X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-KeyboardFocusManager.cpp;h=2c866dc0912921a61e9c958e544b45e728b2c640;hp=3cec62f6fc251ddba59ddafc3091cff59054867e;hb=c11c7538e070434e84856ebd4af000dff4ca3f9a;hpb=998d982768c7f211d948cfd7921ec27ff739ce49 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp index 3cec62f..2c866dc 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -22,7 +22,6 @@ // test harness headers before dali headers. #include -#include #include #include @@ -184,6 +183,13 @@ int UtcDaliKeyboardFocusManagerGet(void) tet_infoline(" UtcDaliKeyboardKeyboardFocusManagerGet"); + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); + DALI_TEST_CHECK( type ); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK( handle ); + KeyboardFocusManager manager; manager = KeyboardFocusManager::Get(); @@ -259,6 +265,13 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) tet_infoline(" UtcDaliKeyboardFocusManagerMoveFocus"); + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); + DALI_TEST_CHECK( type ); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK( handle ); + KeyboardFocusManager manager = KeyboardFocusManager::Get(); DALI_TEST_CHECK(manager); @@ -327,6 +340,85 @@ int UtcDaliKeyboardFocusManagerMoveFocus(void) preFocusChangeCallback.Reset(); DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + // Create a 2x2 table view and try to move focus inside it + TableView tableView = TableView::New( 2, 2 ); + Stage::GetCurrent().Add(tableView); + + // Create the third actor + Actor third = Actor::New(); + third.SetKeyboardFocusable(true); + + // Create the fourth actor + Actor fourth = Actor::New(); + fourth.SetKeyboardFocusable(true); + + // Add the four children to table view + tableView.AddChild(first, TableView::CellPosition(0, 0)); + tableView.AddChild(second, TableView::CellPosition(0, 1)); + tableView.AddChild(third, TableView::CellPosition(1, 0)); + tableView.AddChild(fourth, TableView::CellPosition(1, 1)); + + // Set the focus to the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Move the focus towards right + DALI_TEST_CHECK(manager.MoveFocus(Control::Right) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == second); + focusChangedCallback.Reset(); + + // Move the focus towards down + DALI_TEST_CHECK(manager.MoveFocus(Control::Down) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == second); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + focusChangedCallback.Reset(); + + // Move the focus towards left + DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == third); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == fourth); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == third); + focusChangedCallback.Reset(); + + // Move the focus towards up + DALI_TEST_CHECK(manager.MoveFocus(Control::Up) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == third); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == first); + focusChangedCallback.Reset(); + + // Move the focus towards left. The focus move will fail as no way to move it upwards + DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified); + DALI_TEST_CHECK(preFocusChangeCallback.mCurrentFocusedActor == first); + DALI_TEST_CHECK(preFocusChangeCallback.mProposedActorToFocus == Actor()); + DALI_TEST_CHECK(preFocusChangeCallback.mDirection == Control::Left); + preFocusChangeCallback.Reset(); + DALI_TEST_CHECK(!focusChangedCallback.mSignalVerified); + + // Enable the loop + manager.SetFocusGroupLoop(true); + DALI_TEST_CHECK(manager.GetFocusGroupLoop() == true); + + // Move the focus towards left again. The focus should move to the fourth actor. + DALI_TEST_CHECK(manager.MoveFocus(Control::Left) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == fourth); + DALI_TEST_CHECK(focusChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == first); + DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == fourth); + focusChangedCallback.Reset(); END_TEST; } @@ -536,3 +628,42 @@ int UtcDaliKeyboardFocusManagerSignalFocusedActorActivated(void) focusedActorActivatedCallback.Reset(); END_TEST; } + +int UtcDaliKeyboardFocusManagerSignalFocusGroupChanged(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerSignalFocusGroupChanged"); + + // Register Type + TypeInfo type; + type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" ); + DALI_TEST_CHECK( type ); + BaseHandle handle = type.CreateInstance(); + DALI_TEST_CHECK( handle ); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + bool focusGroupChangedSignalVerified = false; + FocusGroupChangedCallback focusGroupChangedCallback(focusGroupChangedSignalVerified); + manager.FocusGroupChangedSignal().Connect( &focusGroupChangedCallback, &FocusGroupChangedCallback::Callback ); + + Integration::KeyEvent tabEvent("Tab", "", 0, 0, 0, Integration::KeyEvent::Down); + Integration::KeyEvent shiftTabEvent("Tab", "", 0, 1, 0, Integration::KeyEvent::Down); + + // Send the tab event to change focus group in the forward direction + application.ProcessEvent(tabEvent); + DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(focusGroupChangedCallback.mForward == true); + focusGroupChangedCallback.Reset(); + + // Send the shift tab event to change focus group in the backward direction + application.ProcessEvent(shiftTabEvent); + DALI_TEST_CHECK(focusGroupChangedCallback.mSignalVerified); + DALI_TEST_CHECK(focusGroupChangedCallback.mCurrentFocusedActor == Actor()); + DALI_TEST_CHECK(focusGroupChangedCallback.mForward == false); + focusGroupChangedCallback.Reset(); + END_TEST; +}