X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-KeyboardFocusManager.cpp;h=720f596fae403a886baa08aff53a50f97df0ebc2;hp=c7a2a1269cf422a2c1353774df84c4771139e1f6;hb=HEAD;hpb=6c664b09beef66ee4e223cf30fb17ecdd6889bf7 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp index c7a2a12..4d0d54e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,16 +15,20 @@ * */ -#include #include +#include // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include - #include +#include +#include +#include +#include #include - +#include +#include using namespace Dali; using namespace Dali::Toolkit; @@ -39,9 +43,52 @@ void utc_dali_toolkit_keyboard_focus_manager_cleanup(void) test_return_value = TET_PASS; } - namespace { +const std::string DEFAULT_DEVICE_NAME("hwKeyboard"); + +// Functors to test whether GetNextFocusableActor() method of CustomAlgorithmInterface is called when the keyboard focus is about to change +class CustomAlgorithm : public Dali::Toolkit::DevelKeyboardFocusManager::CustomAlgorithmInterface +{ +public: + CustomAlgorithm(bool& interfaceVerified) + : mInterfaceVerified(interfaceVerified), + mCurrentFocusedActor(), + mProposedActorToFocus(), + mDirection(Control::KeyboardFocus::LEFT), + mDeviceName("") + { + } + + Actor GetNextFocusableActor(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction, const std::string& deviceName) + { + tet_infoline("Verifying CustomAlgorithm()"); + + mInterfaceVerified = true; + + mCurrentFocusedActor = currentFocusedActor; + mProposedActorToFocus = proposedActorToFocus; + mDirection = direction; + mDeviceName = deviceName; + + return mProposedActorToFocus; + } + + void Reset() + { + mInterfaceVerified = false; + mCurrentFocusedActor = Actor(); + mProposedActorToFocus = Actor(); + mDirection = Control::KeyboardFocus::LEFT; + mDeviceName = ""; + } + + bool& mInterfaceVerified; + Actor mCurrentFocusedActor; + Actor mProposedActorToFocus; + Control::KeyboardFocus::Direction mDirection; + std::string mDeviceName; +}; // Functors to test whether PreFocusChange signal is emitted when the keyboard focus is about to change class PreFocusChangeCallback : public Dali::ConnectionTracker @@ -61,24 +108,24 @@ public: mSignalVerified = true; - mCurrentFocusedActor = currentFocusedActor; + mCurrentFocusedActor = currentFocusedActor; mProposedActorToFocus = proposedActorToFocus; - mDirection = direction; + mDirection = direction; return mProposedActorToFocus; } void Reset() { - mSignalVerified = false; - mCurrentFocusedActor = Actor(); + mSignalVerified = false; + mCurrentFocusedActor = Actor(); mProposedActorToFocus = Actor(); - mDirection = Control::KeyboardFocus::LEFT; + mDirection = Control::KeyboardFocus::LEFT; } - bool& mSignalVerified; - Actor mCurrentFocusedActor; - Actor mProposedActorToFocus; + bool& mSignalVerified; + Actor mCurrentFocusedActor; + Actor mProposedActorToFocus; Control::KeyboardFocus::Direction mDirection; }; @@ -103,7 +150,7 @@ public: } mOriginalFocusedActor = originalFocusedActor; - mCurrentFocusedActor = currentFocusedActor; + mCurrentFocusedActor = currentFocusedActor; } void Reset() @@ -134,7 +181,7 @@ public: mSignalVerified = true; mCurrentFocusedActor = currentFocusedActor; - mForward = forward; + mForward = forward; } void Reset() @@ -144,7 +191,7 @@ public: bool& mSignalVerified; Actor mCurrentFocusedActor; - bool mForward; + bool mForward; }; // Functors to test whether focused actor activated signal is emitted when the focused actor is activated @@ -175,6 +222,62 @@ public: Actor mActivatedActor; }; +class KeyEventCallback : public Dali::ConnectionTracker +{ +public: + /** + * Constructor + * @param[in] returnValue Set return value of KeyEvent callback. + * */ + KeyEventCallback(bool consumed) + : mConsumed(consumed), + mIsCalled(false) + { + } + + bool Callback(Control control, const KeyEvent& keyEvent) + { + mIsCalled = true; + return mConsumed; + } + + void Callback(const KeyEvent& keyEvent) + { + mIsCalled = true; + } + + bool mConsumed; + bool mIsCalled; +}; + +class WheelEventCallback : public Dali::ConnectionTracker +{ +public: + /** + * Constructor + * @param[in] returnValue Set return value of WheelEvent callback. + * */ + WheelEventCallback(bool consumed) + : mConsumed(consumed), + mIsCalled(false) + { + } + + bool Callback(Actor actor, const WheelEvent& wheelEvent) + { + mIsCalled = true; + return mConsumed; + } + + void Callback(const WheelEvent& wheelEvent) + { + mIsCalled = true; + } + + bool mConsumed; + bool mIsCalled; +}; + // Used to connect to signals via the ConnectSignal Handle method struct CallbackFunctor { @@ -197,10 +300,10 @@ int UtcDaliKeyboardFocusManagerGet(void) // Register Type TypeInfo type; - type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); - DALI_TEST_CHECK( type ); + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); BaseHandle handle = type.CreateInstance(); - DALI_TEST_CHECK( handle ); + DALI_TEST_CHECK(handle); KeyboardFocusManager manager; @@ -226,13 +329,13 @@ int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActor(void) // Create the first actor and add it to the stage Actor first = Actor::New(); - first.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(first); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); // Create the second actor and add it to the stage Actor second = Actor::New(); - second.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(second); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); // Create the third actor but don't add it to the stage Actor third = Actor::New(); @@ -256,14 +359,14 @@ int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActor(void) DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); // Add the third actor to the stage - Stage::GetCurrent().Add(third); + application.GetScene().Add(third); // Check that it will fail to set focus on the third actor as it's not focusable DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == false); DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); // Make the third actor focusable - third.SetKeyboardFocusable(true); + third.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); // Check that the focus is successfully moved to the third actor DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); @@ -279,31 +382,31 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) // Register Type TypeInfo type; - type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); - DALI_TEST_CHECK( type ); + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); BaseHandle handle = type.CreateInstance(); - DALI_TEST_CHECK( handle ); + DALI_TEST_CHECK(handle); KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - bool preFocusChangeSignalVerified = false; + bool preFocusChangeSignalVerified = false; PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); - manager.PreFocusChangeSignal().Connect( &preFocusChangeCallback, &PreFocusChangeCallback::Callback ); + manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback); - bool focusChangedSignalVerified = false; + bool focusChangedSignalVerified = false; FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); - manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); // Create the first actor and add it to the stage Actor first = Actor::New(); - first.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(first); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); // Create the second actor and add it to the stage Actor second = Actor::New(); - second.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(second); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); // Move the focus to the right DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); @@ -353,16 +456,16 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); // Create a 2x2 table view and try to move focus inside it - TableView tableView = TableView::New( 2, 2 ); - Stage::GetCurrent().Add(tableView); + TableView tableView = TableView::New(2, 2); + application.GetScene().Add(tableView); // Create the third actor Actor third = Actor::New(); - third.SetKeyboardFocusable(true); + third.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); // Create the fourth actor Actor fourth = Actor::New(); - fourth.SetKeyboardFocusable(true); + fourth.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); // Add the four children to table view tableView.AddChild(first, TableView::CellPosition(0, 0)); @@ -434,6 +537,250 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) END_TEST; } +int UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the stage + Actor second = Actor::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); + + // Move the focus to the right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + preFocusChangeCallback.Reset(); + + bool customAlgorithmInterfaceVerified = false; + std::string deviceName = "deviceName"; + CustomAlgorithm customAlgorithm(customAlgorithmInterfaceVerified); + Toolkit::DevelKeyboardFocusManager::SetCustomAlgorithm(manager, customAlgorithm); + + // Move the focus towards right + DALI_TEST_CHECK(Toolkit::DevelKeyboardFocusManager::MoveFocus(manager, Control::KeyboardFocus::RIGHT, deviceName) == false); + + // Because no layout control in the stage and the first actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::RIGHT); + DALI_TEST_EQUALS(customAlgorithm.mDeviceName, deviceName, TEST_LOCATION ); + customAlgorithm.Reset(); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(Toolkit::DevelKeyboardFocusManager::MoveFocus(manager, Control::KeyboardFocus::RIGHT, deviceName) == false); + + // Because no layout control in the stage and the first actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == first); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::RIGHT); + DALI_TEST_EQUALS(customAlgorithm.mDeviceName, deviceName, TEST_LOCATION ); + customAlgorithm.Reset(); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(Toolkit::DevelKeyboardFocusManager::MoveFocus(manager, Control::KeyboardFocus::UP, deviceName) == false); + + // Because no layout control in the stage and no actor is focused, it should invoke CustomAlgorithm + DALI_TEST_CHECK(customAlgorithm.mInterfaceVerified); + DALI_TEST_CHECK(customAlgorithm.mCurrentFocusedActor == second); + DALI_TEST_CHECK(customAlgorithm.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(customAlgorithm.mDirection == Control::KeyboardFocus::UP); + DALI_TEST_EQUALS(customAlgorithm.mDeviceName, deviceName, TEST_LOCATION ); + customAlgorithm.Reset(); + DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + + END_TEST; +} +int UtcDaliKeyboardFocusManagerFocusablePropertiesMoveFocus(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerCustomAlgorithmMoveFocus"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(button1); + application.GetScene().Add(button2); + + // Set the focus to the button1 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // set the navigation properties of button1 + button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID))); + + // set the navigation properties of button2 + button2.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty(Actor::Property::ID))); + button2.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty(Actor::Property::ID))); + button2.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty(Actor::Property::ID))); + button2.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty(Actor::Property::ID))); + button2.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty< int >( Actor::Property::ID))); + button2.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty< int >( Actor::Property::ID))); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards down + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Move the focus towards clockwise + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::CLOCKWISE) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards clockwise + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::COUNTER_CLOCKWISE) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION ); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Create a 1x1 table view and try to move focus inside it + TableView tableView = TableView::New(1, 1); + application.GetScene().Add(tableView); + + PushButton button = PushButton::New(); + button.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + tableView.AddChild(button, TableView::CellPosition(0, 0)); + + // set the navigation properties of button3 + button.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button1.GetProperty(Actor::Property::ID))); + + // Set the focus to the button + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button); + focusChangedCallback.Reset(); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + END_TEST; +} + int UtcDaliKeyboardFocusManagerClearFocus(void) { ToolkitTestApplication application; @@ -445,13 +792,13 @@ int UtcDaliKeyboardFocusManagerClearFocus(void) // Create the first actor and add it to the stage Actor first = Actor::New(); - first.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(first); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); // Create the second actor and add it to the stage Actor second = Actor::New(); - second.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(second); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); // Check that the focus is set on the first actor DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); @@ -531,9 +878,9 @@ int UtcDaliKeyboardFocusManagerGetFocusGroup(void) // Create an actor with two child actors and add it to the stage Actor parent = Actor::New(); - Actor child = Actor::New(); + Actor child = Actor::New(); parent.Add(child); - Stage::GetCurrent().Add(parent); + application.GetScene().Add(parent); // Create three actors and add them as the children of the first child actor Actor grandChild = Actor::New(); @@ -593,7 +940,6 @@ int UtcDaliKeyboardFocusManagerSetAndGetFocusIndicator(void) END_TEST; } - int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void) { ToolkitTestApplication application; @@ -603,21 +949,25 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void) KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - bool focusedActorActivatedSignalVerified = false; + bool focusedActorActivatedSignalVerified = false; FocusedActorActivatedCallback focusedActorActivatedCallback(focusedActorActivatedSignalVerified); - manager.FocusedActorEnterKeySignal().Connect( &focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback ); + manager.FocusedActorEnterKeySignal().Connect(&focusedActorActivatedCallback, &FocusedActorActivatedCallback::Callback); - Integration::KeyEvent returnEvent("Return", "", 0, 0, 0, Integration::KeyEvent::Up); + Integration::KeyEvent returnEvent("Return", "", "", 0, 0, 0, Integration::KeyEvent::UP, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(returnEvent); // Create the first button and add it to the stage PushButton firstPushButton = PushButton::New(); - firstPushButton.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(firstPushButton); + firstPushButton.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(firstPushButton); // Create the second button and add it to the stage PushButton secondPushButton = PushButton::New(); - secondPushButton.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(secondPushButton); + secondPushButton.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(secondPushButton); // Check that the focus is set on the first button DALI_TEST_CHECK(manager.SetCurrentFocusActor(firstPushButton) == true); @@ -649,20 +999,24 @@ int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void) // Register Type TypeInfo type; - type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); - DALI_TEST_CHECK( type ); + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); BaseHandle handle = type.CreateInstance(); - DALI_TEST_CHECK( handle ); + DALI_TEST_CHECK(handle); KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - bool focusGroupChangedSignalVerified = false; + bool focusGroupChangedSignalVerified = false; FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified); - manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback ); + manager.FocusGroupChangedSignal().Connect(&focusGroupChangedCallback, &FocusGroupChangedCallback::Callback); - Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down); - Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down); + Integration::KeyEvent tabEvent("Tab", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent shiftTabEvent("Tab", "", "", 0, 1, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(tabEvent); // Send the tab event to change focus group in the forward direction application.ProcessEvent(tabEvent); @@ -685,13 +1039,13 @@ int UtcDaliKeyboardFocusManagerSignals(void) ToolkitTestApplication application; KeyboardFocusManager manager = KeyboardFocusManager::Get(); - DALI_TEST_CHECK( manager ); + DALI_TEST_CHECK(manager); ConnectionTracker* testTracker = new ConnectionTracker(); - DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardPreFocusChange", CallbackFunctor() ), TEST_LOCATION ); - DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusChanged", CallbackFunctor() ), TEST_LOCATION ); - DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusGroupChanged", CallbackFunctor() ), TEST_LOCATION ); - DALI_TEST_EQUALS( true, manager.ConnectSignal( testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor() ), TEST_LOCATION ); + DALI_TEST_EQUALS(true, manager.ConnectSignal(testTracker, "keyboardPreFocusChange", CallbackFunctor()), TEST_LOCATION); + DALI_TEST_EQUALS(true, manager.ConnectSignal(testTracker, "keyboardFocusChanged", CallbackFunctor()), TEST_LOCATION); + DALI_TEST_EQUALS(true, manager.ConnectSignal(testTracker, "keyboardFocusGroupChanged", CallbackFunctor()), TEST_LOCATION); + DALI_TEST_EQUALS(true, manager.ConnectSignal(testTracker, "keyboardFocusedActorEnterKey", CallbackFunctor()), TEST_LOCATION); END_TEST; } @@ -705,29 +1059,25 @@ int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); - // Make history stack full - for(int i = 0 ; i < 31 ; i ++) - { - Actor actor = Actor::New(); - actor.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(actor); - manager.SetCurrentFocusActor(actor); - } - // Create the first actor and add it to the stage Actor first = Actor::New(); - first.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(first); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); // Create the second actor and add it to the stage Actor second = Actor::New(); - second.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(second); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); - // Create the second actor and add it to the stage + // Create the third actor and add it to the stage Actor third = Actor::New(); - third.SetKeyboardFocusable(true); - Stage::GetCurrent().Add(third); + third.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(third); + + // Create the fourth actor and add it to the stage + Actor fourth = Actor::New(); + fourth.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(fourth); // Check that the focus is set on the second actor DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); @@ -741,24 +1091,1368 @@ int UtcDaliKeyboardFocusManagerMoveFocusBackward(void) DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + // Check that the focus is set on the third actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(fourth) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + // Move the focus backward manager.MoveFocusBackward(); - // Check that it current focused actor is second actor - DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); - - // Check that the focus is set on the third actor - DALI_TEST_CHECK(manager.SetCurrentFocusActor(third) == true); + // Check that it current focused actor is third actor DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); // Remove the second actor on stage second.Unparent(); + // Reset the first actor + first.Unparent(); + first.Reset(); + // Move the focus backward manager.MoveFocusBackward(); - // Check that it current focused actor is first actor - DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + // Check that it current focused actor is third actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + + // Make history stack full + for(int i = 0; i < 31; i++) + { + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(actor); + manager.SetCurrentFocusActor(actor); + } + + for(int i = 0; i < 31; i++) + { + manager.MoveFocusBackward(); + } + + // Check that it current focused actor is not second actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second); END_TEST; } + +int UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByKeyEvents"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + Integration::KeyEvent leftEvent("Left", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent rightEvent("Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent upEvent("Up", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent downEvent("Down", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent pageUpEvent("Prior", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + Integration::KeyEvent pageDownEvent("Next", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(leftEvent); + + // Create a 2x2 table view and try to move focus inside it + TableView tableView = TableView::New(2, 2); + application.GetScene().Add(tableView); + + // Create the first actor + Actor first = Actor::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Create the second actor + Actor second = Actor::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Create the third actor + Actor third = Actor::New(); + third.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Create the fourth actor + Actor fourth = Actor::New(); + fourth.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Add the four children to table view + tableView.AddChild(first, TableView::CellPosition(0, 0)); + tableView.AddChild(second, TableView::CellPosition(0, 1)); + tableView.AddChild(third, TableView::CellPosition(1, 0)); + tableView.AddChild(fourth, TableView::CellPosition(1, 1)); + + // Set the focus to the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Send the right key event to move the focus towards right + application.ProcessEvent(rightEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Send the down key event to move the focus towards down + application.ProcessEvent(downEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + focusChangedCallback.Reset(); + + // Send the down event to move the focus towards left + application.ProcessEvent(leftEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third); + focusChangedCallback.Reset(); + + // Send the up event to move the focus towards up + application.ProcessEvent(upEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Send the pape up event, but focus should not be moved because page up is not supported by table view + application.ProcessEvent(pageUpEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_UP); + preFocusChangeCallback.Reset(); + + // Send the pape down event, but focus should not be moved because page down is not supported by table view + application.ProcessEvent(pageDownEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == first); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::PAGE_DOWN); + preFocusChangeCallback.Reset(); + + // Clear the focus + manager.ClearFocus(); + + // Send the pape up event, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(pageUpEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + + // Clear the focus again + manager.ClearFocus(); + + // Send the pape down event, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(pageDownEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + + // Clear the focus again + manager.ClearFocus(); + + // Send the up event for line coverage, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(upEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + + // Clear the focus again + manager.ClearFocus(); + + // Send the down event for line coverage, but nothing was focued so focus manager will try the initial focus + preFocusChangeCallback.Reset(); + application.ProcessEvent(downEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerSignalChangedBySpaceKeyEvent"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback); + + Integration::KeyEvent spaceEvent("space", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(spaceEvent); + + // Send the space event + application.ProcessEvent(spaceEvent); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + + // Clear the focus again + manager.ClearFocus(); + + // Send the space event again for line coverage + preFocusChangeCallback.Reset(); + application.ProcessEvent(spaceEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerMoveFocusTestStateChange(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocusTestStateChange"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool preFocusChangeSignalVerified = false; + PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified); + manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + // Create the first actor and add it to the stage + Control first = Control::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the stage + Control second = Control::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); + + // Move the focus to the right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + preFocusChangeCallback.Reset(); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == false); + + // Because no layout control in the stage and the first actor is focused, it should emit the PreFocusChange signal + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::RIGHT); + preFocusChangeCallback.Reset(); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == false); + + // Because no layout control in the stage and no actor is focused, it should emit the PreFocusChange signal + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == second); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::UP); + preFocusChangeCallback.Reset(); + DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + + // Create a 2x2 table view and try to move focus inside it + TableView tableView = TableView::New(2, 2); + application.GetScene().Add(tableView); + + // Create the third actor + Control third = Control::New(); + third.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Create the fourth actor + Control fourth = Control::New(); + fourth.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + // Add the four children to table view + tableView.AddChild(first, TableView::CellPosition(0, 0)); + tableView.AddChild(second, TableView::CellPosition(0, 1)); + tableView.AddChild(third, TableView::CellPosition(1, 0)); + tableView.AddChild(fourth, TableView::CellPosition(1, 1)); + + // Set the focus to the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + + focusChangedCallback.Reset(); + + // Move the focus towards down + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + + focusChangedCallback.Reset(); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third); + + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + focusChangedCallback.Reset(); + + // Move the focus towards left. The focus move will fail as no way to move it upwards + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::KeyboardFocus::LEFT); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + + preFocusChangeCallback.Reset(); + DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + + // Enable the loop + manager.SetFocusGroupLoop(true); + DALI_TEST_CHECK(manager.GetFocusGroupLoop() == true); + + // Move the focus towards left again. The focus should move to the fourth actor. + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + + focusChangedCallback.Reset(); + + // Clear the focus + manager.ClearFocus(); + DALI_TEST_EQUALS(first.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(second.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(third.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + DALI_TEST_EQUALS(fourth.GetProperty(DevelControl::Property::STATE), (int)DevelControl::NORMAL, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerFocusedActorUnstaged(void) +{ + ToolkitTestApplication application; + + tet_infoline("Ensure we cannot set an actor to be focused if it is not staged and that we do not retrieve an actor if it has been unstaged"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + tet_infoline("Attempt to set unstaged actor, no actor should be returned from KeyboardFocusManager"); + manager.SetCurrentFocusActor(actor); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + tet_infoline("Add actor to stage and attempt to set, our actor should be returned from KeyboardFocusManager"); + application.GetScene().Add(actor); + manager.SetCurrentFocusActor(actor); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == actor); + + tet_infoline("Remove actor from stage and attempt to retrieve, no actor should be returned from KeyboardFocusManager"); + actor.Unparent(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerEnableFocusIndicator(void) +{ + ToolkitTestApplication application; + + tet_infoline("Ensure we cannot set an actor to be focused if it is not staged and that we do not retrieve an actor if it has been unstaged"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(actor); + manager.SetCurrentFocusActor(actor); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor. + Integration::KeyEvent rightEvent("Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + application.ProcessEvent(rightEvent); + + Actor indicatorActor = manager.GetFocusIndicatorActor(); + + tet_infoline("Indicator is added to focused actor"); + DALI_TEST_CHECK(actor == indicatorActor.GetParent()); + + Dali::Toolkit::DevelKeyboardFocusManager::EnableFocusIndicator(manager, false); + DALI_TEST_CHECK(!Dali::Toolkit::DevelKeyboardFocusManager::IsFocusIndicatorEnabled(manager)); + + tet_infoline("Indicator is removed from focused actor because mUseFocusIndicator is false"); + DALI_TEST_CHECK(!indicatorActor.GetParent()); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerCheckConsumedKeyEvent(void) +{ + ToolkitTestApplication application; + + tet_infoline("Ensure Window can't receive KeyEvent when Control already consumed it"); + Dali::Integration::Scene scene = application.GetScene(); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + // Create the first actor and add it to the stage + Control control = Control::New(); + control.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + scene.Add(control); + + KeyEventCallback controlCallback(true); + control.KeyEventSignal().Connect(&controlCallback, &KeyEventCallback::Callback); + + KeyEventCallback sceneCallback(false); + scene.KeyEventSignal().Connect(&sceneCallback, &KeyEventCallback::Callback); + + manager.SetCurrentFocusActor(control); + + // Press Any key to notice physical keyboard event is comming to KeyboardFocusManager + // It makes mIsFocusIndicatorEnabled true and add focus indicator to focused actor. + Integration::KeyEvent event1("Right", "", "", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + application.ProcessEvent(event1); + + DALI_TEST_CHECK(controlCallback.mIsCalled); + DALI_TEST_CHECK(!sceneCallback.mIsCalled); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerFocusPerWindow(void) +{ + ToolkitTestApplication application; + + tet_infoline("Ensure Memory focus actors for each window "); + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + Window firstWindow = Window::New(PositionSize(0, 0, 300, 500), "", false); + DALI_TEST_CHECK(firstWindow); + Control first = Control::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + firstWindow.Add(first); + + Window secondWindow = Window::New(PositionSize(0, 0, 400, 600), "", false); + DALI_TEST_CHECK(secondWindow); + Control second = Control::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + secondWindow.Add(second); + + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + firstWindow.Raise(); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + secondWindow.Remove(second); + secondWindow.Raise(); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second); + + secondWindow.Reset(); + END_TEST; +} + +int UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + PushButton button3 = PushButton::New(); + PushButton button4 = PushButton::New(); + PushButton button5 = PushButton::New(); + + button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button3.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button4.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button5.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + + button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button3.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button4.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button5.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + application.GetScene().Add(button1); + application.GetScene().Add(button2); + application.GetScene().Add(button3); + button5.Add(button4); + application.GetScene().Add(button5); + + // set position + // button1 -- button2 + // | | + // | button5| + // button3 -- button4 + button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); + button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f)); + button3.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 100.0f)); + button4.SetProperty(Actor::Property::POSITION, Vector2(40.0f, 40.0f)); + button5.SetProperty(Actor::Property::POSITION, Vector2(60.0f, 60.0f)); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Set the focus to the button1 + // [button1] -- button2 + // | | + // | button5| + // button3 -- button4 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // without set the navigation properties, but we can focus move + // enable the default algorithm + Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true); + DALI_TEST_CHECK(Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager)); + + // Move the focus towards right + // button1 -- [button2] + // | | + // | button5| + // button3 -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Move the focus towards down + // button1 -- button2 + // | | + // | [button5]| + // button3 -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true); + + // Confirm whether focus is moved to button5 + DALI_TEST_EQUALS(button5.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5); + focusChangedCallback.Reset(); + + // Move the focus towards right + // button1 -- button2 + // | | + // | button5| + // button3 -- [button4] + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button4 + DALI_TEST_EQUALS(button4.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button4); + focusChangedCallback.Reset(); + + // Move the focus towards left + // button1 -- button2 + // | | + // | [button5]| + // button3 -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button5 + DALI_TEST_EQUALS(button5.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button4); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5); + focusChangedCallback.Reset(); + + // Move the focus towards left + // button1 -- button2 + // | | + // | button5| + //[button3] -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button3 + DALI_TEST_EQUALS(button3.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3); + focusChangedCallback.Reset(); + + // Move the focus towards right + // button1 -- button2 + // | | + // | [button5]| + // button3 -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button5 + DALI_TEST_EQUALS(button5.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5); + focusChangedCallback.Reset(); + + // Move the focus towards left + // button1 -- button2 + // | | + // | button5| + //[button3] -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + + // Confirm whether focus is moved to button3 + DALI_TEST_EQUALS(button3.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button5); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button3); + focusChangedCallback.Reset(); + + // Move the focus towards up + //[button1]-- button2 + // | | + // | button5| + // button3 -- button4 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::UP) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button3); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Move the focus towards left. The focus move will fail as no way to move it upwards + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false); + + // Move the focus toward page up/down. The focus move will fail as invalid direction. + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_UP) == false); + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::PAGE_DOWN) == false); + focusChangedCallback.Reset(); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerSetAndGetCurrentFocusActorInTouchMode"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + first.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); + first.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the stage + Actor second = Actor::New(); + second.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + second.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f)); + second.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(second); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that it will fail to set focus on an invalid actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(Actor()) == false); + + Dali::Integration::TouchEvent event1 = Dali::Integration::TouchEvent(); + Dali::Integration::Point pointDown1; + pointDown1.SetState(PointState::DOWN); + pointDown1.SetDeviceId(1); + // touch first actor + pointDown1.SetScreenPosition(Vector2(10.0f, 10.0f)); + event1.AddPoint(pointDown1); + application.ProcessEvent(event1); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Check that the focus is successfully to the first actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + Dali::Integration::TouchEvent event2 = Dali::Integration::TouchEvent(); + Dali::Integration::Point pointDown2; + pointDown2.SetState(PointState::DOWN); + pointDown2.SetDeviceId(1); + // touch second actor + pointDown2.SetScreenPosition(Vector2(110.0f, 10.0f)); + event2.AddPoint(pointDown2); + application.ProcessEvent(event2); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Since no focus has been moved, the current focus actor is the same. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Make the second actor focusableInTouchMode + second.SetProperty(DevelActor::Property::TOUCH_FOCUSABLE, true); + + // touch second actor + application.ProcessEvent(event2); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Check that the focus is successfully to the second actor + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerEnableDefaultAlgorithm"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + + button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + + button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + application.GetScene().Add(button1); + application.GetScene().Add(button2); + + // set position + // button1 -- button2 + button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); + button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f)); + button1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + button2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Set the focus to the button1 + // [button1] -- button2 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // without set the navigation properties, but we can focus move + // enable the default algorithm + Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true); + DALI_TEST_CHECK(Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager)); + + // Move the focus towards right + // button1 -- [button2] + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // disable the default algorithm + Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, false); + DALI_TEST_CHECK(!Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager)); + + // Move the focus towards left, The focus move will fail because the default algorithm is disabled. + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == false); + + // enable the default algorithm + Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true); + DALI_TEST_CHECK(Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager)); + + // Move the focus towards left, The focus move will success because the default algorithm is enabled. + // [button1] -- button2 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::LEFT) == true); + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // Clears focus. + manager.ClearFocus(); + // There is no actor focused. + // button1 -- button2 + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Move the focus towards right, The focus is on the actor closest to the top left of the window. + // [button1] -- button2 + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button1 + DALI_TEST_EQUALS(button1.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithKeyboardFocusableChildren"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the first actor. + Actor second = Actor::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.Add(second); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set KeyboardFocusableChildren false. + first.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, false); + + // Check that it will fail to set focus on the second actor as it's not focusable + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set KeyboardFocusableChildren true. + first.SetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN, true); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerCheckWheelEvent(void) +{ + ToolkitTestApplication application; + + tet_infoline("UtcDaliKeyboardFocusManagerCheckWheelEvent"); + Dali::Integration::Scene scene = application.GetScene(); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(!manager.GetCurrentFocusActor()); + + // Create the first actor and add it to the stage + Actor parent = Actor::New(); + parent.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + Actor child = Actor::New(); + child.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + parent.Add(child); + scene.Add(parent); + + WheelEventCallback childCallback(false); + child.WheelEventSignal().Connect(&childCallback, &WheelEventCallback::Callback); + + WheelEventCallback parentCallback(true); + parent.WheelEventSignal().Connect(&parentCallback, &WheelEventCallback::Callback); + + WheelEventCallback sceneCallback(false); + scene.WheelEventSignal().Connect(&sceneCallback, &WheelEventCallback::Callback); + + manager.SetCurrentFocusActor(child); + + // Emit custom wheel event is comming to KeyboardFocusManager + Integration::WheelEvent event(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u); + application.ProcessEvent(event); + + DALI_TEST_CHECK(childCallback.mIsCalled); + DALI_TEST_CHECK(parentCallback.mIsCalled); + DALI_TEST_CHECK(!sceneCallback.mIsCalled); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerChangeFocusDirectionByCustomWheelEvent(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerChangeFocusDirectionByCustomWheelEvent"); + Dali::Integration::Scene scene = application.GetScene(); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback ); + + Integration::WheelEvent clockwiseEvent(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), 1, 1000u); + Integration::WheelEvent counterClockwiseEvent(Integration::WheelEvent::CUSTOM_WHEEL, 0, 0u, Vector2(0.0f, 0.0f), -1, 1100u); + + // Create the first button + PushButton first = PushButton::New(); + first.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true); + scene.Add(first); + + // Create the second button + PushButton second = PushButton::New(); + second.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true); + scene.Add(second); + + // set the navigation properties + first.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)second.GetProperty< int >( Actor::Property::ID ))); + second.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)first.GetProperty< int >( Actor::Property::ID ))); + + // Set the focus to the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Send the clockwise wheel event to move the focus towards clockwise + application.ProcessEvent(clockwiseEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Send the counter clockwise wheel event to move the focus towards count clockwise + application.ProcessEvent(counterClockwiseEvent); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Clear the focus + manager.ClearFocus(); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerWithUserInteractionEnabled(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithUserInteractionEnabled"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first control and add it to the stage + Control first = Control::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second control and add it to the first control. + Control second = Control::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.Add(second); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set USER_INTERACTION_ENABLED false. + second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false); + + // Check that it will fail to set focus on the second actor as it's not userInteractionEnabled + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set KeyboardFocusableChildren true. + second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, true); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + // If the currently focused actor becomes USER_INTERACTION_ENABLED false, it loses focus. + second.SetProperty(DevelActor::Property::USER_INTERACTION_ENABLED, false); + + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerFocusFinderRootActor"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusChangedSignalVerified = false; + FocusChangedCallback focusChangedCallback(focusChangedSignalVerified); + manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback); + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + + button1.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + button2.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + + button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + application.GetScene().Add(button1); + application.GetScene().Add(button2); + + Actor actor = Actor::New(); + actor.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(actor); + + PushButton buttonA = PushButton::New(); + PushButton buttonB = PushButton::New(); + + buttonA.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + buttonB.SetProperty(Actor::Property::SIZE, Vector2(50, 50)); + + buttonA.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + buttonB.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + + actor.Add(buttonA); + actor.Add(buttonB); + + // set position + // button1 -- button2 + button1.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 0.0f)); + button2.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 0.0f)); + button1.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + button2.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + // buttonA -- buttonB + buttonA.SetProperty(Actor::Property::POSITION, Vector2(0.0f, 50.0f)); + buttonB.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 50.0f)); + buttonA.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + buttonB.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + // Set the focus to the button1 + // [button1] -- button2 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1); + focusChangedCallback.Reset(); + + // without set the navigation properties, but we can focus move + // enable the default algorithm + Dali::Toolkit::DevelKeyboardFocusManager::EnableDefaultAlgorithm(manager, true); + DALI_TEST_CHECK(Dali::Toolkit::DevelKeyboardFocusManager::IsDefaultAlgorithmEnabled(manager)); + + // Move the focus towards right + // button1 -- [button2] + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to button2 + DALI_TEST_EQUALS(button2.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2); + focusChangedCallback.Reset(); + + // Clears focus. + manager.ClearFocus(); + + // There is no actor focused. + // button1 -- button2 + // buttonA -- buttonB + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Sets the actor to root. + Dali::Toolkit::DevelKeyboardFocusManager::SetFocusFinderRootActor(manager, actor); + + // Move the focus towards right + // [buttonA] -- buttonB + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + + // Confirm whether focus is moved to buttonA + // Because the root is an actor, the focus is moved to buttonA, a child of the actor. + DALI_TEST_EQUALS(buttonA.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor()); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == buttonA); + focusChangedCallback.Reset(); + + + // Move the focus towards right, The focus move will success. + // buttonA -- [buttonB] + DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true); + // Confirm whether focus is moved to buttonB + DALI_TEST_EQUALS(buttonB.GetProperty(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == buttonA); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == buttonB); + focusChangedCallback.Reset(); + + // reset + Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager); + + END_TEST; +} + +int UtcDaliKeyboardFocusManagerKeyEventOtherWindow(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerKeyEventOtherWindow"); + + Dali::Integration::Scene scene = application.GetScene(); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo("KeyboardFocusManager"); + DALI_TEST_CHECK(type); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK(handle); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + + PushButton button1 = PushButton::New(); + PushButton button2 = PushButton::New(); + button1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + button2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(button1); + application.GetScene().Add(button2); + + // Set the focus to the button1 + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + + // set the navigation properties of button1 + button1.SetProperty(Toolkit::DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::UP_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty(Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID))); + button1.SetProperty(Toolkit::DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, Property::Value((int)button2.GetProperty< int >( Actor::Property::ID))); + + Integration::KeyEvent event("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + // It makes mIsFocusIndicatorEnabled true + application.ProcessEvent(event); + + // Move the focus towards right + application.ProcessEvent(event); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button2); + + DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + + Integration::KeyEvent event1("Right", "", "Right", 0, 0, 0, Integration::KeyEvent::DOWN, "", DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE); + event1.windowId = 3; + application.ProcessEvent(event1); + + // flush the queue and render once + application.SendNotification(); + application.Render(); + + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1); + + END_TEST; +} \ No newline at end of file