X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-KeyboardFocusManager.cpp;h=7d40e9e3c4a0769136c7d83df668b3aef1bc6bff;hp=95a6eb572410515912d64e583b867c093aad1ade;hb=770caa74d30341ac8e8c4ec81736a768077aa5b3;hpb=a1a0675dc4a30f302eadcee1641d939ced5c823e diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp index 95a6eb5..7d40e9e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -175,8 +175,19 @@ public: Actor mActivatedActor; }; -} // namespace +// Used to connect to signals via the ConnectSignal Handle method +struct CallbackFunctor +{ + CallbackFunctor() + { + } + void operator()() + { + } +}; + +} // namespace int UtcDaliKeyboardFocusManagerGet(void) { @@ -668,3 +679,223 @@ int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void) focusGroupChangedCallback.Reset(); END_TEST; } + +int UtcDaliKeyboardFocusManagerSignals(void) +{ + ToolkitTestApplication application; + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK( manager ); + + ConnectionTracker* testTracker = new ConnectionTracker(); + DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardPreFocusChange", CallbackFunctor() ), TEST_LOCATION ); + DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusChanged", CallbackFunctor() ), TEST_LOCATION ); + DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusGroupChanged", CallbackFunctor() ), TEST_LOCATION ); + DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor() ), TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusBackward"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Make history stack full + for(int i = 0 ; i < 31 ; i ++) + { + Actor actor = Actor::New(); + actor.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(actor); + manager.SetCurrentFocusActor(actor); + } + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(first); + + // Create the second actor and add it to the stage + Actor second = Actor::New(); + second.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(second); + + // Create the second actor and add it to the stage + Actor third = Actor::New(); + third.SetKeyboardFocusable(true); + Stage::GetCurrent().Add(third); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + // Check that the focus is set on the third actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + + // Move the focus backward + manager.MoveFocusBackward(); + + // Check that it current focused actor is second actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + // Check that the focus is set on the third actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + + // Remove the second actor on stage + second.Unparent(); + + // Move the focus backward + manager.MoveFocusBackward(); + + // Check that it current focused actor is first actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback ); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); + + Integration::KeyEvent leftEvent("Left", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent rightEvent("Right", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent upEvent("Up", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent downEvent("Down", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent pageUpEvent("Prior", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent pageDownEvent("Next", "", 0, 0, 0, Integration::KeyEvent::Down); + + // Create a 2x2 table view and try to move focus inside it + TableView tableView = TableView::New( 2, 2 ); + Stage::GetCurrent().Add(tableView); + + // Create the first actor + Actor first = Actor::New(); + first.SetKeyboardFocusable(true); + + // Create the second actor + Actor second = Actor::New(); + second.SetKeyboardFocusable(true); + + // Create the third actor + Actor third = Actor::New(); + third.SetKeyboardFocusable(true); + + // Create the fourth actor + Actor fourth = Actor::New(); + fourth.SetKeyboardFocusable(true); + + // Add the four children to table view + tableView.AddChild(first, TableView::CellPosition(0, 0)); + tableView.AddChild(second, TableView::CellPosition(0, 1)); + tableView.AddChild(third, TableView::CellPosition(1, 0)); + tableView.AddChild(fourth, TableView::CellPosition(1, 1)); + + // Set the focus to the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Send the right key event to move the focus towards right + application.ProcessEvent(rightEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Send the down key event to move the focus towards down + application.ProcessEvent(downEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + focusChangedCallback.Reset(); + + // Send the down event to move the focus towards left + application.ProcessEvent(leftEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third); + focusChangedCallback.Reset(); + + // Send the up event to move the focus towards up + application.ProcessEvent(upEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Send the pape up event, but focus should not be moved because page up is not supported by table view + application.ProcessEvent(pageUpEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_UP); + preFocusChangeCallback.Reset(); + + // Send the pape down event, but focus should not be moved because page down is not supported by table view + application.ProcessEvent(pageDownEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_DOWN); + preFocusChangeCallback.Reset(); + + // Clear the focus + manager.ClearFocus(); + + // Send the pape up event, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(pageUpEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + + // Clear the focus again + manager.ClearFocus(); + + // Send the pape down event, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(pageDownEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + + END_TEST; +} + +