X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemView.cpp;h=da5ce83797ba1f559585c25e05794b7d8f0769f9;hp=a565f6e5baf4aab8c2b5773bd62978d86b17a8f3;hb=HEAD;hpb=214fe01378440e2ae1f953c61d68e2793184cc16 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp index a565f6e..e892f52 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2014 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -15,15 +15,16 @@ * */ -#include +#include // for FLT_MAX #include -#include // for FLT_MAX +#include // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include - #include +#include +#include using namespace Dali; using namespace Toolkit; @@ -40,22 +41,78 @@ void utc_dali_toolkit_item_view_cleanup(void) namespace { -const unsigned int TOTAL_ITEM_NUMBER = 100; -const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; +const unsigned int TOTAL_ITEM_NUMBER = 400; +const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; + +const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) static bool gObjectCreatedCallBackCalled; +static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked. +static bool gOnScrollUpdateCalled; +static bool gOnWheelEventCalled; ///< Whether the WheelEventSignal signal was invoked. static void TestCallback(BaseHandle handle) { gObjectCreatedCallBackCalled = true; } +static void OnLayoutActivated() +{ + gOnLayoutActivatedCalled = true; +} + +static void OnScrollUpdate(const Vector2& position) +{ + gOnScrollUpdateCalled = true; +} + +static bool OnWheelEvent(Actor actor, const Dali::WheelEvent& wheelEvent) +{ + gOnWheelEventCalled = true; + return false; +} + +Integration::TouchEvent GenerateSingleTouch(PointState::Type state, const Vector2& screenPosition, uint32_t time) +{ + Integration::TouchEvent touchEvent; + Integration::Point point; + point.SetState(state); + point.SetDeviceId(4); + point.SetScreenPosition(screenPosition); + point.SetDeviceClass(Device::Class::TOUCH); + point.SetDeviceSubclass(Device::Subclass::NONE); + touchEvent.points.push_back(point); + touchEvent.time = time; + return touchEvent; +} + +/* + * Simulate time passed by. + * + * @note this will always process at least 1 frame (1/60 sec) + * + * @param application Test application instance + * @param duration Time to pass in milliseconds. + * @return The actual time passed in milliseconds + */ +int Wait(ToolkitTestApplication& application, int duration = 0) +{ + int time = 0; + + for(int i = 0; i <= (duration / RENDER_FRAME_INTERVAL); i++) + { + application.SendNotification(); + application.Render(RENDER_FRAME_INTERVAL); + time += RENDER_FRAME_INTERVAL; + } + + return time; +} // Implementation of ItemFactory for providing actors to ItemView class TestItemFactory : public ItemFactory { public: - /** * Constructor * @param application class, stored as reference @@ -65,7 +122,6 @@ public: } public: // From ItemFactory - /** * Query the number of items available from the factory. * The maximum available item has an ID of GetNumberOfItems() - 1. @@ -82,38 +138,103 @@ public: // From ItemFactory */ virtual Actor NewItem(unsigned int itemId) { - // Create an image actor for this item - Image image = Image::New( TEST_IMAGE_FILE_NAME ); - Actor actor = ImageActor::New(image); - - return actor; + // Create a renderable actor for this item + return ImageView::New(TEST_IMAGE_FILE_NAME); } }; } // namespace - int UtcDaliItemViewNew(void) { ToolkitTestApplication application; // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); DALI_TEST_CHECK(view); //Additional check to ensure object is created by checking if it's registered - ObjectRegistry registry = Stage::GetCurrent().GetObjectRegistry(); - DALI_TEST_CHECK( registry ); + ObjectRegistry registry = application.GetCore().GetObjectRegistry(); + DALI_TEST_CHECK(registry); gObjectCreatedCallBackCalled = false; registry.ObjectCreatedSignal().Connect(&TestCallback); { TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); } - DALI_TEST_CHECK( gObjectCreatedCallBackCalled ); + DALI_TEST_CHECK(gObjectCreatedCallBackCalled); + END_TEST; +} + +int UtcDaliItemViewCopyConstructor(void) +{ + ToolkitTestApplication application; + + TestItemFactory factory; + ItemView itemView = ItemView::New(factory); + DALI_TEST_CHECK(itemView); + + ItemView copy(itemView); + DALI_TEST_CHECK(copy); + + END_TEST; +} + +int UtcDaliItemViewCopyAssignment(void) +{ + ToolkitTestApplication application; + + TestItemFactory factory; + ItemView itemView = ItemView::New(factory); + DALI_TEST_CHECK(itemView); + + ItemView copy; + copy = itemView; + DALI_TEST_CHECK(copy); + DALI_TEST_EQUALS(itemView, copy, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliItemViewMoveConstructor(void) +{ + ToolkitTestApplication application; + + TestItemFactory factory; + ItemView itemView = ItemView::New(factory); + DALI_TEST_EQUALS(1, itemView.GetBaseObject().ReferenceCount(), TEST_LOCATION); + itemView.SetProperty(Actor::Property::SENSITIVE, false); + DALI_TEST_CHECK(false == itemView.GetProperty(Actor::Property::SENSITIVE)); + + ItemView moved = std::move(itemView); + DALI_TEST_CHECK(moved); + DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION); + DALI_TEST_CHECK(false == moved.GetProperty(Actor::Property::SENSITIVE)); + DALI_TEST_CHECK(!itemView); + + END_TEST; +} + +int UtcDaliItemViewMoveAssignment(void) +{ + ToolkitTestApplication application; + + TestItemFactory factory; + ItemView itemView = ItemView::New(factory); + DALI_TEST_EQUALS(1, itemView.GetBaseObject().ReferenceCount(), TEST_LOCATION); + itemView.SetProperty(Actor::Property::SENSITIVE, false); + DALI_TEST_CHECK(false == itemView.GetProperty(Actor::Property::SENSITIVE)); + + ItemView moved; + moved = std::move(itemView); + DALI_TEST_CHECK(moved); + DALI_TEST_EQUALS(1, moved.GetBaseObject().ReferenceCount(), TEST_LOCATION); + DALI_TEST_CHECK(false == moved.GetProperty(Actor::Property::SENSITIVE)); + DALI_TEST_CHECK(!itemView); + END_TEST; } @@ -123,14 +244,14 @@ int UtcDaliItemViewDownCast(void) // Create the ItemView actor TestItemFactory factory; - const ItemView itemViewConst = ItemView::New(factory); - ItemView itemView(itemViewConst); + const ItemView itemViewConst = ItemView::New(factory); + ItemView itemView(itemViewConst); BaseHandle handle(itemView); - ItemView newItemView = ItemView::DownCast( handle ); - DALI_TEST_CHECK( itemView ); - DALI_TEST_CHECK( newItemView == itemView ); + ItemView newItemView = ItemView::DownCast(handle); + DALI_TEST_CHECK(itemView); + DALI_TEST_CHECK(newItemView == itemView); END_TEST; } @@ -140,24 +261,24 @@ int UtcDaliItemViewAddAndGetLayout(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 DALI_TEST_CHECK(view.GetLayoutCount() == 2); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); view.AddLayout(*spiralLayout); // As we have added another layout, check the number of layout is now 3 @@ -176,17 +297,17 @@ int UtcDaliItemViewAddAndRemoveLayout(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 @@ -219,28 +340,28 @@ int UtcDaliItemViewActivateLayoutAndGetActiveLayout(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); view.AddLayout(*gridLayout); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); view.AddLayout(*depthLayout); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); view.AddLayout(*spiralLayout); // As we have added three layouts, check the number of layout is now 3 DALI_TEST_CHECK(view.GetLayoutCount() == 3); // Check there is no active layout at the moment - DALI_TEST_CHECK(view.GetActiveLayout() == NULL); + DALI_TEST_CHECK(!view.GetActiveLayout()); // Activate the depth layout - Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + Vector3 stageSize(application.GetScene().GetSize()); view.ActivateLayout(1, stageSize, 0.5f); // Check the current active layout is the depth layout @@ -266,17 +387,18 @@ int UtcDaliItemViewDeactivateCurrentLayout(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + gridLayout->SetOrientation(ControlOrientation::Down); view.AddLayout(*gridLayout); // Check there is no active layout at the moment - DALI_TEST_CHECK(view.GetActiveLayout() == NULL); + DALI_TEST_CHECK(!view.GetActiveLayout()); // Activate the grid layout - Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + Vector3 stageSize(application.GetScene().GetSize()); view.ActivateLayout(0, stageSize, 0.5f); // Check the current active layout is the grid layout @@ -286,7 +408,7 @@ int UtcDaliItemViewDeactivateCurrentLayout(void) view.DeactivateCurrentLayout(); // Check there is no active layout at the moment - DALI_TEST_CHECK(view.GetActiveLayout() == NULL); + DALI_TEST_CHECK(!view.GetActiveLayout()); END_TEST; } @@ -296,14 +418,15 @@ int UtcDaliItemViewGetItemAndGetItemId(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + gridLayout->SetOrientation(ControlOrientation::Left); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView - Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + Vector3 stageSize(application.GetScene().GetSize()); view.ActivateLayout(0, stageSize, 0.5f); // Get the item given the item ID @@ -320,14 +443,15 @@ int UtcDaliItemViewRemoveItem(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + gridLayout->SetOrientation(ControlOrientation::Right); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView - Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + Vector3 stageSize(application.GetScene().GetSize()); view.ActivateLayout(0, stageSize, 0.5f); // Get the item given the item ID 2 and 3 @@ -337,13 +461,34 @@ int UtcDaliItemViewRemoveItem(void) // Remove the item with ID 2 view.RemoveItem(2, 0.0f); - // Get the new item given the item ID 2 + // Get the new item given the item ID 2 and 3 Actor newItemActorID2 = view.GetItem(2); + Actor newItemActorID3 = view.GetItem(3); // Check the original item with item ID 2 was deleted and now item ID 2 represents the original item with ID 3 DALI_TEST_CHECK(view.GetItemId(newItemActorID2) == 2); DALI_TEST_CHECK(oldItemActorID2 != newItemActorID2); - DALI_TEST_CHECK(newItemActorID2 = oldItemActorID3); + DALI_TEST_CHECK(newItemActorID2 == oldItemActorID3); + + // scroll to the end of item view + view.ScrollToItem(TOTAL_ITEM_NUMBER - 1, 0.00f); + + application.SendNotification(); + application.Render(0); + + // Refresh the item view + view.Refresh(); + + Actor itemActorID390 = view.GetItem(390); + DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 390); + + // Remove the item with ID 2 (which is now before the current item range) + view.RemoveItem(2, 0.0f); + + // Check the original item with item ID 2 was deleted and now item ID 389 represents the original item with ID 390 + DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 389); + DALI_TEST_CHECK(view.GetItem(389) == itemActorID390); + END_TEST; } @@ -353,18 +498,19 @@ int UtcDaliItemViewGetCurrentLayoutPosition(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); - // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); - view.AddLayout(*gridLayout); + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); + depthLayout->SetOrientation(ControlOrientation::Up); + view.AddLayout(*depthLayout); // Activate the grid layout so that the items will be created and added to ItemView - Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + Vector3 stageSize(application.GetScene().GetSize()); view.ActivateLayout(0, stageSize, 0.0f); // Check the current layout position for the 10th items is 9.0f - DALI_TEST_EQUALS(view.GetCurrentLayoutPosition(9), 9.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetCurrentLayoutPosition(9), 9.0f, TEST_LOCATION); END_TEST; } @@ -374,13 +520,13 @@ int UtcDaliItemViewSetAndGetMinimumSwipeSpeed(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Set the minimum swipe speed to be 1.5f view.SetMinimumSwipeSpeed(1.5f); // Check the minimum swipe speed is 1.5f - DALI_TEST_EQUALS(view.GetMinimumSwipeSpeed(), 1.5f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetMinimumSwipeSpeed(), 1.5f, TEST_LOCATION); END_TEST; } @@ -390,13 +536,13 @@ int UtcDaliItemViewSetAndGetMinimumSwipeDistance(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Set the minimum swipe distance to be 2.5f view.SetMinimumSwipeDistance(2.5f); // Check the minimum swipe distance is 2.5f - DALI_TEST_EQUALS(view.GetMinimumSwipeDistance(), 2.5f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetMinimumSwipeDistance(), 2.5f, TEST_LOCATION); END_TEST; } @@ -406,7 +552,7 @@ int UtcDaliItemViewSetAndGetAnchoring(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Disable the anchor animation view.SetAnchoring(false); @@ -422,13 +568,13 @@ int UtcDaliItemViewSetAndGetAnchoringDuration(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Set the duration of anchor animation to be 1.5f view.SetAnchoringDuration(1.5f); // Check the duration of anchor animation is 1.5f - DALI_TEST_EQUALS(view.GetAnchoringDuration(), 1.5f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetAnchoringDuration(), 1.5f, TEST_LOCATION); END_TEST; } @@ -438,11 +584,13 @@ int UtcDaliItemViewSetAndGetRefreshInterval(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); // Set the interval between refreshes to be 20 view.SetRefreshInterval(20); + view.Refresh(); + // Check the interval between refreshes is 20 DALI_TEST_CHECK(view.GetRefreshInterval() == 20); END_TEST; @@ -454,16 +602,16 @@ int UtcDaliItemViewScrollToItem(void) // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); - Vector3 vec(480.0f, 800.0f, 0.0f); - GridLayoutPtr layout = GridLayout::New(); + ItemView view = ItemView::New(factory); + Vector3 vec(480.0f, 800.0f, 0.0f); + ItemLayoutPtr layout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); - view.SetName("view actor"); + view.SetProperty(Dali::Actor::Property::NAME, "view actor"); view.AddLayout(*layout); - view.SetSize(vec); + view.SetProperty(Actor::Property::SIZE, vec); - Stage::GetCurrent().Add(view); - layout->SetOrientation(ControlOrientation::Up); + application.GetScene().Add(view); + layout->SetOrientation(ControlOrientation::Down); view.ActivateLayout(0, vec, 0.0f); application.SendNotification(); @@ -480,7 +628,7 @@ int UtcDaliItemViewScrollToItem(void) for(unsigned int i = 0; i < 10; i++) { Actor testActor = view.GetItem(i); - if (testActor) + if(testActor) { indices.push_back(i); } @@ -488,9 +636,9 @@ int UtcDaliItemViewScrollToItem(void) try { - if (!indices.empty()) + if(!indices.empty()) { - const unsigned int firstTargetIndex = indices[indices.size()-1]; + const unsigned int firstTargetIndex = indices[indices.size() - 1]; // scroll to last item view.ScrollToItem(firstTargetIndex, 0.00f); for(int i = 0; i < 10; ++i) @@ -505,7 +653,7 @@ int UtcDaliItemViewScrollToItem(void) view.ScrollToItem(indices[i], 0.0f); float layoutPosAfter = view.GetCurrentLayoutPosition(i); - if (fabs(layoutPosBefore-layoutPosAfter) <= FLT_EPSILON) + if(fabs(layoutPosBefore - layoutPosAfter) <= FLT_EPSILON) { ++moveCount; } @@ -519,22 +667,695 @@ int UtcDaliItemViewScrollToItem(void) tet_result(TET_FAIL); } - Stage::GetCurrent().Remove(view); + application.GetScene().Remove(view); END_TEST; } -int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void) +int UtcDaliItemViewSetAndGetWheelScrollDistanceStep(void) { ToolkitTestApplication application; // Create the ItemView actor TestItemFactory factory; - ItemView view = ItemView::New(factory); + ItemView view = ItemView::New(factory); - // Set the scroll distance step for the mouse wheel event to be 100.0f - view.SetMouseWheelScrollDistanceStep(100.0f); + // Set the scroll distance step for the wheel event to be 100.0f + view.SetWheelScrollDistanceStep(100.0f); // Check the scroll distance step is 100.0f - DALI_TEST_EQUALS(view.GetMouseWheelScrollDistanceStep(), 100.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetWheelScrollDistanceStep(), 100.0f, TEST_LOCATION); + END_TEST; +} + +int UtcDaliItemViewInsertItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + gridLayout->SetOrientation(ControlOrientation::Left); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.0f); + + // Get the specified item where new item to be inserted before that + Actor itemActor = view.GetItem(2); + + ItemId id = view.GetItemId(itemActor); + + // Check we are getting the correct Item ID given the specified actor + DALI_TEST_CHECK(view.GetItemId(itemActor) == 2); + + Actor newActor = Actor::New(); + + view.InsertItem(Item(id, newActor), 0.0f); + + DALI_TEST_CHECK(view.GetItem(2) == newActor); + + DALI_TEST_CHECK(view.GetItemId(itemActor) == 3); + DALI_TEST_CHECK(view.GetItem(3) == itemActor); + + // scroll to the end of item view + view.ScrollToItem(TOTAL_ITEM_NUMBER - 1, 0.00f); + + application.SendNotification(); + application.Render(0); + + // Refresh the item view + view.Refresh(); + + Actor itemActorID390 = view.GetItem(390); + DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 390); + + // Insert the item with ID 2 (which is now before the current item range) + Actor anotherNewActor = Actor::New(); + view.InsertItem(Item(id, anotherNewActor), 0.0f); + + // Check that item ID 391 now represents the original item with ID 390 + DALI_TEST_CHECK(view.GetItemId(itemActorID390) == 391); + DALI_TEST_CHECK(view.GetItem(391) == itemActorID390); + + END_TEST; +} + +int UtcDaliItemViewInsertItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New(DefaultItemLayout::DEPTH); + depthLayout->SetOrientation(ControlOrientation::Right); + view.AddLayout(*depthLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + unsigned int itemCount = view.GetChildCount(); + + // Get the specified item where new items to be inserted before that + Actor itemActor = view.GetItem(1); + + // Check we are getting the correct Item ID given the specified item + DALI_TEST_CHECK(view.GetItemId(itemActor) == 1); + + ItemContainer insertList; + + for(unsigned int i = 1u; i < 11; ++i) + { + Actor child = view.GetChildAt(i); + Actor newActor = Actor::New(); + newActor.SetProperty(Dali::Actor::Property::NAME, "Inserted"); + insertList.push_back(Item(view.GetItemId(child), newActor)); + } + + if(!insertList.empty()) + { + view.InsertItems(insertList, 0.5f); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10); + + // Check that new items are inserted in the correct positions + DALI_TEST_CHECK(view.GetItemId(itemActor) == 11); + DALI_TEST_CHECK(view.GetItem(11) == itemActor); + + ItemIdContainer removeList; + + for(unsigned int i = 0u; i < view.GetChildCount(); ++i) + { + Actor child = view.GetChildAt(i); + + if(child.GetProperty(Dali::Actor::Property::NAME) == "Inserted") + { + removeList.push_back(view.GetItemId(child)); + } + } + + if(!removeList.empty()) + { + view.RemoveItems(removeList, 0.5f); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount); + + // Check that new items are removed correctly so that we are getting the correct Item ID given the specified item + DALI_TEST_CHECK(view.GetItemId(itemActor) == 1); + DALI_TEST_CHECK(view.GetItem(1) == itemActor); + + END_TEST; +} + +int UtcDaliItemViewReplaceItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Actor newActor = Actor::New(); + + view.ReplaceItem(Item(5, newActor), 0.5f); + + DALI_TEST_CHECK(view.GetItem(5) == newActor); + + END_TEST; +} + +int UtcDaliItemViewReplaceItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); + spiralLayout->SetOrientation(ControlOrientation::Down); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemContainer replaceList; + + for(unsigned int i = 0u; i < 10; ++i) + { + Actor child = view.GetItem(i); + Actor newActor = Actor::New(); + newActor.SetProperty(Dali::Actor::Property::NAME, "Replaced"); + + replaceList.push_back(Item(i, newActor)); + } + + if(!replaceList.empty()) + { + view.ReplaceItems(replaceList, 0.5f); + } + + DALI_TEST_CHECK(view.GetItem(0).GetProperty(Dali::Actor::Property::NAME) == "Replaced"); + DALI_TEST_CHECK(view.GetItem(8).GetProperty(Dali::Actor::Property::NAME) == "Replaced"); + END_TEST; +} + +int UtcDaliItemViewGetItemsRangeP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); + spiralLayout->SetOrientation(ControlOrientation::Left); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemRange itemRange(0, 0); + + view.GetItemsRange(itemRange); + + DALI_TEST_CHECK(itemRange.Within(0)); + END_TEST; +} + +int UtcDaliItemViewSetItemsAnchorPointP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); + spiralLayout->SetOrientation(ControlOrientation::Right); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 anchorPoint(10.0f, 10.0f, 0.0f); + + view.SetItemsAnchorPoint(anchorPoint); + + DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentProperty(Actor::Property::ANCHOR_POINT) == anchorPoint); + END_TEST; +} + +int UtcDaliItemViewSetItemsParentOriginP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 parentOrigin(10.0f, 10.0f, 0.0f); + + view.SetItemsParentOrigin(parentOrigin); + + DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentProperty(Actor::Property::PARENT_ORIGIN) == parentOrigin); + END_TEST; +} + +int UtcDaliItemFactoryGetExtention(void) +{ + ToolkitTestApplication application; + TestItemFactory factory; + DALI_TEST_CHECK(factory.GetExtension() == NULL); + END_TEST; +} + +int UtcDaliItemViewLayoutActivatedSignalP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + view.AddLayout(*gridLayout); + + application.GetScene().Add(view); + + // Connect the layout activated signal + view.LayoutActivatedSignal().Connect(&OnLayoutActivated); + + gOnLayoutActivatedCalled = false; + + // Render and notify + application.SendNotification(); + application.Render(); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(application.GetScene().GetSize()); + view.ActivateLayout(0, stageSize, 0.1f); + + // Wait for 0.1 second + Wait(application, 100); + + DALI_TEST_EQUALS(gOnLayoutActivatedCalled, true, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliItemViewSetGetProperty(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + DALI_TEST_CHECK(view); + + // Event side properties + + // Test "minimumSwipeSpeed" property + DALI_TEST_CHECK(view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get(), view.GetMinimumSwipeSpeed(), TEST_LOCATION); + view.SetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get(), 2.5f, TEST_LOCATION); + + // Test "minimumSwipeDistance" property + DALI_TEST_CHECK(view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get(), view.GetMinimumSwipeDistance(), TEST_LOCATION); + view.SetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get(), 8.725f, TEST_LOCATION); + + // Test "wheelScrollDistanceStep" property + DALI_TEST_CHECK(view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get(), view.GetWheelScrollDistanceStep(), TEST_LOCATION); + view.SetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get(), 5.0f, TEST_LOCATION); + + // Test "snapToItemEnabled" property + DALI_TEST_CHECK(view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get(), view.GetAnchoring(), TEST_LOCATION); + view.SetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED, true); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get(), true, TEST_LOCATION); + + // Test "refreshInterval" property + DALI_TEST_CHECK(view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get(), view.GetRefreshInterval(), TEST_LOCATION); + view.SetProperty(ItemView::Property::REFRESH_INTERVAL, 11.0f); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get(), 11.0f, TEST_LOCATION); + + // Test "layout" property + DALI_TEST_CHECK(view.GetPropertyIndex("layout") == ItemView::Property::LAYOUT); + Property::Map gridLayoutProperty; + gridLayoutProperty.Insert(DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID)); + gridLayoutProperty.Insert(DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200, 50))); + gridLayoutProperty.Insert(DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f)); + gridLayoutProperty.Insert(DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4)); + + Property::Map depthLayoutProperty; + depthLayoutProperty.Insert(DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH)); + depthLayoutProperty.Insert(DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3)); + depthLayoutProperty.Insert(DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f)); + + Property::Map spiralLayoutPrperty; + spiralLayoutPrperty.Insert(DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL)); + spiralLayoutPrperty.Insert(DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI * 2.0f) / 9.5f)); + spiralLayoutPrperty.Insert(DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f)); + + Property::Map listLayoutPrperty; + listLayoutPrperty.Insert(DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::LIST)); + listLayoutPrperty.Insert(DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(100, 100, 50))); + + Property::Array layoutArray; + layoutArray.PushBack(gridLayoutProperty); + layoutArray.PushBack(depthLayoutProperty); + layoutArray.PushBack(spiralLayoutPrperty); + layoutArray.PushBack(listLayoutPrperty); + + view.SetProperty(ItemView::Property::LAYOUT, layoutArray); + + Property::Array getLayoutArray; + DALI_TEST_CHECK(view.GetProperty(ItemView::Property::LAYOUT).Get(getLayoutArray)); + + //Check that the result is the same as + DALI_TEST_EQUALS(layoutArray.Count(), getLayoutArray.Count(), TEST_LOCATION); + Property::Map firstLayout = *((getLayoutArray.GetElementAt(0)).GetMap()); + + for(unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx) + { + KeyValuePair propertyPair(firstLayout.GetKeyValue(mapIdx)); + if(propertyPair.first == DefaultItemLayoutProperty::TYPE) + { + int layoutType = propertyPair.second.Get(); + DALI_TEST_EQUALS(layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION); + } + else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE) + { + Vector3 size = propertyPair.second.Get(); + DALI_TEST_EQUALS(size, Vector3(200, 200, 50), TEST_LOCATION); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING) + { + float spacing = propertyPair.second.Get(); + DALI_TEST_EQUALS(spacing, 50.0f, TEST_LOCATION); + } + else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER) + { + int number = propertyPair.second.Get(); + DALI_TEST_EQUALS(number, 4, TEST_LOCATION); + } + } + view.SetProperty(ItemView::Property::LAYOUT, layoutArray); + + // Test "overshootEnabled" property + DALI_TEST_CHECK(view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED); + DALI_TEST_EQUALS(view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), view.IsOvershootEnabled(), TEST_LOCATION); + view.SetProperty(Scrollable::Property::OVERSHOOT_ENABLED, false); + DALI_TEST_EQUALS(view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), false, TEST_LOCATION); + + // Test "overshootSize" property + DALI_TEST_CHECK(view.GetPropertyIndex("overshootSize") == Scrollable::Property::OVERSHOOT_SIZE); + Vector2 overshootSize = Vector2(100.0f, 100.0f); + view.SetProperty(Scrollable::Property::OVERSHOOT_SIZE, overshootSize); + DALI_TEST_EQUALS(view.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get(), overshootSize, TEST_LOCATION); + + // Animatable properties + + // Test "layoutPosition" property + DALI_TEST_CHECK(view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION); + view.SetProperty(ItemView::Property::LAYOUT_POSITION, 20.5f); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get(), 20.5f, TEST_LOCATION); + + // Test "scrollSpeed" property + DALI_TEST_CHECK(view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED); + view.SetProperty(ItemView::Property::SCROLL_SPEED, 3.35f); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::SCROLL_SPEED).Get(), 3.35f, TEST_LOCATION); + + // Test "overshoot" property + DALI_TEST_CHECK(view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT); + view.SetProperty(ItemView::Property::OVERSHOOT, 0.15f); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::OVERSHOOT).Get(), 0.15f, TEST_LOCATION); + + // Test "scrollDirection" property + DALI_TEST_CHECK(view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION); + view.SetProperty(ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f)); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get(), Vector2(0.85f, 0.5f), TEST_LOCATION); + + // Test "layoutOrientation" property + DALI_TEST_CHECK(view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION); + view.SetProperty(ItemView::Property::LAYOUT_ORIENTATION, 2); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get(), 2, TEST_LOCATION); + + // Test "scrollContentSize" property + DALI_TEST_CHECK(view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE); + view.SetProperty(ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f); + Wait(application); + DALI_TEST_EQUALS(view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get(), 250.0f, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliItemViewOvershootVertical(void) +{ + ToolkitTestApplication application; + Dali::Integration::Scene stage = application.GetScene(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + view.SetProperty(Scrollable::Property::OVERSHOOT_ENABLED, true); + DALI_TEST_EQUALS(view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), true, TEST_LOCATION); + + view.SetProperty(Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30)); + + Wait(application); + + // Do a pan starting from 100,100 and moving down + Vector2 pos(100.0f, 100.0f); + + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, pos, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + + pos.y += 5.0f; + Wait(application, 100); + + for(int i = 0; i < 200; i++) + { + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.y += 5.0f; + Wait(application); + } + + application.ProcessEvent(GenerateSingleTouch(PointState::UP, pos, 100)); + + Wait(application, 100); + + // Do a pan starting from 100,100 and moving up + pos = Vector2(100.0f, 300.0f); + + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, pos, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + + pos.y -= 5.0f; + Wait(application, 100); + + for(int i = 0; i < 200; i++) + { + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.y -= 5.0f; + Wait(application); + } + + application.ProcessEvent(GenerateSingleTouch(PointState::UP, pos, 100)); + Wait(application, 100); + END_TEST; +} + +int UtcDaliItemViewOvershootHorizontal(void) +{ + ToolkitTestApplication application; + Dali::Integration::Scene stage = application.GetScene(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::SPIRAL); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + view.SetProperty(Scrollable::Property::OVERSHOOT_ENABLED, true); + DALI_TEST_EQUALS(view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), true, TEST_LOCATION); + + view.SetProperty(Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30)); + + Wait(application); + + // Do a pan starting from 100,100 and moving left + Vector2 pos(100.0f, 100.0f); + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, pos, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.x -= 5.0f; + Wait(application, 100); + + for(int i = 0; i < 200; i++) + { + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.x -= 5.0f; + Wait(application); + } + + application.ProcessEvent(GenerateSingleTouch(PointState::UP, pos, 100)); + Wait(application, 100); + + // Do a pan starting from 100,100 and moving right + pos = Vector2(100.0f, 100.0f); + application.ProcessEvent(GenerateSingleTouch(PointState::DOWN, pos, 100)); + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.x += 5.0f; + Wait(application, 100); + + for(int i = 0; i < 200; i++) + { + application.ProcessEvent(GenerateSingleTouch(PointState::MOTION, pos, 100)); + pos.x += 5.0f; + Wait(application); + } + + application.ProcessEvent(GenerateSingleTouch(PointState::UP, pos, 100)); + Wait(application, 100); + + END_TEST; +} + +int UtcDaliItemEnableDisableRefresh(void) +{ + ToolkitTestApplication application; + Dali::Integration::Scene stage = application.GetScene(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + //Connect to signal scroll updated + view.ScrollUpdatedSignal().Connect(&OnScrollUpdate); + + Property::Map attributes; + view.DoAction("enableRefresh", attributes); + gOnScrollUpdateCalled = true; + view.SetProperty(ItemView::Property::LAYOUT_POSITION, 100.0f); + application.SendNotification(); + application.Render(1000); + DALI_TEST_EQUALS(gOnScrollUpdateCalled, true, TEST_LOCATION); + + view.DoAction("disableRefresh", attributes); + gOnScrollUpdateCalled = false; + view.SetProperty(ItemView::Property::LAYOUT_POSITION, 100.0f); + application.SendNotification(); + application.Render(1000); + + DALI_TEST_EQUALS(gOnScrollUpdateCalled, false, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliItemViewWheelEvent(void) +{ + ToolkitTestApplication application; + Dali::Integration::Scene stage = application.GetScene(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New(DefaultItemLayout::GRID); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + //Connect to wheel event signal + view.WheelEventSignal().Connect(&OnWheelEvent); + + DALI_TEST_CHECK(!gOnWheelEventCalled); + + // Render and notify + application.Render(); + application.SendNotification(); + application.Render(); + application.SendNotification(); + + // Perform a wheel event + Dali::Integration::WheelEvent wheelEvent(Dali::Integration::WheelEvent::MOUSE_WHEEL, 0, 0u, Vector2(10.0f, 10.0f), 1, 1000u); + application.ProcessEvent(wheelEvent); + DALI_TEST_CHECK(gOnWheelEventCalled); + END_TEST; }