X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=blobdiff_plain;f=automated-tests%2Fsrc%2Fdali-toolkit%2Futc-Dali-ItemView.cpp;h=920e152fa29e19e122037483a15a810bcb05d50d;hp=a565f6e5baf4aab8c2b5773bd62978d86b17a8f3;hb=9781441fa162e32e5796658d4169387a3ffb5d88;hpb=c803046c24398c2037a83d105a932976dede943f diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp index a565f6e..920e152 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-ItemView.cpp @@ -83,7 +83,7 @@ public: // From ItemFactory virtual Actor NewItem(unsigned int itemId) { // Create an image actor for this item - Image image = Image::New( TEST_IMAGE_FILE_NAME ); + Image image = ResourceImage::New( TEST_IMAGE_FILE_NAME ); Actor actor = ImageActor::New(image); return actor; @@ -143,21 +143,21 @@ int UtcDaliItemViewAddAndGetLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 DALI_TEST_CHECK(view.GetLayoutCount() == 2); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); view.AddLayout(*spiralLayout); // As we have added another layout, check the number of layout is now 3 @@ -179,14 +179,14 @@ int UtcDaliItemViewAddAndRemoveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // As we have added one layout, check the number of layout is now 1 DALI_TEST_CHECK(view.GetLayoutCount() == 1); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // As we have added another layout, check the number of layout is now 2 @@ -222,15 +222,15 @@ int UtcDaliItemViewActivateLayoutAndGetActiveLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Create a depth layout and add it to ItemView - DepthLayoutPtr depthLayout = DepthLayout::New(); + ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH ); view.AddLayout(*depthLayout); // Create a spiral layout and add it to ItemView - SpiralLayoutPtr spiralLayout = SpiralLayout::New(); + ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL ); view.AddLayout(*spiralLayout); // As we have added three layouts, check the number of layout is now 3 @@ -269,7 +269,7 @@ int UtcDaliItemViewDeactivateCurrentLayout(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Check there is no active layout at the moment @@ -299,7 +299,7 @@ int UtcDaliItemViewGetItemAndGetItemId(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -323,7 +323,7 @@ int UtcDaliItemViewRemoveItem(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -356,7 +356,7 @@ int UtcDaliItemViewGetCurrentLayoutPosition(void) ItemView view = ItemView::New(factory); // Create a grid layout and add it to ItemView - GridLayoutPtr gridLayout = GridLayout::New(); + ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.AddLayout(*gridLayout); // Activate the grid layout so that the items will be created and added to ItemView @@ -456,7 +456,7 @@ int UtcDaliItemViewScrollToItem(void) TestItemFactory factory; ItemView view = ItemView::New(factory); Vector3 vec(480.0f, 800.0f, 0.0f); - GridLayoutPtr layout = GridLayout::New(); + ItemLayoutPtr layout = DefaultItemLayout::New( DefaultItemLayout::GRID ); view.SetName("view actor"); view.AddLayout(*layout);