X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemView.cpp;h=d5c6af5f7b1ab9488b097758f4676c5a99a35662;hp=6b8fdef3978de0eec8b02b2d1da3399927bb8ee5;hb=b0afc347abc84d3ed5f02fc0f037ebf8dc223b6a;hpb=680c5587a1478717393d3a03cf6a17801edd00e0 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp index 6b8fdef..d5c6af5 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp @@ -22,8 +22,10 @@ // Need to override adaptor classes for toolkit test harness, so include // test harness headers before dali headers. #include - #include +#include +#include + using namespace Dali; using namespace Toolkit; @@ -40,16 +42,89 @@ void utc_dali_toolkit_item_view_cleanup(void) namespace { + const unsigned int TOTAL_ITEM_NUMBER = 100; const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; +const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) + static bool gObjectCreatedCallBackCalled; +static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked. static void TestCallback(BaseHandle handle) { gObjectCreatedCallBackCalled = true; } +static void OnLayoutActivated() +{ + gOnLayoutActivatedCalled = true; +} + +// Generate a PanGestureEvent to send to Core +Integration::PanGestureEvent GeneratePan( + Gesture::State state, + const Vector2& previousPosition, + const Vector2& currentPosition, + unsigned long timeDelta, + unsigned int numberOfTouches = 1) +{ + Integration::PanGestureEvent pan(state); + + pan.previousPosition = previousPosition; + pan.currentPosition = currentPosition; + pan.timeDelta = timeDelta; + pan.numberOfTouches = numberOfTouches; + + return pan; +} + +/** + * Helper to generate PanGestureEvent + * + * @param[in] application Application instance + * @param[in] state The Gesture State + * @param[in] pos The current position of touch. + */ +static void SendPan(ToolkitTestApplication& application, Gesture::State state, const Vector2& pos) +{ + static Vector2 last; + + if( (state == Gesture::Started) || + (state == Gesture::Possible) ) + { + last.x = pos.x; + last.y = pos.y; + } + + application.ProcessEvent(GeneratePan(state, last, pos, RENDER_FRAME_INTERVAL)); + + last.x = pos.x; + last.y = pos.y; +} + +/* + * Simulate time passed by. + * + * @note this will always process at least 1 frame (1/60 sec) + * + * @param application Test application instance + * @param duration Time to pass in milliseconds. + * @return The actual time passed in milliseconds + */ +int Wait(ToolkitTestApplication& application, int duration = 0) +{ + int time = 0; + + for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) + { + application.SendNotification(); + application.Render(RENDER_FRAME_INTERVAL); + time += RENDER_FRAME_INTERVAL; + } + + return time; +} // Implementation of ItemFactory for providing actors to ItemView class TestItemFactory : public ItemFactory @@ -82,9 +157,9 @@ public: // From ItemFactory */ virtual Actor NewItem(unsigned int itemId) { - // Create an image actor for this item - Image image = Image::New( TEST_IMAGE_FILE_NAME ); - Actor actor = ImageActor::New(image); + // Create a renderable actor for this item + Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME ); + Actor actor = CreateRenderableActor(image); return actor; } @@ -143,15 +218,30 @@ int UtcDaliItemViewAddAndGetLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + view.AddLayout(*depthLayout); + + // As we have added another layout, check the number of layout is now 2 + DALI_TEST_CHECK(view.GetLayoutCount() == 2); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*spiralLayout); + + // As we have added another layout, check the number of layout is now 3 + DALI_TEST_CHECK(view.GetLayoutCount() == 3); // Check we are getting the correct layout from ItemView DALI_TEST_CHECK(view.GetLayout(0) == gridLayout); + DALI_TEST_CHECK(view.GetLayout(1) == depthLayout); + DALI_TEST_CHECK(view.GetLayout(2) == spiralLayout); END_TEST; } @@ -164,21 +254,37 @@ int UtcDaliItemViewAddAndRemoveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + view.AddLayout(*depthLayout); + + // As we have added another layout, check the number of layout is now 2 + DALI_TEST_CHECK(view.GetLayoutCount() == 2); + // Check we are getting the correct layout from ItemView DALI_TEST_CHECK(view.GetLayout(0) == gridLayout); + DALI_TEST_CHECK(view.GetLayout(1) == depthLayout); // Remove the grid layout view.RemoveLayout(0); - // As we have removed the grid layout, check the number of layout is now 0 - DALI_TEST_CHECK(view.GetLayoutCount() == 0); + // As we have removed the grid layout, check the number of layout is now 1 + DALI_TEST_CHECK(view.GetLayoutCount() == 1); + // Check we are getting the correct layout from ItemView + DALI_TEST_CHECK(view.GetLayout(0) == depthLayout); + + // Remove the depth layout + view.RemoveLayout(0); + + // As we also removed the depth layout, check the number of layout is now 0 + DALI_TEST_CHECK(view.GetLayoutCount() == 0); END_TEST; } @@ -191,21 +297,41 @@ int UtcDaliItemViewActivateLayoutAndGetActiveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); - DALI_TEST_CHECK(view.GetLayoutCount() == 1); + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + view.AddLayout(*depthLayout); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*spiralLayout); + + // As we have added three layouts, check the number of layout is now 3 + DALI_TEST_CHECK(view.GetLayoutCount() == 3); // Check there is no active layout at the moment DALI_TEST_CHECK(view.GetActiveLayout() == NULL); - // Activate the grid layout + // Activate the depth layout Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(1, stageSize, 0.5f); + + // Check the current active layout is the depth layout + DALI_TEST_CHECK(view.GetActiveLayout() == depthLayout); + + // Activate the grid layout view.ActivateLayout(0, stageSize, 0.5f); // Check the current active layout is the grid layout DALI_TEST_CHECK(view.GetActiveLayout() == gridLayout); + // Activate the spiral layout + view.ActivateLayout(2, stageSize, 0.5f); + + // Check the current active layout is the spiral layout + DALI_TEST_CHECK(view.GetActiveLayout() == spiralLayout); END_TEST; } @@ -218,7 +344,8 @@ int UtcDaliItemViewDeactivateCurrentLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + gridLayout->SetOrientation(ControlOrientation::Down); view.AddLayout(*gridLayout); // Check there is no active layout at the moment @@ -248,7 +375,8 @@ int UtcDaliItemViewGetItemAndGetItemId(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + gridLayout->SetOrientation(ControlOrientation::Left); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -272,7 +400,8 @@ int UtcDaliItemViewRemoveItem(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + gridLayout->SetOrientation(ControlOrientation::Right); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -304,9 +433,10 @@ int UtcDaliItemViewGetCurrentLayoutPosition(void) TestItemFactory factory; ItemView view = ItemView::New(factory); - // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); - view.AddLayout(*gridLayout); + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); + depthLayout->SetOrientation(ControlOrientation::Up); + view.AddLayout(*depthLayout); // Activate the grid layout so that the items will be created and added to ItemView Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); @@ -392,6 +522,8 @@ int UtcDaliItemViewSetAndGetRefreshInterval(void) // Set the interval between refreshes to be 20 view.SetRefreshInterval(20); + view.Refresh(); + // Check the interval between refreshes is 20 DALI_TEST_CHECK(view.GetRefreshInterval() == 20); END_TEST; @@ -405,14 +537,14 @@ int UtcDaliItemViewScrollToItem(void) TestItemFactory factory; ItemView view = ItemView::New(factory); Vector3 vec(480.0f, 800.0f, 0.0f); - GridLayoutPtr layout = GridLayout::New(); + ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.SetName("view actor"); view.AddLayout(*layout); view.SetSize(vec); Stage::GetCurrent().Add(view); - layout->SetOrientation(ControlOrientation::Up); + layout->SetOrientation(ControlOrientation::Down); view.ActivateLayout(0, vec, 0.0f); application.SendNotification(); @@ -472,7 +604,7 @@ int UtcDaliItemViewScrollToItem(void) END_TEST; } -int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void) +int UtcDaliItemViewSetAndGetWheelScrollDistanceStep(void) { ToolkitTestApplication application; @@ -480,10 +612,493 @@ int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void) TestItemFactory factory; ItemView view = ItemView::New(factory); - // Set the scroll distance step for the mouse wheel event to be 100.0f - view.SetMouseWheelScrollDistanceStep(100.0f); + // Set the scroll distance step for the wheel event to be 100.0f + view.SetWheelScrollDistanceStep(100.0f); // Check the scroll distance step is 100.0f - DALI_TEST_EQUALS(view.GetMouseWheelScrollDistanceStep(), 100.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetWheelScrollDistanceStep(), 100.0f, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliItemViewInsertItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH); + depthLayout->SetOrientation(ControlOrientation::Left); + view.AddLayout(*depthLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + // Get the item given the item ID + Actor itemActor = view.GetItem(2); + + ItemId id = view.GetItemId( itemActor ); + + // Check we are getting the correct Item ID given the specified actor + DALI_TEST_CHECK(view.GetItemId(itemActor) == 2); + + Actor newActor = Actor::New(); + + view.InsertItem(Item(id, newActor), 0.5f); + + DALI_TEST_CHECK(view.GetItem(2) == newActor); + END_TEST; +} + +int UtcDaliItemViewInsertItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a depth layout and add it to ItemView + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH); + depthLayout->SetOrientation(ControlOrientation::Right); + view.AddLayout(*depthLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + unsigned int itemCount = view.GetChildCount(); + + ItemContainer insertList; + + for( unsigned int i = 0u; i < 10; ++i ) + { + Actor child = view.GetChildAt( i ); + Actor newActor = Actor::New(); + newActor.SetName("Inserted"); + insertList.push_back( Item( view.GetItemId(child), newActor ) ); + } + + if( !insertList.empty() ) + { + view.InsertItems( insertList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10); + + ItemIdContainer removeList; + + for( unsigned int i = 0u; i < view.GetChildCount(); ++i ) + { + Actor child = view.GetChildAt( i ); + + if( child.GetName() == "Inserted" ) + { + removeList.push_back( view.GetItemId(child) ); + } + } + + if( ! removeList.empty() ) + { + view.RemoveItems( removeList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount); + END_TEST; +} + +int UtcDaliItemViewReplaceItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Actor newActor = Actor::New(); + + view.ReplaceItem( Item( 0, newActor ), 0.5f ); + + DALI_TEST_CHECK(view.GetItem(0) == newActor); + END_TEST; +} + +int UtcDaliItemViewReplaceItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + spiralLayout->SetOrientation( ControlOrientation::Down ); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemContainer replaceList; + + for( unsigned int i = 0u; i < 10; ++i ) + { + Actor child = view.GetItem( i ); + Actor newActor = Actor::New(); + newActor.SetName("Replaced"); + + replaceList.push_back( Item( i, newActor ) ); + } + + if( !replaceList.empty() ) + { + view.ReplaceItems( replaceList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced"); + DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced"); + END_TEST; +} + +int UtcDaliItemViewGetItemsRangeP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + spiralLayout->SetOrientation( ControlOrientation::Left ); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemRange itemRange(0, 0); + + view.GetItemsRange(itemRange); + + DALI_TEST_CHECK(itemRange.Within(0)); + END_TEST; +} + +int UtcDaliItemViewSetItemsAnchorPointP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a spiral layout and add it to ItemView + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + spiralLayout->SetOrientation( ControlOrientation::Right ); + view.AddLayout(*spiralLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 anchorPoint(10.0f, 10.0f, 0.0f); + + view.SetItemsAnchorPoint(anchorPoint); + + DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint); + END_TEST; +} + +int UtcDaliItemViewSetItemsParentOriginP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 parentOrigin(10.0f, 10.0f, 0.0f); + + view.SetItemsParentOrigin(parentOrigin); + + DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin); + END_TEST; +} + +int UtcDaliItemFactoryGetExtention(void) +{ + ToolkitTestApplication application; + TestItemFactory factory; + DALI_TEST_CHECK( factory.GetExtension() == NULL ); + END_TEST; +} + +int UtcDaliItemViewLayoutActivatedSignalP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + Stage::GetCurrent().Add( view ); + + // Connect the layout activated signal + view.LayoutActivatedSignal().Connect( &OnLayoutActivated ); + + gOnLayoutActivatedCalled = false; + + // Render and notify + application.SendNotification(); + application.Render(); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.1f); + + // Wait for 0.1 second + Wait(application, 100); + + DALI_TEST_EQUALS( gOnLayoutActivatedCalled, true, TEST_LOCATION ); + + END_TEST; +} + +int UtcDaliItemViewSetGetProperty(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + DALI_TEST_CHECK(view); + + // Event side properties + + // Test "minimumSwipeSpeed" property + DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get(), view.GetMinimumSwipeSpeed(), TEST_LOCATION ); + view.SetProperty( ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get(), 2.5f, TEST_LOCATION ); + + // Test "minimumSwipeDistance" property + DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get(), view.GetMinimumSwipeDistance(), TEST_LOCATION ); + view.SetProperty( ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get(), 8.725f, TEST_LOCATION ); + + // Test "wheelScrollDistanceStep" property + DALI_TEST_CHECK( view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get(), view.GetWheelScrollDistanceStep(), TEST_LOCATION ); + view.SetProperty( ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get(), 5.0f, TEST_LOCATION ); + + // Test "snapToItemEnabled" property + DALI_TEST_CHECK( view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get(), view.GetAnchoring(), TEST_LOCATION ); + view.SetProperty( ItemView::Property::SNAP_TO_ITEM_ENABLED, true ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get(), true, TEST_LOCATION ); + + // Test "refreshInterval" property + DALI_TEST_CHECK( view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get(), view.GetRefreshInterval(), TEST_LOCATION ); + view.SetProperty( ItemView::Property::REFRESH_INTERVAL, 11.0f ); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get(), 11.0f, TEST_LOCATION ); + + // Test "overshootEnabled" property + DALI_TEST_CHECK( view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED ); + DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), view.IsOvershootEnabled(), TEST_LOCATION ); + view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false ); + DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), false, TEST_LOCATION ); + + // Animatable properties + + // Test "layoutPosition" property + DALI_TEST_CHECK( view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION ); + view.SetProperty( ItemView::Property::LAYOUT_POSITION, 20.5f ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get(), 20.5f, TEST_LOCATION ); + + // Test "scrollSpeed" property + DALI_TEST_CHECK( view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED ); + view.SetProperty( ItemView::Property::SCROLL_SPEED, 3.35f ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_SPEED).Get(), 3.35f, TEST_LOCATION ); + + // Test "overshoot" property + DALI_TEST_CHECK( view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT ); + view.SetProperty( ItemView::Property::OVERSHOOT, 0.15f ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::OVERSHOOT).Get(), 0.15f, TEST_LOCATION ); + + // Test "scrollDirection" property + DALI_TEST_CHECK( view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION ); + view.SetProperty( ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f) ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get(), Vector2(0.85f, 0.5f), TEST_LOCATION ); + + // Test "layoutOrientation" property + DALI_TEST_CHECK( view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION ); + view.SetProperty( ItemView::Property::LAYOUT_ORIENTATION, 2 ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get(), 2, TEST_LOCATION ); + + // Test "scrollContentSize" property + DALI_TEST_CHECK( view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE ); + view.SetProperty( ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f ); + Wait(application); + DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get(), 250.0f, TEST_LOCATION ); + + END_TEST; +} + + +int UtcDaliItemViewOvershootVertical(void) +{ + ToolkitTestApplication application; + Dali::Stage stage = Dali::Stage::GetCurrent(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true ); + DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), true, TEST_LOCATION ); + + view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) ); + + Wait(application); + + // Do a pan starting from 100,100 and moving down + Vector2 pos(100.0f, 100.0f); + SendPan(application, Gesture::Possible, pos); + SendPan(application, Gesture::Started, pos); + pos.y += 5.0f; + Wait(application, 100); + + for(int i = 0;i<200;i++) + { + SendPan(application, Gesture::Continuing, pos); + pos.y += 5.0f; + Wait(application); + } + + SendPan(application, Gesture::Finished, pos); + Wait(application, 100); + + // Do a pan starting from 100,100 and moving up + pos = Vector2(100.0f, 300.0f); + SendPan(application, Gesture::Possible, pos); + SendPan(application, Gesture::Started, pos); + pos.y -= 5.0f; + Wait(application, 100); + + for(int i = 0;i<200;i++) + { + SendPan(application, Gesture::Continuing, pos); + pos.y -= 5.0f; + Wait(application); + } + + SendPan(application, Gesture::Finished, pos); + Wait(application, 100); + END_TEST; +} + +int UtcDaliItemViewOvershootHorizontal(void) +{ + ToolkitTestApplication application; + Dali::Stage stage = Dali::Stage::GetCurrent(); + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); + view.AddLayout(*gridLayout); + stage.Add(view); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(stage.GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true ); + DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get(), true, TEST_LOCATION ); + + view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) ); + + Wait(application); + + // Do a pan starting from 100,100 and moving left + Vector2 pos(100.0f, 100.0f); + SendPan(application, Gesture::Possible, pos); + SendPan(application, Gesture::Started, pos); + pos.x -= 5.0f; + Wait(application, 100); + + for(int i = 0;i<200;i++) + { + SendPan(application, Gesture::Continuing, pos); + pos.x -= 5.0f; + Wait(application); + } + + SendPan(application, Gesture::Finished, pos); + Wait(application, 100); + + // Do a pan starting from 100,100 and moving right + pos = Vector2(100.0f, 100.0f); + SendPan(application, Gesture::Possible, pos); + SendPan(application, Gesture::Started, pos); + pos.x += 5.0f; + Wait(application, 100); + + for(int i = 0;i<200;i++) + { + SendPan(application, Gesture::Continuing, pos); + pos.x += 5.0f; + Wait(application); + } + + SendPan(application, Gesture::Finished, pos); + Wait(application, 100); + END_TEST; }