X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemView.cpp;h=b85524dd6904bb6777570acfc5f8a9b8e5dbc341;hp=a565f6e5baf4aab8c2b5773bd62978d86b17a8f3;hb=7f36ca9572ba3086167d5238a7aff909b56a50f4;hpb=e6bf46a6c76b0000dd5174ae406cc62ca8f5d9c2 diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp index a565f6e..b85524d 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp @@ -40,16 +40,47 @@ void utc_dali_toolkit_item_view_cleanup(void) namespace { + const unsigned int TOTAL_ITEM_NUMBER = 100; const char* TEST_IMAGE_FILE_NAME = "gallery_image_01.jpg"; +const int RENDER_FRAME_INTERVAL = 16; ///< Duration of each frame in ms. (at approx 60FPS) + static bool gObjectCreatedCallBackCalled; +static bool gOnLayoutActivatedCalled; ///< Whether the LayoutActivated signal was invoked. static void TestCallback(BaseHandle handle) { gObjectCreatedCallBackCalled = true; } +static void OnLayoutActivated() +{ + gOnLayoutActivatedCalled = true; +} + +/* + * Simulate time passed by. + * + * @note this will always process at least 1 frame (1/60 sec) + * + * @param application Test application instance + * @param duration Time to pass in milliseconds. + * @return The actual time passed in milliseconds + */ +int Wait(ToolkitTestApplication& application, int duration = 0) +{ + int time = 0; + + for(int i = 0; i <= ( duration / RENDER_FRAME_INTERVAL); i++) + { + application.SendNotification(); + application.Render(RENDER_FRAME_INTERVAL); + time += RENDER_FRAME_INTERVAL; + } + + return time; +} // Implementation of ItemFactory for providing actors to ItemView class TestItemFactory : public ItemFactory @@ -83,7 +114,7 @@ public: // From ItemFactory virtual Actor NewItem(unsigned int itemId) { // Create an image actor for this item - Image image = Image::New( TEST_IMAGE_FILE_NAME ); + Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME ); Actor actor = ImageActor::New(image); return actor; @@ -143,21 +174,21 @@ int UtcDaliItemViewAddAndGetLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 DALI_TEST_CHECK(view.GetLayoutCount() == 2); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); view.AddLayout(*spiralLayout); // As we have added another layout, check the number of layout is now 3 @@ -179,14 +210,14 @@ int UtcDaliItemViewAddAndRemoveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 @@ -222,15 +253,15 @@ int UtcDaliItemViewActivateLayoutAndGetActiveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); view.AddLayout(*spiralLayout); // As we have added three layouts, check the number of layout is now 3 @@ -269,7 +300,7 @@ int UtcDaliItemViewDeactivateCurrentLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Check there is no active layout at the moment @@ -299,7 +330,7 @@ int UtcDaliItemViewGetItemAndGetItemId(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -323,7 +354,7 @@ int UtcDaliItemViewRemoveItem(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -356,7 +387,7 @@ int UtcDaliItemViewGetCurrentLayoutPosition(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -443,6 +474,8 @@ int UtcDaliItemViewSetAndGetRefreshInterval(void) // Set the interval between refreshes to be 20 view.SetRefreshInterval(20); + view.Refresh(); + // Check the interval between refreshes is 20 DALI_TEST_CHECK(view.GetRefreshInterval() == 20); END_TEST; @@ -456,7 +489,7 @@ int UtcDaliItemViewScrollToItem(void) TestItemFactory factory; ItemView view = ItemView::New(factory); Vector3 vec(480.0f, 800.0f, 0.0f); - GridLayoutPtr layout = GridLayout::New(); + ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.SetName("view actor"); view.AddLayout(*layout); @@ -523,7 +556,7 @@ int UtcDaliItemViewScrollToItem(void) END_TEST; } -int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void) +int UtcDaliItemViewSetAndGetWheelScrollDistanceStep(void) { ToolkitTestApplication application; @@ -531,10 +564,276 @@ int UtcDaliItemViewSetAndGetMouseWheelScrollDistanceStep(void) TestItemFactory factory; ItemView view = ItemView::New(factory); - // Set the scroll distance step for the mouse wheel event to be 100.0f - view.SetMouseWheelScrollDistanceStep(100.0f); + // Set the scroll distance step for the wheel event to be 100.0f + view.SetWheelScrollDistanceStep(100.0f); // Check the scroll distance step is 100.0f - DALI_TEST_EQUALS(view.GetMouseWheelScrollDistanceStep(), 100.0f, TEST_LOCATION ); + DALI_TEST_EQUALS(view.GetWheelScrollDistanceStep(), 100.0f, TEST_LOCATION ); + END_TEST; +} + +int UtcDaliItemViewInsertItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + // Get the item given the item ID + Actor itemActor = view.GetItem(2); + + ItemId id = view.GetItemId( itemActor ); + + // Check we are getting the correct Item ID given the specified actor + DALI_TEST_CHECK(view.GetItemId(itemActor) == 2); + + Actor newActor = Actor::New(); + + view.InsertItem(Item(id, newActor), 0.5f); + + DALI_TEST_CHECK(view.GetItem(2) == newActor); + END_TEST; +} + +int UtcDaliItemViewInsertItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + unsigned int itemCount = view.GetChildCount(); + + ItemContainer insertList; + + for( unsigned int i = 0u; i < 10; ++i ) + { + Actor child = view.GetChildAt( i ); + Actor newActor = Actor::New(); + newActor.SetName("Inserted"); + insertList.push_back( Item( view.GetItemId(child), newActor ) ); + } + + if( !insertList.empty() ) + { + view.InsertItems( insertList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10); + + ItemIdContainer removeList; + + for( unsigned int i = 0u; i < view.GetChildCount(); ++i ) + { + Actor child = view.GetChildAt( i ); + + if( child.GetName() == "Inserted" ) + { + removeList.push_back( view.GetItemId(child) ); + } + } + + if( ! removeList.empty() ) + { + view.RemoveItems( removeList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetChildCount() == itemCount); + END_TEST; +} + +int UtcDaliItemViewReplaceItemP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Actor newActor = Actor::New(); + + view.ReplaceItem( Item( 0, newActor ), 0.5f ); + + DALI_TEST_CHECK(view.GetItem(0) == newActor); + END_TEST; +} + +int UtcDaliItemViewReplaceItemsP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemContainer replaceList; + + for( unsigned int i = 0u; i < 10; ++i ) + { + Actor child = view.GetChildAt( i ); + Actor newActor = Actor::New(); + newActor.SetName("Replaced"); + + replaceList.push_back( Item( view.GetItemId(child), newActor ) ); + } + + if( !replaceList.empty() ) + { + view.ReplaceItems( replaceList, 0.5f ); + } + + DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced"); + DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced"); + END_TEST; +} + +int UtcDaliItemViewGetItemsRangeP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + ItemRange itemRange(0, 0); + + view.GetItemsRange(itemRange); + + DALI_TEST_CHECK(itemRange.Within(0)); + END_TEST; +} + +int UtcDaliItemViewSetItemsAnchorPointP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 anchorPoint(10.0f, 10.0f, 0.0f); + + view.SetItemsAnchorPoint(anchorPoint); + + DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint); + END_TEST; +} + +int UtcDaliItemViewSetItemsParentOriginP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.5f); + + Vector3 parentOrigin(10.0f, 10.0f, 0.0f); + + view.SetItemsParentOrigin(parentOrigin); + + DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin); + DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin); + END_TEST; +} + +int UtcDaliItemFactoryGetExtention(void) +{ + ToolkitTestApplication application; + TestItemFactory factory; + DALI_TEST_CHECK( factory.GetExtension() == NULL ); + END_TEST; +} + +int UtcDaliItemViewLayoutActivatedSignalP(void) +{ + ToolkitTestApplication application; + + // Create the ItemView actor + TestItemFactory factory; + ItemView view = ItemView::New(factory); + + // Create a grid layout and add it to ItemView + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); + view.AddLayout(*gridLayout); + + Stage::GetCurrent().Add( view ); + + // Connect the layout activated signal + view.LayoutActivatedSignal().Connect( &OnLayoutActivated ); + + gOnLayoutActivatedCalled = false; + + // Render and notify + application.SendNotification(); + application.Render(); + + // Activate the grid layout so that the items will be created and added to ItemView + Vector3 stageSize(Dali::Stage::GetCurrent().GetSize()); + view.ActivateLayout(0, stageSize, 0.1f); + + // Wait for 0.1 second + Wait(application, 100); + + DALI_TEST_EQUALS( gOnLayoutActivatedCalled, true, TEST_LOCATION ); + END_TEST; }