create the first button and add it to the stage PushButton firstPushButton = PushButton::New(); @@ -661,8 +951,12 @@ int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void) FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified); manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback ); - Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down); + Integration::KeyEvent tabEvent( "Tab", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent shiftTabEvent( "Tab", "", "", 0, 1, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(tabEvent); // Send the tab event to change focus group in the forward direction application.ProcessEvent(tabEvent); @@ -705,15 +999,6 @@ int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - // Make history stack full - for(int i = 0 ; i < 31 ; i ++) - { - Actor actor = Actor::New(); - actor.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(actor); - manager.SetCurrentFocusActor(actor); - } - // Create the first actor and add it to the stage Actor first = Actor::New(); first.SetKeyboardFocusable(true); @@ -724,11 +1009,16 @@ int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) second.SetKeyboardFocusable(true); Stage::GetCurrent().Add(second); - // Create the second actor and add it to the stage + // Create the third actor and add it to the stage Actor third = Actor::New(); third.SetKeyboardFocusable(true); Stage::GetCurrent().Add(third); + // Create the fourth actor and add it to the stage + Actor fourth = Actor::New(); + fourth.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(fourth); + // Check that the focus is set on the second actor DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); @@ -741,24 +1031,45 @@ int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + // Check that the focus is set on the third actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(fourth) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + // Move the focus backward manager.MoveFocusBackward(); - // Check that it current focused actor is second actor - DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); - - // Check that the focus is set on the third actor - DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); + // Check that it current focused actor is third actor DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); // Remove the second actor on stage second.Unparent(); + // Reset the first actor + first.Unparent(); + first.Reset(); + // Move the focus backward manager.MoveFocusBackward(); - // Check that it current focused actor is first actor - DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + // Check that it current focused actor is third actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + + // Make history stack full + for(int i = 0 ; i < 31 ; i ++) + { + Actor actor = Actor::New(); + actor.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(actor); + manager.SetCurrentFocusActor(actor); + } + + for(int i = 0 ; i < 31 ; i ++) + { + manager.MoveFocusBackward(); + } + + // Check that it current focused actor is not second actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second); END_TEST; } @@ -780,12 +1091,16 @@ int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void) FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); - Integration::KeyEvent leftEvent("Left", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent rightEvent("Right", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent upEvent("Up", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent downEvent("Down", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent pageUpEvent("Prior", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent pageDownEvent("Next", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent leftEvent( "Left", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent upEvent( "Up", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent downEvent( "Down", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent pageUpEvent( "Prior", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + Integration::KeyEvent pageDownEvent( "Next", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(leftEvent); // Create a 2x2 table view and try to move focus inside it TableView tableView = TableView::New( 2, 2 ); @@ -895,10 +1210,68 @@ int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void) DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + // Clear the focus again + manager.ClearFocus(); + + // Send the up event for line coverage, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(upEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + + // Clear the focus again + manager.ClearFocus(); + + // Send the down event for line coverage, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(downEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + END_TEST; } +int UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent(void) +{ + ToolkitTestApplication application; + tet_infoline(" UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback ); + + Integration::KeyEvent spaceEvent( "space", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(spaceEvent); + + // Send the space event + application.ProcessEvent(spaceEvent); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + + // Clear the focus again + manager.ClearFocus(); + + // Send the space event again for line coverage + preFocusChangeCallback.Reset(); + application.ProcessEvent(spaceEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + + END_TEST; +} @@ -1110,3 +1483,136 @@ int UtcDaliKeyboardFocusManagerMoveFocusTestStateChange(void) END_TEST; } + +int UtcDaliKeyboardFocusManagerFocusedActorUnstaged(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Ensure we cannot set an actor to be focused if it is not staged and that we do not retrieve an actor if it has been unstaged" ); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + Actor actor = Actor::New(); + actor.SetKeyboardFocusable( true ); + + tet_infoline( "Attempt to set unstaged actor, no actor should be returned from KeyboardFocusManager" ); + manager.SetCurrentFocusActor( actor ); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + tet_infoline( "Add actor to stage and attempt to set, our actor should be returned from KeyboardFocusManager" ); + Stage::GetCurrent().Add( actor ); + manager.SetCurrentFocusActor( actor ); + DALI_TEST_CHECK( manager.GetCurrentFocusActor() == actor ); + + tet_infoline( "Remove actor from stage and attempt to retrieve, no actor should be returned from KeyboardFocusManager" ); + actor.Unparent(); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerEnableFocusIndicator(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Ensure we cannot set an actor to be focused if it is not staged and that we do not retrieve an actor if it has been unstaged" ); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + Actor actor = Actor::New(); + actor.SetKeyboardFocusable( true ); + Stage::GetCurrent().Add( actor ); + manager.SetCurrentFocusActor( actor ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor. + Integration::KeyEvent rightEvent( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + application.ProcessEvent(rightEvent); + + Actor indicatorActor = manager.GetFocusIndicatorActor(); + + tet_infoline( "Indicator is added to focused actor" ); + DALI_TEST_CHECK( actor == indicatorActor.GetParent() ); + + Dali::Toolkit::DevelKeyboardFocusManager::EnableFocusIndicator(manager, false); + DALI_TEST_CHECK( !Dali::Toolkit::DevelKeyboardFocusManager::IsFocusIndicatorEnabled(manager) ); + + tet_infoline( "Indicator is removed from focused actor because mUseFocusIndicator is false" ); + DALI_TEST_CHECK( !indicatorActor.GetParent() ); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerCheckConsumedKeyEvent(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Ensure Window can't receive KeyEvent when Control already consumed it" ); + Dali::Integration::Scene scene = application.GetScene(); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + // Create the first actor and add it to the stage + Control control = Control::New(); + control.SetKeyboardFocusable(true); + scene.Add(control); + + KeyEventCallback controlCallback( true ); + control.KeyEventSignal().Connect( &controlCallback, &KeyEventCallback::Callback ); + + KeyEventCallback sceneCallback( false ); + scene.KeyEventSignal().Connect( &sceneCallback, &KeyEventCallback::Callback ); + + manager.SetCurrentFocusActor( control ); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor. + Integration::KeyEvent event1( "Right", "", "", 0, 0, 0, Integration::KeyEvent::Down, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ); + application.ProcessEvent(event1); + + DALI_TEST_CHECK( controlCallback.mIsCalled ); + DALI_TEST_CHECK( !sceneCallback.mIsCalled ); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerFocusPerWindow(void) +{ + ToolkitTestApplication application; + + tet_infoline( "Ensure Memory focus actors for each window "); + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() ); + + Window firstWindow = Window::New(PositionSize(0,0,300,500) ,"", false); + DALI_TEST_CHECK( firstWindow ); + Control first = Control::New(); + first.SetKeyboardFocusable(true); + firstWindow.Add(first); + + Window secondWindow = Window::New(PositionSize(0,0,400,600) ,"", false); + DALI_TEST_CHECK( secondWindow ); + Control second = Control::New(); + second.SetKeyboardFocusable(true); + secondWindow.Add( second ); + + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + firstWindow.Raise(); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + secondWindow.Remove( second ); + secondWindow.Raise(); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second); + + secondWindow.Reset(); + END_TEST; +} + +